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      1 /*
      2  * Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com)
      3  * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved.
      4  * Copyright (C) 2008-2009 Torch Mobile, Inc.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions
      8  * are met:
      9  * 1. Redistributions of source code must retain the above copyright
     10  *    notice, this list of conditions and the following disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above copyright
     12  *    notice, this list of conditions and the following disclaimer in the
     13  *    documentation and/or other materials provided with the distribution.
     14  *
     15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef BitmapImage_h
     29 #define BitmapImage_h
     30 
     31 #include "Image.h"
     32 #include "Color.h"
     33 #include "IntSize.h"
     34 
     35 #if PLATFORM(MAC)
     36 #include <wtf/RetainPtr.h>
     37 #ifdef __OBJC__
     38 @class NSImage;
     39 #else
     40 class NSImage;
     41 #endif
     42 #endif
     43 
     44 #if PLATFORM(WIN)
     45 typedef struct HBITMAP__ *HBITMAP;
     46 #endif
     47 
     48 #if PLATFORM(HAIKU)
     49 class BBitmap;
     50 #endif
     51 
     52 namespace WebCore {
     53     struct FrameData;
     54 }
     55 
     56 namespace WTF {
     57     // FIXME: This declaration gives FrameData a default constructor that zeroes
     58     // all its data members, even though FrameData's default constructor defined
     59     // below does not zero all its data members. One of these must be wrong!
     60     template<> struct VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits { };
     61 }
     62 
     63 namespace WebCore {
     64 
     65 template <typename T> class Timer;
     66 
     67 // ================================================
     68 // FrameData Class
     69 // ================================================
     70 
     71 struct FrameData {
     72     WTF_MAKE_NONCOPYABLE(FrameData);
     73 public:
     74     FrameData()
     75         : m_frame(0)
     76         , m_haveMetadata(false)
     77         , m_isComplete(false)
     78         , m_duration(0)
     79         , m_hasAlpha(true)
     80     {
     81     }
     82 
     83     ~FrameData()
     84     {
     85         clear(true);
     86     }
     87 
     88     // Clear the cached image data on the frame, and (optionally) the metadata.
     89     // Returns whether there was cached image data to clear.
     90     bool clear(bool clearMetadata);
     91 
     92     NativeImagePtr m_frame;
     93     bool m_haveMetadata;
     94     bool m_isComplete;
     95     float m_duration;
     96     bool m_hasAlpha;
     97 };
     98 
     99 // =================================================
    100 // BitmapImage Class
    101 // =================================================
    102 
    103 class BitmapImage : public Image {
    104     friend class GeneratedImage;
    105     friend class GraphicsContext;
    106 public:
    107     static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
    108     {
    109         return adoptRef(new BitmapImage(nativeImage, observer));
    110     }
    111     static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
    112     {
    113         return adoptRef(new BitmapImage(observer));
    114     }
    115     ~BitmapImage();
    116 
    117     virtual bool isBitmapImage() const { return true; }
    118 
    119     virtual bool hasSingleSecurityOrigin() const { return true; }
    120 
    121     virtual IntSize size() const;
    122     IntSize currentFrameSize() const;
    123     virtual bool getHotSpot(IntPoint&) const;
    124 
    125     virtual bool dataChanged(bool allDataReceived);
    126     virtual String filenameExtension() const;
    127 
    128     // It may look unusual that there is no start animation call as public API.  This is because
    129     // we start and stop animating lazily.  Animation begins whenever someone draws the image.  It will
    130     // automatically pause once all observers no longer want to render the image anywhere.
    131     virtual void stopAnimation();
    132     virtual void resetAnimation();
    133 
    134     virtual unsigned decodedSize() const { return m_decodedSize; }
    135 
    136 #if PLATFORM(MAC)
    137     // Accessors for native image formats.
    138     virtual NSImage* getNSImage();
    139     virtual CFDataRef getTIFFRepresentation();
    140 #endif
    141 
    142 #if USE(CG)
    143     virtual CGImageRef getCGImageRef();
    144     virtual CGImageRef getFirstCGImageRefOfSize(const IntSize&);
    145 #endif
    146 
    147 #if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS))
    148     static PassRefPtr<BitmapImage> create(HBITMAP);
    149 #endif
    150 #if PLATFORM(WIN)
    151     virtual bool getHBITMAP(HBITMAP);
    152     virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
    153 #endif
    154 
    155 #if PLATFORM(ANDROID)
    156     virtual void setURL(const String& str);
    157 #endif
    158 
    159 #if PLATFORM(GTK)
    160     virtual GdkPixbuf* getGdkPixbuf();
    161 #endif
    162 
    163     virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
    164     bool frameHasAlphaAtIndex(size_t);
    165 
    166 #if !ASSERT_DISABLED
    167     bool notSolidColor()
    168     {
    169         return size().width() != 1 || size().height() != 1 || frameCount() > 1;
    170     }
    171 #endif
    172 
    173 protected:
