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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 
     10 #ifndef GrGLDefines_DEFINED
     11 #define GrGLDefines_DEFINED
     12 
     13 // The following constants consist of the intersection of GL constants
     14 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
     15 
     16 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
     17 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
     18 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
     19 
     20 /* Boolean */
     21 #define GR_GL_FALSE                          0
     22 #define GR_GL_TRUE                           1
     23 
     24 /* BeginMode */
     25 #define GR_GL_POINTS                         0x0000
     26 #define GR_GL_LINES                          0x0001
     27 #define GR_GL_LINE_LOOP                      0x0002
     28 #define GR_GL_LINE_STRIP                     0x0003
     29 #define GR_GL_TRIANGLES                      0x0004
     30 #define GR_GL_TRIANGLE_STRIP                 0x0005
     31 #define GR_GL_TRIANGLE_FAN                   0x0006
     32 
     33 /* AlphaFunction (not supported in ES20) */
     34 /*      GL_NEVER */
     35 /*      GL_LESS */
     36 /*      GL_EQUAL */
     37 /*      GL_LEQUAL */
     38 /*      GL_GREATER */
     39 /*      GL_NOTEQUAL */
     40 /*      GL_GEQUAL */
     41 /*      GL_ALWAYS */
     42 
     43 /* BlendingFactorDest */
     44 #define GR_GL_ZERO                           0
     45 #define GR_GL_ONE                            1
     46 #define GR_GL_SRC_COLOR                      0x0300
     47 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
     48 #define GR_GL_SRC_ALPHA                      0x0302
     49 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
     50 #define GR_GL_DST_ALPHA                      0x0304
     51 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
     52 
     53 /* BlendingFactorSrc */
     54 /*      GL_ZERO */
     55 /*      GL_ONE */
     56 #define GR_GL_DST_COLOR                      0x0306
     57 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
     58 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
     59 /*      GL_SRC_ALPHA */
     60 /*      GL_ONE_MINUS_SRC_ALPHA */
     61 /*      GL_DST_ALPHA */
     62 /*      GL_ONE_MINUS_DST_ALPHA */
     63 
     64 /* ExtendedBlendFactors */
     65 #define GR_GL_SRC1_COLOR                     0x88F9
     66 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
     67 /*      GL_SRC1_ALPHA */
     68 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
     69 
     70 /* Separate Blend Functions */
     71 #define GR_GL_BLEND_DST_RGB                  0x80C8
     72 #define GR_GL_BLEND_SRC_RGB                  0x80C9
     73 #define GR_GL_BLEND_DST_ALPHA                0x80CA
     74 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
     75 #define GR_GL_CONSTANT_COLOR                 0x8001
     76 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
     77 #define GR_GL_CONSTANT_ALPHA                 0x8003
     78 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
     79 #define GR_GL_BLEND_COLOR                    0x8005
     80 
     81 /* Buffer Objects */
     82 #define GR_GL_ARRAY_BUFFER                   0x8892
     83 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
     84 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
     85 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
     86 
     87 #define GR_GL_STREAM_DRAW                    0x88E0
     88 #define GR_GL_STATIC_DRAW                    0x88E4
     89 #define GR_GL_DYNAMIC_DRAW                   0x88E8
     90 
     91 #define GR_GL_BUFFER_SIZE                    0x8764
     92 #define GR_GL_BUFFER_USAGE                   0x8765
     93 
     94 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
     95 
     96 /* CullFaceMode */
     97 #define GR_GL_FRONT                          0x0404
     98 #define GR_GL_BACK                           0x0405
     99 #define GR_GL_FRONT_AND_BACK                 0x0408
    100 
    101 /* DepthFunction */
    102 /*      GL_NEVER */
    103 /*      GL_LESS */
    104 /*      GL_EQUAL */
    105 /*      GL_LEQUAL */
    106 /*      GL_GREATER */
    107 /*      GL_NOTEQUAL */
    108 /*      GL_GEQUAL */
    109 /*      GL_ALWAYS */
    110 
    111 /* EnableCap */
    112 #define GR_GL_TEXTURE_2D                     0x0DE1
    113 #define GR_GL_CULL_FACE                      0x0B44
    114 #define GR_GL_BLEND                          0x0BE2
    115 #define GR_GL_DITHER                         0x0BD0
    116 #define GR_GL_STENCIL_TEST                   0x0B90
    117 #define GR_GL_DEPTH_TEST                     0x0B71
    118 #define GR_GL_SCISSOR_TEST                   0x0C11
    119 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
    120 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    121 #define GR_GL_SAMPLE_COVERAGE                0x80A0
    122 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
    123 #define GR_GL_POLYGON_SMOOTH                 0x0B41
    124 #define GR_GL_POLYGON_STIPPLE                0x0B42
    125 #define GR_GL_COLOR_LOGIC_OP                 0x0BF2
    126 #define GR_GL_COLOR_TABLE                    0x80D0
    127 #define GR_GL_INDEX_LOGIC_OP                 0x0BF1
    128 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
    129 #define GR_GL_LINE_STIPPLE                   0x0B24
    130 
    131 /* ErrorCode */
    132 #define GR_GL_NO_ERROR                       0
    133 #define GR_GL_INVALID_ENUM                   0x0500
    134 #define GR_GL_INVALID_VALUE                  0x0501
    135 #define GR_GL_INVALID_OPERATION              0x0502
