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      1 /*
      2  * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "V8HTMLDocument.h"
     33 
     34 #include "Frame.h"
     35 #include "HTMLAllCollection.h"
     36 #include "HTMLDocument.h"
     37 #include "HTMLCollection.h"
     38 #include "HTMLIFrameElement.h"
     39 #include "HTMLNames.h"
     40 #include "V8Binding.h"
     41 #include "V8DOMWindow.h"
     42 #include "V8HTMLAllCollection.h"
     43 #include "V8HTMLCollection.h"
     44 #include "V8IsolatedContext.h"
     45 #include "V8Node.h"
     46 #include "V8Proxy.h"
     47 #include <wtf/RefPtr.h>
     48 #include <wtf/StdLibExtras.h>
     49 
     50 namespace WebCore {
     51 
     52 v8::Local<v8::Object> V8HTMLDocument::WrapInShadowObject(v8::Local<v8::Object> wrapper, Node* impl)
     53 {
     54     DEFINE_STATIC_LOCAL(v8::Persistent<v8::FunctionTemplate>, shadowTemplate, ());
     55     if (shadowTemplate.IsEmpty()) {
     56         shadowTemplate = v8::Persistent<v8::FunctionTemplate>::New(v8::FunctionTemplate::New());
     57         if (shadowTemplate.IsEmpty())
     58             return v8::Local<v8::Object>();
     59         shadowTemplate->SetClassName(v8::String::New("HTMLDocument"));
     60         shadowTemplate->Inherit(V8HTMLDocument::GetTemplate());
     61         shadowTemplate->InstanceTemplate()->SetInternalFieldCount(V8HTMLDocument::internalFieldCount);
     62     }
     63 
     64     v8::Local<v8::Function> shadowConstructor = shadowTemplate->GetFunction();
     65     if (shadowConstructor.IsEmpty())
     66         return v8::Local<v8::Object>();
     67 
     68     v8::Local<v8::Object> shadow = shadowConstructor->NewInstance();
     69     if (shadow.IsEmpty())
     70         return v8::Local<v8::Object>();
     71     V8DOMWrapper::setDOMWrapper(shadow, &V8HTMLDocument::info, impl);
     72     shadow->SetPrototype(wrapper);
     73     return shadow;
     74 }
     75 
     76 v8::Handle<v8::Value> V8HTMLDocument::GetNamedProperty(HTMLDocument* htmlDocument, const AtomicString& key)
     77 {
     78     if (!htmlDocument->hasNamedItem(key.impl()) && !htmlDocument->hasExtraNamedItem(key.impl()))
     79         return v8::Handle<v8::Value>();
     80 
     81     RefPtr<HTMLCollection> items = htmlDocument->documentNamedItems(key);
     82     if (!items->length())
     83         return v8::Handle<v8::Value>();
     84 
     85     if (items->length() == 1) {
     86         Node* node = items->firstItem();
     87         Frame* frame = 0;
     88         if (node->hasTagName(HTMLNames::iframeTag) && (frame = static_cast<HTMLIFrameElement*>(node)->contentFrame()))
     89             return toV8(frame->domWindow());
     90 
     91         return toV8(node);
     92     }
     93 
     94     return toV8(items.release());
     95 }
     96 
     97 // HTMLDocument ----------------------------------------------------------------
     98 
     99 // Concatenates "args" to a string. If args is empty, returns empty string.
    100 // Firefox/Safari/IE support non-standard arguments to document.write, ex:
    101 //   document.write("a", "b", "c") --> document.write("abc")
    102 //   document.write() --> document.write("")
    103 static String writeHelperGetString(const v8::Arguments& args)
    104 {
    105     String str = "";
    106     for (int i = 0; i < args.Length(); ++i)
    107         str += toWebCoreString(args[i]);
    108     return str;
    109 }
    110 
    111 v8::Handle<v8::Value> V8HTMLDocument::writeCallback(const v8::Arguments& args)
    112 {
    113     INC_STATS("DOM.HTMLDocument.write()");
    114     HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
    115     Frame* frame = V8Proxy::retrieveFrameForCallingContext();
    116     htmlDocument->write(writeHelperGetString(args), frame ? frame->document() : NULL);
    117     return v8::Undefined();
    118 }
    119 
    120 v8::Handle<v8::Value> V8HTMLDocument::writelnCallback(const v8::Arguments& args)
    121 {
    122     INC_STATS("DOM.HTMLDocument.writeln()");
    123     HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
    124     Frame* frame = V8Proxy::retrieveFrameForCallingContext();
    125     htmlDocument->writeln(writeHelperGetString(args), frame ? frame->document() : NULL);
    126     return v8::Undefined();
    127 }
    128 
    129 v8::Handle<v8::Value> V8HTMLDocument::openCallback(const v8::Arguments& args)
    130 {
    131     INC_STATS("DOM.HTMLDocument.open()");
    132     HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
    133 
    134     if (args.Length() > 2) {
    135         if (Frame* frame = htmlDocument->frame()) {
    136             // Fetch the global object for the frame.
    137             v8::Local<v8::Context> context = V8Proxy::context(frame);
    138             // Bail out if we cannot get the context.
    139             if (context.IsEmpty())
    140                 return v8::Undefined();
    141             v8::Local<v8::Object> global = context->Global();
    142             // Get the open property of the global object.
    143             v8::Local<v8::Value> function = global->Get(v8::String::New("open"));
    144             // If the open property is not a function throw a type error.
    145             if (!function->IsFunction()) {
    146                 throwError("open is not a function");
    147                 return v8::Undefined();
    148             }
    149             // Wrap up the arguments and call the function.
    150             v8::Local<v8::Value>* params = new v8::Local<v8::Value>[args.Length()];
    151             for (int i = 0; i < args.Length(); i++)
    152                 params[i] = args[i];
    153 
    154             V8Proxy* proxy = V8Proxy::retrieve(frame);
    155             ASSERT(proxy);
    156 
    157             v8::Local<v8::Value> result = proxy->callFunction(v8::Local<v8::Function>::Cast(function), global, args.Length(), params);
    158             delete[] params;
    159             return result;
    160         }
    161     }
    162 
    163     Frame* frame = V8Proxy::retrieveFrameForCallingContext();
    164     htmlDocument->open(frame ? frame->document() : NULL);
    165     // Return the document.
    166     return args.Holder();
    167 }
    168 
    169 v8::Handle<v8::Value> V8HTMLDocument::allAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
    170 {
    171     INC_STATS("DOM.HTMLDocument.all._get");
    172     v8::Handle<v8::Object> holder = info.Holder();
    173     HTMLDocument* htmlDocument = V8HTMLDocument::toNative(holder);
    174     return toV8(htmlDocument->all());
    175 }
    176 
    177 void V8HTMLDocument::allAccessorSetter(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
    178 {
    179     // Just emulate a normal JS behaviour---install a property on this.
    180     info.This()->ForceSet(name, value);
    181 }
    182 
    183 v8::Handle<v8::Value> toV8(HTMLDocument* impl, bool forceNewObject)
    184 {
    185     if (!impl)
    186         return v8::Null();
    187     v8::Handle<v8::Object> wrapper = V8HTMLDocument::wrap(impl, forceNewObject);
    188     if (wrapper.IsEmpty())
    189         return wrapper;
    190     if (!V8IsolatedContext::getEntered()) {
    191         if (V8Proxy* proxy = V8Proxy::retrieve(impl->frame()))
    192             proxy->windowShell()->updateDocumentWrapper(wrapper);
    193     }
    194     return wrapper;
    195 }
    196 
    197 } // namespace WebCore
    198