1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include <GLES2/gl2.h> 17 #include <GLES2/gl2ext.h> 18 #include <stdio.h> 19 #include <stdlib.h> 20 #include <android/log.h> 21 #include "attach_shader_two.h" 22 #include "common.h" 23 24 #define LOG_TAG "attach_shader_two" 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 26 27 Data attachShaderTwo(){ 28 GLuint vertexShader = -99; 29 GLuint program = glCreateProgram(); 30 31 glAttachShader(program, vertexShader); 32 33 GLsizei maxCount = 10; 34 GLsizei count; 35 GLuint shaders[maxCount]; 36 37 glGetAttachedShaders(program, maxCount, 38 &count, 39 shaders); 40 LOGI("Attached Shader First element : %d\n", *shaders); 41 LOGI("ShaderCount %d\n", count); 42 GLint error = glGetError(); 43 LOGI("Error %d\n", error); 44 Data data = {error, count, -1}; 45 46 glDeleteProgram(program); 47 return data; 48 } 49 50 51