    136 #define GR_GL_OUT_OF_MEMORY                  0x0505
    137 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
    138 
    139 /* FrontFaceDirection */
    140 #define GR_GL_CW                             0x0900
    141 #define GR_GL_CCW                            0x0901
    142 
    143 /* GetPName */
    144 #define GR_GL_LINE_WIDTH                     0x0B21
    145 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
    146 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    147 #define GR_GL_CULL_FACE_MODE                 0x0B45
    148 #define GR_GL_FRONT_FACE                     0x0B46
    149 #define GR_GL_DEPTH_RANGE                    0x0B70
    150 #define GR_GL_DEPTH_WRITEMASK                0x0B72
    151 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
    152 #define GR_GL_DEPTH_FUNC                     0x0B74
    153 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
    154 #define GR_GL_STENCIL_FUNC                   0x0B92
    155 #define GR_GL_STENCIL_FAIL                   0x0B94
    156 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    157 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    158 #define GR_GL_STENCIL_REF                    0x0B97
    159 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
    160 #define GR_GL_STENCIL_WRITEMASK              0x0B98
    161 #define GR_GL_STENCIL_BACK_FUNC              0x8800
    162 #define GR_GL_STENCIL_BACK_FAIL              0x8801
    163 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    164 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    165 #define GR_GL_STENCIL_BACK_REF               0x8CA3
    166 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    167 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
    168 #define GR_GL_VIEWPORT                       0x0BA2
    169 #define GR_GL_SCISSOR_BOX                    0x0C10
    170 /*      GL_SCISSOR_TEST */
    171 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
    172 #define GR_GL_COLOR_WRITEMASK                0x0C23
    173 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
    174 #define GR_GL_UNPACK_FLIP_Y                  0x9240
    175 #define GR_GL_PACK_ALIGNMENT                 0x0D05
    176 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
    177 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
    178 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
    179 #define GR_GL_SUBPIXEL_BITS                  0x0D50
    180 #define GR_GL_RED_BITS                       0x0D52
    181 #define GR_GL_GREEN_BITS                     0x0D53
    182 #define GR_GL_BLUE_BITS                      0x0D54
    183 #define GR_GL_ALPHA_BITS                     0x0D55
    184 #define GR_GL_DEPTH_BITS                     0x0D56
    185 #define GR_GL_STENCIL_BITS                   0x0D57
    186 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
    187 /*      GL_POLYGON_OFFSET_FILL */
    188 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
    189 #define GR_GL_TEXTURE_BINDING_2D             0x8069
    190 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
    191 #define GR_GL_SAMPLES                        0x80A9
    192 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
    193 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
    194 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
    195 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
    196 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
    197 #define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
    198 
    199 /* GetTextureParameter */
    200 /*      GL_TEXTURE_MAG_FILTER */
    201 /*      GL_TEXTURE_MIN_FILTER */
    202 /*      GL_TEXTURE_WRAP_S */
    203 /*      GL_TEXTURE_WRAP_T */
    204 
    205 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    206 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    207 
    208 /* HintMode */
    209 #define GR_GL_DONT_CARE                      0x1100
    210 #define GR_GL_FASTEST                        0x1101
    211 #define GR_GL_NICEST                         0x1102
    212 
    213 /* HintTarget */
    214 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
    215 
    216 /* DataType */
    217 #define GR_GL_BYTE                           0x1400
    218 #define GR_GL_UNSIGNED_BYTE                  0x1401
    219 #define GR_GL_SHORT                          0x1402
    220 #define GR_GL_UNSIGNED_SHORT                 0x1403
    221 #define GR_GL_INT                            0x1404
    222 #define GR_GL_UNSIGNED_INT                   0x1405
    223 #define GR_GL_FLOAT                          0x1406
    224 #define GR_GL_FIXED                          0x140C
    225 
    226 /* Lighting */
    227 #define GR_GL_LIGHTING                       0x0B50
    228 #define GR_GL_LIGHT0                         0x4000
    229 #define GR_GL_LIGHT1                         0x4001
    230 #define GR_GL_LIGHT2                         0x4002
    231 #define GR_GL_LIGHT3                         0x4003
    232 #define GR_GL_LIGHT4                         0x4004
    233 #define GR_GL_LIGHT5                         0x4005
    234 #define GR_GL_LIGHT6                         0x4006
    235 #define GR_GL_LIGHT7                         0x4007
    236 #define GR_GL_SPOT_EXPONENT                  0x1205
    237 #define GR_GL_SPOT_CUTOFF                    0x1206
    238 #define GR_GL_CONSTANT_ATTENUATION           0x1207
    239 #define GR_GL_LINEAR_ATTENUATION             0x1208
    240 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
    241 #define GR_GL_AMBIENT                        0x1200
    242 #define GR_GL_DIFFUSE                        0x1201
