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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "GrAAHairLinePathRenderer.h"
     10 
     11 #include "GrContext.h"
     12 #include "GrDrawState.h"
     13 #include "GrGpu.h"
     14 #include "GrIndexBuffer.h"
     15 #include "GrPathUtils.h"
     16 #include "SkGeometry.h"
     17 #include "SkTemplates.h"
     18 
     19 namespace {
     20 // quadratics are rendered as 5-sided polys in order to bound the
     21 // AA stroke around the center-curve. See comments in push_quad_index_buffer and
     22 // bloat_quad.
     23 static const int kVertsPerQuad = 5;
     24 static const int kIdxsPerQuad = 9;
     25 
     26 static const int kVertsPerLineSeg = 4;
     27 static const int kIdxsPerLineSeg = 6;
     28 
     29 static const int kNumQuadsInIdxBuffer = 256;
     30 static const size_t kQuadIdxSBufize = kIdxsPerQuad *
     31                                       sizeof(uint16_t) *
     32                                       kNumQuadsInIdxBuffer;
     33 
     34 bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) {
     35     uint16_t* data = (uint16_t*) qIdxBuffer->lock();
     36     bool tempData = NULL == data;
     37     if (tempData) {
     38         data = new uint16_t[kNumQuadsInIdxBuffer * kIdxsPerQuad];
     39     }
     40     for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) {
     41 
     42         // Each quadratic is rendered as a five sided polygon. This poly bounds
     43         // the quadratic's bounding triangle but has been expanded so that the
     44         // 1-pixel wide area around the curve is inside the poly.
     45         // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
     46         // that is rendered would look like this:
     47         //              b0
     48         //              b
     49         //
     50         //     a0              c0
     51         //      a            c
     52         //       a1       c1
     53         // Each is drawn as three triagnles specified by these 9 indices:
     54         int baseIdx = i * kIdxsPerQuad;
     55         uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
     56         data[0 + baseIdx] = baseVert + 0; // a0
     57         data[1 + baseIdx] = baseVert + 1; // a1
     58         data[2 + baseIdx] = baseVert + 2; // b0
     59         data[3 + baseIdx] = baseVert + 2; // b0
     60         data[4 + baseIdx] = baseVert + 4; // c1
     61         data[5 + baseIdx] = baseVert + 3; // c0
     62         data[6 + baseIdx] = baseVert + 1; // a1
     63         data[7 + baseIdx] = baseVert + 4; // c1
     64         data[8 + baseIdx] = baseVert + 2; // b0
     65     }
     66     if (tempData) {
     67         bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize);
     68         delete[] data;
     69         return ret;
     70     } else {
     71         qIdxBuffer->unlock();
     72         return true;
     73     }
     74 }
     75 }
     76 
     77 GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
     78     const GrIndexBuffer* lIdxBuffer = context->getQuadIndexBuffer();
     79     if (NULL == lIdxBuffer) {
     80         return NULL;
     81     }
     82     GrGpu* gpu = context->getGpu();
     83     GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
     84     SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
     85     if (NULL == qIdxBuf ||
     86         !push_quad_index_data(qIdxBuf)) {
     87         return NULL;
     88     }
     89     return new GrAAHairLinePathRenderer(context,
     90                                         lIdxBuffer,
     91                                         qIdxBuf);
     92 }
     93 
     94 GrAAHairLinePathRenderer::GrAAHairLinePathRenderer(
     95                                         const GrContext* context,
     96                                         const GrIndexBuffer* linesIndexBuffer,
     97                                         const GrIndexBuffer* quadsIndexBuffer) {
     98     fLinesIndexBuffer = linesIndexBuffer;
