1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 // The following constants consist of the intersection of GL constants 14 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 15 16 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 17 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 18 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 19 20 /* Boolean */ 21 #define GR_GL_FALSE 0 22 #define GR_GL_TRUE 1 23 24 /* BeginMode */ 25 #define GR_GL_POINTS 0x0000 26 #define GR_GL_LINES 0x0001 27 #define GR_GL_LINE_LOOP 0x0002 28 #define GR_GL_LINE_STRIP 0x0003 29 #define GR_GL_TRIANGLES 0x0004 30 #define GR_GL_TRIANGLE_STRIP 0x0005 31 #define GR_GL_TRIANGLE_FAN 0x0006 32 33 /* AlphaFunction (not supported in ES20) */ 34 /* GL_NEVER */ 35 /* GL_LESS */ 36 /* GL_EQUAL */ 37 /* GL_LEQUAL */ 38 /* GL_GREATER */ 39 /* GL_NOTEQUAL */ 40 /* GL_GEQUAL */ 41 /* GL_ALWAYS */ 42 43 /* BlendingFactorDest */ 44 #define GR_GL_ZERO 0 45 #define GR_GL_ONE 1 46 #define GR_GL_SRC_COLOR 0x0300 47 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 48 #define GR_GL_SRC_ALPHA 0x0302 49 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 50 #define GR_GL_DST_ALPHA 0x0304 51 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 52 53 /* BlendingFactorSrc */ 54 /* GL_ZERO */ 55 /* GL_ONE */ 56 #define GR_GL_DST_COLOR 0x0306 57 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 58 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 59 /* GL_SRC_ALPHA */ 60 /* GL_ONE_MINUS_SRC_ALPHA */ 61 /* GL_DST_ALPHA */ 62 /* GL_ONE_MINUS_DST_ALPHA */ 63 64 /* ExtendedBlendFactors */ 65 #define GR_GL_SRC1_COLOR 0x88F9 66 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 67 /* GL_SRC1_ALPHA */ 68 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 69 70 /* Separate Blend Functions */ 71 #define GR_GL_BLEND_DST_RGB 0x80C8 72 #define GR_GL_BLEND_SRC_RGB 0x80C9 73 #define GR_GL_BLEND_DST_ALPHA 0x80CA 74 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 75 #define GR_GL_CONSTANT_COLOR 0x8001 76 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 77 #define GR_GL_CONSTANT_ALPHA 0x8003 78 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 79 #define GR_GL_BLEND_COLOR 0x8005 80 81 /* Buffer Objects */ 82 #define GR_GL_ARRAY_BUFFER 0x8892 83 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 84 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 85 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 86 87 #define GR_GL_STREAM_DRAW 0x88E0 88 #define GR_GL_STATIC_DRAW 0x88E4 89 #define GR_GL_DYNAMIC_DRAW 0x88E8 90 91 #define GR_GL_BUFFER_SIZE 0x8764 92 #define GR_GL_BUFFER_USAGE 0x8765 93 94 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 95 96 /* CullFaceMode */ 97 #define GR_GL_FRONT 0x0404 98 #define GR_GL_BACK 0x0405 99 #define GR_GL_FRONT_AND_BACK 0x0408 100 101 /* DepthFunction */ 102 /* GL_NEVER */ 103 /* GL_LESS */ 104 /* GL_EQUAL */ 105 /* GL_LEQUAL */ 106 /* GL_GREATER */ 107 /* GL_NOTEQUAL */ 108 /* GL_GEQUAL */ 109 /* GL_ALWAYS */ 110 111 /* EnableCap */ 112 #define GR_GL_TEXTURE_2D 0x0DE1 113 #define GR_GL_CULL_FACE 0x0B44 114 #define GR_GL_BLEND 0x0BE2 115 #define GR_GL_DITHER 0x0BD0 116 #define GR_GL_STENCIL_TEST 0x0B90 117 #define GR_GL_DEPTH_TEST 0x0B71 118 #define GR_GL_SCISSOR_TEST 0x0C11 119 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 120 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 121 #define GR_GL_SAMPLE_COVERAGE 0x80A0 122 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 123 #define GR_GL_POLYGON_SMOOTH 0x0B41 124 #define GR_GL_POLYGON_STIPPLE 0x0B42 125 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 126 #define GR_GL_COLOR_TABLE 0x80D0 127 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 128 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 129 #define GR_GL_LINE_STIPPLE 0x0B24 130 131 /* ErrorCode */ 132 #define GR_GL_NO_ERROR 0 133 #define GR_GL_INVALID_ENUM 0x0500 134 #define GR_GL_INVALID_VALUE 0x0501 135 #define GR_GL_INVALID_OPERATION 0x0502 136 #define