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    Searched refs:glDepthMask (Results 1 - 25 of 138) sorted by null

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  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 45 glDepthMask,
  /frameworks/rs/driver/
rsdProgramStore.cpp 172 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable);
180 RSD_CALL_GL(glDepthMask, false);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 46 {"glDepthMask", (void*)glDepthMask},
gl2_client_context.h 46 glDepthMask_client_proc_t glDepthMask;
255 virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;}
    [all...]
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_ftable.h 73 {"glDepthMask", (void*)glDepthMask},
gl_client_context.h 73 glDepthMask_client_proc_t glDepthMask;
365 virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;}
    [all...]
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_ftable.h 83 {"glDepthMask", (void *)glDepthMask},
gles_dispatch.h 86 glDepthMask_t glDepthMask;
358 glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;}
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 86 LOAD_GL_FUNC(glDepthMask);
GLDispatch.h 63 void (GLAPIENTRY *glDepthMask) (GLboolean flag);
  /external/quake/quake/src/QW/client/
gl_rlight.c 154 glDepthMask (0);
172 glDepthMask (1);
  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 157 glDepthMask (0);
175 glDepthMask (1);
glquake.h 347 #define glDepthMask(...) do { glDepthMask(__VA_ARGS__); GLCHECK("glDepthMask");} while(0)
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 46 interface->fDepthMask = glDepthMask;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 43 interface->fDepthMask = glDepthMask;
  /external/skia/src/gpu/gl/unix/
GrGLCreateNativeInterface_unix.cpp 67 interface->fDepthMask = glDepthMask;
  /external/skia/src/gpu/gl/win/
GrGLCreateNativeInterface_win.cpp 58 interface->fDepthMask = glDepthMask;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h 86 glDepthMask_t glDepthMask;
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 153 //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
158 glDepthMask(true);
274 glDepthMask(true);
277 glDepthMask(false);
    [all...]
  /external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 75 interface->fDepthMask = glDepthMask;
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 193 mGL.glDepthMask(true);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 188 public void glDepthMask(boolean flag) {
189 mgl.glDepthMask(flag);
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 100 glDepthMask = 74;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 24 void glDepthMask ( GLboolean flag )
GLES20.spec 36 void glDepthMask ( GLboolean flag )

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