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    Searched full:fencefd (Results 1 - 17 of 17) sorted by null

  /frameworks/native/libs/gui/
SurfaceTextureClient.cpp 112 ANativeWindowBuffer** buffer, int* fenceFd) {
114 return c->dequeueBuffer(buffer, fenceFd);
118 ANativeWindowBuffer* buffer, int fenceFd) {
120 return c->cancelBuffer(buffer, fenceFd);
124 ANativeWindowBuffer* buffer, int fenceFd) {
126 return c->queueBuffer(buffer, fenceFd);
133 int fenceFd = -1;
134 int result = c->dequeueBuffer(&buf, &fenceFd);
135 sp<Fence> fence(new Fence(fenceFd));
197 int* fenceFd) {
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SurfaceTexture.cpp 325 void SurfaceTexture::setReleaseFence(int fenceFd) {
326 sp<Fence> fence(new Fence(fenceFd));
327 if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
479 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
481 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
486 sp<Fence> fence(new Fence(fenceFd));
775 int fenceFd = mCurrentFence->dup();
776 if (fenceFd == -1) {
781 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
787 close(fenceFd);
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  /frameworks/native/include/gui/
SurfaceTextureClient.h 65 ANativeWindowBuffer* buffer, int fenceFd);
67 ANativeWindowBuffer** buffer, int* fenceFd);
71 ANativeWindowBuffer* buffer, int fenceFd);
100 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
101 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
102 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
SurfaceTexture.h 91 void setReleaseFence(int fenceFd);
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 223 int fenceFd = -1;
224 int result = dequeueBuffer(window, buffer, &fenceFd);
225 sp<Fence> fence(new Fence(fenceFd));
236 ANativeWindowBuffer** buffer, int* fenceFd)
257 *fenceFd = -1;
275 ANativeWindowBuffer* buffer, int fenceFd)
282 sp<Fence> fence(new Fence(fenceFd));
Fence.cpp 35 Fence::Fence(int fenceFd) :
36 mFenceFd(fenceFd) {
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 132 status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) {
134 if (fenceFd >= 0) {
135 sp<Fence> fence(new Fence(fenceFd));
FramebufferSurface.h 51 status_t setReleaseFenceFd(int fenceFd);
HWComposer.h 152 virtual void setAcquireFenceFd(int fenceFd) = 0;
HWComposer.cpp 803 virtual void setAcquireFenceFd(int fenceFd) {
804 getLayer()->acquireFenceFd = fenceFd;
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  /frameworks/native/include/ui/
FramebufferNativeWindow.h 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
70 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
Fence.h 51 Fence(int fenceFd);
  /system/core/include/system/
window.h 512 * fenceFd argument will refer to the fence that must signal before the
521 struct ANativeWindowBuffer** buffer, int* fenceFd);
533 * The fenceFd argument specifies a libsync fence file descriptor for a
543 struct ANativeWindowBuffer* buffer, int fenceFd);
557 * The fenceFd argument specifies a libsync fence file decsriptor for a
571 struct ANativeWindowBuffer* buffer, int fenceFd);
  /frameworks/native/services/surfaceflinger/
Layer.cpp 293 int fenceFd = -1;
301 fenceFd = fence->dup();
302 if (fenceFd == -1) {
307 layer.setAcquireFenceFd(fenceFd);
  /frameworks/native/opengl/libagl/
egl.cpp 376 int fenceFd = -1;
378 &fenceFd) != NO_ERROR) {
383 sp<Fence> fence(new Fence(fenceFd));
385 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
532 int fenceFd = -1;
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
534 sp<Fence> fence(new Fence(fenceFd));
536 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
    [all...]
  /frameworks/av/media/libstagefright/
ACodec.cpp 675 int fenceFd = -1;
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OMXCodec.cpp     [all...]

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