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      1 //===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // Interface for the implementations of runtime dynamic linker facilities.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_RUNTIME_DYLD_IMPL_H
     15 #define LLVM_RUNTIME_DYLD_IMPL_H
     16 
     17 #include "llvm/ADT/DenseMap.h"
     18 #include "llvm/ADT/SmallVector.h"
     19 #include "llvm/ADT/StringMap.h"
     20 #include "llvm/ADT/Triple.h"
     21 #include "llvm/ExecutionEngine/ObjectImage.h"
     22 #include "llvm/ExecutionEngine/RuntimeDyld.h"
     23 #include "llvm/Object/ObjectFile.h"
     24 #include "llvm/Support/Debug.h"
     25 #include "llvm/Support/ErrorHandling.h"
     26 #include "llvm/Support/Format.h"
     27 #include "llvm/Support/Host.h"
     28 #include "llvm/Support/SwapByteOrder.h"
     29 #include "llvm/Support/raw_ostream.h"
     30 #include "llvm/Support/system_error.h"
     31 #include <map>
     32 
     33 using namespace llvm;
     34 using namespace llvm::object;
     35 
     36 namespace llvm {
     37 
     38 class ObjectBuffer;
     39 class Twine;
     40 
     41 
     42 /// SectionEntry - represents a section emitted into memory by the dynamic
     43 /// linker.
     44 class SectionEntry {
     45 public:
     46   /// Name - section name.
     47   StringRef Name;
     48 
     49   /// Address - address in the linker's memory where the section resides.
     50   uint8_t *Address;
     51 
     52   /// Size - section size.
     53   size_t Size;
     54 
     55   /// LoadAddress - the address of the section in the target process's memory.
     56   /// Used for situations in which JIT-ed code is being executed in the address
     57   /// space of a separate process.  If the code executes in the same address
     58   /// space where it was JIT-ed, this just equals Address.
     59   uint64_t LoadAddress;
     60 
     61   /// StubOffset - used for architectures with stub functions for far
     62   /// relocations (like ARM).
     63   uintptr_t StubOffset;
     64 
     65   /// ObjAddress - address of the section in the in-memory object file.  Used
     66   /// for calculating relocations in some object formats (like MachO).
     67   uintptr_t ObjAddress;
     68 
     69   SectionEntry(StringRef name, uint8_t *address, size_t size,
     70 	       uintptr_t stubOffset, uintptr_t objAddress)
     71     : Name(name), Address(address), Size(size), LoadAddress((uintptr_t)address),
     72       StubOffset(stubOffset), ObjAddress(objAddress) {}
     73 };
     74 
     75 /// RelocationEntry - used to represent relocations internally in the dynamic
     76 /// linker.
     77 class RelocationEntry {
     78 public:
     79   /// SectionID - the section this relocation points to.
     80   unsigned SectionID;
     81 
     82   /// Offset - offset into the section.
     83   uintptr_t Offset;
     84 
     85   /// RelType - relocation type.
     86   uint32_t RelType;
     87 
     88   /// Addend - the relocation addend encoded in the instruction itself.  Also
     89   /// used to make a relocation section relative instead of symbol relative.
     90   intptr_t Addend;
     91 
     92   RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend)
     93     : SectionID(id), Offset(offset), RelType(type), Addend(addend) {}
     94 };
     95 
     96 /// ObjRelocationInfo - relocation information as read from the object file.
     97 /// Used to pass around data taken from object::RelocationRef, together with
     98 /// the section to which the relocation points (represented by a SectionID).
     99 class ObjRelocationInfo {
    100 public:
    101   unsigned  SectionID;
    102   uint64_t  Offset;
    103   SymbolRef Symbol;
    104   uint64_t  Type;
    105   int64_t   AdditionalInfo;
    106 };
    107 
    108 class RelocationValueRef {
    109 public:
    110   unsigned  SectionID;
    111   intptr_t  Addend;
    112   const char *SymbolName;
    113   RelocationValueRef(): SectionID(0), Addend(0), SymbolName(0) {}
    114 
    115   inline bool operator==(const RelocationValueRef &Other) const {
    116     return std::memcmp(this, &Other, sizeof(RelocationValueRef)) == 0;
    117   }
    118   inline bool operator <(const RelocationValueRef &Other) const {
    119     return std::memcmp(this, &Other, sizeof(RelocationValueRef)) < 0;
    120   }
    121 };
    122 
    123 class RuntimeDyldImpl {
    124 protected:
    125   // The MemoryManager to load objects into.
    126   RTDyldMemoryManager *MemMgr;
    127 
    128   // A list of all sections emitted by the dynamic linker.  These sections are
    129   // referenced in the code by means of their index in this list - SectionID.
