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    Searched refs:TRI_FRACTION_BITS (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/
trap.cpp 167 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS;
168 GGLint t = (yc - halfSize) >> TRI_FRACTION_BITS;
169 GGLint r = (xc + halfSize) >> TRI_FRACTION_BITS;
170 GGLint b = (yc + halfSize) >> TRI_FRACTION_BITS;
208 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS;
209 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS;
210 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS;
211 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS;
273 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS;
274 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS;
    [all...]
  /system/core/include/private/pixelflinger/
ggl_context.h 85 // TRI_FRACTION_BITS defines the number of bits we want to use
91 #define TRI_FRACTION_BITS (GGL_SUBPIXEL_BITS)
92 #define TRI_ONE (1 << TRI_FRACTION_BITS)
93 #define TRI_HALF (1 << (TRI_FRACTION_BITS-1))
94 #define TRI_FROM_INT(x) ((x) << TRI_FRACTION_BITS)
100 #define TRI_ROUDNING (1 << (16 - TRI_FRACTION_BITS - 1))
101 #define TRI_FROM_FIXED(x) (((x)+TRI_ROUDNING) >> (16-TRI_FRACTION_BITS))
  /frameworks/native/opengl/libagl/
primitives.cpp 258 const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS;
299 max(0, 32 - (B + TRI_FRACTION_BITS)) + 1;
324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
341 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
706 const int shift = 16 + (16 - TRI_FRACTION_BITS);
709 int log2TArea = (32-TRI_FRACTION_BITS -1) - gglClz(texelArea);
710 int log2Area = (32-TRI_FRACTION_BITS*2-1) - gglClz(area);
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