1 2 /* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 #ifndef SkBitmapHeap_DEFINED 9 #define SkBitmapHeap_DEFINED 10 11 #include "SkBitmap.h" 12 #include "SkFlattenable.h" 13 #include "SkRefCnt.h" 14 #include "SkTDArray.h" 15 #include "SkThread.h" 16 #include "SkTRefArray.h" 17 18 /** 19 * SkBitmapHeapEntry provides users of SkBitmapHeap (using internal storage) with a means to... 20 * (1) get access a bitmap in the heap 21 * (2) indicate they are done with bitmap by releasing their reference (if they were an owner). 22 */ 23 class SkBitmapHeapEntry : SkNoncopyable { 24 public: 25 ~SkBitmapHeapEntry(); 26 27 int32_t getSlot() { return fSlot; } 28 29 SkBitmap* getBitmap() { return &fBitmap; } 30 31 void releaseRef() { 32 sk_atomic_dec(&fRefCount); 33 } 34 35 private: 36 SkBitmapHeapEntry(); 37 38 void addReferences(int count); 39 40 int32_t fSlot; 41 int32_t fRefCount; 42 43 SkBitmap fBitmap; 44 // Keep track of the bytes allocated for this bitmap. When replacing the 45 // bitmap or removing this HeapEntry we know how much memory has been 46 // reclaimed. 47 size_t fBytesAllocated; 48 49 friend class SkBitmapHeap; 50 friend class SkBitmapHeapTester; 51 }; 52 53 54 class SkBitmapHeapReader : public SkRefCnt { 55 public: 56 SK_DECLARE_INST_COUNT(SkBitmapHeapReader) 57 58 SkBitmapHeapReader() : INHERITED() {} 59 virtual SkBitmap* getBitmap(int32_t slot) const = 0; 60 virtual void releaseRef(int32_t slot) = 0; 61 private: 62 typedef SkRefCnt INHERITED; 63 }; 64 65 66 /** 67 * TODO: stores immutable bitmaps into a heap 68 */ 69 class SkBitmapHeap : public SkBitmapHeapReader { 70 public: 71 class ExternalStorage : public SkRefCnt { 72 public: 73 SK_DECLARE_INST_COUNT(ExternalStorage) 74 75 virtual bool insert(const SkBitmap& bitmap, int32_t slot) = 0; 76 77 private: 78 typedef SkRefCnt INHERITED; 79 }; 80 81 static const int32_t UNLIMITED_SIZE = -1; 82 static const int32_t IGNORE_OWNERS = -1; 83 static const int32_t INVALID_SLOT = -1; 84 85 /** 86 * Constructs a heap that is responsible for allocating and managing its own storage. In the 87 * case where we choose to allow the heap to grow indefinitely (i.e. UNLIMITED_SIZE) we 88 * guarantee that once allocated in the heap a bitmap's index in the heap is immutable. 89 * Otherwise we guarantee the bitmaps placement in the heap until its owner count goes to zero. 90 * 91 * @param preferredSize Specifies the preferred maximum number of bitmaps to store. This is 92 * not a hard limit as it can grow larger if the number of bitmaps in the heap with active 93 * owners exceeds this limit. 94 * @param ownerCount The number of owners to assign to each inserted bitmap. NOTE: while a 95 * bitmap in the heap has a least one owner it can't be removed. 96 */ 97 SkBitmapHeap(int32_t preferredSize = UNLIMITED_SIZE, int32_t ownerCount = IGNORE_OWNERS); 98 99 /** 100 * Constructs a heap that defers the responsibility of storing the bitmaps to an external 101 * function. This is especially useful if the bitmaps will be used in a separate process as the 102 * external storage can ensure the data is properly shuttled to the appropriate processes. 103 * 104 * Our LRU implementation assumes that inserts into the external storage are consumed in the 105 * order that they are inserted (i.e. SkPipe). This ensures that we don't need to query the 106 * external storage to see if a slot in the heap is eligible to be overwritten. 