    130   typedef SmallVector<SectionEntry, 64> SectionList;
    131   SectionList Sections;
    132 
    133   // Keep a map of sections from object file to the SectionID which
    134   // references it.
    135   typedef std::map<SectionRef, unsigned> ObjSectionToIDMap;
    136 
    137   // A global symbol table for symbols from all loaded modules.  Maps the
    138   // symbol name to a (SectionID, offset in section) pair.
    139   typedef std::pair<unsigned, uintptr_t> SymbolLoc;
    140   typedef StringMap<SymbolLoc> SymbolTableMap;
    141   SymbolTableMap GlobalSymbolTable;
    142 
    143   // Pair representing the size and alignment requirement for a common symbol.
    144   typedef std::pair<unsigned, unsigned> CommonSymbolInfo;
    145   // Keep a map of common symbols to their info pairs
    146   typedef std::map<SymbolRef, CommonSymbolInfo> CommonSymbolMap;
    147 
    148   // For each symbol, keep a list of relocations based on it. Anytime
    149   // its address is reassigned (the JIT re-compiled the function, e.g.),
    150   // the relocations get re-resolved.
    151   // The symbol (or section) the relocation is sourced from is the Key
    152   // in the relocation list where it's stored.
    153   typedef SmallVector<RelocationEntry, 64> RelocationList;
    154   // Relocations to sections already loaded. Indexed by SectionID which is the
    155   // source of the address. The target where the address will be written is
    156   // SectionID/Offset in the relocation itself.
    157   DenseMap<unsigned, RelocationList> Relocations;
    158 
    159   // Relocations to external symbols that are not yet resolved.  Symbols are
    160   // external when they aren't found in the global symbol table of all loaded
    161   // modules.  This map is indexed by symbol name.
    162   StringMap<RelocationList> ExternalSymbolRelocations;
    163 
    164   typedef std::map<RelocationValueRef, uintptr_t> StubMap;
    165 
    166   Triple::ArchType Arch;
    167 
    168   inline unsigned getMaxStubSize() {
    169     if (Arch == Triple::arm || Arch == Triple::thumb)
    170       return 8; // 32-bit instruction and 32-bit address
    171     else if (Arch == Triple::mipsel || Arch == Triple::mips)
    172       return 16;
    173     else if (Arch == Triple::ppc64)
    174       return 44;
    175     else
    176       return 0;
    177   }
    178 
    179   bool HasError;
    180   std::string ErrorStr;
    181 
    182   // Set the error state and record an error string.
    183   bool Error(const Twine &Msg) {
    184     ErrorStr = Msg.str();
    185     HasError = true;
    186     return true;
    187   }
    188 
    189   uint64_t getSectionLoadAddress(unsigned SectionID) {
    190     return Sections[SectionID].LoadAddress;
    191   }
    192 
    193   uint8_t *getSectionAddress(unsigned SectionID) {
    194     return (uint8_t*)Sections[SectionID].Address;
    195   }
    196 
    197   // Subclasses can override this method to get the alignment requirement of
    198   // a common symbol. Returns no alignment requirement if not implemented.
    199   virtual unsigned getCommonSymbolAlignment(const SymbolRef &Sym) {
    200     return 0;
    201   }
    202 
    203 
    204   void writeInt16BE(uint8_t *Addr, uint16_t Value) {
    205     if (sys::isLittleEndianHost())
    206       Value = sys::SwapByteOrder(Value);
    207     *Addr     = (Value >> 8) & 0xFF;
    208     *(Addr+1) = Value & 0xFF;
    209   }
    210 
    211   void writeInt32BE(uint8_t *Addr, uint32_t Value) {
    212     if (sys::isLittleEndianHost())
    213       Value = sys::SwapByteOrder(Value);
    214     *Addr     = (Value >> 24) & 0xFF;
    215     *(Addr+1) = (Value >> 16) & 0xFF;
    216     *(Addr+2) = (Value >> 8) & 0xFF;
    217     *(Addr+3) = Value & 0xFF;
    218   }
    219 
    220   void writeInt64BE(uint8_t *Addr, uint64_t Value) {
    221     if (sys::isLittleEndianHost())
    222       Value = sys::SwapByteOrder(Value);
    223     *Addr     = (Value >> 56) & 0xFF;
    224     *(Addr+1) = (Value >> 48) & 0xFF;
    225     *(Addr+2) = (Value >> 40) & 0xFF;
    226     *(Addr+3) = (Value >> 32) & 0xFF;
    227     *(Addr+4) = (Value >> 24) & 0xFF;
    228     *(Addr+5) = (Value >> 16) & 0xFF;
    229     *(Addr+6) = (Value >> 8) & 0xFF;
    230     *(Addr+7) = Value & 0xFF;
    231   }
    232 
    233   /// \brief Given the common symbols discovered in the object file, emit a
    234   /// new section for them and update the symbol mappings in the object and
    235   /// symbol table.
