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      1 /**
      2  * Copyright (C) 2007 Rob Buis <buis (at) kde.org>
      3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Library General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Library General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Library General Public License
     17  * along with this library; see the file COPYING.LIB.  If not, write to
     18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     19  * Boston, MA 02110-1301, USA.
     20  */
     21 
     22 #include "config.h"
     23 #include "SVGInlineTextBox.h"
     24 
     25 #if ENABLE(SVG)
     26 #include "FloatConversion.h"
     27 #include "GraphicsContext.h"
     28 #include "InlineFlowBox.h"
     29 #include "RenderBlock.h"
     30 #include "RenderSVGInlineText.h"
     31 #include "RenderSVGResource.h"
     32 #include "RenderSVGResourceSolidColor.h"
     33 #include "SVGImageBufferTools.h"
     34 #include "SVGRootInlineBox.h"
     35 #include "TextRun.h"
     36 
     37 using namespace std;
     38 
     39 namespace WebCore {
     40 
     41 SVGInlineTextBox::SVGInlineTextBox(RenderObject* object)
     42     : InlineTextBox(object)
     43     , m_logicalHeight(0)
     44     , m_paintingResourceMode(ApplyToDefaultMode)
     45     , m_startsNewTextChunk(false)
     46     , m_paintingResource(0)
     47 {
     48 }
     49 
     50 int SVGInlineTextBox::offsetForPosition(float, bool) const
     51 {
     52     // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
     53     // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
     54     ASSERT_NOT_REACHED();
     55     return 0;
     56 }
     57 
     58 int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
     59 {
     60     RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
     61     ASSERT(textRenderer);
     62 
     63     float scalingFactor = textRenderer->scalingFactor();
     64     ASSERT(scalingFactor);
     65 
     66     RenderStyle* style = textRenderer->style();
     67     ASSERT(style);
     68 
     69     TextRun textRun(constructTextRun(style, fragment));
     70 
     71     // Eventually handle lengthAdjust="spacingAndGlyphs".
     72     // FIXME: Handle vertical text.
     73     AffineTransform fragmentTransform;
     74     fragment.buildFragmentTransform(fragmentTransform);
     75     if (!fragmentTransform.isIdentity())
     76         textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));
     77 
     78     return fragment.characterOffset - start() + textRenderer->scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
     79 }
     80 
     81 float SVGInlineTextBox::positionForOffset(int) const
     82 {
     83     // SVG doesn't use the offset <-> position selection system.
     84     ASSERT_NOT_REACHED();
     85     return 0;
     86 }
     87 
     88 FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
     89 {
     90     ASSERT(startPosition < endPosition);
     91     ASSERT(style);
     92 
     93     RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
     94     ASSERT(textRenderer);
     95 
     96     float scalingFactor = textRenderer->scalingFactor();
     97     ASSERT(scalingFactor);
     98 
     99     const Font& scaledFont = textRenderer->scaledFont();
    100     const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
    101     FloatPoint textOrigin(fragment.x, fragment.y);
    102     if (scalingFactor != 1)
    103         textOrigin.scale(scalingFactor, scalingFactor);
    104 
    105     textOrigin.move(0, -scaledFontMetrics.floatAscent());
    106 
    107     FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition);
    108     if (scalingFactor == 1)
    109         return selectionRect;
    110 
    111     selectionRect.scale(1 / scalingFactor);
    112     return selectionRect;
    113 }
    114 
    115 IntRect SVGInlineTextBox::selectionRect(int, int, int startPosition, int endPosition)
    116 {
    117     int boxStart = start();
    118     startPosition = max(startPosition - boxStart, 0);
    119     endPosition = min(endPosition - boxStart, static_cast<int>(len()));
    120     if (startPosition >= endPosition)
    121         return IntRect();
    122 
    123     RenderText* text = textRenderer();
    124     ASSERT(text);
    125 
    126     RenderStyle* style = text->style();
    127     ASSERT(style);
    128 
    129     AffineTransform fragmentTransform;
    130     FloatRect selectionRect;
    131     int fragmentStartPosition = 0;
    132     int fragmentEndPosition = 0;
    133 
    134     unsigned textFragmentsSize = m_textFragments.size();
    135     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    136         const SVGTextFragment& fragment = m_textFragments.at(i);
    137 
    138         fragmentStartPosition = startPosition;
    139         fragmentEndPosition = endPosition;
    140         if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
    141             continue;
    142 
    143         FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
    144         fragment.buildFragmentTransform(fragmentTransform);
    145         if (!fragmentTransform.isIdentity())
    146             fragmentRect = fragmentTransform.mapRect(fragmentRect);
    147 
    148         selectionRect.unite(fragmentRect);
    149     }
    150 
    151     return enclosingIntRect(selectionRect);
    152 }
    153 
    154 static inline bool textShouldBePainted(RenderSVGInlineText* textRenderer)
    155 {
    156     // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
    157     // If the absolute font size on screen is below x=0.5, don't render anything.