     99     linesIndexBuffer->ref();
    100     fQuadsIndexBuffer = quadsIndexBuffer;
    101     quadsIndexBuffer->ref();
    102 }
    103 
    104 GrAAHairLinePathRenderer::~GrAAHairLinePathRenderer() {
    105     fLinesIndexBuffer->unref();
    106     fQuadsIndexBuffer->unref();
    107 }
    108 
    109 namespace {
    110 
    111 typedef SkTArray<SkPoint, true> PtArray;
    112 #define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true>
    113 typedef SkTArray<int, true> IntArray;
    114 
    115 // Takes 178th time of logf on Z600 / VC2010
    116 int get_float_exp(float x) {
    117     GR_STATIC_ASSERT(sizeof(int) == sizeof(float));
    118 #if GR_DEBUG
    119     static bool tested;
    120     if (!tested) {
    121         tested = true;
    122         GrAssert(get_float_exp(0.25f) == -2);
    123         GrAssert(get_float_exp(0.3f) == -2);
    124         GrAssert(get_float_exp(0.5f) == -1);
    125         GrAssert(get_float_exp(1.f) == 0);
    126         GrAssert(get_float_exp(2.f) == 1);
    127         GrAssert(get_float_exp(2.5f) == 1);
    128         GrAssert(get_float_exp(8.f) == 3);
    129         GrAssert(get_float_exp(100.f) == 6);
    130         GrAssert(get_float_exp(1000.f) == 9);
    131         GrAssert(get_float_exp(1024.f) == 10);
    132         GrAssert(get_float_exp(3000000.f) == 21);
    133     }
    134 #endif
    135     const int* iptr = (const int*)&x;
    136     return (((*iptr) & 0x7f800000) >> 23) - 127;
    137 }
    138 
    139 // we subdivide the quads to avoid huge overfill
    140 // if it returns -1 then should be drawn as lines
    141 int num_quad_subdivs(const SkPoint p[3]) {
    142     static const SkScalar gDegenerateToLineTol = SK_Scalar1;
    143     static const SkScalar gDegenerateToLineTolSqd =
    144         SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
    145 
    146     if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
    147         p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
    148         return -1;
    149     }
    150 
    151     GrScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
    152     if (dsqd < gDegenerateToLineTolSqd) {
    153         return -1;
    154     }
    155 
    156     if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
    157         return -1;
    158     }
    159 
    160     static const int kMaxSub = 4;
    161     // tolerance of triangle height in pixels
    162     // tuned on windows  Quadro FX 380 / Z600
    163     // trade off of fill vs cpu time on verts
    164     // maybe different when do this using gpu (geo or tess shaders)
    165     static const SkScalar gSubdivTol = 175 * SK_Scalar1;
    166 
    167     if (dsqd <= gSubdivTol*gSubdivTol) {
    168         return 0;
    169     } else {
    170         // subdividing the quad reduces d by 4. so we want x = log4(d/tol)
    171         // = log4(d*d/tol*tol)/2
    172         // = log2(d*d/tol*tol)
    173 
    174 #ifdef SK_SCALAR_IS_FLOAT
    175         // +1 since we're ignoring the mantissa contribution.
    176         int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1;
    177         log = GrMin(GrMax(0, log), kMaxSub);
    178         return log;
    179 #else
    180         SkScalar log = SkScalarLog(SkScalarDiv(dsqd,gSubdivTol*gSubdivTol));
    181         static const SkScalar conv = SkScalarInvert(SkScalarLog(2));
    182         log = SkScalarMul(log, conv);
    183         return  GrMin(GrMax(0, SkScalarCeilToInt(log)),kMaxSub);
    184 #endif
    185     }
    186 }
    187 
    188 /**
    189  * Generates the lines and quads to be rendered. Lines are always recorded in
    190  * device space. We will do a device space bloat to account for the 1pixel
    191  * thickness.
    192  * Quads are recorded in device space unless m contains
    193  * perspective, then in they are in src space. We do this because we will
    194  * subdivide large quads to reduce over-fill. This subdivision has to be
    195  * performed before applying the perspective matrix.
