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      1 /*
      2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
      3  * Copyright (C) 2009 Apple Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  *     * Redistributions of source code must retain the above copyright
     10  * notice, this list of conditions and the following disclaimer.
     11  *     * Redistributions in binary form must reproduce the above
     12  * copyright notice, this list of conditions and the following disclaimer
     13  * in the documentation and/or other materials provided with the
     14  * distribution.
     15  *     * Neither the name of Google Inc. nor the names of its
     16  * contributors may be used to endorse or promote products derived from
     17  * this software without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 #include "config.h"
     33 #include "ScriptController.h"
     34 
     35 #include "PlatformBridge.h"
     36 #include "Document.h"
     37 #include "ScriptCallStack.h"
     38 #include "ScriptCallStackFactory.h"
     39 #include "ScriptableDocumentParser.h"
     40 #include "DOMWindow.h"
     41 #include "Event.h"
     42 #include "EventListener.h"
     43 #include "EventNames.h"
     44 #include "Frame.h"
     45 #include "FrameLoaderClient.h"
     46 #include "Node.h"
     47 #include "NotImplemented.h"
     48 #include "npruntime_impl.h"
     49 #include "npruntime_priv.h"
     50 #include "NPV8Object.h"
     51 #include "ScriptSourceCode.h"
     52 #include "Settings.h"
     53 #include "UserGestureIndicator.h"
     54 #include "V8Binding.h"
     55 #include "V8BindingState.h"
     56 #include "V8DOMWindow.h"
     57 #include "V8Event.h"
     58 #include "V8HiddenPropertyName.h"
     59 #include "V8HTMLEmbedElement.h"
     60 #include "V8IsolatedContext.h"
     61 #include "V8NPObject.h"
     62 #include "V8Proxy.h"
     63 #include "Widget.h"
     64 #include <wtf/StdLibExtras.h>
     65 #include <wtf/text/CString.h>
     66 
     67 #if PLATFORM(QT)
     68 #include <QScriptEngine>
     69 #endif
     70 
     71 namespace WebCore {
     72 
     73 void ScriptController::initializeThreading()
     74 {
     75     static bool initializedThreading = false;
     76     if (!initializedThreading) {
     77         WTF::initializeThreading();
     78         WTF::initializeMainThread();
     79         initializedThreading = true;
     80     }
     81 }
     82 
     83 void ScriptController::setFlags(const char* string, int length)
     84 {
     85     v8::V8::SetFlagsFromString(string, length);
     86 }
     87 
     88 Frame* ScriptController::retrieveFrameForEnteredContext()
     89 {
     90     return V8Proxy::retrieveFrameForEnteredContext();
     91 }
     92 
     93 Frame* ScriptController::retrieveFrameForCurrentContext()
     94 {
     95     return V8Proxy::retrieveFrameForCurrentContext();
     96 }
     97 
     98 bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
     99 {
    100     return !v8::Context::InContext() || V8BindingSecurity::canAccessFrame(V8BindingState::Only(), frame, true);
    101 }
    102 
    103 bool ScriptController::isSafeScript(Frame* target)
    104 {
    105     return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), target, true);
    106 }
    107 
    108 ScriptController::ScriptController(Frame* frame)
    109     : m_frame(frame)
    110     , m_sourceURL(0)
    111     , m_inExecuteScript(false)
    112     , m_processingTimerCallback(false)
    113     , m_paused(false)
    114     , m_allowPopupsFromPlugin(false)
    115     , m_proxy(new V8Proxy(frame))
    116 #if ENABLE(NETSCAPE_PLUGIN_API)
    117     , m_windowScriptNPObject(0)
    118 #endif
    119 {
    120 }
    121 
    122 ScriptController::~ScriptController()
    123 {
    124     m_proxy->disconnectFrame();
    125 }
    126 
    127 void ScriptController::clearScriptObjects()
    128 {
    129     PluginObjectMap::iterator it = m_pluginObjects.begin();
    130     for (; it != m_pluginObjects.end(); ++it) {
    131         _NPN_UnregisterObject(it->second);
    132         _NPN_ReleaseObject(it->second);
    133     }
    134     m_pluginObjects.clear();
    135 
    136 #if ENABLE(NETSCAPE_PLUGIN_API)
    137     if (m_windowScriptNPObject) {
    138         // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
    139         // script object properly.
