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      1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This pass assigns local frame indices to stack slots relative to one another
     11 // and allocates additional base registers to access them when the target
     12 // estimates they are likely to be out of range of stack pointer and frame
     13 // pointer relative addressing.
     14 //
     15 //===----------------------------------------------------------------------===//
     16 
     17 #define DEBUG_TYPE "localstackalloc"
     18 #include "llvm/CodeGen/Passes.h"
     19 #include "llvm/ADT/STLExtras.h"
     20 #include "llvm/ADT/SmallSet.h"
     21 #include "llvm/ADT/Statistic.h"
     22 #include "llvm/CodeGen/MachineFrameInfo.h"
     23 #include "llvm/CodeGen/MachineFunction.h"
     24 #include "llvm/CodeGen/MachineFunctionPass.h"
     25 #include "llvm/CodeGen/MachineRegisterInfo.h"
     26 #include "llvm/IR/Constants.h"
     27 #include "llvm/IR/DerivedTypes.h"
     28 #include "llvm/IR/Instructions.h"
     29 #include "llvm/IR/Intrinsics.h"
     30 #include "llvm/IR/LLVMContext.h"
     31 #include "llvm/IR/Module.h"
     32 #include "llvm/Pass.h"
     33 #include "llvm/Support/Debug.h"
     34 #include "llvm/Support/ErrorHandling.h"
     35 #include "llvm/Support/raw_ostream.h"
     36 #include "llvm/Target/TargetFrameLowering.h"
     37 #include "llvm/Target/TargetRegisterInfo.h"
     38 
     39 using namespace llvm;
     40 
     41 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
     42 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
     43 STATISTIC(NumReplacements, "Number of frame indices references replaced");
     44 
     45 namespace {
     46   class FrameRef {
     47     MachineBasicBlock::iterator MI; // Instr referencing the frame
     48     int64_t LocalOffset;            // Local offset of the frame idx referenced
     49   public:
     50     FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
     51       MI(I), LocalOffset(Offset) {}
     52     bool operator<(const FrameRef &RHS) const {
     53       return LocalOffset < RHS.LocalOffset;
     54     }
     55     MachineBasicBlock::iterator getMachineInstr() { return MI; }
     56   };
     57 
     58   class LocalStackSlotPass: public MachineFunctionPass {
     59     SmallVector<int64_t,16> LocalOffsets;
     60 
     61     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
     62                            bool StackGrowsDown, unsigned &MaxAlign);
     63     void calculateFrameObjectOffsets(MachineFunction &Fn);
     64     bool insertFrameReferenceRegisters(MachineFunction &Fn);
     65   public:
     66     static char ID; // Pass identification, replacement for typeid
     67     explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
     68     bool runOnMachineFunction(MachineFunction &MF);
     69 
     70     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
     71       AU.setPreservesCFG();
     72       MachineFunctionPass::getAnalysisUsage(AU);
     73     }
     74 
     75   private:
     76   };
     77 } // end anonymous namespace
     78 
     79 char LocalStackSlotPass::ID = 0;
     80 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
     81 INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
     82                 "Local Stack Slot Allocation", false, false)
     83 
     84 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
     85   MachineFrameInfo *MFI = MF.getFrameInfo();
     86   const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
     87   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
     88 
     89   // If the target doesn't want/need this pass, or if there are no locals
     90   // to consider, early exit.
     91   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
     92     return true;
     93 
     94   // Make sure we have enough space to store the local offsets.
     95   LocalOffsets.resize(MFI->getObjectIndexEnd());
     96 
     97   // Lay out the local blob.
     98   calculateFrameObjectOffsets(MF);
     99 
    100   // Insert virtual base registers to resolve frame index references.
    101   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
    102 
    103   // Tell MFI whether any base registers were allocated. PEI will only
    104   // want to use the local block allocations from this pass if there were any.
    105   // Otherwise, PEI can do a bit better job of getting the alignment right
    106   // without a hole at the start since it knows the alignment of the stack
    107   // at the start of local allocation, and this pass doesn't.
    108   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
    109 
    110   return true;
    111 }
    112 
    113 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
    114 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
    115                                            int FrameIdx, int64_t &Offset,
    116                                            bool StackGrowsDown,
    117                                            unsigned &MaxAlign) {
    118   // If the stack grows down, add the object size to find the lowest address.