GR_GL_OUT_OF_MEMORY 0x0505 137 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 138 139 /* FrontFaceDirection */ 140 #define GR_GL_CW 0x0900 141 #define GR_GL_CCW 0x0901 142 143 /* GetPName */ 144 #define GR_GL_LINE_WIDTH 0x0B21 145 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 146 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147 #define GR_GL_CULL_FACE_MODE 0x0B45 148 #define GR_GL_FRONT_FACE 0x0B46 149 #define GR_GL_DEPTH_RANGE 0x0B70 150 #define GR_GL_DEPTH_WRITEMASK 0x0B72 151 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 152 #define GR_GL_DEPTH_FUNC 0x0B74 153 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 154 #define GR_GL_STENCIL_FUNC 0x0B92 155 #define GR_GL_STENCIL_FAIL 0x0B94 156 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158 #define GR_GL_STENCIL_REF 0x0B97 159 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 160 #define GR_GL_STENCIL_WRITEMASK 0x0B98 161 #define GR_GL_STENCIL_BACK_FUNC 0x8800 162 #define GR_GL_STENCIL_BACK_FAIL 0x8801 163 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165 #define GR_GL_STENCIL_BACK_REF 0x8CA3 166 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 168 #define GR_GL_VIEWPORT 0x0BA2 169 #define GR_GL_SCISSOR_BOX 0x0C10 170 /* GL_SCISSOR_TEST */ 171 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 172 #define GR_GL_COLOR_WRITEMASK 0x0C23 173 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 174 #define GR_GL_UNPACK_FLIP_Y 0x9240 175 #define GR_GL_PACK_ALIGNMENT 0x0D05 176 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 177 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 178 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 179 #define GR_GL_SUBPIXEL_BITS 0x0D50 180 #define GR_GL_RED_BITS 0x0D52 181 #define GR_GL_GREEN_BITS 0x0D53 182 #define GR_GL_BLUE_BITS 0x0D54 183 #define GR_GL_ALPHA_BITS 0x0D55 184 #define GR_GL_DEPTH_BITS 0x0D56 185 #define GR_GL_STENCIL_BITS 0x0D57 186 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 187 /* GL_POLYGON_OFFSET_FILL */ 188 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 189 #define GR_GL_TEXTURE_BINDING_2D 0x8069 190 #define GR_GL_SAMPLE_BUFFERS 0x80A8 191 #define GR_GL_SAMPLES 0x80A9 192 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 193 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 194 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 195 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 196 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 197 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 198 199 /* GetTextureParameter */ 200 /* GL_TEXTURE_MAG_FILTER */ 201 /* GL_TEXTURE_MIN_FILTER */ 202 /* GL_TEXTURE_WRAP_S */ 203 /* GL_TEXTURE_WRAP_T */ 204 205 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 206 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 207 208 /* HintMode */ 209 #define GR_GL_DONT_CARE 0x1100 210 #define GR_GL_FASTEST 0x1101 211 #define GR_GL_NICEST 0x1102 212 213 /* HintTarget */ 214 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 215 216 /* DataType */ 217 #define GR_GL_BYTE 0x1400 218 #define GR_GL_UNSIGNED_BYTE 0x1401 219 #define GR_GL_SHORT 0x1402 220 #define GR_GL_UNSIGNED_SHORT 0x1403 221 #define GR_GL_INT 0x1404 222 #define GR_GL_UNSIGNED_INT 0x1405 223 #define GR_GL_FLOAT 0x1406 224 #define GR_GL_FIXED 0x140C 225 226 /* Lighting */ 227 #define GR_GL_LIGHTING 0x0B50 228 #define GR_GL_LIGHT0 0x4000 229 #define GR_GL_LIGHT1 0x4001 230 #define GR_GL_LIGHT2 0x4002 231 #define GR_GL_LIGHT3 0x4003 232 #define GR_GL_LIGHT4 0x4004 233 #define GR_GL_LIGHT5 0x4005 234 #define GR_GL_LIGHT6 0x4006 235 #define GR_GL_LIGHT7 0x4007 236 #define GR_GL_SPOT_EXPONENT 0x1205 237 #define GR_GL_SPOT_CUTOFF 0x1206 238 #define GR_GL_CONSTANT_ATTENUATION 0x1207 239 #define GR_GL_LINEAR_ATTENUATION 0x1208 240 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 241 #define GR_GL_AMBIENT 0x1200 242 #define GR_GL_DIFFUSE 0x1201 243 #define GR_GL_SPECULAR 0x1202 244 #define GR_GL_SHININESS 0x1601 245 #define GR_GL_EMISSION 0x1600 246 #define GR_GL_POSITION 0x1203 247 #define GR_GL_SPOT_DIRECTION 0x1204 248 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 249 #define GR_GL_COLOR_INDEXES 0x1603 250 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 251 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 252 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 253 #define GR_GL_FRONT_AND_BACK 0x0408 254 #define GR_GL_SHADE_MODEL 0x0B54 255 #define GR_GL_FLAT 0x1D00 256 #define GR_GL_SMOOTH 0x1D01 257 #define GR_GL_COLOR_MATERIAL 0x0B57 258 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 259 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 260 #define GR_GL_NORMALIZE 0x0BA1 261 262 /* Matrix Mode */ 263 #define GR_GL_MATRIX_MODE 0x0BA0 264 #define GR_GL_MODELVIEW 0x1700 265 #define GR_GL_PROJECTION 0x1701 266 #define GR_GL_TEXTURE 0x1702 267 268 /* multisample */ 269 #define GR_GL_MULTISAMPLE 0x809D 270 271 /* Points */ 272 #define GR_GL_POINT_SMOOTH 0x0B10 273 #define GR_GL_POINT_SIZE 0x0B11 274 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 275 #define GR_GL_POINT_SIZE_RANGE 0x0B12 276 277 /* Lines */ 278 #define GR_GL_LINE_SMOOTH 0x0B20 279 #define GR_GL_LINE_STIPPLE 0x0B24 280 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 281 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 282 #define GR_GL_LINE_WIDTH 0x0B21 283 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 284 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 285 286 /* PixelFormat */ 287 #define GR_GL_DEPTH_COMPONENT 0x1902 288 #define GR_GL_RED 0x1903 289 #define GR_GL_GREEN 0x1904 290 #define GR_GL_BLUE 0x1905 291 #define GR_GL_ALPHA 0x1906 292 #define GR_GL_RGB 0x1907 293 #define GR_GL_RGBA 0x1908 294 #define GR_GL_BGRA 0x80E1 295 #define GR_GL_LUMINANCE 0x1909 296 #define GR_GL_LUMINANCE_ALPHA 0x190A 297 #define GR_GL_PALETTE8_RGBA8 0x8B96 298 #define GR_GL_ALPHA8 0x803C 299 300 #define GR_GL_R8 0x8229 301 302 /* PixelType */ 303 /* GL_UNSIGNED_BYTE */ 304 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 305 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 306 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 307 308 /* Shaders */ 309 #define GR_GL_FRAGMENT_SHADER 0x8B30 310 #define GR_GL_VERTEX_SHADER 0x8B31 311 #define GR_GL_GEOMETRY_SHADER 0x8DD9 312 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 313 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 314 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 315 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 316 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 317 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 318 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 319 #define GR_GL_SHADER_TYPE 0x8B4F 320 #define GR_GL_DELETE_STATUS 0x8B80 321 #define GR_GL_LINK_STATUS 0x8B82 322 #define GR_GL_VALIDATE_STATUS 0x8B83 323 #define GR_GL_ATTACHED_SHADERS 0x8B85 324 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 325 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 326 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 327 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 328 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 329 #define GR_GL_CURRENT_PROGRAM 0x8B8D 330 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 331 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 332 333 /* StencilFunction */ 334 #define GR_GL_NEVER 0x0200 335 #define GR_GL_LESS 0x0201 336 #define GR_GL_EQUAL 0x0202 337 #define GR_GL_LEQUAL 0x0203 338 #define GR_GL_GREATER 0x0204 339 #define GR_GL_NOTEQUAL 0x0205 340 #define GR_GL_GEQUAL 0x0206 341 #define GR_GL_ALWAYS 0x0207 342 343 /* StencilOp */ 344 /* GL_ZERO */ 345 #define GR_GL_KEEP 0x1E00 346 #define GR_GL_REPLACE 0x1E01 347 #define GR_GL_INCR 0x1E02 348 #define GR_GL_DECR 0x1E03 349 #define GR_GL_INVERT 0x150A 350 #define GR_GL_INCR_WRAP 0x8507 351 #define GR_GL_DECR_WRAP 0x8508 352 353 /* StringName */ 354 #define GR_GL_VENDOR 0x1F00 355 #define GR_GL_RENDERER 