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    Searched refs:EGL_SUCCESS (Results 1 - 25 of 91) sorted by null

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  /frameworks/native/opengl/tests/EGLTest/
EGL_test.cpp 40 ASSERT_EQ(EGL_SUCCESS, eglGetError());
45 ASSERT_EQ(EGL_SUCCESS, eglGetError());
53 ASSERT_EQ(EGL_SUCCESS, eglGetError());
70 ASSERT_EQ(EGL_SUCCESS, eglGetError());
77 ASSERT_EQ(EGL_SUCCESS, eglGetError());
80 ASSERT_EQ(EGL_SUCCESS, eglGetError());
83 ASSERT_EQ(EGL_SUCCESS, eglGetError());
112 ASSERT_EQ(EGL_SUCCESS, eglGetError());
136 ASSERT_EQ(EGL_SUCCESS, eglGetError());
143 ASSERT_EQ(EGL_SUCCESS, eglGetError())
    [all...]
  /cts/tests/tests/nativeopengl/standalone/jni/tests/
GLTest_test.cpp 46 ASSERT_EQ(EGL_SUCCESS, eglGetError());
52 ASSERT_EQ(EGL_SUCCESS, eglGetError());
57 ASSERT_EQ(EGL_SUCCESS, eglGetError());
81 ASSERT_EQ(EGL_SUCCESS, eglGetError());
86 ASSERT_EQ(EGL_SUCCESS, eglGetError());
91 ASSERT_EQ(EGL_SUCCESS, eglGetError());
95 ASSERT_EQ(EGL_SUCCESS, eglGetError());
97 ASSERT_EQ(EGL_SUCCESS, eglGetError());
121 ASSERT_EQ(EGL_SUCCESS, eglGetError());
  /external/webkit/Source/WebCore/platform/graphics/openvg/
EGLUtils.h 67 ASSERT_WITH_MESSAGE(eglErrorCode == EGL_SUCCESS, "Found %s", toEGLErrorConstant(eglErrorCode)); \
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglThreadInfo.cpp 19 EglThreadInfo::EglThreadInfo():m_err(EGL_SUCCESS),m_api(EGL_OPENGL_ES_API) {}
  /frameworks/native/opengl/libs/EGL/
egl_tls.cpp 36 : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) {
41 case EGL_SUCCESS: return "EGL_SUCCESS";
124 return EGL_SUCCESS;
126 if (!tls) return EGL_SUCCESS;
128 tls->error = EGL_SUCCESS;
  /device/generic/goldfish/opengl/system/OpenglSystemCommon/
ThreadInfo.h 29 EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
  /frameworks/base/core/jni/
android_view_HardwareRenderer.cpp 66 if (error != EGL_SUCCESS) {
70 return error == EGL_SUCCESS;
82 if (error != EGL_SUCCESS) {
86 return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED;
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
main.h 55 egl::setCurrentError(EGL_SUCCESS);
main.cpp 48 current->error = EGL_SUCCESS;
  /frameworks/native/opengl/tests/angeles/
app-linux.cpp 77 case EGL_SUCCESS: return "SUCCESS";
99 if(err != EGL_SUCCESS) {
117 if (error && error != EGL_SUCCESS)
  /frameworks/native/opengl/tests/lib/
glTestLib.cpp 54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
114 if (returnVal && error == EGL_SUCCESS) {
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 59 ASSERT_EQ(EGL_SUCCESS, eglGetError());
65 ASSERT_EQ(EGL_SUCCESS, eglGetError());
72 ASSERT_EQ(EGL_SUCCESS, eglGetError());
113 ASSERT_EQ(EGL_SUCCESS, eglGetError());
118 ASSERT_EQ(EGL_SUCCESS, eglGetError());
123 ASSERT_EQ(EGL_SUCCESS, eglGetError());
127 ASSERT_EQ(EGL_SUCCESS, eglGetError());
129 ASSERT_EQ(EGL_SUCCESS, eglGetError());
158 ASSERT_EQ(EGL_SUCCESS, eglGetError());
    [all...]
SurfaceTextureClient_test.cpp 51 ASSERT_EQ(EGL_SUCCESS, eglGetError());
56 ASSERT_EQ(EGL_SUCCESS, eglGetError());
62 ASSERT_EQ(EGL_SUCCESS, eglGetError());
70 ASSERT_EQ(EGL_SUCCESS, eglGetError());
74 ASSERT_EQ(EGL_SUCCESS, eglGetError());
78 ASSERT_EQ(EGL_SUCCESS, eglGetError());
138 ASSERT_EQ(EGL_SUCCESS, eglGetError());
144 ASSERT_EQ(EGL_SUCCESS, eglGetError());
160 ASSERT_EQ(EGL_SUCCESS, eglGetError());
165 EXPECT_EQ(EGL_SUCCESS, eglGetError())
    [all...]
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 63 ASSERT_EQ(EGL_SUCCESS, eglGetError());
69 ASSERT_EQ(EGL_SUCCESS, eglGetError());
76 ASSERT_EQ(EGL_SUCCESS, eglGetError());
118 ASSERT_EQ(EGL_SUCCESS, eglGetError());
123 ASSERT_EQ(EGL_SUCCESS, eglGetError());
128 ASSERT_EQ(EGL_SUCCESS, eglGetError());
132 ASSERT_EQ(EGL_SUCCESS, eglGetError());
134 ASSERT_EQ(EGL_SUCCESS, eglGetError());
161 ASSERT_EQ(EGL_SUCCESS, eglGetError());
463 ASSERT_EQ(EGL_SUCCESS, eglGetError())
    [all...]
  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 29 if (eglGetError() != EGL_SUCCESS) return NULL;
RendererSurface.cpp 95 if (eglGetError() != EGL_SUCCESS) {
  /frameworks/native/opengl/tests/include/
EGLUtils.h 57 case EGL_SUCCESS: return "EGL_SUCCESS";
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 104 if (error != EGL10.EGL_SUCCESS) {
  /cts/tests/tests/media/src/android/media/cts/
InputSurface.java 176 while ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
  /frameworks/base/opengl/java/android/opengl/
GLUtils.java 237 case EGL10.EGL_SUCCESS:
238 return "EGL_SUCCESS";
  /frameworks/native/opengl/tests/gl_perf/
gl2_perf.cpp 40 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 128 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
311 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 99 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
270 while (egl.eglGetError() != EGL10.EGL_SUCCESS);

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