    119   if (StackGrowsDown)
    120     Offset += MFI->getObjectSize(FrameIdx);
    121 
    122   unsigned Align = MFI->getObjectAlignment(FrameIdx);
    123 
    124   // If the alignment of this object is greater than that of the stack, then
    125   // increase the stack alignment to match.
    126   MaxAlign = std::max(MaxAlign, Align);
    127 
    128   // Adjust to alignment boundary.
    129   Offset = (Offset + Align - 1) / Align * Align;
    130 
    131   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
    132   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
    133         << LocalOffset << "\n");
    134   // Keep the offset available for base register allocation
    135   LocalOffsets[FrameIdx] = LocalOffset;
    136   // And tell MFI about it for PEI to use later
    137   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
    138 
    139   if (!StackGrowsDown)
    140     Offset += MFI->getObjectSize(FrameIdx);
    141 
    142   ++NumAllocations;
    143 }
    144 
    145 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
    146 /// abstract stack objects.
    147 ///
    148 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
    149   // Loop over all of the stack objects, assigning sequential addresses...
    150   MachineFrameInfo *MFI = Fn.getFrameInfo();
    151   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
    152   bool StackGrowsDown =
    153     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    154   int64_t Offset = 0;
    155   unsigned MaxAlign = 0;
    156 
    157   // Make sure that the stack protector comes before the local variables on the
    158   // stack.
    159   SmallSet<int, 16> LargeStackObjs;
    160   if (MFI->getStackProtectorIndex() >= 0) {
    161     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
    162                       StackGrowsDown, MaxAlign);
    163 
    164     // Assign large stack objects first.
    165     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    166       if (MFI->isDeadObjectIndex(i))
    167         continue;
    168       if (MFI->getStackProtectorIndex() == (int)i)
    169         continue;
    170       if (!MFI->MayNeedStackProtector(i))
    171         continue;
    172 
    173       AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    174       LargeStackObjs.insert(i);
    175     }
    176   }
    177 
    178   // Then assign frame offsets to stack objects that are not used to spill
    179   // callee saved registers.
    180   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    181     if (MFI->isDeadObjectIndex(i))
    182       continue;
    183     if (MFI->getStackProtectorIndex() == (int)i)
    184       continue;
    185     if (LargeStackObjs.count(i))
    186       continue;
    187 
    188     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    189   }
    190 
    191   // Remember how big this blob of stack space is
    192   MFI->setLocalFrameSize(Offset);
    193   MFI->setLocalFrameMaxAlign(MaxAlign);
    194 }
    195 
    196 static inline bool
    197 lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
    198                        std::pair<unsigned, int64_t> &RegOffset,
    199                        int64_t FrameSizeAdjust,
    200                        int64_t LocalFrameOffset,
    201                        const MachineInstr *MI,
    202                        const TargetRegisterInfo *TRI) {
    203   unsigned e = Regs.size();
    204   for (unsigned i = 0; i < e; ++i) {
    205     RegOffset = Regs[i];
    206     // Check if the relative offset from the where the base register references
    207     // to the target address is in range for the instruction.
    208     int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
    209     if (TRI->isFrameOffsetLegal(MI, Offset))
    210       return true;
    211   }
    212   return false;
    213 }
    214 
    215 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
    216   // Scan the function's instructions looking for frame index references.
    217   // For each, ask the target if it wants a virtual base register for it
    218   // based on what we can tell it about where the local will end up in the
    219   // stack frame. If it wants one, re-use a suitable one we've previously
    220   // allocated, or if there isn't one that fits the bill, allocate a new one
    221   // and ask the target to create a defining instruction for it.
    222   bool UsedBaseReg = false;
    223 
    224   MachineFrameInfo *MFI = Fn.getFrameInfo();
    225   const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
    226   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
    227   bool StackGrowsDown =
    228     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    229 
    230   // Collect all of the instructions in the block that reference
    231   // a frame index. Also store the frame index referenced to ease later
    232   // lookup. (For any insn that has more than one FI reference, we arbitrarily
    233   // choose the first one).