0x1F01 356 #define GR_GL_VERSION 0x1F02 357 #define GR_GL_EXTENSIONS 0x1F03 358 359 /* Pixel Mode / Transfer */ 360 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 361 #define GR_GL_PACK_ROW_LENGTH 0x0D02 362 363 364 /* TextureMagFilter */ 365 #define GR_GL_NEAREST 0x2600 366 #define GR_GL_LINEAR 0x2601 367 368 /* TextureMinFilter */ 369 /* GL_NEAREST */ 370 /* GL_LINEAR */ 371 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 372 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 373 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 374 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 375 376 /* TextureUsage */ 377 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 378 379 /* TextureParameterName */ 380 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 381 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 382 #define GR_GL_TEXTURE_WRAP_S 0x2802 383 #define GR_GL_TEXTURE_WRAP_T 0x2803 384 #define GR_GL_TEXTURE_USAGE 0x93A2 385 386 /* TextureTarget */ 387 /* GL_TEXTURE_2D */ 388 #define GR_GL_TEXTURE 0x1702 389 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 390 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 391 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 392 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 393 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 394 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 395 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 396 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 397 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 398 399 /* TextureUnit */ 400 #define GR_GL_TEXTURE0 0x84C0 401 #define GR_GL_TEXTURE1 0x84C1 402 #define GR_GL_TEXTURE2 0x84C2 403 #define GR_GL_TEXTURE3 0x84C3 404 #define GR_GL_TEXTURE4 0x84C4 405 #define GR_GL_TEXTURE5 0x84C5 406 #define GR_GL_TEXTURE6 0x84C6 407 #define GR_GL_TEXTURE7 0x84C7 408 #define GR_GL_TEXTURE8 0x84C8 409 #define GR_GL_TEXTURE9 0x84C9 410 #define GR_GL_TEXTURE10 0x84CA 411 #define GR_GL_TEXTURE11 0x84CB 412 #define GR_GL_TEXTURE12 0x84CC 413 #define GR_GL_TEXTURE13 0x84CD 414 #define GR_GL_TEXTURE14 0x84CE 415 #define GR_GL_TEXTURE15 0x84CF 416 #define GR_GL_TEXTURE16 0x84D0 417 #define GR_GL_TEXTURE17 0x84D1 418 #define GR_GL_TEXTURE18 0x84D2 419 #define GR_GL_TEXTURE19 0x84D3 420 #define GR_GL_TEXTURE20 0x84D4 421 #define GR_GL_TEXTURE21 0x84D5 422 #define GR_GL_TEXTURE22 0x84D6 423 #define GR_GL_TEXTURE23 0x84D7 424 #define GR_GL_TEXTURE24 0x84D8 425 #define GR_GL_TEXTURE25 0x84D9 426 #define GR_GL_TEXTURE26 0x84DA 427 #define GR_GL_TEXTURE27 0x84DB 428 #define GR_GL_TEXTURE28 0x84DC 429 #define GR_GL_TEXTURE29 0x84DD 430 #define GR_GL_TEXTURE30 0x84DE 431 #define GR_GL_TEXTURE31 0x84DF 432 #define GR_GL_ACTIVE_TEXTURE 0x84E0 433 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 434 435 /* TextureWrapMode */ 436 #define GR_GL_REPEAT 0x2901 437 #define GR_GL_CLAMP_TO_EDGE 0x812F 438 #define GR_GL_MIRRORED_REPEAT 0x8370 439 440 /* Texture Swizzle */ 441 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 442 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 443 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 444 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 445 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 446 447 /* Texture mapping */ 448 #define GR_GL_TEXTURE_ENV 0x2300 449 #define GR_GL_TEXTURE_ENV_MODE 0x2200 450 #define GR_GL_TEXTURE_1D 0x0DE0 451 /* GL_TEXTURE_2D */ 452 /* GL_TEXTURE_WRAP_S */ 453 /* GL_TEXTURE_WRAP_T */ 454 /* GL_TEXTURE_MAG_FILTER */ 455 /* GL_TEXTURE_MIN_FILTER */ 456 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 457 #define GR_GL_TEXTURE_GEN_S 0x0C60 458 #define GR_GL_TEXTURE_GEN_T 0x0C61 459 #define GR_GL_TEXTURE_GEN_MODE 0x2500 460 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 461 #define GR_GL_TEXTURE_WIDTH 0x1000 462 #define GR_GL_TEXTURE_HEIGHT 0x1001 463 #define GR_GL_TEXTURE_BORDER 0x1005 464 #define GR_GL_TEXTURE_COMPONENTS 0x1003 465 #define GR_GL_TEXTURE_RED_SIZE 