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  /external/skia/include/core/
SkComposeShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SkEmptyShader.h 19 * so it never expects that its shadeSpan() methods will get called.
29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
SkColorShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
  /external/skia/include/effects/
SkTransparentShader.h 21 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
  /external/skia/legacy/include/core/
SkComposeShader.h 39 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
SkEmptyShader.h 19 * so it never expects that its shadeSpan() methods will get called.
29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
SkColorFilter.h 141 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
SkColorShader.h 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
  /external/skia/legacy/include/effects/
SkTransparentShader.h 23 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
  /external/skia/src/core/
SkFilterShader.h 24 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SkComposeShader.cpp 118 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
135 shaderA->shadeSpan(x, y, result, n);
136 shaderB->shadeSpan(x, y, tmp, n);
160 shaderA->shadeSpan(x, y, result, n);
161 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapProcShader.h 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkBlitter_ARGB32.cpp 322 fShader->shadeSpan(x, y, device, width);
325 fShader->shadeSpan(x, y, span, width);
346 fShader->shadeSpan(x, y, device, width);
353 fShader->shadeSpan(x, y, span, width);
384 shader->shadeSpan(x, y, device, width);
393 shader->shadeSpan(x, y, span, width);
401 shader->shadeSpan(x, y, span, width);
425 shader->shadeSpan(x, y, span, count);
451 shader->shadeSpan(x, y, device, count);
453 shader->shadeSpan(x, y, span, count)
    [all...]
SkColorFilter.cpp 108 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
109 fShader->shadeSpan(x, y, result, count);
SkShader.cpp 104 this->shadeSpan(x, y, colors, kTempColorCount);
124 this->shadeSpan(x, y, colors, count);
139 this->shadeSpan(x, y, colors, n);
286 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
342 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
  /external/skia/legacy/src/core/
SkComposeShader.cpp 109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
126 shaderA->shadeSpan(x, y, result, n);
127 shaderB->shadeSpan(x, y, tmp, n);
151 shaderA->shadeSpan(x, y, result, n);
152 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapProcShader.h 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
SkBlitter_ARGB32.cpp 289 fShader->shadeSpan(x, y, device, width);
292 fShader->shadeSpan(x, y, span, width);
316 shader->shadeSpan(x, y, span, count);
341 shader->shadeSpan(x, y, device, count);
343 shader->shadeSpan(x, y, span, count);
360 fShader->shadeSpan(x, y, span, count);
415 shader->shadeSpan(x, y, span, width);
423 shader->shadeSpan(x, y, span, width);
SkColorFilter.cpp 97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
98 fShader->shadeSpan(x, y, result, count);
SkShader.cpp 129 this->shadeSpan(x, y, colors, kTempColorCount);
149 this->shadeSpan(x, y, colors, count);
164 this->shadeSpan(x, y, colors, n);
306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
  /external/skia/src/effects/gradients/
SkLinearGradient.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkRadialGradient.h 19 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
SkSweepGradient.h 18 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
SkTwoPointRadialGradient.h 28 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
SkTwoPointConicalGradient.h 54 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,

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