1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrEffect_DEFINED 9 #define GrEffect_DEFINED 10 11 #include "GrColor.h" 12 #include "GrEffectUnitTest.h" 13 #include "GrNoncopyable.h" 14 #include "GrRefCnt.h" 15 #include "GrTexture.h" 16 #include "GrTextureAccess.h" 17 18 class GrBackendEffectFactory; 19 class GrContext; 20 class GrEffect; 21 class SkString; 22 23 /** 24 * A Wrapper class for GrEffect. Its ref-count will track owners that may use effects to enqueue 25 * new draw operations separately from ownership within a deferred drawing queue. When the 26 * GrEffectRef ref count reaches zero the scratch GrResources owned by the effect can be recycled 27 * in service of later draws. However, the deferred draw queue may still own direct references to 28 * the underlying GrEffect. 29 */ 30 class GrEffectRef : public SkRefCnt { 31 public: 32 SK_DECLARE_INST_COUNT(GrEffectRef); 33 34 GrEffect* get() { return fEffect; } 35 const GrEffect* get() const { return fEffect; } 36 37 const GrEffect* operator-> () { return fEffect; } 38 const GrEffect* operator-> () const { return fEffect; } 39 40 void* operator new(size_t size); 41 void operator delete(void* target); 42 43 private: 44 friend class GrEffect; // to construct these 45 46 explicit GrEffectRef(GrEffect* effect); 47 48 virtual ~GrEffectRef(); 49 50 GrEffect* fEffect; 51 52 typedef SkRefCnt INHERITED; 53 }; 54 55 /** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the 56 Ganesh shading pipeline. 57 Subclasses must have a function that produces a human-readable name: 58 static const char* Name(); 59 GrEffect objects *must* be immutable: after being constructed, their fields may not change. 60 61 GrEffect subclass objects should be created by factory functions that return GrEffectRef. 62 There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static 63 member function of a GrEffect subclass. 64 65 Because almost no code should ever handle a GrEffect outside of a GrEffectRef, we privately 66 inherit from GrRefCnt to help prevent accidental direct ref'ing/unref'ing of effects. 67 */ 68 class GrEffect : private GrRefCnt { 69 public: 70 SK_DECLARE_INST_COUNT(GrEffect) 71 72 virtual ~GrEffect(); 73 74 /** 75 * Flags for getConstantColorComponents. They are defined so that the bit order reflects the 76 * GrColor shift order. 77 */ 78 enum ValidComponentFlags { 79 kR_ValidComponentFlag = 1 << (GrColor_SHIFT_R / 8), 80 kG_ValidComponentFlag = 1 << (GrColor_SHIFT_G / 8), 81 kB_ValidComponentFlag = 1 << (GrColor_SHIFT_B / 8), 82 kA_ValidComponentFlag = 1 << (GrColor_SHIFT_A / 8), 83 84 kAll_ValidComponentFlags = (kR_ValidComponentFlag | kG_ValidComponentFlag | 85 kB_ValidComponentFlag | kA_ValidComponentFlag) 86 }; 87 88 /** 89 * This function is used to perform optimizations. When called the color and validFlags params 90 * indicate whether the input components to this effect in the FS will have known values. The 91 * function updates both params to indicate known values of its output. A component of the color 92 * param only has meaning if the corresponding bit in validFlags is set. 93 */ 94 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0; 95 96 /** This object, besides creating back-end-specific helper objects, is used for run-time-type- 97 identification. The factory should be an instance of templated class, 98 GrTBackendEffectFactory. It is templated on the subclass of GrEffect. The subclass must have 99 a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created 100 by the factory. 101 102 Example: 103 class MyCustomEffect : public GrEffect { 104 ... 105 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 106 return GrTBackendEffectFactory<MyCustomEffect>::getInstance(); 107 } 108 ... 109 }; 110 */ 111 virtual const GrBackendEffectFactory& getFactory() const = 0; 112 113 /** Returns true if this and other effect conservatively draw identically. It can only return 114 true when the two effects are of the same subclass (i.e. they return the same object from 115 from getFactory()). 116 117 A return value of true from isEqual() should not be used to test whether the effects would 118 generate the same shader code. To test for identical code generation use the EffectKey 119 computed by the GrBackendEffectFactory: 120 effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().glEffectKey(effectB). 