0x805C 466 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 467 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 468 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 469 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 470 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 471 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 472 /* GL_NEAREST_MIPMAP_NEAREST */ 473 /* GL_NEAREST_MIPMAP_LINEAR */ 474 /* GL_LINEAR_MIPMAP_NEAREST */ 475 /* GL_LINEAR_MIPMAP_LINEAR */ 476 #define GR_GL_OBJECT_LINEAR 0x2401 477 #define GR_GL_OBJECT_PLANE 0x2501 478 #define GR_GL_EYE_LINEAR 0x2400 479 #define GR_GL_EYE_PLANE 0x2502 480 #define GR_GL_SPHERE_MAP 0x2402 481 #define GR_GL_DECAL 0x2101 482 #define GR_GL_MODULATE 0x2100 483 /* GL_NEAREST */ 484 /* GL_REPEAT */ 485 #define GR_GL_CLAMP 0x2900 486 #define GR_GL_S 0x2000 487 #define GR_GL_T 0x2001 488 #define GR_GL_R 0x2002 489 #define GR_GL_Q 0x2003 490 #define GR_GL_TEXTURE_GEN_R 0x0C62 491 #define GR_GL_TEXTURE_GEN_Q 0x0C63 492 493 /* texture_env_combine */ 494 #define GR_GL_COMBINE 0x8570 495 #define GR_GL_COMBINE_RGB 0x8571 496 #define GR_GL_COMBINE_ALPHA 0x8572 497 #define GR_GL_SOURCE0_RGB 0x8580 498 #define GR_GL_SOURCE1_RGB 0x8581 499 #define GR_GL_SOURCE2_RGB 0x8582 500 #define GR_GL_SOURCE0_ALPHA 0x8588 501 #define GR_GL_SOURCE1_ALPHA 0x8589 502 #define GR_GL_SOURCE2_ALPHA 0x858A 503 #define GR_GL_OPERAND0_RGB 0x8590 504 #define GR_GL_OPERAND1_RGB 0x8591 505 #define GR_GL_OPERAND2_RGB 0x8592 506 #define GR_GL_OPERAND0_ALPHA 0x8598 507 #define GR_GL_OPERAND1_ALPHA 0x8599 508 #define GR_GL_OPERAND2_ALPHA 0x859A 509 #define GR_GL_RGB_SCALE 0x8573 510 #define GR_GL_ADD_SIGNED 0x8574 511 #define GR_GL_INTERPOLATE 0x8575 512 #define GR_GL_SUBTRACT 0x84E7 513 #define GR_GL_CONSTANT 0x8576 514 #define GR_GL_PRIMARY_COLOR 0x8577 515 #define GR_GL_PREVIOUS 0x8578 516 #define GR_GL_SRC0_RGB 0x8580 517 #define GR_GL_SRC1_RGB 0x8581 518 #define GR_GL_SRC2_RGB 0x8582 519 #define GR_GL_SRC0_ALPHA 0x8588 520 #define GR_GL_SRC1_ALPHA 0x8589 521 #define GR_GL_SRC2_ALPHA 0x858A 522 523 /* Uniform Types */ 524 #define GR_GL_FLOAT_VEC2 0x8B50 525 #define GR_GL_FLOAT_VEC3 0x8B51 526 #define GR_GL_FLOAT_VEC4 0x8B52 527 #define GR_GL_INT_VEC2 0x8B53 528 #define GR_GL_INT_VEC3 0x8B54 529 #define GR_GL_INT_VEC4 0x8B55 530 #define GR_GL_BOOL 0x8B56 531 #define GR_GL_BOOL_VEC2 0x8B57 532 #define GR_GL_BOOL_VEC3 0x8B58 533 #define GR_GL_BOOL_VEC4 0x8B59 534 #define GR_GL_FLOAT_MAT2 0x8B5A 535 #define GR_GL_FLOAT_MAT3 0x8B5B 536 #define GR_GL_FLOAT_MAT4 0x8B5C 537 #define GR_GL_SAMPLER_2D 0x8B5E 538 #define GR_GL_SAMPLER_CUBE 0x8B60 539 540 /* Vertex Arrays */ 541 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 542 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 543 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 544 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 545 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 546 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 547 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 548 #define GR_GL_VERTEX_ARRAY 0x8074 549 #define GR_GL_NORMAL_ARRAY 0x8075 550 #define GR_GL_COLOR_ARRAY 0x8076 551 #define GR_GL_INDEX_ARRAY 0x8077 552 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 553 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 554 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 555 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 556 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 557 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 558 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 559 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 560 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 561 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 562 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 563 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 564 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 565 