    196  */
    197 int generate_lines_and_quads(const SkPath& path,
    198                              const SkMatrix& m,
    199                              const SkVector& translate,
    200                              GrIRect clip,
    201                              PtArray* lines,
    202                              PtArray* quads,
    203                              IntArray* quadSubdivCnts) {
    204     SkPath::Iter iter(path, false);
    205 
    206     int totalQuadCount = 0;
    207     GrRect bounds;
    208     GrIRect ibounds;
    209 
    210     bool persp = m.hasPerspective();
    211 
    212     for (;;) {
    213         GrPoint pts[4];
    214         GrPoint devPts[4];
    215         GrPathCmd cmd = (GrPathCmd)iter.next(pts);
    216         switch (cmd) {
    217             case kMove_PathCmd:
    218                 break;
    219             case kLine_PathCmd:
    220                 SkPoint::Offset(pts, 2, translate);
    221                 m.mapPoints(devPts, pts, 2);
    222                 bounds.setBounds(devPts, 2);
    223                 bounds.outset(SK_Scalar1, SK_Scalar1);
    224                 bounds.roundOut(&ibounds);
    225                 if (SkIRect::Intersects(clip, ibounds)) {
    226                     SkPoint* pts = lines->push_back_n(2);
    227                     pts[0] = devPts[0];
    228                     pts[1] = devPts[1];
    229                 }
    230                 break;
    231             case kQuadratic_PathCmd:
    232                 SkPoint::Offset(pts, 3, translate);
    233                 m.mapPoints(devPts, pts, 3);
    234                 bounds.setBounds(devPts, 3);
    235                 bounds.outset(SK_Scalar1, SK_Scalar1);
    236                 bounds.roundOut(&ibounds);
    237                 if (SkIRect::Intersects(clip, ibounds)) {
    238                     int subdiv = num_quad_subdivs(devPts);
    239                     GrAssert(subdiv >= -1);
    240                     if (-1 == subdiv) {
    241                         SkPoint* pts = lines->push_back_n(4);
    242                         pts[0] = devPts[0];
    243                         pts[1] = devPts[1];
    244                         pts[2] = devPts[1];
    245                         pts[3] = devPts[2];
    246                     } else {
    247                         // when in perspective keep quads in src space
    248                         SkPoint* qPts = persp ? pts : devPts;
    249                         SkPoint* pts = quads->push_back_n(3);
    250                         pts[0] = qPts[0];
    251                         pts[1] = qPts[1];
    252                         pts[2] = qPts[2];
    253                         quadSubdivCnts->push_back() = subdiv;
    254                         totalQuadCount += 1 << subdiv;
    255                     }
    256                 }
    257             break;
    258             case kCubic_PathCmd:
    259                 SkPoint::Offset(pts, 4, translate);
    260                 m.mapPoints(devPts, pts, 4);
    261                 bounds.setBounds(devPts, 4);
    262                 bounds.outset(SK_Scalar1, SK_Scalar1);
    263                 bounds.roundOut(&ibounds);
    264                 if (SkIRect::Intersects(clip, ibounds)) {
    265                     PREALLOC_PTARRAY(32) q;
    266                     // We convert cubics to quadratics (for now).
    267                     // In perspective have to do conversion in src space.
    268                     if (persp) {
    269                         SkScalar tolScale =
    270                             GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
    271                                                              path.getBounds());
    272                         GrPathUtils::convertCubicToQuads(pts, tolScale, &q);
    273                     } else {
    274                         GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, &q);
    275                     }
    276                     for (int i = 0; i < q.count(); i += 3) {
    277                         SkPoint* qInDevSpace;
    278                         // bounds has to be calculated in device space, but q is
    279                         // in src space when there is perspective.
    280                         if (persp) {
    281                             m.mapPoints(devPts, &q[i], 3);
    282                             bounds.setBounds(devPts, 3);
    283                             qInDevSpace = devPts;
    284                         } else {
    285                             bounds.setBounds(&q[i], 3);
    286                             qInDevSpace = &q[i];
    287                         }
    288                         bounds.outset(SK_Scalar1, SK_Scalar1);
    289                         bounds.roundOut(&ibounds);
    290                         if (SkIRect::Intersects(clip, ibounds)) {
    291                             int subdiv = num_quad_subdivs(qInDevSpace);
    292                             GrAssert(subdiv >= -1);
    293                             if (-1 == subdiv) {
    294                                 SkPoint* pts = lines->push_back_n(4);
    295                                 // lines should always be in device coords
    296                                 pts[0] = qInDevSpace[0];
    297                                 pts[1] = qInDevSpace[1];
    298                                 pts[2] = qInDevSpace[1];
    299                                 pts[3] = qInDevSpace[2];
    300                             } else {
    301                                 SkPoint* pts = quads->push_back_n(3);
    302                                 // q is already in src space when there is no
    303                                 // perspective and dev coords otherwise.
