/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 89 const GLfloat texCoords[4][2] = { 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 100 const GLfloat texCoords[4][2] = { 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderDeviceJme.java | 269 FloatBuffer texCoords = (FloatBuffer) quadModTC.getData();
279 texCoords.rewind();
280 texCoords.put(startX).put(startY);
281 texCoords.put(endX).put(startY);
282 texCoords.put(endX).put(endY);
283 texCoords.put(startX).put(endY);
284 texCoords.flip();
285 quadModTC.updateData(texCoords);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 158 const GLfixed texCoords[] = { 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
tritex.cpp | 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 68 protected final ArrayList<Vector2f> texCoords = new ArrayList<Vector2f>(); 164 texCoords.clear(); 263 vx.vt = texCoords.get(vt - 1); 363 texCoords.add(readVector2());
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/frameworks/base/libs/hwui/ |
Layer.h | 77 texCoords.set( 288 Rect texCoords;
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Program.h | 379 * Name of the texCoords attribute if it exists, -1 otherwise. 381 int texCoords;
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OpenGLRenderer.cpp | 867 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 425 int texCoords = parseInt(attribs.getValue("texture_coords"), 0); 426 for (int i = 0; i < texCoords; i++) {
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 255 // texCoords may be null when the klm coordinates have not been 258 const LoopBlinnTextureCoords::Result* texCoords); 490 const LoopBlinnTextureCoords::Result* texCoords) 498 if (texCoords) { 501 texCoords->klmCoordinates[i].x(), 502 texCoords->klmCoordinates[i].y(), 503 texCoords->klmCoordinates[i].z()); 569 LoopBlinnTextureCoords::Result texCoords = 571 if (texCoords.hasRenderingArtifact) { 579 if (!texCoords.isLineOrPoint) [all...] |
/frameworks/native/services/surfaceflinger/ |
Layer.cpp | 580 struct TexCoords { 607 TexCoords texCoords[4]; 608 texCoords[0].u = left; 609 texCoords[0].v = top; 610 texCoords[1].u = left; 611 texCoords[1].v = bottom; 612 texCoords[2].u = right; 613 texCoords[2].v = bottom; 614 texCoords[3].u = right [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 234 float texCoords[] = { 257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | [all...] |