    243 #define GR_GL_SPECULAR                       0x1202
    244 #define GR_GL_SHININESS                      0x1601
    245 #define GR_GL_EMISSION                       0x1600
    246 #define GR_GL_POSITION                       0x1203
    247 #define GR_GL_SPOT_DIRECTION                 0x1204
    248 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
    249 #define GR_GL_COLOR_INDEXES                  0x1603
    250 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    251 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
    252 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
    253 #define GR_GL_FRONT_AND_BACK                 0x0408
    254 #define GR_GL_SHADE_MODEL                    0x0B54
    255 #define GR_GL_FLAT                           0x1D00
    256 #define GR_GL_SMOOTH                         0x1D01
    257 #define GR_GL_COLOR_MATERIAL                 0x0B57
    258 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
    259 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
    260 #define GR_GL_NORMALIZE                      0x0BA1
    261 
    262 /* Matrix Mode */
    263 #define GR_GL_MATRIX_MODE                    0x0BA0
    264 #define GR_GL_MODELVIEW                      0x1700
    265 #define GR_GL_PROJECTION                     0x1701
    266 #define GR_GL_TEXTURE                        0x1702
    267 
    268 /* multisample */
    269 #define GR_GL_MULTISAMPLE                    0x809D
    270 
    271 /* Points */
    272 #define GR_GL_POINT_SMOOTH                   0x0B10
    273 #define GR_GL_POINT_SIZE                     0x0B11
    274 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
    275 #define GR_GL_POINT_SIZE_RANGE               0x0B12
    276 
    277 /* Lines */
    278 #define GR_GL_LINE_SMOOTH                    0x0B20
    279 #define GR_GL_LINE_STIPPLE                   0x0B24
    280 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
    281 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
    282 #define GR_GL_LINE_WIDTH                     0x0B21
    283 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
    284 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
    285 
    286 /* PixelFormat */
    287 #define GR_GL_DEPTH_COMPONENT                0x1902
    288 #define GR_GL_RED                            0x1903
    289 #define GR_GL_GREEN                          0x1904
    290 #define GR_GL_BLUE                           0x1905
    291 #define GR_GL_ALPHA                          0x1906
    292 #define GR_GL_RGB                            0x1907
    293 #define GR_GL_RGBA                           0x1908
    294 #define GR_GL_BGRA                           0x80E1
    295 #define GR_GL_LUMINANCE                      0x1909
    296 #define GR_GL_LUMINANCE_ALPHA                0x190A
    297 #define GR_GL_PALETTE8_RGBA8                 0x8B96
    298 #define GR_GL_ALPHA8                         0x803C
    299 
    300 #define GR_GL_R8                             0x8229
    301 
    302 /* PixelType */
    303 /*      GL_UNSIGNED_BYTE */
    304 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    305 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    306 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
    307 
    308 /* Shaders */
    309 #define GR_GL_FRAGMENT_SHADER                  0x8B30
    310 #define GR_GL_VERTEX_SHADER                    0x8B31
    311 #define GR_GL_GEOMETRY_SHADER                  0x8DD9
    312 #define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
    313 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    314 #define GR_GL_MAX_VARYING_VECTORS              0x8DFC
    315 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    316 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
    317 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
    318 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    319 #define GR_GL_SHADER_TYPE                      0x8B4F
    320 #define GR_GL_DELETE_STATUS                    0x8B80
    321 #define GR_GL_LINK_STATUS                      0x8B82
    322 #define GR_GL_VALIDATE_STATUS                  0x8B83
    323 #define GR_GL_ATTACHED_SHADERS                 0x8B85
    324 #define GR_GL_ACTIVE_UNIFORMS                  0x8B86
    325 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
    326 #define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
    327 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
    328 #define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
    329 #define GR_GL_CURRENT_PROGRAM                  0x8B8D
    330 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
    331 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
    332 
    333 /* StencilFunction */
    334 #define GR_GL_NEVER                          0x0200
    335 #define GR_GL_LESS                           0x0201
    336 #define GR_GL_EQUAL                          0x0202
    337 #define GR_GL_LEQUAL                         0x0203
    338 #define GR_GL_GREATER                        0x0204
    339 #define GR_GL_NOTEQUAL                       0x0205
    340 #define GR_GL_GEQUAL                         0x0206
    341 #define GR_GL_ALWAYS                         0x0207
    342 
    343 /* StencilOp */
    344 /*      GL_ZERO */
    345 #define GR_GL_KEEP                           0x1E00
    346 #define GR_GL_REPLACE                        0x1E01
    347 #define GR_GL_INCR                           0x1E02
    348 #define GR_GL_DECR                           0x1E03
    349 #define GR_GL_INVERT                         0x150A
    350 #define GR_GL_INCR_WRAP                      0x8507
    351 #define GR_GL_DECR_WRAP                      0x8508
    352 