    158     return textRenderer->scaledFont().pixelSize();
    159 }
    160 
    161 void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
    162 {
    163     ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
    164     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
    165     ASSERT(truncation() == cNoTruncation);
    166 
    167     if (renderer()->style()->visibility() != VISIBLE)
    168         return;
    169 
    170     RenderObject* parentRenderer = parent()->renderer();
    171     ASSERT(parentRenderer);
    172     ASSERT(!parentRenderer->document()->printing());
    173 
    174     // Determine whether or not we're selected.
    175     bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
    176     bool hasSelection = selectionState() != RenderObject::SelectionNone;
    177     if (!hasSelection || paintSelectedTextOnly)
    178         return;
    179 
    180     Color backgroundColor = renderer()->selectionBackgroundColor();
    181     if (!backgroundColor.isValid() || !backgroundColor.alpha())
    182         return;
    183 
    184     RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
    185     ASSERT(textRenderer);
    186     if (!textShouldBePainted(textRenderer))
    187         return;
    188 
    189     RenderStyle* style = parentRenderer->style();
    190     ASSERT(style);
    191 
    192     const SVGRenderStyle* svgStyle = style->svgStyle();
    193     ASSERT(svgStyle);
    194 
    195     bool hasFill = svgStyle->hasFill();
    196     bool hasStroke = svgStyle->hasStroke();
    197 
    198     RenderStyle* selectionStyle = style;
    199     if (hasSelection) {
    200         selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
    201         if (selectionStyle) {
    202             const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
    203             ASSERT(svgSelectionStyle);
    204 
    205             if (!hasFill)
    206                 hasFill = svgSelectionStyle->hasFill();
    207             if (!hasStroke)
    208                 hasStroke = svgSelectionStyle->hasStroke();
    209         } else
    210             selectionStyle = style;
    211     }
    212 
    213     int startPosition, endPosition;
    214     selectionStartEnd(startPosition, endPosition);
    215 
    216     int fragmentStartPosition = 0;
    217     int fragmentEndPosition = 0;
    218     AffineTransform fragmentTransform;
    219     unsigned textFragmentsSize = m_textFragments.size();
    220     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    221         SVGTextFragment& fragment = m_textFragments.at(i);
    222         ASSERT(!m_paintingResource);
    223 
    224         fragmentStartPosition = startPosition;
    225         fragmentEndPosition = endPosition;
    226         if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
    227             continue;
    228 
    229         paintInfo.context->save();
    230         fragment.buildFragmentTransform(fragmentTransform);
    231         if (!fragmentTransform.isIdentity())
    232             paintInfo.context->concatCTM(fragmentTransform);
    233 
    234         paintInfo.context->setFillColor(backgroundColor, style->colorSpace());
    235         paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace());
    236 
    237         m_paintingResourceMode = ApplyToDefaultMode;
    238         paintInfo.context->restore();
    239     }
    240 
    241     ASSERT(!m_paintingResource);
    242 }
    243 
    244 void SVGInlineTextBox::paint(PaintInfo& paintInfo, int, int, int, int)
    245 {
    246     ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
    247     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
    248     ASSERT(truncation() == cNoTruncation);
    249 
    250     if (renderer()->style()->visibility() != VISIBLE)
    251         return;
    252 
    253     // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
    254     // If we ever need that for SVG, it's very easy to refactor and reuse the code.
    255 
    256     RenderObject* parentRenderer = parent()->renderer();
    257     ASSERT(parentRenderer);
    258 
    259     bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
    260     bool hasSelection = !parentRenderer->document()->printing() && selectionState() != RenderObject::SelectionNone;
    261     if (!hasSelection && paintSelectedTextOnly)
    262         return;
    263 
    264     RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
    265     ASSERT(textRenderer);
    266     if (!textShouldBePainted(textRenderer))
    267         return;
    268 
    269     RenderStyle* style = parentRenderer->style();
    270     ASSERT(style);
    271 
    272     const SVGRenderStyle* svgStyle = style->svgStyle();
    273     ASSERT(svgStyle);
    274 
    275     bool hasFill = svgStyle->hasFill();
    276     bool hasStroke = svgStyle->hasStroke();
    277 
    278     RenderStyle* selectionStyle = style;
    279     if (hasSelection) {
    280         selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
    281         if (selectionStyle) {
    282             const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
    283             ASSERT(svgSelectionStyle);
    284 
    285             if (!hasFill)
    286                 hasFill = svgSelectionStyle->hasFill();
    287             if (!hasStroke)
    288                 hasStroke = svgSelectionStyle->hasStroke();
    289         } else
    290             selectionStyle = style;
    291     }
    292 
    293     AffineTransform fragmentTransform;
    294     unsigned textFragmentsSize = m_textFragments.size();
    295     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    296         SVGTextFragment& fragment = m_textFragments.at(i);
    297         ASSERT(!m_paintingResource);
    298 
    299         paintInfo.context->save();
    300         fragment.buildFragmentTransform(fragmentTransform);
