HomeSort by relevance Sort by last modified time
    Searched full:polygon (Results 26 - 50 of 197) sorted by null

12 3 4 5 6 7 8

  /external/skia/third_party/glu/libtess/
tessmono.c 137 * the mesh which is marked "inside" the polygon. Each such region
158 * which are not marked "inside" the polygon. Since further mesh operations
180 * polygon have a winding number of "value", and regions outside
alg-outline 33 1. Find the polygon normal N.
48 A common way to find a polygon normal is to compute the signed area
49 when the polygon is projected along the three coordinate axes. We
85 The advantage of projecting perpendicular to the polygon normal is
104 line with the regions of the polygon. This is just an ordering of the
tess.c 533 /* Determine the polygon normal and project vertices onto the plane
534 * of the polygon.
541 * to the polygon, according to the rule given by tess->windingRule.
normal.c 197 /* Determine the polygon normal and project vertices onto the plane
198 * of the polygon.
  /external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/tool/templates/dot/
dot.stg 72 node [fontsize=11, shape = <if(useBox)>polygon,sides=4,peripheries=2<else>doublecircle, fixedsize=true, width=.6<endif>]; <name>
  /external/chromium/chrome/browser/resources/keyboard/
tab.svg 16 <polygon fill="#bababb" points="14.888,23.5 13.623,26.5 29.877,26.5 29.877,23.5 "/>
  /external/mesa3d/docs/
perf.html 27 <li> Optimized polygon rasterizers are employed when:
relnotes-7.5.1.html 64 <li>Selection/Feedback mode didn't handle polygon culling correctly (bug 16866)
thanks.html 59 <li><b>Bogdan Sikorski</b> wrote the GLU NURBS and polygon tessellator
71 <li><b>Gareth Hughes</b> wrote new GLU 1.2 Polygon Tessellation code
README.MITS 48 polygon for each vertex buffer processed. Test results on a
relnotes-7.0.1.html 52 <li>Fixed polygon stipple bug in i915 driver
versions.html 114 <li>Bogdan Sikorski's GLU polygon tesselation code
206 <li>More speed improvements (lighting, fogging, polygon drawing)
247 <li>a polygon optimization introduced an occasional sampling problem
253 <li>faster line and polygon rendering under certain conditions. See
299 <li>polygon edge flags weren't always used correctly
316 <li>a few small speed optimizations in polygon rendering
347 <li>X support for line and polygon stippling
357 <li>triangle rasterizer replaces polygon rasterizer
378 <li>fixed polygon offset bugs
442 <li>fixed a GLU polygon tesselator bu
    [all...]
  /external/quake/quake/src/QW/client/
r_shared.h 29 #define MAXVERTS 16 // max points in a surface polygon
31 // polygon (while processing)
d_edge.c 251 // FIXME: we don't want to do all this for every polygon!
289 // FIXME: we don't want to do all this for every polygon!
r_draw.c 730 // reconstruct the polygon
752 // clip the polygon, done if not visible
865 // build the polygon descriptor, including fa, r_nearzi, and u, v, s, t, and z
872 // draw the polygon
899 // draw the polygon
  /external/quake/quake/src/WinQuake/
r_shared.h 29 #define MAXVERTS 16 // max points in a surface polygon
31 // polygon (while processing)
d_edge.cpp 247 // FIXME: we don't want to do all this for every polygon!
284 // FIXME: we don't want to do all this for every polygon!
r_draw.cpp 730 // reconstruct the polygon
752 // clip the polygon, done if not visible
865 // build the polygon descriptor, including fa, r_nearzi, and u, v, s, t, and z
872 // draw the polygon
899 // draw the polygon
  /external/skia/src/animator/
SkMatrixParts.cpp 223 SK_MEMBER(destination, Polygon),
224 SK_MEMBER(source, Polygon)
SkDisplayType.cpp 162 CASE_NEW(Polygon);
317 CASE_GET_INFO(Polygon);
484 { "polygon", SkType_Polygon INIT_BOOL_FIELDS },
  /external/chromium/chrome/browser/first_run/
try_chrome_dialog_view.cc 233 static const POINT polygon[] = { local
238 HRGN region = ::CreatePolygonRgn(polygon, arraysize(polygon), WINDING);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.h 62 // polygon offsets.
  /external/webkit/Source/WebCore/platform/graphics/wx/
GraphicsContextWx.cpp 245 wxPoint* polygon = new wxPoint[npoints];
247 polygon[i] = wxPoint(points[i].x(), points[i].y());
249 m_data->context->DrawPolygon((int)npoints, polygon);
250 delete [] polygon;
  /external/skia/src/svg/
SkSVGParser.cpp 374 CASE_NEW(Polygon);
422 {"polygon", SkSVGType_Polygon},
  /frameworks/native/opengl/libagl/
primitives.cpp 860 // two new vertices (because the polygon is convex).
862 // the polygon degenerates into something non convex.
866 // original list of vertices (polygon to clip, in fact this
867 // function works with an arbitrary polygon).
919 return; // non-convex polygon!
930 return; // non-convex polygon!
    [all...]

Completed in 652 milliseconds

12 3 4 5 6 7 8