    353 /* StringName */
    354 #define GR_GL_VENDOR                         0x1F00
    355 #define GR_GL_RENDERER                       0x1F01
    356 #define GR_GL_VERSION                        0x1F02
    357 #define GR_GL_EXTENSIONS                     0x1F03
    358 
    359 /* Pixel Mode / Transfer */
    360 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
    361 #define GR_GL_PACK_ROW_LENGTH                0x0D02
    362 
    363 
    364 /* TextureMagFilter */
    365 #define GR_GL_NEAREST                        0x2600
    366 #define GR_GL_LINEAR                         0x2601
    367 
    368 /* TextureMinFilter */
    369 /*      GL_NEAREST */
    370 /*      GL_LINEAR */
    371 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
    372 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
    373 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
    374 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
    375 
    376 /* TextureUsage */
    377 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
    378 
    379 /* TextureParameterName */
    380 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
    381 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
    382 #define GR_GL_TEXTURE_WRAP_S                 0x2802
    383 #define GR_GL_TEXTURE_WRAP_T                 0x2803
    384 #define GR_GL_TEXTURE_USAGE                  0x93A2
    385 
    386 /* TextureTarget */
    387 /*      GL_TEXTURE_2D */
    388 #define GR_GL_TEXTURE                        0x1702
    389 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
    390 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    391 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    392 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    393 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    394 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    395 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    396 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    397 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    398 
    399 /* TextureUnit */
    400 #define GR_GL_TEXTURE0                       0x84C0
    401 #define GR_GL_TEXTURE1                       0x84C1
    402 #define GR_GL_TEXTURE2                       0x84C2
    403 #define GR_GL_TEXTURE3                       0x84C3
    404 #define GR_GL_TEXTURE4                       0x84C4
    405 #define GR_GL_TEXTURE5                       0x84C5
    406 #define GR_GL_TEXTURE6                       0x84C6
    407 #define GR_GL_TEXTURE7                       0x84C7
    408 #define GR_GL_TEXTURE8                       0x84C8
    409 #define GR_GL_TEXTURE9                       0x84C9
    410 #define GR_GL_TEXTURE10                      0x84CA
    411 #define GR_GL_TEXTURE11                      0x84CB
    412 #define GR_GL_TEXTURE12                      0x84CC
    413 #define GR_GL_TEXTURE13                      0x84CD
    414 #define GR_GL_TEXTURE14                      0x84CE
    415 #define GR_GL_TEXTURE15                      0x84CF
    416 #define GR_GL_TEXTURE16                      0x84D0
    417 #define GR_GL_TEXTURE17                      0x84D1
    418 #define GR_GL_TEXTURE18                      0x84D2
    419 #define GR_GL_TEXTURE19                      0x84D3
    420 #define GR_GL_TEXTURE20                      0x84D4
    421 #define GR_GL_TEXTURE21                      0x84D5
    422 #define GR_GL_TEXTURE22                      0x84D6
    423 #define GR_GL_TEXTURE23                      0x84D7
    424 #define GR_GL_TEXTURE24                      0x84D8
    425 #define GR_GL_TEXTURE25                      0x84D9
    426 #define GR_GL_TEXTURE26                      0x84DA
    427 #define GR_GL_TEXTURE27                      0x84DB
    428 #define GR_GL_TEXTURE28                      0x84DC
    429 #define GR_GL_TEXTURE29                      0x84DD
    430 #define GR_GL_TEXTURE30                      0x84DE
    431 #define GR_GL_TEXTURE31                      0x84DF
    432 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
    433 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
    434 
    435 /* TextureWrapMode */
    436 #define GR_GL_REPEAT                         0x2901
    437 #define GR_GL_CLAMP_TO_EDGE                  0x812F
    438 #define GR_GL_MIRRORED_REPEAT                0x8370
    439 
    440 /* Texture Swizzle */
    441 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
    442 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
    443 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
    444 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
    445 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
    446 
    447 /* Texture mapping */
    448 #define GR_GL_TEXTURE_ENV                    0x2300
    449 #define GR_GL_TEXTURE_ENV_MODE               0x2200
    450 #define GR_GL_TEXTURE_1D                     0x0DE0
    451 /* GL_TEXTURE_2D */
    452 /* GL_TEXTURE_WRAP_S */
    453 /* GL_TEXTURE_WRAP_T */
    454 /* GL_TEXTURE_MAG_FILTER */
    455 /* GL_TEXTURE_MIN_FILTER */
    456 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
    457 #define GR_GL_TEXTURE_GEN_S                 0x0C60
    458 #define GR_GL_TEXTURE_GEN_T                 0x0C61
    459 #define GR_GL_TEXTURE_GEN_MODE              0x2500
    460 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
    461 #define GR_GL_TEXTURE_WIDTH                 0x1000
    462 #define GR_GL_TEXTURE_HEIGHT                0x1001
    463 #define GR_GL_TEXTURE_BORDER                0x1005
    464 #define GR_GL_TEXTURE_COMPONENTS            0x1003
    465 #define GR_GL_TEXTURE_RED_SIZE              0x805C
    466 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
