HomeSort by relevance Sort by last modified time
    Searched refs:glUniform4f (Results 1 - 25 of 73) sorted by null

1 2 3

  /frameworks/base/libs/hwui/
SkiaColorFilter.cpp 87 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
88 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
113 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
Program.cpp 178 glUniform4f(mColorUniform, r, g, b, a);
SkiaShader.cpp 50 glUniform4f(slot,
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 134 {"glUniform4f", (void*)glUniform4f},
gl2_client_context.h 134 glUniform4f_client_proc_t glUniform4f;
    [all...]
gl2_entry.cpp 132 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
972 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 199 FUNCTION_TABLE_ENTRY(glUniform4f);
297 #define glUniform4f LOOKUP_GL_FUNCTION(glUniform4f)
OpenGLShims.cpp 165 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success);
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 106 interface->fUniform4f = glUniform4f;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 102 interface->fUniform4f = glUniform4f;
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 198 glUniform4f(loc, x, y, z, w);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 167 GLES20.glUniform4f(mOffsetHandle, mDefaultOffset[0], mDefaultOffset[1],
  /external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 154 interface->fUniform4f = glUniform4f;
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 756 glUniform4f(m_handleArray[type].fillPortionHandle, fillPortion.x(), fillPortion.y(),
768 glUniform4f(m_handleArray[type].pureColorHandle,
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 380 glUniform4f = 354;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 125 void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 262 void (GL_APIENTRY *GLDispatch::glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat) = NULL;
500 LOAD_GL_FUNC(glUniform4f);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 834 glUniform4f(loc, c.r, c.g, c.b, c.a);
837 glUniform4f(loc, c.x, c.y, c.z, c.w);
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 47 void glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 596 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 596 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 596 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

Completed in 1041 milliseconds

1 2 3