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  /external/quake/quake/src/QW/client/
gl_screen.c 682 int rowbytes, byte *palette, qboolean upload)
705 Q_memset (pcx->palette,0,sizeof(pcx->palette));
733 // write the palette
734 *pack++ = 0x0c; // palette ID byte
736 *pack++ = *palette++;
750 Find closest color in the palette for named color
1046 cl.cshifts[0].percent = 0; // no area contents palette on next frame
screen.c 591 int rowbytes, byte *palette, qboolean upload)
614 Q_memset (pcx->palette,0,sizeof(pcx->palette));
639 // write the palette
640 *pack++ = 0x0c; // palette ID byte
642 *pack++ = *palette++;
700 Find closest color in the palette for named color
991 cl.cshifts[0].percent = 0; // no area contents palette on next frame
gl_warp.c 363 unsigned char palette[48]; member in struct:__anon14159
382 byte palette[768]; local
406 // seek to palette
408 fread (palette, 1, 768, f);
432 pix[0] = palette[dataByte*3];
433 pix[1] = palette[dataByte*3+1];
434 pix[2] = palette[dataByte*3+2];
  /external/skia/src/ports/
SkImageDecoder_WIC.cpp 122 , NULL //Specify a particular palette
124 , WICBitmapPaletteTypeCustom //Palette translation type
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_action_bar.jd 127 use the same color palette and effects.</p>
129 <p>When using the default "Holo Light" or "Holo Dark" themes, icons should use the color palette
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
video.h 188 typedef struct video_spu_palette { /* SPU Palette information */
190 uint8_t *palette; member in struct:video_spu_palette
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
videodev.h 76 __u16 palette; /* Palette in use */ member in struct:video_picture
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
video.h 188 typedef struct video_spu_palette { /* SPU Palette information */
190 uint8_t *palette; member in struct:video_spu_palette
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
videodev.h 76 __u16 palette; /* Palette in use */ member in struct:video_picture
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
video.h 188 typedef struct video_spu_palette { /* SPU Palette information */
190 uint8_t *palette; member in struct:video_spu_palette
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
videodev.h 76 __u16 palette; /* Palette in use */ member in struct:video_picture
  /hardware/qcom/display/libcopybit/
c2d2.h 101 C2D_COLOR_FORMAT_2_PALETTE = 1, /* 2-bit indices for palette */
102 C2D_COLOR_FORMAT_4_PALETTE = 2, /* 4-bit indices for palette */
103 C2D_COLOR_FORMAT_8_PALETTE = 3, /* 8-bit indices for palette */
295 C2D_PALETTE = (1 << 3), /* allows to use as a palette */
352 * The palette_id is used for all palette source formats, otherwise ignored.
371 uint32 palette_id; /* one-dimensional horizontal palette surface */
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
PreviewIconFactory.java 84 public PreviewIconFactory(PaletteControl palette) {
85 mPalette = palette;
117 * stored in the associated palette.
270 .setLog(new RenderLogger("palette"))
533 String dirName = String.format("palette-preview-r16b-%s-%s-%s", targetName,
553 AdtPlugin.log(e, "Failed writing palette file");
  /external/libpng/
png.h 643 png_byte index; /* used for palette files */
678 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples
685 png_charp name; /* palette name */
686 png_byte depth; /* depth of palette samples */
687 png_sPLT_entryp entries; /* palette entries */
688 png_int_32 nentries; /* number of palette entries */
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  /external/qemu/distrib/libpng-1.2.19/
png.h 527 png_byte index; /* used for palette files */
562 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples
569 png_charp name; /* palette name */
570 png_byte depth; /* depth of palette samples */
571 png_sPLT_entryp entries; /* palette entries */
572 png_int_32 nentries; /* number of palette entries */
679 * cleaned up before the structure is discarded: palette, trans, text,
703 png_colorp palette; /* array of color values (valid & PNG_INFO_PLTE) */ member in struct:png_info_struct
704 png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */
705 png_uint_16 num_trans; /* number of transparent palette color (tRNS) *
1180 png_colorp palette; \/* palette from the input file *\/ member in struct:png_struct_def
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  /external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
SDL_fbvideo.c 159 /* Internal palette functions */
617 /* Save hardware palette, if needed */
950 /* Restore the original palette */
966 current->format->palette->ncolors = 16;
980 /* Save hardware palette, if needed */
1015 /* Restore the original palette */
1112 /* Save hardware palette, if needed */
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  /external/quake/quake/src/QW/dxsdk/sdk/inc/
ddraw.h 197 DWORD dwPalCaps; // palette capabilities
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  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DDRAW.H 197 DWORD dwPalCaps; // palette capabilities
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  /external/freetype/include/freetype/
ftimage.h 221 /* An enumeration type to describe the format of a bitmap palette, */
225 /* ft_palette_mode_rgb :: The palette is an array of 3-byte RGB */
228 /* ft_palette_mode_rgba :: The palette is an array of 4-byte RGBA */
298 /* it indicates how the palette is stored. Not */
301 /* palette :: A typeless pointer to the bitmap palette; this */
319 void* palette; member in struct:FT_Bitmap_
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  /external/quake/quake/src/WinQuake/
gl_warp.cpp 412 unsigned char palette[48]; member in struct:__anon14520
431 byte palette[768]; local
455 // seek to palette
457 fread (palette, 1, 768, f);
481 pix[0] = palette[dataByte*3];
482 pix[1] = palette[dataByte*3+1];
483 pix[2] = palette[dataByte*3+2];
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_video.h 71 SDL_Palette *palette; member in struct:SDL_PixelFormat
139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
349 * at the video surface structure to determine the actual palette.
456 * it will return 0, and you should look at the surface palette to
457 * determine the actual color palette.
462 * will always return 1, and the palette is guaranteed to be set the way
472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_video.h 71 SDL_Palette *palette; member in struct:SDL_PixelFormat
139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
349 * at the video surface structure to determine the actual palette.
456 * it will return 0, and you should look at the surface palette to
457 * determine the actual color palette.
462 * will always return 1, and the palette is guaranteed to be set the way
472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_video.h 71 SDL_Palette *palette; member in struct:SDL_PixelFormat
139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
349 * at the video surface structure to determine the actual palette.
456 * it will return 0, and you should look at the surface palette to
457 * determine the actual color palette.
462 * will always return 1, and the palette is guaranteed to be set the way
472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    [all...]
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_video.h 71 SDL_Palette *palette; member in struct:SDL_PixelFormat
139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
349 * at the video surface structure to determine the actual palette.
456 * it will return 0, and you should look at the surface palette to
457 * determine the actual color palette.
462 * will always return 1, and the palette is guaranteed to be set the way
472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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  /sdk/eclipse/
changes.txt 88 maximized editor. The structure and palette views can be minimized
303 - The palette now supports "configurations" where a single view is
305 is a whole "Textfields" palette category where the EditText view
310 - The palette supports custom views, picking up any custom
313 - Fragments support: Fragments are available in the palette, and in
320 - You can drop an "include" tag from the palette, which will pop up
377 - A new Palette with categories and rendering previews.
438 - full drag and drop from palette to layout for all Layout
560 add new items by drag'n'drop from the palette. There is no support
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