    236   void emitCommonSymbols(ObjectImage &Obj,
    237                          const CommonSymbolMap &CommonSymbols,
    238                          uint64_t TotalSize,
    239                          SymbolTableMap &SymbolTable);
    240 
    241   /// \brief Emits section data from the object file to the MemoryManager.
    242   /// \param IsCode if it's true then allocateCodeSection() will be
    243   ///        used for emits, else allocateDataSection() will be used.
    244   /// \return SectionID.
    245   unsigned emitSection(ObjectImage &Obj,
    246                        const SectionRef &Section,
    247                        bool IsCode);
    248 
    249   /// \brief Find Section in LocalSections. If the secton is not found - emit
    250   ///        it and store in LocalSections.
    251   /// \param IsCode if it's true then allocateCodeSection() will be
    252   ///        used for emmits, else allocateDataSection() will be used.
    253   /// \return SectionID.
    254   unsigned findOrEmitSection(ObjectImage &Obj,
    255                              const SectionRef &Section,
    256                              bool IsCode,
    257                              ObjSectionToIDMap &LocalSections);
    258 
    259   // \brief Add a relocation entry that uses the given section.
    260   void addRelocationForSection(const RelocationEntry &RE, unsigned SectionID);
    261 
    262   // \brief Add a relocation entry that uses the given symbol.  This symbol may
    263   // be found in the global symbol table, or it may be external.
    264   void addRelocationForSymbol(const RelocationEntry &RE, StringRef SymbolName);
    265 
    266   /// \brief Emits long jump instruction to Addr.
    267   /// \return Pointer to the memory area for emitting target address.
    268   uint8_t* createStubFunction(uint8_t *Addr);
    269 
    270   /// \brief Resolves relocations from Relocs list with address from Value.
    271   void resolveRelocationList(const RelocationList &Relocs, uint64_t Value);
    272   void resolveRelocationEntry(const RelocationEntry &RE, uint64_t Value);
    273 
    274   /// \brief A object file specific relocation resolver
    275   /// \param Section The section where the relocation is being applied
    276   /// \param Offset The offset into the section for this relocation
    277   /// \param Value Target symbol address to apply the relocation action
    278   /// \param Type object file specific relocation type
    279   /// \param Addend A constant addend used to compute the value to be stored
    280   ///        into the relocatable field
    281   virtual void resolveRelocation(const SectionEntry &Section,
    282                                  uint64_t Offset,
    283                                  uint64_t Value,
    284                                  uint32_t Type,
    285                                  int64_t Addend) = 0;
    286 
    287   /// \brief Parses the object file relocation and stores it to Relocations
    288   ///        or SymbolRelocations (this depends on the object file type).
    289   virtual void processRelocationRef(const ObjRelocationInfo &Rel,
    290                                     ObjectImage &Obj,
    291                                     ObjSectionToIDMap &ObjSectionToID,
    292                                     const SymbolTableMap &Symbols,
    293                                     StubMap &Stubs) = 0;
    294 
    295   /// \brief Resolve relocations to external symbols.
    296   void resolveExternalSymbols();
    297   virtual ObjectImage *createObjectImage(ObjectBuffer *InputBuffer);
    298 public:
    299   RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {}
    300 
    301   virtual ~RuntimeDyldImpl();
    302 
    303   ObjectImage *loadObject(ObjectBuffer *InputBuffer);
    304 
    305   void *getSymbolAddress(StringRef Name) {
    306     // FIXME: Just look up as a function for now. Overly simple of course.
    307     // Work in progress.
    308     if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
    309       return 0;
    310     SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
    311     return getSectionAddress(Loc.first) + Loc.second;
    312   }
    313 
    314   uint64_t getSymbolLoadAddress(StringRef Name) {
    315     // FIXME: Just look up as a function for now. Overly simple of course.
    316     // Work in progress.
    317     if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
    318       return 0;
    319     SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
    320     return getSectionLoadAddress(Loc.first) + Loc.second;
    321   }
    322 
    323   void resolveRelocations();
    324 
    325   void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
    326 
    327   void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
    328 
    329   // Is the linker in an error state?
    330   bool hasError() { return HasError; }
    331 
    332   // Mark the error condition as handled and continue.
    333   void clearError() { HasError = false; }
    334 
    335   // Get the error message.
    336   StringRef getErrorString() { return ErrorStr; }
    337 
    338   virtual bool isCompatibleFormat(const ObjectBuffer *Buffer) const = 0;
    339 };
    340 
    341 } // end namespace llvm
    342 
    343 
    344 #endif
    345