107 * 108 * @param externalStorage The class responsible for storing the bitmaps inserted into the heap 109 * @param heapSize The maximum size of the heap. Because of the sequential limitation imposed 110 * by our LRU implementation we can guarantee that the heap will never grow beyond this size. 111 */ 112 SkBitmapHeap(ExternalStorage* externalStorage, int32_t heapSize = UNLIMITED_SIZE); 113 114 ~SkBitmapHeap(); 115 116 /** 117 * Makes a shallow copy of all bitmaps currently in the heap and returns them as an array. The 118 * array indices match their position in the heap. 119 * 120 * @return a ptr to an array of bitmaps or NULL if external storage is being used. 121 */ 122 SkTRefArray<SkBitmap>* extractBitmaps() const; 123 124 /** 125 * Retrieves the bitmap from the specified slot in the heap 126 * 127 * @return The bitmap located at that slot or NULL if external storage is being used. 128 */ 129 virtual SkBitmap* getBitmap(int32_t slot) const SK_OVERRIDE { 130 SkASSERT(fExternalStorage == NULL); 131 SkBitmapHeapEntry* entry = getEntry(slot); 132 if (entry) { 133 return &entry->fBitmap; 134 } 135 return NULL; 136 } 137 138 /** 139 * Retrieves the bitmap from the specified slot in the heap 140 * 141 * @return The bitmap located at that slot or NULL if external storage is being used. 142 */ 143 virtual void releaseRef(int32_t slot) SK_OVERRIDE { 144 SkASSERT(fExternalStorage == NULL); 145 if (fOwnerCount != IGNORE_OWNERS) { 146 SkBitmapHeapEntry* entry = getEntry(slot); 147 if (entry) { 148 entry->releaseRef(); 149 } 150 } 151 } 152 153 /** 154 * Inserts a bitmap into the heap. The stored version of bitmap is guaranteed to be immutable 155 * and is not dependent on the lifecycle of the provided bitmap. 156 * 157 * @param bitmap the bitmap to be inserted into the heap 158 * @return the slot in the heap where the bitmap is stored or INVALID_SLOT if the bitmap could 159 * not be added to the heap. If it was added the slot will remain valid... 160 * (1) indefinitely if no owner count has been specified. 161 * (2) until all owners have called releaseRef on the appropriate SkBitmapHeapEntry* 162 */ 163 int32_t insert(const SkBitmap& bitmap); 164 165 /** 166 * Retrieves an entry from the heap at a given slot. 167 * 168 * @param slot the slot in the heap where a bitmap was stored. 169 * @return a SkBitmapHeapEntry that wraps the bitmap or NULL if external storage is used. 170 */ 171 SkBitmapHeapEntry* getEntry(int32_t slot) const { 172 SkASSERT(slot <= fStorage.count()); 173 if (fExternalStorage != NULL) { 174 return NULL; 175 } 176 return fStorage[slot]; 177 } 178 179 /** 180 * Returns a count of the number of items currently in the heap 181 */ 182 int count() const { 183 SkASSERT(fExternalStorage != NULL || 184 fStorage.count() - fUnusedSlots.count() == fLookupTable.count()); 185 return fLookupTable.count(); 186 } 187 188 /** 189 * Returns the total number of bytes allocated by the bitmaps in the heap 190 */ 191 size_t bytesAllocated() const { 192 return fBytesAllocated; 193 } 194 195 /** 196 * Attempt to reduce the storage allocated. 197 * @param bytesToFree minimum number of bytes that should be attempted to 198 * be freed. 199 * @return number of bytes actually freed. 200 */ 201 size_t freeMemoryIfPossible(size_t bytesToFree); 202 203 /** 204 * Defer any increments of owner counts until endAddingOwnersDeferral is called. So if an 205 * existing SkBitmap is inserted into the SkBitmapHeap, its corresponding SkBitmapHeapEntry will 206 * not have addReferences called on it, and the client does not need to make a corresponding 207 * call to releaseRef. Only meaningful if this SkBitmapHeap was created with an owner count not 208 * equal to IGNORE_OWNERS. 