    140         // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
    141         _NPN_DeallocateObject(m_windowScriptNPObject);
    142         m_windowScriptNPObject = 0;
    143     }
    144 #endif
    145 }
    146 
    147 void ScriptController::updateSecurityOrigin()
    148 {
    149     m_proxy->windowShell()->updateSecurityOrigin();
    150 }
    151 
    152 void ScriptController::updatePlatformScriptObjects()
    153 {
    154     notImplemented();
    155 }
    156 
    157 bool ScriptController::processingUserGesture()
    158 {
    159     Frame* activeFrame = V8Proxy::retrieveFrameForEnteredContext();
    160     // No script is running, so it is user-initiated unless the gesture stack
    161     // explicitly says it is not.
    162     if (!activeFrame)
    163         return UserGestureIndicator::getUserGestureState() != DefinitelyNotProcessingUserGesture;
    164 
    165     V8Proxy* activeProxy = activeFrame->script()->proxy();
    166 
    167     v8::HandleScope handleScope;
    168     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(activeFrame);
    169     // FIXME: find all cases context can be empty:
    170     //  1) JS is disabled;
    171     //  2) page is NULL;
    172     if (v8Context.IsEmpty())
    173         return true;
    174 
    175     v8::Context::Scope scope(v8Context);
    176 
    177     v8::Handle<v8::Object> global = v8Context->Global();
    178     v8::Handle<v8::String> eventSymbol = V8HiddenPropertyName::event();
    179     v8::Handle<v8::Value> jsEvent = global->GetHiddenValue(eventSymbol);
    180     Event* event = V8DOMWrapper::isValidDOMObject(jsEvent) ? V8Event::toNative(v8::Handle<v8::Object>::Cast(jsEvent)) : 0;
    181 
    182     // Based on code from JSC's ScriptController::processingUserGesture.
    183     // Note: This is more liberal than Firefox's implementation.
    184     if (event) {
    185         // Event::fromUserGesture will return false when UserGestureIndicator::processingUserGesture() returns false.
    186         return event->fromUserGesture();
    187     }
    188     // FIXME: We check the javascript anchor navigation from the last entered
    189     // frame becuase it should only be initiated on the last entered frame in
    190     // which execution began if it does happen.
    191     const String* sourceURL = activeFrame->script()->sourceURL();
    192     if (sourceURL && sourceURL->isNull() && !activeProxy->timerCallback()) {
    193         // This is the <a href="javascript:window.open('...')> case -> we let it through.
    194         return true;
    195     }
    196     if (activeFrame->script()->allowPopupsFromPlugin())
    197         return true;
    198     // This is the <script>window.open(...)</script> case or a timer callback -> block it.
    199     // Based on JSC version, use returned value of UserGestureIndicator::processingUserGesture for all other situations.
    200     return UserGestureIndicator::processingUserGesture();
    201 }
    202 
    203 bool ScriptController::anyPageIsProcessingUserGesture() const
    204 {
    205     // FIXME: is this right?
    206     return ScriptController::processingUserGesture();
    207 }
    208 
    209 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources)
    210 {
    211     m_proxy->evaluateInIsolatedWorld(worldID, sources, 0);
    212 }
    213 
    214 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup)
    215 {
    216     m_proxy->evaluateInIsolatedWorld(worldID, sources, extensionGroup);
    217 }
    218 
    219 // Evaluate a script file in the environment of this proxy.
    220 ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
    221 {
    222     String sourceURL = sourceCode.url();
    223     const String* savedSourceURL = m_sourceURL;
    224     m_sourceURL = &sourceURL;
    225 
    226     v8::HandleScope handleScope;
    227     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_proxy->frame());
    228     if (v8Context.IsEmpty())
    229         return ScriptValue();
    230 
    231     v8::Context::Scope scope(v8Context);
    232 
    233     RefPtr<Frame> protect(m_frame);
    234 
    235     v8::Local<v8::Value> object = m_proxy->evaluate(sourceCode, 0);
    236 
    237     // Evaluating the JavaScript could cause the frame to be deallocated
    238     // so we start the keep alive timer here.