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 566 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 567 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 568 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 569 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 570 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 571 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 572 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 573 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 574 #define GR_GL_V2F 0x2A20 575 #define GR_GL_V3F 0x2A21 576 #define GR_GL_C4UB_V2F 0x2A22 577 #define GR_GL_C4UB_V3F 0x2A23 578 #define GR_GL_C3F_V3F 0x2A24 579 #define GR_GL_N3F_V3F 0x2A25 580 #define GR_GL_C4F_N3F_V3F 0x2A26 581 #define GR_GL_T2F_V3F 0x2A27 582 #define GR_GL_T4F_V4F 0x2A28 583 #define GR_GL_T2F_C4UB_V3F 0x2A29 584 #define GR_GL_T2F_C3F_V3F 0x2A2A 585 #define GR_GL_T2F_N3F_V3F 0x2A2B 586 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 587 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 588 589 /* Vertex Buffer Object */ 590 #define GR_GL_WRITE_ONLY 0x88B9 591 #define GR_GL_BUFFER_MAPPED 0x88BC 592 /* Read Format */ 593 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 594 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 595 596 /* Shader Source */ 597 #define GR_GL_COMPILE_STATUS 0x8B81 598 #define GR_GL_INFO_LOG_LENGTH 0x8B84 599 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 600 #define GR_GL_SHADER_COMPILER 0x8DFA 601 602 /* Shader Binary */ 603 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 604 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 605 606 /* Shader Precision-Specified Types */ 607 #define GR_GL_LOW_FLOAT 0x8DF0 608 #define GR_GL_MEDIUM_FLOAT 0x8DF1 609 #define GR_GL_HIGH_FLOAT 0x8DF2 610 #define GR_GL_LOW_INT 0x8DF3 611 #define GR_GL_MEDIUM_INT 0x8DF4 612 #define GR_GL_HIGH_INT 0x8DF5 613 614 /* Queries */ 615 #define GR_GL_QUERY_COUNTER_BITS 0x8864 616 #define GR_GL_CURRENT_QUERY 0x8865 617 #define GR_GL_QUERY_RESULT 0x8866 618 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 619 #define GR_GL_SAMPLES_PASSED 0x8914 620 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 621 #define GR_GL_TIME_ELAPSED 0x88BF 622 #define GR_GL_TIMESTAMP 0x8E28 623 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 624 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 625 626 627 /* Framebuffer Object. */ 628 #define GR_GL_FRAMEBUFFER 0x8D40 629 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 630 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 631 632 #define GR_GL_RENDERBUFFER 0x8D41 633 634 #define GR_GL_RGBA4 0x8056 635 #define GR_GL_RGB5_A1 0x8057 636 #define GR_GL_RGB565 0x8D62 637 #define GR_GL_RGBA8 0x8058 638 #define GR_GL_RGB8 0x8051 639 #define GR_GL_BGRA8 0x93A1 640 #define GR_GL_SRGB 0x8C40 641 #define GR_GL_SRGB8 0x8C41 642 #define GR_GL_SRGB_ALPHA 0x8C42 643 #define GR_GL_SRGB8_ALPHA8 0x8C43 644 #define GR_GL_DEPTH_COMPONENT16 0x81A5 645 #define GR_GL_STENCIL_INDEX 0x1901 646 #define GR_GL_STENCIL_INDEX4 0x8D47 647 #define GR_GL_STENCIL_INDEX8 0x8D48 648 #define GR_GL_STENCIL_INDEX16 0x8D49 649 #define GR_GL_DEPTH_STENCIL 0x84F9 650 #define GR_GL_DEPTH24_STENCIL8 0x88F0 651 652 #define GR_GL_MAX_SAMPLES 0x8D57 653 654 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 655 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 656 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 657 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 658 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 659 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 660 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 661 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 662 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 663 664 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 665 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 666 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 667 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 