    174     enum RepetitionCountStatus {
    175       Unknown,    // We haven't checked the source's repetition count.
    176       Uncertain,  // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
    177       Certain     // The repetition count is known to be correct.
    178     };
    179 
    180     BitmapImage(NativeImagePtr, ImageObserver* = 0);
    181     BitmapImage(ImageObserver* = 0);
    182 
    183 #if PLATFORM(WIN)
    184     virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, ColorSpace styleColorSpace, CompositeOperator);
    185 #endif
    186     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator);
    187 
    188 #if (OS(WINCE) && !PLATFORM(QT))
    189     virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform,
    190                              const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator, const FloatRect& destRect);
    191 #endif
    192 
    193 #if PLATFORM(HAIKU)
    194     virtual BBitmap* getBBitmap() const;
    195 #endif
    196 
    197     size_t currentFrame() const { return m_currentFrame; }
    198     size_t frameCount();
    199     NativeImagePtr frameAtIndex(size_t);
    200     bool frameIsCompleteAtIndex(size_t);
    201     float frameDurationAtIndex(size_t);
    202 
    203     // Decodes and caches a frame. Never accessed except internally.
    204     void cacheFrame(size_t index);
    205 
    206     // Called to invalidate cached data.  When |destroyAll| is true, we wipe out
    207     // the entire frame buffer cache and tell the image source to destroy
    208     // everything; this is used when e.g. we want to free some room in the image
    209     // cache.  If |destroyAll| is false, we only delete frames up to the current
    210     // one; this is used while animating large images to keep memory footprint
    211     // low without redecoding the whole image on every frame.
    212     virtual void destroyDecodedData(bool destroyAll = true);
    213 
    214     // If the image is large enough, calls destroyDecodedData() and passes
    215     // |destroyAll| along.
    216     void destroyDecodedDataIfNecessary(bool destroyAll);
    217 
    218     // Generally called by destroyDecodedData(), destroys whole-image metadata
    219     // and notifies observers that the memory footprint has (hopefully)
    220     // decreased by |framesCleared| times the size (in bytes) of a frame.
    221     void destroyMetadataAndNotify(int framesCleared);
    222 
    223     // Whether or not size is available yet.
    224     bool isSizeAvailable();
    225 
    226     // Called after asking the source for any information that may require
    227     // decoding part of the image (e.g., the image size).  We need to report
    228     // the partially decoded data to our observer so it has an accurate
    229     // account of the BitmapImage's memory usage.
    230     void didDecodeProperties() const;
    231 
    232     // Animation.
    233     int repetitionCount(bool imageKnownToBeComplete);  // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
    234     bool shouldAnimate();
    235     virtual void startAnimation(bool catchUpIfNecessary = true);
    236     void advanceAnimation(Timer<BitmapImage>*);
    237 
    238     // Function that does the real work of advancing the animation.  When
    239     // skippingFrames is true, we're in the middle of a loop trying to skip over
    240     // a bunch of animation frames, so we should not do things like decode each
    241     // one or notify our observers.
    242     // Returns whether the animation was advanced.
    243     bool internalAdvanceAnimation(bool skippingFrames);
    244 
    245     // Handle platform-specific data
    246     void initPlatformData();
    247     void invalidatePlatformData();
    248 
    249     // Checks to see if the image is a 1x1 solid color.  We optimize these images and just do a fill rect instead.
    250     // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
    251     // changed.
    252     void checkForSolidColor();
    253 
    254     virtual bool mayFillWithSolidColor()
    255     {
    256         if (!m_checkedForSolidColor && frameCount() > 0) {
    257             checkForSolidColor();
    258             // WINCE PORT: checkForSolidColor() doesn't set m_checkedForSolidColor until
    259             // it gets enough information to make final decision.
    260 #if !OS(WINCE)
    261             ASSERT(m_checkedForSolidColor);
    262 #endif
    263         }
    264         return m_isSolidColor && m_currentFrame == 0;
    265     }
    266     virtual Color solidColor() const { return m_solidColor; }
    267 
    268     ImageSource m_source;
    269     mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
    270 
    271     size_t m_currentFrame; // The index of the current frame of animation.
    272     Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
    273 
    274     Timer<BitmapImage>* m_frameTimer;
    275     int m_repetitionCount; // How many total animation loops we should do.  This will be cAnimationNone if this image type is incapable of animation.
    276     RepetitionCountStatus m_repetitionCountStatus;
    277     int m_repetitionsComplete;  // How many repetitions we've finished.
    278     double m_desiredFrameStartTime;  // The system time at which we hope to see the next call to startAnimation().
    279 
    280 #if PLATFORM(MAC)
    281     mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
    282     mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0.  Only built lazily if someone queries for one.
    283 #endif
    284 
    285     Color m_solidColor;  // If we're a 1x1 solid color, this is the color to use to fill.
    286     bool m_isSolidColor;  // Whether or not we are a 1x1 solid image.
    287     bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.
    288 
    289     bool m_animationFinished;  // Whether or not we've completed the entire animation.
    290 
    291     bool m_allDataReceived;  // Whether or not we've received all our data.
    292 
    293     mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
    294     bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
    295     mutable bool m_hasUniformFrameSize;
    296 
    297     unsigned m_decodedSize; // The current size of all decoded frames.
    298     mutable unsigned m_decodedPropertiesSize; // The size of data decoded by the source to determine image properties (e.g. size, frame count, etc).
    299 
    300     mutable bool m_haveFrameCount;
    301     size_t m_frameCount;
    302 };
    303 
    304 }
    305 
    306 #endif
    307