209 */ 210 void deferAddingOwners(); 211 212 /** 213 * Resume adding references when duplicate SkBitmaps are inserted. 214 * @param add If true, add references to the SkBitmapHeapEntrys whose SkBitmaps were re-inserted 215 * while deferring. 216 */ 217 void endAddingOwnersDeferral(bool add); 218 219 private: 220 struct LookupEntry { 221 LookupEntry(const SkBitmap& bm) 222 : fGenerationId(bm.getGenerationID()) 223 , fPixelOffset(bm.pixelRefOffset()) 224 , fWidth(bm.width()) 225 , fHeight(bm.height()) 226 , fMoreRecentlyUsed(NULL) 227 , fLessRecentlyUsed(NULL){} 228 229 const uint32_t fGenerationId; // SkPixelRef GenerationID. 230 const size_t fPixelOffset; 231 const uint32_t fWidth; 232 const uint32_t fHeight; 233 234 // TODO: Generalize the LRU caching mechanism 235 LookupEntry* fMoreRecentlyUsed; 236 LookupEntry* fLessRecentlyUsed; 237 238 uint32_t fStorageSlot; // slot of corresponding bitmap in fStorage. 239 240 /** 241 * Compare two LookupEntry pointers, returning -1, 0, 1 for sorting. 242 */ 243 static int Compare(const LookupEntry* a, const LookupEntry* b); 244 }; 245 246 /** 247 * Remove the entry from the lookup table. Also deletes the entry pointed 248 * to by the table. Therefore, if a pointer to that one was passed in, the 249 * pointer should no longer be used, since the object to which it points has 250 * been deleted. 251 * @return The index in the lookup table of the entry before removal. 252 */ 253 int removeEntryFromLookupTable(LookupEntry*); 254 255 /** 256 * Searches for the bitmap in the lookup table and returns the bitmaps index within the table. 257 * If the bitmap was not already in the table it is added. 258 * 259 * @param key The key to search the lookup table, created from a bitmap. 260 * @param entry A pointer to a SkBitmapHeapEntry* that if non-null AND the bitmap is found 261 * in the lookup table is populated with the entry from the heap storage. 262 */ 263 int findInLookupTable(const LookupEntry& key, SkBitmapHeapEntry** entry); 264 265 LookupEntry* findEntryToReplace(const SkBitmap& replacement); 266 bool copyBitmap(const SkBitmap& originalBitmap, SkBitmap& copiedBitmap); 267 268 /** 269 * Remove a LookupEntry from the LRU, in preparation for either deleting or appending as most 270 * recent. Points the LookupEntry's old neighbors at each other, and sets fLeastRecentlyUsed 271 * (if there is still an entry left). Sets LookupEntry's fMoreRecentlyUsed to NULL and leaves 272 * its fLessRecentlyUsed unmodified. 273 */ 274 void removeFromLRU(LookupEntry* entry); 275 276 /** 277 * Append a LookupEntry to the end of the LRU cache, marking it as the most 278 * recently used. Assumes that the LookupEntry is already in fLookupTable, 279 * but is not in the LRU cache. If it is in the cache, removeFromLRU should 280 * be called first. 281 */ 282 void appendToLRU(LookupEntry*); 283 284 // searchable index that maps to entries in the heap 285 SkTDArray<LookupEntry*> fLookupTable; 286 287 // heap storage 288 SkTDArray<SkBitmapHeapEntry*> fStorage; 289 // Used to mark slots in fStorage as deleted without actually deleting 290 // the slot so as not to mess up the numbering. 291 SkTDArray<int> fUnusedSlots; 292 ExternalStorage* fExternalStorage; 293 294 LookupEntry* fMostRecentlyUsed; 295 LookupEntry* fLeastRecentlyUsed; 296 297 const int32_t fPreferredCount; 298 const int32_t fOwnerCount; 299 size_t fBytesAllocated; 300 301 bool fDeferAddingOwners; 302 SkTDArray<int> fDeferredEntries; 303 304 typedef SkBitmapHeapReader INHERITED; 305 }; 306 307 #endif // SkBitmapHeap_DEFINED 308