    239     m_frame->keepAlive();
    240 
    241     m_sourceURL = savedSourceURL;
    242 
    243     if (object.IsEmpty())
    244         return ScriptValue();
    245 
    246     return ScriptValue(object);
    247 }
    248 
    249 TextPosition0 ScriptController::eventHandlerPosition() const
    250 {
    251     ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser();
    252     if (parser)
    253         return parser->textPosition();
    254     return TextPosition0::minimumPosition();
    255 }
    256 
    257 void ScriptController::finishedWithEvent(Event* event)
    258 {
    259     m_proxy->finishedWithEvent(event);
    260 }
    261 
    262 // Create a V8 object with an interceptor of NPObjectPropertyGetter.
    263 void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
    264 {
    265     v8::HandleScope handleScope;
    266 
    267     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
    268     if (v8Context.IsEmpty())
    269         return;
    270 
    271     v8::Context::Scope scope(v8Context);
    272 
    273     v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0);
    274 
    275     // Attach to the global object.
    276     v8::Handle<v8::Object> global = v8Context->Global();
    277     global->Set(v8String(key), value);
    278 }
    279 
    280 void ScriptController::collectGarbage()
    281 {
    282     v8::HandleScope handleScope;
    283 
    284     v8::Persistent<v8::Context> v8Context = v8::Context::New();
    285     if (v8Context.IsEmpty())
    286         return;
    287     {
    288         v8::Context::Scope scope(v8Context);
    289         v8::Local<v8::String> source = v8::String::New("if (gc) gc();");
    290         v8::Local<v8::String> name = v8::String::New("gc");
    291         v8::Handle<v8::Script> script = v8::Script::Compile(source, name);
    292         if (!script.IsEmpty())
    293             script->Run();
    294     }
    295     v8Context.Dispose();
    296 }
    297 
    298 void ScriptController::lowMemoryNotification()
    299 {
    300     v8::V8::LowMemoryNotification();
    301 }
    302 
    303 bool ScriptController::haveInterpreter() const
    304 {
    305     return m_proxy->windowShell()->isContextInitialized();
    306 }
    307 
    308 PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
    309 {
    310     ASSERT(widget);
    311 
    312     if (widget->isFrameView())
    313         return 0;
    314 
    315     NPObject* npObject = PlatformBridge::pluginScriptableObject(widget);
    316 
    317     if (!npObject)
    318         return 0;
    319 
    320     // Frame Memory Management for NPObjects
    321     // -------------------------------------
    322     // NPObjects are treated differently than other objects wrapped by JS.
    323     // NPObjects can be created either by the browser (e.g. the main
    324     // window object) or by the plugin (the main plugin object
    325     // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
    326     // is especially careful to ensure NPObjects terminate at frame teardown because
    327     // if a plugin leaks a reference, it could leak its objects (or the browser's objects).
    328     //
    329     // The Frame maintains a list of plugin objects (m_pluginObjects)
    330     // which it can use to quickly find the wrapped embed object.
    331     //
    332     // Inside the NPRuntime, we've added a few methods for registering
    333     // wrapped NPObjects. The purpose of the registration is because
    334     // javascript garbage collection is non-deterministic, yet we need to
    335     // be able to tear down the plugin objects immediately. When an object
    336     // is registered, javascript can use it. When the object is destroyed,
    337     // or when the object's "owning" object is destroyed, the object will
    338     // be un-registered, and the javascript engine must not use it.
    339     //
    340     // Inside the javascript engine, the engine can keep a reference to the
    341     // NPObject as part of its wrapper. However, before accessing the object
    342     // it must consult the _NPN_Registry.
    343 
    344     v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);
    345 
    346 #ifdef ANDROID_FIX
    347     // TODO: this should be up streamed.
    348     // HTMLEmbedElement::getInstance() will call this function with its closest
    349     // ancestor who has the objectTag. So this "widget" may be already in the
    350     // HashMap. If it does, even m_pluginObjects.set() is a no-op, we do need to
    351     // call _NPN_ReleaseObject on the npObject to balance the reference count.
    352     PluginObjectMap::iterator it = m_pluginObjects.find(widget);
    353     if (it != m_pluginObjects.end()) {
    354         ASSERT(it->second == npObject);
    355         _NPN_ReleaseObject(it->second);
    356     }
    357 #endif
    358 
    359     // Track the plugin object. We've been given a reference to the object.
