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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if ENABLE(WEBGL)
     29 
     30 #include "Extensions3DOpenGL.h"
     31 
     32 #include "GraphicsContext3D.h"
     33 #include <wtf/Vector.h>
     34 
     35 #if PLATFORM(MAC)
     36 #include "ANGLE/ShaderLang.h"
     37 #include <OpenGL/gl.h>
     38 #elif PLATFORM(GTK)
     39 #include "OpenGLShims.h"
     40 #endif
     41 
     42 namespace WebCore {
     43 
     44 Extensions3DOpenGL::Extensions3DOpenGL(GraphicsContext3D* context)
     45     : m_initializedAvailableExtensions(false)
     46     , m_context(context)
     47 {
     48 }
     49 
     50 Extensions3DOpenGL::~Extensions3DOpenGL()
     51 {
     52 }
     53 
     54 bool Extensions3DOpenGL::supports(const String& name)
     55 {
     56     // Note on support for BGRA:
     57     //
     58     // For OpenGL ES2.0, requires checking for
     59     // GL_EXT_texture_format_BGRA8888 and GL_EXT_read_format_bgra.
     60     // For desktop GL, BGRA has been supported since OpenGL 1.2.
     61     //
     62     // However, note that the GL ES2 extension requires the
     63     // internalFormat to glTexImage2D() be GL_BGRA, while desktop GL
     64     // will not accept GL_BGRA (must be GL_RGBA), so this must be
     65     // checked on each platform. Desktop GL offers neither
     66     // GL_EXT_texture_format_BGRA8888 or GL_EXT_read_format_bgra, so
     67     // treat them as unsupported here.
     68     if (!m_initializedAvailableExtensions) {
     69         String extensionsString(reinterpret_cast<const char*>(::glGetString(GL_EXTENSIONS)));
     70         Vector<String> availableExtensions;
     71         extensionsString.split(" ", availableExtensions);
     72         for (size_t i = 0; i < availableExtensions.size(); ++i)
     73             m_availableExtensions.add(availableExtensions[i]);
     74         m_initializedAvailableExtensions = true;
     75     }
     76 
     77     // GL_ANGLE_framebuffer_blit and GL_ANGLE_framebuffer_multisample are "fake". They are implemented using other
     78     // extensions. In particular GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample
     79     if (name == "GL_ANGLE_framebuffer_blit")
     80         return m_availableExtensions.contains("GL_EXT_framebuffer_blit");
     81     if (name == "GL_ANGLE_framebuffer_multisample")
     82         return m_availableExtensions.contains("GL_EXT_framebuffer_multisample");
     83 
     84     // Desktop GL always supports GL_OES_rgb8_rgba8.
     85     if (name == "GL_OES_rgb8_rgba8")
     86         return true;
     87 
     88     // If GL_ARB_texture_float is available then we report GL_OES_texture_float and
     89     // GL_OES_texture_half_float as available.
     90     if (name == "GL_OES_texture_float" || name == "GL_OES_texture_half_float")
     91         return m_availableExtensions.contains("GL_ARB_texture_float");
     92 
     93     // GL_OES_vertex_array_object
     94     if (name == "GL_OES_vertex_array_object")
     95         return m_availableExtensions.contains("GL_APPLE_vertex_array_object");
     96 
     97     // Desktop GL always supports the standard derivative functions
     98     if (name == "GL_OES_standard_derivatives")
     99         return true;
    100 
    101     return m_availableExtensions.contains(name);
    102 }
    103 
    104 void Extensions3DOpenGL::ensureEnabled(const String& name)
    105 {
    106 #if PLATFORM(MAC)
    107     if (name == "GL_OES_standard_derivatives") {
    108         // Enable support in ANGLE (if not enabled already)
    109         ANGLEWebKitBridge& compiler = m_context->m_compiler;
    110         ShBuiltInResources ANGLEResources = compiler.getResources();
    111         if (!ANGLEResources.OES_standard_derivatives) {
    112             ANGLEResources.OES_standard_derivatives = 1;
    113             compiler.setResources(ANGLEResources);
    114         }
    115     }
    116 #else
    117     ASSERT_UNUSED(name, supports(name));
    118 #endif
    119 }
    120 
    121 bool Extensions3DOpenGL::isEnabled(const String& name)
    122 {
    123 #if PLATFORM(MAC)
    124     if (name == "GL_OES_standard_derivatives") {
    125         ANGLEWebKitBridge& compiler = m_context->m_compiler;
    126         return compiler.getResources().OES_standard_derivatives;
    127     }
    128 #endif
    129     return supports(name);
    130 }
    131 
    132 int Extensions3DOpenGL::getGraphicsResetStatusARB()
    133 {
    134     return GraphicsContext3D::NO_ERROR;
    135 }
    136 
    137 void Extensions3DOpenGL::blitFramebuffer(long srcX0, long srcY0, long srcX1, long srcY1, long dstX0, long dstY0, long dstX1, long dstY1, unsigned long mask, unsigned long filter)
    138 {
    139     ::glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    140 }
    141 
    142 void Extensions3DOpenGL::renderbufferStorageMultisample(unsigned long target, unsigned long samples, unsigned long internalformat, unsigned long width, unsigned long height)
    143 {
    144     ::glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
    145 }
    146 
    147 Platform3DObject Extensions3DOpenGL::createVertexArrayOES()
    148 {
    149     m_context->makeContextCurrent();
    150 #if !PLATFORM(GTK) && defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    151     GLuint array = 0;
    152     glGenVertexArraysAPPLE(1, &array);
    153     return array;
    154 #else
    155     return 0;
    156 #endif
    157 }
    158 
    159 void Extensions3DOpenGL::deleteVertexArrayOES(Platform3DObject array)
    160 {
    161     if (!array)
    162         return;
    163 
    164     m_context->makeContextCurrent();
    165 #if !PLATFORM(GTK) && defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    166     glDeleteVertexArraysAPPLE(1, &array);
    167 #endif
    168 }
    169 
    170 GC3Dboolean Extensions3DOpenGL::isVertexArrayOES(Platform3DObject array)
    171 {
    172     if (!array)
    173         return GL_FALSE;
    174 
    175     m_context->makeContextCurrent();
    176 #if !PLATFORM(GTK) && defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    177     return glIsVertexArrayAPPLE(array);
    178 #else
    179     return GL_FALSE;
    180 #endif
    181 }
    182 
    183 void Extensions3DOpenGL::bindVertexArrayOES(Platform3DObject array)
    184 {
    185     if (!array)
    186         return;
    187 
    188     m_context->makeContextCurrent();
    189 #if !PLATFORM(GTK) && defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    190     glBindVertexArrayAPPLE(array);
    191 #endif
    192 }
    193 
    194 } // namespace WebCore
    195 
    196 #endif // ENABLE(WEBGL)
    197