/external/quake/quake/src/QW/client/ |
gl_screen.c | 682 int rowbytes, byte *palette, qboolean upload) 705 Q_memset (pcx->palette,0,sizeof(pcx->palette)); 733 // write the palette 734 *pack++ = 0x0c; // palette ID byte 736 *pack++ = *palette++; 750 Find closest color in the palette for named color 1046 cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
screen.c | 591 int rowbytes, byte *palette, qboolean upload)
614 Q_memset (pcx->palette,0,sizeof(pcx->palette));
639 // write the palette
640 *pack++ = 0x0c; // palette ID byte
642 *pack++ = *palette++;
700 Find closest color in the palette for named color
991 cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
gl_warp.c | 363 unsigned char palette[48]; member in struct:__anon14159 382 byte palette[768]; local 406 // seek to palette 408 fread (palette, 1, 768, f); 432 pix[0] = palette[dataByte*3]; 433 pix[1] = palette[dataByte*3+1]; 434 pix[2] = palette[dataByte*3+2];
|
/external/skia/src/ports/ |
SkImageDecoder_WIC.cpp | 122 , NULL //Specify a particular palette 124 , WICBitmapPaletteTypeCustom //Palette translation type
|
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_action_bar.jd | 127 use the same color palette and effects.</p> 129 <p>When using the default "Holo Light" or "Holo Dark" themes, icons should use the color palette
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/ |
video.h | 188 typedef struct video_spu_palette { /* SPU Palette information */ 190 uint8_t *palette; member in struct:video_spu_palette
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
videodev.h | 76 __u16 palette; /* Palette in use */ member in struct:video_picture
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/ |
video.h | 188 typedef struct video_spu_palette { /* SPU Palette information */ 190 uint8_t *palette; member in struct:video_spu_palette
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
videodev.h | 76 __u16 palette; /* Palette in use */ member in struct:video_picture
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/ |
video.h | 188 typedef struct video_spu_palette { /* SPU Palette information */ 190 uint8_t *palette; member in struct:video_spu_palette
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
videodev.h | 76 __u16 palette; /* Palette in use */ member in struct:video_picture
|
/hardware/qcom/display/libcopybit/ |
c2d2.h | 101 C2D_COLOR_FORMAT_2_PALETTE = 1, /* 2-bit indices for palette */ 102 C2D_COLOR_FORMAT_4_PALETTE = 2, /* 4-bit indices for palette */ 103 C2D_COLOR_FORMAT_8_PALETTE = 3, /* 8-bit indices for palette */ 295 C2D_PALETTE = (1 << 3), /* allows to use as a palette */ 352 * The palette_id is used for all palette source formats, otherwise ignored. 371 uint32 palette_id; /* one-dimensional horizontal palette surface */ [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
PreviewIconFactory.java | 84 public PreviewIconFactory(PaletteControl palette) { 85 mPalette = palette; 117 * stored in the associated palette. 270 .setLog(new RenderLogger("palette")) 533 String dirName = String.format("palette-preview-r16b-%s-%s-%s", targetName, 553 AdtPlugin.log(e, "Failed writing palette file");
|
/external/libpng/ |
png.h | 643 png_byte index; /* used for palette files */ 678 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples 685 png_charp name; /* palette name */ 686 png_byte depth; /* depth of palette samples */ 687 png_sPLT_entryp entries; /* palette entries */ 688 png_int_32 nentries; /* number of palette entries */ [all...] |
/external/qemu/distrib/libpng-1.2.19/ |
png.h | 527 png_byte index; /* used for palette files */ 562 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples 569 png_charp name; /* palette name */ 570 png_byte depth; /* depth of palette samples */ 571 png_sPLT_entryp entries; /* palette entries */ 572 png_int_32 nentries; /* number of palette entries */ 679 * cleaned up before the structure is discarded: palette, trans, text, 703 png_colorp palette; /* array of color values (valid & PNG_INFO_PLTE) */ member in struct:png_info_struct 704 png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */ 705 png_uint_16 num_trans; /* number of transparent palette color (tRNS) * 1180 png_colorp palette; \/* palette from the input file *\/ member in struct:png_struct_def [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/ |
SDL_fbvideo.c | 159 /* Internal palette functions */ 617 /* Save hardware palette, if needed */ 950 /* Restore the original palette */ 966 current->format->palette->ncolors = 16; 980 /* Save hardware palette, if needed */ 1015 /* Restore the original palette */ 1112 /* Save hardware palette, if needed */ [all...] |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
ddraw.h | 197 DWORD dwPalCaps; // palette capabilities
[all...] |
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
DDRAW.H | 197 DWORD dwPalCaps; // palette capabilities
[all...] |
/external/freetype/include/freetype/ |
ftimage.h | 221 /* An enumeration type to describe the format of a bitmap palette, */ 225 /* ft_palette_mode_rgb :: The palette is an array of 3-byte RGB */ 228 /* ft_palette_mode_rgba :: The palette is an array of 4-byte RGBA */ 298 /* it indicates how the palette is stored. Not */ 301 /* palette :: A typeless pointer to the bitmap palette; this */ 319 void* palette; member in struct:FT_Bitmap_ [all...] |
/external/quake/quake/src/WinQuake/ |
gl_warp.cpp | 412 unsigned char palette[48]; member in struct:__anon14520 431 byte palette[768]; local 455 // seek to palette 457 fread (palette, 1, 768, f); 481 pix[0] = palette[dataByte*3]; 482 pix[1] = palette[dataByte*3+1]; 483 pix[2] = palette[dataByte*3+2];
|
/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_video.h | 71 SDL_Palette *palette; member in struct:SDL_PixelFormat 139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ 349 * at the video surface structure to determine the actual palette. 456 * it will return 0, and you should look at the surface palette to 457 * determine the actual color palette. 462 * will always return 1, and the palette is guaranteed to be set the way 472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped 474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on 521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. [all...] |
/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_video.h | 71 SDL_Palette *palette; member in struct:SDL_PixelFormat 139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ 349 * at the video surface structure to determine the actual palette. 456 * it will return 0, and you should look at the surface palette to 457 * determine the actual color palette. 462 * will always return 1, and the palette is guaranteed to be set the way 472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped 474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on 521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. [all...] |
/prebuilts/tools/linux-x86/sdl/include/SDL/ |
SDL_video.h | 71 SDL_Palette *palette; member in struct:SDL_PixelFormat 139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ 349 * at the video surface structure to determine the actual palette. 456 * it will return 0, and you should look at the surface palette to 457 * determine the actual color palette. 462 * will always return 1, and the palette is guaranteed to be set the way 472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped 474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on 521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. [all...] |
/prebuilts/tools/windows/sdl/include/SDL/ |
SDL_video.h | 71 SDL_Palette *palette; member in struct:SDL_PixelFormat 139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ 349 * at the video surface structure to determine the actual palette. 456 * it will return 0, and you should look at the surface palette to 457 * determine the actual color palette. 462 * will always return 1, and the palette is guaranteed to be set the way 472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped 474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on 521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. [all...] |
/sdk/eclipse/ |
changes.txt | 88 maximized editor. The structure and palette views can be minimized 303 - The palette now supports "configurations" where a single view is 305 is a whole "Textfields" palette category where the EditText view 310 - The palette supports custom views, picking up any custom 313 - Fragments support: Fragments are available in the palette, and in 320 - You can drop an "include" tag from the palette, which will pop up 377 - A new Palette with categories and rendering previews. 438 - full drag and drop from palette to layout for all Layout 560 add new items by drag'n'drop from the palette. There is no support [all...] |