/external/skia/include/core/ |
SkComposeShader.h | 40 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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SkEmptyShader.h | 19 * so it never expects that its shadeSpan() methods will get called. 29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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SkColorShader.h | 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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/external/skia/include/effects/ |
SkTransparentShader.h | 21 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/skia/legacy/include/core/ |
SkComposeShader.h | 39 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
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SkEmptyShader.h | 19 * so it never expects that its shadeSpan() methods will get called. 29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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SkColorFilter.h | 141 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
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SkColorShader.h | 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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/external/skia/legacy/include/effects/ |
SkTransparentShader.h | 23 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/skia/src/core/ |
SkFilterShader.h | 24 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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SkComposeShader.cpp | 118 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 135 shaderA->shadeSpan(x, y, result, n); 136 shaderB->shadeSpan(x, y, tmp, n); 160 shaderA->shadeSpan(x, y, result, n); 161 shaderB->shadeSpan(x, y, tmp, n);
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SkBitmapProcShader.h | 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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SkBlitter_ARGB32.cpp | 322 fShader->shadeSpan(x, y, device, width); 325 fShader->shadeSpan(x, y, span, width); 346 fShader->shadeSpan(x, y, device, width); 353 fShader->shadeSpan(x, y, span, width); 384 shader->shadeSpan(x, y, device, width); 393 shader->shadeSpan(x, y, span, width); 401 shader->shadeSpan(x, y, span, width); 425 shader->shadeSpan(x, y, span, count); 451 shader->shadeSpan(x, y, device, count); 453 shader->shadeSpan(x, y, span, count) [all...] |
SkColorFilter.cpp | 108 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 109 fShader->shadeSpan(x, y, result, count);
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SkShader.cpp | 104 this->shadeSpan(x, y, colors, kTempColorCount); 124 this->shadeSpan(x, y, colors, count); 139 this->shadeSpan(x, y, colors, n); 286 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 342 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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/external/skia/legacy/src/core/ |
SkComposeShader.cpp | 109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 126 shaderA->shadeSpan(x, y, result, n); 127 shaderB->shadeSpan(x, y, tmp, n); 151 shaderA->shadeSpan(x, y, result, n); 152 shaderB->shadeSpan(x, y, tmp, n);
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SkBitmapProcShader.h | 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
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SkBlitter_ARGB32.cpp | 289 fShader->shadeSpan(x, y, device, width); 292 fShader->shadeSpan(x, y, span, width); 316 shader->shadeSpan(x, y, span, count); 341 shader->shadeSpan(x, y, device, count); 343 shader->shadeSpan(x, y, span, count); 360 fShader->shadeSpan(x, y, span, count); 415 shader->shadeSpan(x, y, span, width); 423 shader->shadeSpan(x, y, span, width);
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SkColorFilter.cpp | 97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 98 fShader->shadeSpan(x, y, result, count);
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SkShader.cpp | 129 this->shadeSpan(x, y, colors, kTempColorCount); 149 this->shadeSpan(x, y, colors, count); 164 this->shadeSpan(x, y, colors, n); 306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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/external/skia/src/effects/gradients/ |
SkLinearGradient.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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SkRadialGradient.h | 19 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
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SkSweepGradient.h | 18 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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SkTwoPointRadialGradient.h | 28 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
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SkTwoPointConicalGradient.h | 54 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
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