    467 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
    468 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
    469 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
    470 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
    471 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
    472 /* GL_NEAREST_MIPMAP_NEAREST */
    473 /* GL_NEAREST_MIPMAP_LINEAR */
    474 /* GL_LINEAR_MIPMAP_NEAREST */
    475 /* GL_LINEAR_MIPMAP_LINEAR */
    476 #define GR_GL_OBJECT_LINEAR                 0x2401
    477 #define GR_GL_OBJECT_PLANE                  0x2501
    478 #define GR_GL_EYE_LINEAR                    0x2400
    479 #define GR_GL_EYE_PLANE                     0x2502
    480 #define GR_GL_SPHERE_MAP                    0x2402
    481 #define GR_GL_DECAL                         0x2101
    482 #define GR_GL_MODULATE                      0x2100
    483 /* GL_NEAREST */
    484 /* GL_REPEAT */
    485 #define GR_GL_CLAMP                         0x2900
    486 #define GR_GL_S                             0x2000
    487 #define GR_GL_T                             0x2001
    488 #define GR_GL_R                             0x2002
    489 #define GR_GL_Q                             0x2003
    490 #define GR_GL_TEXTURE_GEN_R                 0x0C62
    491 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
    492 
    493 /* texture_env_combine */
    494 #define GR_GL_COMBINE                       0x8570
    495 #define GR_GL_COMBINE_RGB                   0x8571
    496 #define GR_GL_COMBINE_ALPHA                 0x8572
    497 #define GR_GL_SOURCE0_RGB                   0x8580
    498 #define GR_GL_SOURCE1_RGB                   0x8581
    499 #define GR_GL_SOURCE2_RGB                   0x8582
    500 #define GR_GL_SOURCE0_ALPHA                 0x8588
    501 #define GR_GL_SOURCE1_ALPHA                 0x8589
    502 #define GR_GL_SOURCE2_ALPHA                 0x858A
    503 #define GR_GL_OPERAND0_RGB                  0x8590
    504 #define GR_GL_OPERAND1_RGB                  0x8591
    505 #define GR_GL_OPERAND2_RGB                  0x8592
    506 #define GR_GL_OPERAND0_ALPHA                0x8598
    507 #define GR_GL_OPERAND1_ALPHA                0x8599
    508 #define GR_GL_OPERAND2_ALPHA                0x859A
    509 #define GR_GL_RGB_SCALE                     0x8573
    510 #define GR_GL_ADD_SIGNED                    0x8574
    511 #define GR_GL_INTERPOLATE                   0x8575
    512 #define GR_GL_SUBTRACT                      0x84E7
    513 #define GR_GL_CONSTANT                      0x8576
    514 #define GR_GL_PRIMARY_COLOR                 0x8577
    515 #define GR_GL_PREVIOUS                      0x8578
    516 #define GR_GL_SRC0_RGB                      0x8580
    517 #define GR_GL_SRC1_RGB                      0x8581
    518 #define GR_GL_SRC2_RGB                      0x8582
    519 #define GR_GL_SRC0_ALPHA                    0x8588
    520 #define GR_GL_SRC1_ALPHA                    0x8589
    521 #define GR_GL_SRC2_ALPHA                    0x858A
    522 
    523 /* Uniform Types */
    524 #define GR_GL_FLOAT_VEC2                     0x8B50
    525 #define GR_GL_FLOAT_VEC3                     0x8B51
    526 #define GR_GL_FLOAT_VEC4                     0x8B52
    527 #define GR_GL_INT_VEC2                       0x8B53
    528 #define GR_GL_INT_VEC3                       0x8B54
    529 #define GR_GL_INT_VEC4                       0x8B55
    530 #define GR_GL_BOOL                           0x8B56
    531 #define GR_GL_BOOL_VEC2                      0x8B57
    532 #define GR_GL_BOOL_VEC3                      0x8B58
    533 #define GR_GL_BOOL_VEC4                      0x8B59
    534 #define GR_GL_FLOAT_MAT2                     0x8B5A
    535 #define GR_GL_FLOAT_MAT3                     0x8B5B
    536 #define GR_GL_FLOAT_MAT4                     0x8B5C
    537 #define GR_GL_SAMPLER_2D                     0x8B5E
    538 #define GR_GL_SAMPLER_CUBE                   0x8B60
    539 
    540 /* Vertex Arrays */
    541 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    542 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    543 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    544 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    545 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    546 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    547 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    548 #define GR_GL_VERTEX_ARRAY                       0x8074
    549 #define GR_GL_NORMAL_ARRAY                       0x8075
    550 #define GR_GL_COLOR_ARRAY                        0x8076
    551 #define GR_GL_INDEX_ARRAY                        0x8077
    552 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
    553 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
    554 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
    555 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
    556 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
    557 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
    558 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
    559 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
    560 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
    561 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
    562 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
    563 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
    564 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
    565 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
    566 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
    567 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
    568 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