    234   SmallVector<FrameRef, 64> FrameReferenceInsns;
    235 
    236   // A base register definition is a register + offset pair.
    237   SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
    238 
    239   for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
    240     for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
    241       MachineInstr *MI = I;
    242 
    243       // Debug value instructions can't be out of range, so they don't need
    244       // any updates.
    245       if (MI->isDebugValue())
    246         continue;
    247 
    248       // For now, allocate the base register(s) within the basic block
    249       // where they're used, and don't try to keep them around outside
    250       // of that. It may be beneficial to try sharing them more broadly
    251       // than that, but the increased register pressure makes that a
    252       // tricky thing to balance. Investigate if re-materializing these
    253       // becomes an issue.
    254       for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
    255         // Consider replacing all frame index operands that reference
    256         // an object allocated in the local block.
    257         if (MI->getOperand(i).isFI()) {
    258           // Don't try this with values not in the local block.
    259           if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
    260             break;
    261           FrameReferenceInsns.
    262             push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
    263           break;
    264         }
    265       }
    266     }
    267   }
    268 
    269   // Sort the frame references by local offset
    270   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
    271 
    272   MachineBasicBlock *Entry = Fn.begin();
    273 
    274   // Loop through the frame references and allocate for them as necessary.
    275   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
    276     MachineBasicBlock::iterator I =
    277       FrameReferenceInsns[ref].getMachineInstr();
    278     MachineInstr *MI = I;
    279     for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
    280       // Consider replacing all frame index operands that reference
    281       // an object allocated in the local block.
    282       if (MI->getOperand(idx).isFI()) {
    283         int FrameIdx = MI->getOperand(idx).getIndex();
    284 
    285         assert(MFI->isObjectPreAllocated(FrameIdx) &&
    286                "Only pre-allocated locals expected!");
    287 
    288         DEBUG(dbgs() << "Considering: " << *MI);
    289         if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
    290           unsigned BaseReg = 0;
    291           int64_t Offset = 0;
    292           int64_t FrameSizeAdjust =
    293             StackGrowsDown ? MFI->getLocalFrameSize() : 0;
    294 
    295           DEBUG(dbgs() << "  Replacing FI in: " << *MI);
    296 
    297           // If we have a suitable base register available, use it; otherwise
    298           // create a new one. Note that any offset encoded in the
    299           // instruction itself will be taken into account by the target,
    300           // so we don't have to adjust for it here when reusing a base
    301           // register.
    302           std::pair<unsigned, int64_t> RegOffset;
    303           if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
    304                                      FrameSizeAdjust,
    305                                      LocalOffsets[FrameIdx],
    306                                      MI, TRI)) {
    307             DEBUG(dbgs() << "  Reusing base register " <<
    308                   RegOffset.first << "\n");
    309             // We found a register to reuse.
    310             BaseReg = RegOffset.first;
    311             Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
    312               RegOffset.second;
    313           } else {
    314             // No previously defined register was in range, so create a
    315             // new one.
    316             int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
    317             const MachineFunction *MF = MI->getParent()->getParent();
    318             const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
    319             BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
    320 
    321             DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
    322                   " at frame local offset " <<
    323                   LocalOffsets[FrameIdx] + InstrOffset << "\n");
    324 
    325             // Tell the target to insert the instruction to initialize
    326             // the base register.
    327             //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
    328             TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
    329                                               InstrOffset);
    330 
    331             // The base register already includes any offset specified
    332             // by the instruction, so account for that so it doesn't get
    333             // applied twice.
    334             Offset = -InstrOffset;
    335 
    336             int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
    337               InstrOffset;
    338             BaseRegisters.push_back(
    339               std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
    340             ++NumBaseRegisters;
    341             UsedBaseReg = true;
    342           }
    343           assert(BaseReg != 0 && "Unable to allocate virtual base register!");
    344 
    345           // Modify the instruction to use the new base register rather
    346           // than the frame index operand.
    347           TRI->resolveFrameIndex(I, BaseReg, Offset);
    348           DEBUG(dbgs() << "Resolved: " << *MI);
    349 
    350           ++NumReplacements;
    351         }
    352       }
    353     }
    354   }
    355   return UsedBaseReg;
    356 }
    357