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    Searched defs:texCoords (Results 1 - 14 of 14) sorted by null

  /frameworks/native/opengl/tests/linetex/
linetex.cpp 89 const GLfloat texCoords[4][2] = {
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 100 const GLfloat texCoords[4][2] = {
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 269 FloatBuffer texCoords = (FloatBuffer) quadModTC.getData();
279 texCoords.rewind();
280 texCoords.put(startX).put(startY);
281 texCoords.put(endX).put(startY);
282 texCoords.put(endX).put(endY);
283 texCoords.put(startX).put(endY);
284 texCoords.flip();
285 quadModTC.updateData(texCoords);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 158 const GLfixed texCoords[] = {
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 68 protected final ArrayList<Vector2f> texCoords = new ArrayList<Vector2f>();
164 texCoords.clear();
263 vx.vt = texCoords.get(vt - 1);
363 texCoords.add(readVector2());
  /frameworks/base/libs/hwui/
Layer.h 77 texCoords.set(
288 Rect texCoords;
Program.h 379 * Name of the texCoords attribute if it exists, -1 otherwise.
381 int texCoords;
OpenGLRenderer.cpp 867 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
    [all...]
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 425 int texCoords = parseInt(attribs.getValue("texture_coords"), 0);
426 for (int i = 0; i < texCoords; i++) {
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 255 // texCoords may be null when the klm coordinates have not been
258 const LoopBlinnTextureCoords::Result* texCoords);
490 const LoopBlinnTextureCoords::Result* texCoords)
498 if (texCoords) {
501 texCoords->klmCoordinates[i].x(),
502 texCoords->klmCoordinates[i].y(),
503 texCoords->klmCoordinates[i].z());
569 LoopBlinnTextureCoords::Result texCoords =
571 if (texCoords.hasRenderingArtifact) {
579 if (!texCoords.isLineOrPoint)
    [all...]
  /frameworks/native/services/surfaceflinger/
Layer.cpp 580 struct TexCoords {
607 TexCoords texCoords[4];
608 texCoords[0].u = left;
609 texCoords[0].v = top;
610 texCoords[1].u = left;
611 texCoords[1].v = bottom;
612 texCoords[2].u = right;
613 texCoords[2].v = bottom;
614 texCoords[3].u = right
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 234 float texCoords[] = {
257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
    [all...]
  /external/skia/src/effects/
SkLightingImageFilter.cpp     [all...]

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