    569 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
    570 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
    571 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
    572 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
    573 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
    574 #define GR_GL_V2F                                0x2A20
    575 #define GR_GL_V3F                                0x2A21
    576 #define GR_GL_C4UB_V2F                           0x2A22
    577 #define GR_GL_C4UB_V3F                           0x2A23
    578 #define GR_GL_C3F_V3F                            0x2A24
    579 #define GR_GL_N3F_V3F                            0x2A25
    580 #define GR_GL_C4F_N3F_V3F                        0x2A26
    581 #define GR_GL_T2F_V3F                            0x2A27
    582 #define GR_GL_T4F_V4F                            0x2A28
    583 #define GR_GL_T2F_C4UB_V3F                       0x2A29
    584 #define GR_GL_T2F_C3F_V3F                        0x2A2A
    585 #define GR_GL_T2F_N3F_V3F                        0x2A2B
    586 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
    587 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
    588 
    589 /* Vertex Buffer Object */
    590 #define GR_GL_WRITE_ONLY                         0x88B9
    591 #define GR_GL_BUFFER_MAPPED                      0x88BC
    592 /* Read Format */
    593 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    594 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    595 
    596 /* Shader Source */
    597 #define GR_GL_COMPILE_STATUS                 0x8B81
    598 #define GR_GL_INFO_LOG_LENGTH                0x8B84
    599 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
    600 #define GR_GL_SHADER_COMPILER                0x8DFA
    601 
    602 /* Shader Binary */
    603 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
    604 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    605 
    606 /* Shader Precision-Specified Types */
    607 #define GR_GL_LOW_FLOAT                      0x8DF0
    608 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
    609 #define GR_GL_HIGH_FLOAT                     0x8DF2
    610 #define GR_GL_LOW_INT                        0x8DF3
    611 #define GR_GL_MEDIUM_INT                     0x8DF4
    612 #define GR_GL_HIGH_INT                       0x8DF5
    613 
    614 /* Queries */
    615 #define GR_GL_QUERY_COUNTER_BITS             0x8864
    616 #define GR_GL_CURRENT_QUERY                  0x8865
    617 #define GR_GL_QUERY_RESULT                   0x8866
    618 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
    619 #define GR_GL_SAMPLES_PASSED                 0x8914
    620 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
    621 #define GR_GL_TIME_ELAPSED                   0x88BF
    622 #define GR_GL_TIMESTAMP                      0x8E28
    623 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
    624 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    625 
    626 
    627 /* Framebuffer Object. */
    628 #define GR_GL_FRAMEBUFFER                    0x8D40
    629 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
    630 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
    631 
    632 #define GR_GL_RENDERBUFFER                   0x8D41
    633 
    634 #define GR_GL_RGBA4                          0x8056
    635 #define GR_GL_RGB5_A1                        0x8057
    636 #define GR_GL_RGB565                         0x8D62
    637 #define GR_GL_RGBA8                          0x8058
    638 #define GR_GL_RGB8                           0x8051
    639 #define GR_GL_BGRA8                          0x93A1
    640 #define GR_GL_SRGB                           0x8C40
    641 #define GR_GL_SRGB8                          0x8C41
    642 #define GR_GL_SRGB_ALPHA                     0x8C42
    643 #define GR_GL_SRGB8_ALPHA8                   0x8C43
    644 #define GR_GL_DEPTH_COMPONENT16              0x81A5
    645 #define GR_GL_STENCIL_INDEX                  0x1901
    646 #define GR_GL_STENCIL_INDEX4                 0x8D47
    647 #define GR_GL_STENCIL_INDEX8                 0x8D48
    648 #define GR_GL_STENCIL_INDEX16                0x8D49
    649 #define GR_GL_DEPTH_STENCIL                  0x84F9
    650 #define GR_GL_DEPTH24_STENCIL8               0x88F0
    651 
    652 #define GR_GL_MAX_SAMPLES                    0x8D57
    653 
    654 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
    655 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
    656 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    657 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
    658 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    659 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    660 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    661 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    662 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    663 
    664 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    665 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    666 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    667 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    668 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
    669 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
    670 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
    671 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
    672 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
    673 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
    674 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
    675 
    676 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