    304                                 pts[0] = q[0 + i];
    305                                 pts[1] = q[1 + i];
    306                                 pts[2] = q[2 + i];
    307                                 quadSubdivCnts->push_back() = subdiv;
    308                                 totalQuadCount += 1 << subdiv;
    309                             }
    310                         }
    311                     }
    312                 }
    313             break;
    314             case kClose_PathCmd:
    315                 break;
    316             case kEnd_PathCmd:
    317                 return totalQuadCount;
    318         }
    319     }
    320 }
    321 
    322 struct Vertex {
    323     GrPoint fPos;
    324     union {
    325         struct {
    326             GrScalar fA;
    327             GrScalar fB;
    328             GrScalar fC;
    329         } fLine;
    330         GrVec   fQuadCoord;
    331         struct {
    332             GrScalar fBogus[4];
    333         };
    334     };
    335 };
    336 GR_STATIC_ASSERT(sizeof(Vertex) == 3 * sizeof(GrPoint));
    337 
    338 void intersect_lines(const SkPoint& ptA, const SkVector& normA,
    339                      const SkPoint& ptB, const SkVector& normB,
    340                      SkPoint* result) {
    341 
    342     SkScalar lineAW = -normA.dot(ptA);
    343     SkScalar lineBW = -normB.dot(ptB);
    344 
    345     SkScalar wInv = SkScalarMul(normA.fX, normB.fY) -
    346                     SkScalarMul(normA.fY, normB.fX);
    347     wInv = SkScalarInvert(wInv);
    348 
    349     result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
    350     result->fX = SkScalarMul(result->fX, wInv);
    351 
    352     result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
    353     result->fY = SkScalarMul(result->fY, wInv);
    354 }
    355 
    356 void bloat_quad(const SkPoint qpts[3], const GrMatrix* toDevice,
    357                 const GrMatrix* toSrc, Vertex verts[kVertsPerQuad]) {
    358     GrAssert(!toDevice == !toSrc);
    359     // original quad is specified by tri a,b,c
    360     SkPoint a = qpts[0];
    361     SkPoint b = qpts[1];
    362     SkPoint c = qpts[2];
    363 
    364     // this should be in the src space, not dev coords, when we have perspective
    365     SkMatrix DevToUV;
    366     GrPathUtils::quadDesignSpaceToUVCoordsMatrix(qpts, &DevToUV);
    367 
    368     if (toDevice) {
    369         toDevice->mapPoints(&a, 1);
    370         toDevice->mapPoints(&b, 1);
    371         toDevice->mapPoints(&c, 1);
    372     }
    373     // make a new poly where we replace a and c by a 1-pixel wide edges orthog
    374     // to edges ab and bc:
    375     //
    376     //   before       |        after
    377     //                |              b0
    378     //         b      |
    379     //                |
    380     //                |     a0            c0
    381     // a         c    |        a1       c1
    382     //
    383     // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c,
    384     // respectively.
    385     Vertex& a0 = verts[0];
    386     Vertex& a1 = verts[1];
    387     Vertex& b0 = verts[2];
    388     Vertex& c0 = verts[3];
    389     Vertex& c1 = verts[4];
    390 
    391     SkVector ab = b;
    392     ab -= a;
    393     SkVector ac = c;
    394     ac -= a;
    395     SkVector cb = b;
    396     cb -= c;
    397 
    398     // We should have already handled degenerates
    399     GrAssert(ab.length() > 0 && cb.length() > 0);
    400 
    401     ab.normalize();
    402     SkVector abN;
    403     abN.setOrthog(ab, SkVector::kLeft_Side);
    404     if (abN.dot(ac) > 0) {
    405         abN.negate();
    406     }
    407 
    408     cb.normalize();
    409     SkVector cbN;
    410     cbN.setOrthog(cb, SkVector::kLeft_Side);
    411     if (cbN.dot(ac) < 0) {
    412         cbN.negate();
    413     }
    414 
    415     a0.fPos = a;
    416     a0.fPos += abN;
    417     a1.fPos = a;
    418     a1.fPos -= abN;
    419 
    420     c0.fPos = c;
    421     c0.fPos += cbN;
    422     c1.fPos = c;
    423     c1.fPos -= cbN;
    424 
    425     intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
    426 
    427     if (toSrc) {
    428         toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(Vertex), kVertsPerQuad);
    429     }
    430     DevToUV.mapPointsWithStride(&verts[0].fQuadCoord,
    431                                 &verts[0].fPos, sizeof(Vertex), kVertsPerQuad);
