1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef FrameActionScheduler_h 27 #define FrameActionScheduler_h 28 29 #include <wtf/FastAllocBase.h> 30 #include <wtf/Noncopyable.h> 31 #include <wtf/OwnPtr.h> 32 #include <wtf/PassOwnPtr.h> 33 #include <wtf/Vector.h> 34 35 namespace WebCore { 36 37 class Node; 38 class Event; 39 40 class FrameAction { 41 WTF_MAKE_FAST_ALLOCATED; 42 WTF_MAKE_NONCOPYABLE(FrameAction); 43 public: 44 FrameAction() {} 45 virtual ~FrameAction() {} 46 virtual void fire() = 0; 47 }; 48 49 class FrameActionScheduler { 50 public: 51 FrameActionScheduler(); 52 ~FrameActionScheduler(); 53 54 bool isEmpty() const; 55 bool isScheduled() const { return 0 < m_enqueueActions; } 56 void clear(); 57 void pause(); 58 void resume(); 59 60 void scheduleAction(PassOwnPtr<FrameAction>); 61 void scheduleEvent(PassRefPtr<Event>, PassRefPtr<Node>); 62 63 private: 64 void dispatch(); 65 66 unsigned m_enqueueActions; 67 Vector< OwnPtr<FrameAction> > m_scheduledActions; 68 }; 69 70 } // namespace WebCore 71 72 #endif // FrameActionScheduler_h 73