    677 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
    678 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
    679 
    680 #define GR_GL_NONE                           0
    681 
    682 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    683 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    684 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    685 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    686 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    687 
    688 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
    689 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
    690 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
    691 
    692 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    693 
    694 /* Path Rendering */
    695 // commands
    696 #define GR_GL_CLOSE_PATH                                    0x00
    697 #define GR_GL_MOVE_TO                                       0x02
    698 #define GR_GL_RELATIVE_MOVE_TO                              0x03
    699 #define GR_GL_LINE_TO                                       0x04
    700 #define GR_GL_RELATIVE_LINE_TO                              0x05
    701 #define GR_GL_HORIZONTAL_LINE_TO                            0x06
    702 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO                   0x07
    703 #define GR_GL_VERTICAL_LINE_TO                              0x08
    704 #define GR_GL_RELATIVE_VERTICAL_LINE_TO                     0x09
    705 #define GR_GL_QUADRATIC_CURVE_TO                            0x0A
    706 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO                   0x0B
    707 #define GR_GL_CUBIC_CURVE_TO                                0x0C
    708 #define GR_GL_RELATIVE_CUBIC_CURVE_TO                       0x0D
    709 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO                     0x0E
    710 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO            0x0F
    711 #define GR_GL_SMOOTH_CUBIC_CURVE_TO                         0x10
    712 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO                0x11
    713 #define GR_GL_SMALL_CCW_ARC_TO                              0x12
    714 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO                     0x13
    715 #define GR_GL_SMALL_CW_ARC_TO                               0x14
    716 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO                      0x15
    717 #define GR_GL_LARGE_CCW_ARC_TO                              0x16
    718 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO                     0x17
    719 #define GR_GL_LARGE_CW_ARC_TO                               0x18
    720 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO                      0x19
    721 #define GR_GL_CIRCULAR_CCW_ARC_TO                           0xF8
    722 #define GR_GL_CIRCULAR_CW_ARC_TO                            0xFA
    723 #define GR_GL_CIRCULAR_TANGENT_ARC_TO                       0xFC
    724 #define GR_GL_ARC_TO                                        0xFE
    725 #define GR_GL_RELATIVE_ARC_TO                               0xFF
    726 
    727 // path string formats
    728 #define GR_GL_PATH_FORMAT_SVG                               0x9070
    729 #define GR_GL_PATH_FORMAT_PS                                0x9071
    730 
    731 // font targets
    732 #define GR_GL_STANDARD_FONT_NAME                            0x9072
    733 #define GR_GL_SYSTEM_FONT_NAME                              0x9073
    734 #define GR_GL_FILE_NAME                                     0x9074
    735 
    736 // handle missing glyphs
    737 #define GR_GL_SKIP_MISSING_GLYPH                            0x90A9
    738 #define GR_GL_USE_MISSING_GLYPH                             0x90AA
    739 
    740 // path parameters
    741 #define GR_GL_PATH_STROKE_WIDTH                             0x9075
    742 #define GR_GL_PATH_INITIAL_END_CAP                          0x9077
    743 #define GR_GL_PATH_TERMINAL_END_CAP                         0x9078
    744 #define GR_GL_PATH_JOIN_STYLE                               0x9079
    745 #define GR_GL_PATH_MITER_LIMIT                              0x907A
    746 #define GR_GL_PATH_INITIAL_DASH_CAP                         0x907C
    747 #define GR_GL_PATH_TERMINAL_DASH_CAP                        0x907D
    748 #define GR_GL_PATH_DASH_OFFSET                              0x907E
    749 #define GR_GL_PATH_CLIENT_LENGTH                            0x907F
    750 #define GR_GL_PATH_DASH_OFFSET_RESET                        0x90B4
    751 #define GR_GL_PATH_FILL_MODE                                0x9080
    752 #define GR_GL_PATH_FILL_MASK                                0x9081
    753 #define GR_GL_PATH_FILL_COVER_MODE                          0x9082
    754 #define GR_GL_PATH_STROKE_COVER_MODE                        0x9083
    755 #define GR_GL_PATH_STROKE_MASK                              0x9084
    756 #define GR_GL_PATH_END_CAPS                                 0x9076
    757 #define GR_GL_PATH_DASH_CAPS                                0x907B
    758 #define GR_GL_PATH_COMMAND_COUNT                            0x909D
    759 #define GR_GL_PATH_COORD_COUNT                              0x909E
    760 #define GR_GL_PATH_DASH_ARRAY_COUNT                         0x909F
    761 #define GR_GL_PATH_FILL_BOUNDING_BOX                        0x90A1
    762 #define GR_GL_PATH_STROKE_BOUNDING_BOX                      0x90A2
    763 
    764 // fill modes
    765 /*      GL_INVERT */
    766 #define GR_GL_COUNT_UP                                      0x9088
    767 #define GR_GL_COUNT_DOWN                                    0x9089
    768 /*      GL_PATH_FILL_MODE_NV */
    769 