121 */ 122 bool isEqual(const GrEffectRef& other) const { 123 return this->isEqual(*other.get()); 124 } 125 126 /** Human-meaningful string to identify this effect; may be embedded 127 in generated shader code. */ 128 const char* name() const; 129 130 int numTextures() const { return fTextureAccesses.count(); } 131 132 /** Returns the access pattern for the texture at index. index must be valid according to 133 numTextures(). */ 134 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } 135 136 /** Shortcut for textureAccess(index).texture(); */ 137 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } 138 139 /** Useful for effects that want to insert a texture matrix that is implied by the texture 140 dimensions */ 141 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { 142 GrAssert(NULL != texture); 143 SkMatrix mat; 144 mat.setIDiv(texture->width(), texture->height()); 145 return mat; 146 } 147 148 void* operator new(size_t size); 149 void operator delete(void* target); 150 151 /** These functions are used when recording effects into a deferred drawing queue. The inc call 152 keeps the effect alive outside of GrEffectRef while allowing any resources owned by the 153 effect to be returned to the cache for reuse. The dec call must balance the inc call. */ 154 void incDeferredRefCounts() const { 155 this->ref(); 156 int count = fTextureAccesses.count(); 157 for (int t = 0; t < count; ++t) { 158 fTextureAccesses[t]->getTexture()->incDeferredRefCount(); 159 } 160 } 161 void decDeferredRefCounts() const { 162 int count = fTextureAccesses.count(); 163 for (int t = 0; t < count; ++t) { 164 fTextureAccesses[t]->getTexture()->decDeferredRefCount(); 165 } 166 this->unref(); 167 } 168 169 protected: 170 /** 171 * Subclasses call this from their constructor to register GrTextureAcceses. The effect subclass 172 * manages the lifetime of the accesses (this function only stores a pointer). This must only be 173 * called from the constructor because GrEffects are supposed to be immutable. 174 */ 175 void addTextureAccess(const GrTextureAccess* textureAccess); 176 177 GrEffect() : fEffectRef(NULL) {}; 178 179 /** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for 180 an example factory function. */ 181 static GrEffectRef* CreateEffectRef(GrEffect* effect) { 182 if (NULL == effect->fEffectRef) { 183 effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect)); 184 } else { 185 effect->fEffectRef->ref(); 186 } 187 return effect->fEffectRef; 188 } 189 190 static const GrEffectRef* CreateEffectRef(const GrEffect* effect) { 191 return CreateEffectRef(const_cast<GrEffect*>(effect)); 192 } 193 194 /** Helper used in subclass factory functions to unref the effect after it has been wrapped in a 195 GrEffectRef. E.g.: 196 197 class EffectSubclass : public GrEffect { 198 public: 199 GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) { 200 AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param2, ...))); 201 return CreateEffectRef(effect); 202 } 203 */ 204 class AutoEffectUnref { 205 public: 206 AutoEffectUnref(GrEffect* effect) : fEffect(effect) { } 207 ~AutoEffectUnref() { fEffect->unref(); } 208 operator GrEffect*() { return fEffect; } 209 private: 210 GrEffect* fEffect; 211 }; 212 213 /** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass 214 */ 215 template <typename T> 216 static const T& CastEffect(const GrEffect& effectRef) { 217 return *static_cast<const T*>(&effectRef); 218 } 219 220 private: 221 bool isEqual(const GrEffect& other) const { 222 if (&this->getFactory() != &other.getFactory()) { 223 return false; 224 } 225 bool result = this->onIsEqual(other); 226 #if GR_DEBUG 227 if (result) { 228 GrAssert(this->numTextures() == other.numTextures()); 229 for (int i = 0; i < this->numTextures(); ++i) { 230 GrAssert(*fTextureAccesses[i] == *other.fTextureAccesses[i]); 231 } 232 } 233 #endif 234 return result; 235 } 236 237 /** Subclass implements this to support isEqual(). It will only be called if it is known that 238 the two effects are of the same subclass (i.e. they return the same object from 239 getFactory()).*/ 240 virtual bool onIsEqual(const GrEffect& other) const = 0; 241 242 void EffectRefDestroyed() { fEffectRef = NULL; } 243 244 friend class GrEffectRef; // to call EffectRefDestroyed() 245 friend class GrEffectStage; // to rewrap GrEffect in GrEffectRef when restoring an effect-stage 246 // from deferred state, to call isEqual on naked GrEffects, and 247 // to inc/dec deferred ref counts. 248 249 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; 250 GrEffectRef* fEffectRef; 251 252 typedef GrRefCnt INHERITED; 253 }; 254 255 inline GrEffectRef::GrEffectRef(GrEffect* effect) { 256 GrAssert(NULL != effect); 257 effect->ref(); 258 fEffect = effect; 259 } 260 261 #endif 262