    360     m_pluginObjects.set(widget, npObject);
    361 
    362     return V8ScriptInstance::create(wrapper);
    363 }
    364 
    365 void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
    366 {
    367     PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
    368     if (it == m_pluginObjects.end())
    369         return;
    370     _NPN_UnregisterObject(it->second);
    371     _NPN_ReleaseObject(it->second);
    372     m_pluginObjects.remove(it);
    373 }
    374 
    375 void ScriptController::getAllWorlds(Vector<DOMWrapperWorld*>& worlds)
    376 {
    377     worlds.append(mainThreadNormalWorld());
    378 }
    379 
    380 void ScriptController::evaluateInWorld(const ScriptSourceCode& source,
    381                                        DOMWrapperWorld* world)
    382 {
    383     Vector<ScriptSourceCode> sources;
    384     sources.append(source);
    385     // FIXME: Get an ID from the world param.
    386     evaluateInIsolatedWorld(0, sources);
    387 }
    388 
    389 static NPObject* createNoScriptObject()
    390 {
    391     notImplemented();
    392     return 0;
    393 }
    394 
    395 static NPObject* createScriptObject(Frame* frame)
    396 {
    397     v8::HandleScope handleScope;
    398     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
    399     if (v8Context.IsEmpty())
    400         return createNoScriptObject();
    401 
    402     v8::Context::Scope scope(v8Context);
    403     DOMWindow* window = frame->domWindow();
    404     v8::Handle<v8::Value> global = toV8(window);
    405     ASSERT(global->IsObject());
    406     return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window);
    407 }
    408 
    409 NPObject* ScriptController::windowScriptNPObject()
    410 {
    411     if (m_windowScriptNPObject)
    412         return m_windowScriptNPObject;
    413 
    414     if (canExecuteScripts(NotAboutToExecuteScript)) {
    415         // JavaScript is enabled, so there is a JavaScript window object.
    416         // Return an NPObject bound to the window object.
    417         m_windowScriptNPObject = createScriptObject(m_frame);
    418         _NPN_RegisterObject(m_windowScriptNPObject, 0);
    419     } else {
    420         // JavaScript is not enabled, so we cannot bind the NPObject to the
    421         // JavaScript window object. Instead, we create an NPObject of a
    422         // different class, one which is not bound to a JavaScript object.
    423         m_windowScriptNPObject = createNoScriptObject();
    424     }
    425     return m_windowScriptNPObject;
    426 }
    427 
    428 NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
    429 {
    430     // Can't create NPObjects when JavaScript is disabled.
    431     if (!canExecuteScripts(NotAboutToExecuteScript))
    432         return createNoScriptObject();
    433 
    434     v8::HandleScope handleScope;
    435     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_frame);
    436     if (v8Context.IsEmpty())
    437         return createNoScriptObject();
    438     v8::Context::Scope scope(v8Context);
    439 
    440     DOMWindow* window = m_frame->domWindow();
    441     v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin));
    442     if (!v8plugin->IsObject())
    443         return createNoScriptObject();
    444 
    445     return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window);
    446 }
    447 
    448 
    449 void ScriptController::clearWindowShell(bool)
    450 {
    451     // V8 binding expects ScriptController::clearWindowShell only be called
    452     // when a frame is loading a new page. V8Proxy::clearForNavigation
    453     // creates a new context for the new page.
    454     m_proxy->clearForNavigation();
    455 }
    456 
    457 #if ENABLE(INSPECTOR)
    458 void ScriptController::setCaptureCallStackForUncaughtExceptions(bool value)
    459 {
    460     v8::V8::SetCaptureStackTraceForUncaughtExceptions(value, ScriptCallStack::maxCallStackSizeToCapture, stackTraceOptions);
    461 }
    462 #endif
    463 
    464 void ScriptController::attachDebugger(void*)
    465 {
    466     notImplemented();
    467 }
    468 
    469 void ScriptController::updateDocument()
    470 {
    471     m_proxy->windowShell()->updateDocument();
    472 }
    473 
    474 void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name)
    475 {
    476     m_proxy->windowShell()->namedItemAdded(doc, name);
    477 }
    478 
    479 void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name)
    480 {
    481     m_proxy->windowShell()->namedItemRemoved(doc, name);
    482 }
    483 
    484 } // namespace WebCore
    485