    770 // path color gen
    771 /*      GL_PRIMARY_COLOR */
    772 #define GR_GL_SECONDARY_COLOR                               0x852D
    773 
    774 // gen mode
    775 /*      GL_NONE */
    776 /*      GL_EYE_LINEAR */
    777 /*      GL_OBJECT_LINEAR */
    778 #define GR_GL_PATH_OBJECT_BOUNDING_BOX                      0x908A
    779 
    780 // cover mode
    781 #define GR_GL_CONVEX_HULL                                   0x908B
    782 #define GR_GL_BOUNDING_BOX                                  0x908D
    783 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
    784 /*      GL_PATH_FILL_COVER_MODE_NV */
    785 
    786 // transform type
    787 /*      GL_NONE */
    788 #define GR_GL_TRANSLATE_X                                   0x908E
    789 #define GR_GL_TRANSLATE_Y                                   0x908F
    790 #define GR_GL_TRANSLATE_2D                                  0x9090
    791 #define GR_GL_TRANSLATE_3D                                  0x9091
    792 #define GR_GL_AFFINE_2D                                     0x9092
    793 #define GR_GL_AFFINE_3D                                     0x9094
    794 #define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
    795 #define GR_GL_TRANSPOSE_AFFINE_3D                           0x9098
    796 
    797 // path string types
    798 #define GR_GL_UTF8                                          0x909A
    799 #define GR_GL_UTF16                                         0x909B
    800 
    801 #define GR_GL_PATH_COMPUTED_LENGTH                          0x90A0
    802 
    803 // cap/dash values
    804 /*      GL_FLAT */
    805 #define GR_GL_SQUARE                                        0x90A3
    806 #define GR_GL_ROUND                                         0x90A4
    807 #define GR_GL_TRIANGULAR                                    0x90A5
    808 
    809 // join values
    810 /*      GL_NONE */
    811 /*      GL_ROUND_NV  */
    812 #define GR_GL_BEVEL                                         0x90A6
    813 #define GR_GL_MITER_REVERT                                  0x90A7
    814 #define GR_GL_MITER_TRUNCATE                                0x90A8
    815 
    816 // path dash reset values
    817 #define GR_GL_MOVE_TO_RESETS                                0x90B5
    818 #define GR_GL_MOVE_TO_CONTINUES                             0x90B6
    819 
    820 // font styles
    821 /*      GL_NONE */
    822 #define GR_GL_BOLD_BIT                                      0x01
    823 #define GR_GL_ITALIC_BIT                                    0x02
    824 
    825 // pnames for glGet
    826 #define GR_GL_PATH_ERROR_POSITION                           0x90AB
    827 #define GR_GL_PATH_FOG_GEN_MODE                             0x90AC
    828 #define GR_GL_PATH_STENCIL_FUNC                             0x90B7
    829 #define GR_GL_PATH_STENCIL_REF                              0x90B8
    830 #define GR_GL_PATH_STENCIL_VALUE_MASK                       0x90B9
    831 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR              0x90BD
    832 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS               0x90BE
    833 #define GR_GL_PATH_COVER_DEPTH_FUNC                         0x90BF
    834 
    835 // per-glyph metrics bits in metric mask query
    836 #define GR_GL_GLYPH_WIDTH_BIT                               0x01
    837 #define GR_GL_GLYPH_HEIGHT_BIT                              0x02
    838 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT                0x04
    839 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT                0x08
    840 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT          0x10
    841 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT                  0x20
    842 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT                  0x40
    843 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT            0x80
    844 #define GR_GL_GLYPH_HAS_KERNING                             0x100
    845 
    846 // per-font face metrics in metric mask query
    847 #define GR_GL_FONT_X_MIN_BOUNDS                             0x00010000
    848 #define GR_GL_FONT_Y_MIN_BOUNDS                             0x00020000
    849 #define GR_GL_FONT_X_MAX_BOUNDS                             0x00040000
    850 #define GR_GL_FONT_Y_MAX_BOUNDS                             0x00080000
    851 #define GR_GL_FONT_UNITS_PER_EM                             0x00100000
    852 #define GR_GL_FONT_ASCENDER                                 0x00200000
    853 #define GR_GL_FONT_DESCENDER                                0x00400000
    854 #define GR_GL_FONT_HEIGHT                                   0x00800000
    855 #define GR_GL_FONT_MAX_ADVANCE_WIDTH                        0x01000000
    856 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT                       0x02000000
    857 #define GR_GL_FONT_UNDERLINE_POSITION                       0x04000000
    858 #define GR_GL_FONT_UNDERLINE_THICKNESS                      0x08000000
    859 #define GR_GL_FONT_HAS_KERNING                              0x10000000
    860 
    861 // path list modes (glGetPathSpacing)
    862 #define GR_GL_ACCUM_ADJACENT_PAIRS                          0x90AD
    863 #define GR_GL_ADJACENT_PAIRS                                0x90AE
    864 #define GR_GL_FIRST_TO_REST                                 0x90AF
    865 
    866 //path gen modes
    867 #define GR_GL_PATH_GEN_MODE                                 0x90B0
    868 #define GR_GL_PATH_GEN_COEFF                                0x90B1
    869 #define GR_GL_PATH_GEN_COLOR_FORMAT                         0x90B2
    870 #define GR_GL_PATH_GEN_COMPONENTS                           0x90B3
    871 
    872 #endif
    873