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      1 /*
      2  * Copyright (C) 2007-2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "V8Document.h"
     33 
     34 #include "CanvasRenderingContext.h"
     35 #include "Document.h"
     36 #include "ExceptionCode.h"
     37 #include "Node.h"
     38 #include "TouchList.h"
     39 #include "XPathNSResolver.h"
     40 #include "XPathResult.h"
     41 
     42 #include "V8Binding.h"
     43 #include "V8CanvasRenderingContext2D.h"
     44 #include "V8CustomXPathNSResolver.h"
     45 #include "V8DOMImplementation.h"
     46 #include "V8DOMWrapper.h"
     47 #include "V8HTMLDocument.h"
     48 #include "V8IsolatedContext.h"
     49 #include "V8Node.h"
     50 #include "V8Proxy.h"
     51 #include "V8Touch.h"
     52 #include "V8TouchList.h"
     53 #if ENABLE(WEBGL)
     54 #include "V8WebGLRenderingContext.h"
     55 #endif
     56 #include "V8XPathNSResolver.h"
     57 #include "V8XPathResult.h"
     58 
     59 #if ENABLE(SVG)
     60 #include "V8SVGDocument.h"
     61 #endif
     62 
     63 #include <wtf/RefPtr.h>
     64 
     65 namespace WebCore {
     66 
     67 #if ENABLE(XPATH)
     68 v8::Handle<v8::Value> V8Document::evaluateCallback(const v8::Arguments& args)
     69 {
     70     INC_STATS("DOM.Document.evaluate()");
     71 
     72     RefPtr<Document> document = V8Document::toNative(args.Holder());
     73     ExceptionCode ec = 0;
     74     String expression = toWebCoreString(args[0]);
     75     RefPtr<Node> contextNode;
     76     if (V8Node::HasInstance(args[1]))
     77         contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[1]));
     78 
     79     RefPtr<XPathNSResolver> resolver = V8DOMWrapper::getXPathNSResolver(args[2]);
     80     if (!resolver && !args[2]->IsNull() && !args[2]->IsUndefined())
     81         return throwError(TYPE_MISMATCH_ERR);
     82 
     83     int type = toInt32(args[3]);
     84     RefPtr<XPathResult> inResult;
     85     if (V8XPathResult::HasInstance(args[4]))
     86         inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(args[4]));
     87 
     88     v8::TryCatch exceptionCatcher;
     89     RefPtr<XPathResult> result = document->evaluate(expression, contextNode.get(), resolver.get(), type, inResult.get(), ec);
     90     if (exceptionCatcher.HasCaught())
     91         return throwError(exceptionCatcher.Exception());
     92 
     93     if (ec)
     94         return throwError(ec);
     95 
     96     return toV8(result.release());
     97 }
     98 #endif
     99 
    100 v8::Handle<v8::Value> V8Document::getCSSCanvasContextCallback(const v8::Arguments& args)
    101 {
    102     INC_STATS("DOM.Document.getCSSCanvasContext");
    103     v8::Handle<v8::Object> holder = args.Holder();
    104     Document* imp = V8Document::toNative(holder);
    105     String contextId = toWebCoreString(args[0]);
    106     String name = toWebCoreString(args[1]);
    107     int width = toInt32(args[2]);
    108     int height = toInt32(args[3]);
    109     CanvasRenderingContext* result = imp->getCSSCanvasContext(contextId, name, width, height);
    110     if (!result)
    111         return v8::Undefined();
    112     if (result->is2d())
    113         return toV8(static_cast<CanvasRenderingContext2D*>(result));
    114 #if ENABLE(WEBGL)
    115     else if (result->is3d())
    116         return toV8(static_cast<WebGLRenderingContext*>(result));
    117 #endif // ENABLE(WEBGL)
    118     ASSERT_NOT_REACHED();
    119     return v8::Undefined();
    120 }
    121 
    122 v8::Handle<v8::Value> toV8(Document* impl, bool forceNewObject)
    123 {
    124     if (!impl)
    125         return v8::Null();
    126     if (impl->isHTMLDocument())
    127         return toV8(static_cast<HTMLDocument*>(impl), forceNewObject);
    128 #if ENABLE(SVG)
    129     if (impl->isSVGDocument())
    130         return toV8(static_cast<SVGDocument*>(impl), forceNewObject);
    131 #endif
    132     v8::Handle<v8::Object> wrapper = V8Document::wrap(impl, forceNewObject);
    133     if (wrapper.IsEmpty())
    134         return wrapper;
    135     if (!V8IsolatedContext::getEntered()) {
    136         if (V8Proxy* proxy = V8Proxy::retrieve(impl->frame()))
    137             proxy->windowShell()->updateDocumentWrapper(wrapper);
    138     }
    139     return wrapper;
    140 }
    141 
    142 #if ENABLE(TOUCH_EVENTS)
    143 v8::Handle<v8::Value> V8Document::createTouchListCallback(const v8::Arguments& args)
    144 {
    145     RefPtr<TouchList> touchList = TouchList::create();
    146 
    147     for (int i = 0; i < args.Length(); i++) {
    148         Touch* touch = V8DOMWrapper::isWrapperOfType(args[i], &V8Touch::info) ? V8Touch::toNative(args[i]->ToObject()) : 0;
    149         touchList->append(touch);
    150     }
    151 
    152     return toV8(touchList.release());
    153 }
    154 #endif
    155 
    156 } // namespace WebCore
    157