    432 }
    433 
    434 void add_quads(const SkPoint p[3],
    435                int subdiv,
    436                const GrMatrix* toDevice,
    437                const GrMatrix* toSrc,
    438                Vertex** vert) {
    439     GrAssert(subdiv >= 0);
    440     if (subdiv) {
    441         SkPoint newP[5];
    442         SkChopQuadAtHalf(p, newP);
    443         add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert);
    444         add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert);
    445     } else {
    446         bloat_quad(p, toDevice, toSrc, *vert);
    447         *vert += kVertsPerQuad;
    448     }
    449 }
    450 
    451 void add_line(const SkPoint p[2],
    452               int rtHeight,
    453               const SkMatrix* toSrc,
    454               Vertex** vert) {
    455     const SkPoint& a = p[0];
    456     const SkPoint& b = p[1];
    457 
    458     SkVector orthVec = b;
    459     orthVec -= a;
    460 
    461     if (orthVec.setLength(SK_Scalar1)) {
    462         orthVec.setOrthog(orthVec);
    463 
    464         // the values we pass down to the frag shader
    465         // have to be in y-points-up space;
    466         SkVector normal;
    467         normal.fX = orthVec.fX;
    468         normal.fY = -orthVec.fY;
    469         SkPoint aYDown;
    470         aYDown.fX = a.fX;
    471         aYDown.fY = rtHeight - a.fY;
    472 
    473         SkScalar lineC = -(aYDown.dot(normal));
    474         for (int i = 0; i < kVertsPerLineSeg; ++i) {
    475             (*vert)[i].fPos = (i < 2) ? a : b;
    476             if (0 == i || 3 == i) {
    477                 (*vert)[i].fPos -= orthVec;
    478             } else {
    479                 (*vert)[i].fPos += orthVec;
    480             }
    481             (*vert)[i].fLine.fA = normal.fX;
    482             (*vert)[i].fLine.fB = normal.fY;
    483             (*vert)[i].fLine.fC = lineC;
    484         }
    485         if (NULL != toSrc) {
    486             toSrc->mapPointsWithStride(&(*vert)->fPos,
    487                                        sizeof(Vertex),
    488                                        kVertsPerLineSeg);
    489         }
    490     } else {
    491         // just make it degenerate and likely offscreen
    492         (*vert)[0].fPos.set(SK_ScalarMax, SK_ScalarMax);
    493         (*vert)[1].fPos.set(SK_ScalarMax, SK_ScalarMax);
    494         (*vert)[2].fPos.set(SK_ScalarMax, SK_ScalarMax);
    495         (*vert)[3].fPos.set(SK_ScalarMax, SK_ScalarMax);
    496     }
    497 
    498     *vert += kVertsPerLineSeg;
    499 }
    500 
    501 }
    502 
    503 bool GrAAHairLinePathRenderer::createGeom(const SkPath& path,
    504                                           const GrVec* translate,
    505                                           GrDrawTarget* target,
    506                                           GrDrawState::StageMask stageMask,
    507                                           int* lineCnt,
    508                                           int* quadCnt) {
    509     const GrDrawState& drawState = target->getDrawState();
    510     int rtHeight = drawState.getRenderTarget()->height();
    511 
    512     GrIRect clip;
    513     if (target->getClip().hasConservativeBounds()) {
    514         GrRect clipRect =  target->getClip().getConservativeBounds();
    515         clipRect.roundOut(&clip);
    516     } else {
    517         clip.setLargest();
    518     }
    519 
    520 
    521     GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
    522     for (int s = 0; s < GrDrawState::kNumStages; ++s) {
    523         if ((1 << s) & stageMask) {
    524             layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
    525         }
    526     }
    527 
    528     GrMatrix viewM = drawState.getViewMatrix();
    529 
    530     PREALLOC_PTARRAY(128) lines;
    531     PREALLOC_PTARRAY(128) quads;
    532     IntArray qSubdivs;
    533     static const GrVec gZeroVec = {0, 0};
    534     if (NULL == translate) {
    535         translate = &gZeroVec;
    536     }
    537     *quadCnt = generate_lines_and_quads(path, viewM, *translate, clip,
    538                                         &lines, &quads, &qSubdivs);
    539 
    540     *lineCnt = lines.count() / 2;
    541     int vertCnt = kVertsPerLineSeg * *lineCnt + kVertsPerQuad * *quadCnt;
    542 
    543     GrAssert(sizeof(Vertex) == GrDrawTarget::VertexSize(layout));
    544 
    545     Vertex* verts;