668 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 669 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 670 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 671 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 672 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 673 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 674 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 675 676 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 677 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 678 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 679 680 #define GR_GL_NONE 0 681 682 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 683 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 684 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 685 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 686 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 687 688 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 689 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 690 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 691 692 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 693 694 /* Path Rendering */ 695 // commands 696 #define GR_GL_CLOSE_PATH 0x00 697 #define GR_GL_MOVE_TO 0x02 698 #define GR_GL_RELATIVE_MOVE_TO 0x03 699 #define GR_GL_LINE_TO 0x04 700 #define GR_GL_RELATIVE_LINE_TO 0x05 701 #define GR_GL_HORIZONTAL_LINE_TO 0x06 702 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 703 #define GR_GL_VERTICAL_LINE_TO 0x08 704 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 705 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 706 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B 707 #define GR_GL_CUBIC_CURVE_TO 0x0C 708 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D 709 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E 710 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F 711 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 712 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 713 #define GR_GL_SMALL_CCW_ARC_TO 0x12 714 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 715 #define GR_GL_SMALL_CW_ARC_TO 0x14 716 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 717 #define GR_GL_LARGE_CCW_ARC_TO 0x16 718 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 719 #define GR_GL_LARGE_CW_ARC_TO 0x18 720 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 721 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 722 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA 723 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC 724 #define GR_GL_ARC_TO 0xFE 725 #define GR_GL_RELATIVE_ARC_TO 0xFF 726 727 // path string formats 728 #define GR_GL_PATH_FORMAT_SVG 0x9070 729 #define GR_GL_PATH_FORMAT_PS 0x9071 730 731 // font targets 732 #define GR_GL_STANDARD_FONT_NAME 0x9072 733 #define GR_GL_SYSTEM_FONT_NAME 0x9073 734 #define GR_GL_FILE_NAME 0x9074 735 736 // handle missing glyphs 737 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9 738 #define GR_GL_USE_MISSING_GLYPH 0x90AA 739 740 // path parameters 741 #define GR_GL_PATH_STROKE_WIDTH 0x9075 742 #define GR_GL_PATH_INITIAL_END_CAP 0x9077 743 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078 744 #define GR_GL_PATH_JOIN_STYLE 0x9079 745 #define GR_GL_PATH_MITER_LIMIT 0x907A 746 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C 747 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D 748 #define GR_GL_PATH_DASH_OFFSET 0x907E 749 #define GR_GL_PATH_CLIENT_LENGTH 0x907F 750 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 751 #define GR_GL_PATH_FILL_MODE 0x9080 752 #define GR_GL_PATH_FILL_MASK 0x9081 753 #define GR_GL_PATH_FILL_COVER_MODE 0x9082 754 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083 755 #define GR_GL_PATH_STROKE_MASK 0x9084 756 #define GR_GL_PATH_END_CAPS 0x9076 757 #define GR_GL_PATH_DASH_CAPS 0x907B 758 #define GR_GL_PATH_COMMAND_COUNT 0x909D 759 #define GR_GL_PATH_COORD_COUNT 0x909E 760 