1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "SkiaColorFilter.h" 18 19 namespace android { 20 namespace uirenderer { 21 22 /////////////////////////////////////////////////////////////////////////////// 23 // Base color filter 24 /////////////////////////////////////////////////////////////////////////////// 25 26 SkiaColorFilter::SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend): 27 mType(type), mBlend(blend), mSkFilter(skFilter) { 28 } 29 30 SkiaColorFilter::~SkiaColorFilter() { 31 } 32 33 /////////////////////////////////////////////////////////////////////////////// 34 // Color matrix filter 35 /////////////////////////////////////////////////////////////////////////////// 36 37 SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter* skFilter, float* matrix, float* vector): 38 SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) { 39 // Skia uses the range [0..255] for the addition vector, but we need 40 // the [0..1] range to apply the vector in GLSL 41 for (int i = 0; i < 4; i++) { 42 mVector[i] /= 255.0f; 43 } 44 45 // TODO: We should be smarter about this 46 mBlend = true; 47 } 48 49 SkiaColorMatrixFilter::~SkiaColorMatrixFilter() { 50 delete[] mMatrix; 51 delete[] mVector; 52 } 53 54 void SkiaColorMatrixFilter::describe(ProgramDescription& description, 55 const Extensions& extensions) { 56 description.colorOp = ProgramDescription::kColorMatrix; 57 } 58 59 void SkiaColorMatrixFilter::setupProgram(Program* program) { 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); 61 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); 62 } 63 64 /////////////////////////////////////////////////////////////////////////////// 65 // Lighting color filter 66 /////////////////////////////////////////////////////////////////////////////// 67 68 SkiaLightingFilter::SkiaLightingFilter(SkColorFilter* skFilter, int multiply, int add): 69 SkiaColorFilter(skFilter, kLighting, true) { 70 mMulR = ((multiply >> 16) & 0xFF) / 255.0f; 71 mMulG = ((multiply >> 8) & 0xFF) / 255.0f; 72 mMulB = ((multiply ) & 0xFF) / 255.0f; 73 74 mAddR = ((add >> 16) & 0xFF) / 255.0f; 75 mAddG = ((add >> 8) & 0xFF) / 255.0f; 76 mAddB = ((add ) & 0xFF) / 255.0f; 77 78 // A lighting filter always ignores alpha 79 mBlend = false; 80 } 81 82 void SkiaLightingFilter::describe(ProgramDescription& description, const Extensions& extensions) { 83 description.colorOp = ProgramDescription::kColorLighting; 84 } 85 86 void SkiaLightingFilter::setupProgram(Program* program) { 87 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); 88 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); 89 } 90 91 /////////////////////////////////////////////////////////////////////////////// 92 // Blend color filter 93 /////////////////////////////////////////////////////////////////////////////// 94 95 SkiaBlendFilter::SkiaBlendFilter(SkColorFilter* skFilter, int color, SkXfermode::Mode mode): 96 SkiaColorFilter(skFilter, kBlend, true), mMode(mode) { 97 const int alpha = (color >> 24) & 0xFF; 98 mA = alpha / 255.0f; 99 mR = mA * ((color >> 16) & 0xFF) / 255.0f; 100 mG = mA * ((color >> 8) & 0xFF) / 255.0f; 101 mB = mA * ((color ) & 0xFF) / 255.0f; 102 103 // TODO: We should do something smarter here 104 mBlend = true; 105 } 106 107 void SkiaBlendFilter::describe(ProgramDescription& description, const Extensions& extensions) { 108 description.colorOp = ProgramDescription::kColorBlend; 109 description.colorMode = mMode; 110 } 111 112 void SkiaBlendFilter::setupProgram(Program* program) { 113 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA); 114 } 115 116 }; // namespace uirenderer 117 }; // namespace android 118