    546     if (!target->reserveVertexSpace(layout, vertCnt, (void**)&verts)) {
    547         return false;
    548     }
    549 
    550     const GrMatrix* toDevice = NULL;
    551     const GrMatrix* toSrc = NULL;
    552     GrMatrix ivm;
    553 
    554     if (viewM.hasPerspective()) {
    555         if (viewM.invert(&ivm)) {
    556             toDevice = &viewM;
    557             toSrc = &ivm;
    558         }
    559     }
    560 
    561     for (int i = 0; i < *lineCnt; ++i) {
    562         add_line(&lines[2*i], rtHeight, toSrc, &verts);
    563     }
    564 
    565     int unsubdivQuadCnt = quads.count() / 3;
    566     for (int i = 0; i < unsubdivQuadCnt; ++i) {
    567         GrAssert(qSubdivs[i] >= 0);
    568         add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts);
    569     }
    570 
    571     return true;
    572 }
    573 
    574 bool GrAAHairLinePathRenderer::canDrawPath(const SkPath& path,
    575                                            GrPathFill fill,
    576                                            const GrDrawTarget* target,
    577                                            bool antiAlias) const {
    578     if (fill != kHairLine_PathFill || !antiAlias) {
    579         return false;
    580     }
    581 
    582     static const uint32_t gReqDerivMask = SkPath::kCubic_SegmentMask |
    583                                           SkPath::kQuad_SegmentMask;
    584     if (!target->getCaps().fShaderDerivativeSupport &&
    585         (gReqDerivMask & path.getSegmentMasks())) {
    586         return false;
    587     }
    588     return true;
    589 }
    590 
    591 bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
    592                                           GrPathFill fill,
    593                                           const GrVec* translate,
    594                                           GrDrawTarget* target,
    595                                           GrDrawState::StageMask stageMask,
    596                                           bool antiAlias) {
    597 
    598     int lineCnt;
    599     int quadCnt;
    600 
    601     if (!this->createGeom(path,
    602                           translate,
    603                           target,
    604                           stageMask,
    605                           &lineCnt,
    606                           &quadCnt)) {
    607         return false;
    608     }
    609 
    610     GrDrawState* drawState = target->drawState();
    611 
    612     GrDrawTarget::AutoStateRestore asr;
    613     if (!drawState->getViewMatrix().hasPerspective()) {
    614         asr.set(target);
    615         GrMatrix ivm;
    616         if (drawState->getViewInverse(&ivm)) {
    617             drawState->preConcatSamplerMatrices(stageMask, ivm);
    618         }
    619         drawState->setViewMatrix(GrMatrix::I());
    620     }
    621 
    622     // TODO: See whether rendering lines as degenerate quads improves perf
    623     // when we have a mix
    624     target->setIndexSourceToBuffer(fLinesIndexBuffer);
    625     int lines = 0;
    626     int nBufLines = fLinesIndexBuffer->maxQuads();
    627     while (lines < lineCnt) {
    628         int n = GrMin(lineCnt - lines, nBufLines);
    629         drawState->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
    630         target->drawIndexed(kTriangles_PrimitiveType,
    631                             kVertsPerLineSeg*lines,    // startV
    632                             0,                         // startI
    633                             kVertsPerLineSeg*n,        // vCount
    634                             kIdxsPerLineSeg*n);        // iCount
    635         lines += n;
    636     }
    637 
    638     target->setIndexSourceToBuffer(fQuadsIndexBuffer);
    639     int quads = 0;
    640     while (quads < quadCnt) {
    641         int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer);
    642         drawState->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
    643         target->drawIndexed(kTriangles_PrimitiveType,
    644                             4 * lineCnt + kVertsPerQuad*quads, // startV
    645                             0,                                 // startI
    646                             kVertsPerQuad*n,                   // vCount
    647                             kIdxsPerQuad*n);                   // iCount
    648         quads += n;
    649     }
    650     return true;
    651 }
    652 
    653