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F 761 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 762 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 763 764 // fill modes 765 /* GL_INVERT */ 766 #define GR_GL_COUNT_UP 0x9088 767 #define GR_GL_COUNT_DOWN 0x9089 768 /* GL_PATH_FILL_MODE_NV */ 769 770 // path color gen 771 /* GL_PRIMARY_COLOR */ 772 #define GR_GL_SECONDARY_COLOR 0x852D 773 774 // gen mode 775 /* GL_NONE */ 776 /* GL_EYE_LINEAR */ 777 /* GL_OBJECT_LINEAR */ 778 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A 779 780 // cover mode 781 #define GR_GL_CONVEX_HULL 0x908B 782 #define GR_GL_BOUNDING_BOX 0x908D 783 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 784 /* GL_PATH_FILL_COVER_MODE_NV */ 785 786 // transform type 787 /* GL_NONE */ 788 #define GR_GL_TRANSLATE_X 0x908E 789 #define GR_GL_TRANSLATE_Y 0x908F 790 #define GR_GL_TRANSLATE_2D 0x9090 791 #define GR_GL_TRANSLATE_3D 0x9091 792 #define GR_GL_AFFINE_2D 0x9092 793 #define GR_GL_AFFINE_3D 0x9094 794 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 795 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 796 797 // path string types 798 #define GR_GL_UTF8 0x909A 799 #define GR_GL_UTF16 0x909B 800 801 #define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 802 803 // cap/dash values 804 /* GL_FLAT */ 805 #define GR_GL_SQUARE 0x90A3 806 #define GR_GL_ROUND 0x90A4 807 #define GR_GL_TRIANGULAR 0x90A5 808 809 // join values 810 /* GL_NONE */ 811 /* GL_ROUND_NV */ 812 #define GR_GL_BEVEL 0x90A6 813 #define GR_GL_MITER_REVERT 0x90A7 814 #define GR_GL_MITER_TRUNCATE 0x90A8 815 816 // path dash reset values 817 #define GR_GL_MOVE_TO_RESETS 0x90B5 818 #define GR_GL_MOVE_TO_CONTINUES 0x90B6 819 820 // font styles 821 /* GL_NONE */ 822 #define GR_GL_BOLD_BIT 0x01 823 #define GR_GL_ITALIC_BIT 0x02 824 825 // pnames for glGet 826 #define GR_GL_PATH_ERROR_POSITION 0x90AB 827 #define GR_GL_PATH_FOG_GEN_MODE 0x90AC 828 #define GR_GL_PATH_STENCIL_FUNC 0x90B7 829 #define GR_GL_PATH_STENCIL_REF 0x90B8 830 #define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 831 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD 832 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE 833 #define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF 834 835 // per-glyph metrics bits in metric mask query 836 #define GR_GL_GLYPH_WIDTH_BIT 0x01 837 #define GR_GL_GLYPH_HEIGHT_BIT 0x02 838 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 839 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 840 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 841 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 842 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 843 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 844 #define GR_GL_GLYPH_HAS_KERNING 0x100 845 846 // per-font face metrics in metric mask query 847 #define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 848 #define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 849 #define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 850 #define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 851 #define GR_GL_FONT_UNITS_PER_EM 0x00100000 852 #define GR_GL_FONT_ASCENDER 0x00200000 853 #define GR_GL_FONT_DESCENDER 0x00400000 854 #define GR_GL_FONT_HEIGHT 0x00800000 855 #define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 856 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 857 #define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 858 #define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 859 #define GR_GL_FONT_HAS_KERNING 0x10000000 860 861 // path list modes (glGetPathSpacing) 862 #define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD 863 #define GR_GL_ADJACENT_PAIRS 0x90AE 864 #define GR_GL_FIRST_TO_REST 0x90AF 865 866 //path gen modes 867 #define GR_GL_PATH_GEN_MODE 0x90B0 868 #define GR_GL_PATH_GEN_COEFF 0x90B1 869 #define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 870 #define GR_GL_PATH_GEN_COMPONENTS 0x90B3 871 872 #endif 873