/frameworks/native/opengl/tests/EGLTest/ |
EGL_test.cpp | 40 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 45 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 53 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 70 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 77 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 80 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 83 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 112 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 136 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 143 ASSERT_EQ(EGL_SUCCESS, eglGetError()) [all...] |
/cts/tests/tests/nativeopengl/standalone/jni/tests/ |
GLTest_test.cpp | 46 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 57 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 81 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 86 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 91 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 95 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 97 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 121 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
EGLUtils.h | 67 ASSERT_WITH_MESSAGE(eglErrorCode == EGL_SUCCESS, "Found %s", toEGLErrorConstant(eglErrorCode)); \
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
EglThreadInfo.cpp | 19 EglThreadInfo::EglThreadInfo():m_err(EGL_SUCCESS),m_api(EGL_OPENGL_ES_API) {}
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/frameworks/native/opengl/libs/EGL/ |
egl_tls.cpp | 36 : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) { 41 case EGL_SUCCESS: return "EGL_SUCCESS"; 124 return EGL_SUCCESS; 126 if (!tls) return EGL_SUCCESS; 128 tls->error = EGL_SUCCESS;
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/device/generic/goldfish/opengl/system/OpenglSystemCommon/ |
ThreadInfo.h | 29 EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
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/frameworks/base/core/jni/ |
android_view_HardwareRenderer.cpp | 66 if (error != EGL_SUCCESS) { 70 return error == EGL_SUCCESS; 82 if (error != EGL_SUCCESS) { 86 return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED;
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
main.h | 55 egl::setCurrentError(EGL_SUCCESS);
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main.cpp | 48 current->error = EGL_SUCCESS;
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/frameworks/native/opengl/tests/angeles/ |
app-linux.cpp | 77 case EGL_SUCCESS: return "SUCCESS"; 99 if(err != EGL_SUCCESS) { 117 if (error && error != EGL_SUCCESS)
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/frameworks/native/opengl/tests/lib/ |
glTestLib.cpp | 54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error 114 if (returnVal && error == EGL_SUCCESS) {
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/frameworks/native/libs/gui/tests/ |
SurfaceTexture_test.cpp | 59 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 65 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 72 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 113 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 118 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 123 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 127 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 129 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); [all...] |
SurfaceTextureClient_test.cpp | 51 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 56 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 62 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 70 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 74 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 78 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 138 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 144 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 160 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 165 EXPECT_EQ(EGL_SUCCESS, eglGetError()) [all...] |
/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 63 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 69 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 76 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 118 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 123 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 128 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 132 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 134 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 161 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 463 ASSERT_EQ(EGL_SUCCESS, eglGetError()) [all...] |
/sdk/emulator/opengl/tests/ut_renderer/ |
RendererContext.cpp | 29 if (eglGetError() != EGL_SUCCESS) return NULL;
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RendererSurface.cpp | 95 if (eglGetError() != EGL_SUCCESS) {
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/frameworks/native/opengl/tests/include/ |
EGLUtils.h | 57 case EGL_SUCCESS: return "EGL_SUCCESS";
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/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 104 if (error != EGL10.EGL_SUCCESS) {
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/cts/tests/tests/media/src/android/media/cts/ |
InputSurface.java | 176 while ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
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/frameworks/base/opengl/java/android/opengl/ |
GLUtils.java | 237 case EGL10.EGL_SUCCESS: 238 return "EGL_SUCCESS";
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/frameworks/native/opengl/tests/gl_perf/ |
gl2_perf.cpp | 40 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 128 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 311 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 99 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 270 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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