    301         if (!fragmentTransform.isIdentity())
    302             paintInfo.context->concatCTM(fragmentTransform);
    303 
    304         // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
    305         int decorations = style->textDecorationsInEffect();
    306         if (decorations & UNDERLINE)
    307             paintDecoration(paintInfo.context, UNDERLINE, fragment);
    308         if (decorations & OVERLINE)
    309             paintDecoration(paintInfo.context, OVERLINE, fragment);
    310 
    311         // Fill text
    312         if (hasFill) {
    313             m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode;
    314             paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
    315         }
    316 
    317         // Stroke text
    318         if (hasStroke) {
    319             m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode;
    320             paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
    321         }
    322 
    323         // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
    324         if (decorations & LINE_THROUGH)
    325             paintDecoration(paintInfo.context, LINE_THROUGH, fragment);
    326 
    327         m_paintingResourceMode = ApplyToDefaultMode;
    328         paintInfo.context->restore();
    329     }
    330 
    331     ASSERT(!m_paintingResource);
    332 }
    333 
    334 bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor, RenderObject* renderer, RenderStyle* style)
    335 {
    336     ASSERT(scalingFactor);
    337     ASSERT(renderer);
    338     ASSERT(style);
    339     ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
    340 
    341     Color fallbackColor;
    342     if (m_paintingResourceMode & ApplyToFillMode)
    343         m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor);
    344     else if (m_paintingResourceMode & ApplyToStrokeMode)
    345         m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor);
    346     else {
    347         // We're either called for stroking or filling.
    348         ASSERT_NOT_REACHED();
    349     }
    350 
    351     if (!m_paintingResource)
    352         return false;
    353 
    354     if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) {
    355         if (fallbackColor.isValid()) {
    356             RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
    357             fallbackResource->setColor(fallbackColor);
    358 
    359             m_paintingResource = fallbackResource;
    360             m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode);
    361         }
    362     }
    363 
    364     if (scalingFactor != 1 && m_paintingResourceMode & ApplyToStrokeMode)
    365         context->setStrokeThickness(context->strokeThickness() * scalingFactor);
    366 
    367     return true;
    368 }
    369 
    370 void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path)
    371 {
    372     ASSERT(m_paintingResource);
    373 
    374     RenderObject* parentRenderer = parent()->renderer();
    375     ASSERT(parentRenderer);
    376 
    377     m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path);
    378     m_paintingResource = 0;
    379 }
    380 
    381 bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, float scalingFactor, TextRun& textRun, RenderStyle* style)
    382 {
    383     bool acquiredResource = acquirePaintingResource(context, scalingFactor, parent()->renderer(), style);
    384 
    385 #if ENABLE(SVG_FONTS)
    386     // SVG Fonts need access to the painting resource used to draw the current text chunk.
    387     if (acquiredResource)
    388         textRun.setActivePaintingResource(m_paintingResource);
    389 #endif
    390 
    391     return acquiredResource;
    392 }
    393 
    394 void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun)
    395 {
    396     releasePaintingResource(context, /* path */0);
    397 
    398 #if ENABLE(SVG_FONTS)
    399     textRun.setActivePaintingResource(0);
    400 #endif
    401 }
    402 
    403 TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
    404 {
    405     ASSERT(style);
    406     ASSERT(textRenderer());
    407 
    408     RenderText* text = textRenderer();
    409     ASSERT(text);
    410 
    411     TextRun run(text->characters() + fragment.characterOffset
    412                 , fragment.length
    413                 , false /* allowTabs */
    414                 , 0 /* xPos, only relevant with allowTabs=true */
    415                 , 0 /* padding, only relevant for justified text, not relevant for SVG */
    416                 , TextRun::AllowTrailingExpansion
    417                 , direction() == RTL
    418                 , m_dirOverride || style->visuallyOrdered() /* directionalOverride */);
    419 
    420 #if ENABLE(SVG_FONTS)
    421     run.setReferencingRenderObject(text);
    422 #endif
    423 
    424     // We handle letter & word spacing ourselves.
    425     run.disableSpacing();
    426     return run;
    427 }
    428 
    429 bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
    430 {
    431     if (startPosition >= endPosition)
    432         return false;
    433 
    434     int offset = static_cast<int>(fragment.characterOffset) - start();
    435     int length = static_cast<int>(fragment.length);
    436 
    437     if (startPosition >= offset + length || endPosition <= offset)
    438         return false;
    439 
    440     if (startPosition < offset)
    441         startPosition = 0;
    442     else
    443         startPosition -= offset;
    444 
    445     if (endPosition > offset + length)
    446         endPosition = length;
    447     else {
    448         ASSERT(endPosition >= offset);
    449         endPosition -= offset;
    450     }
    451 
    452     ASSERT(startPosition < endPosition);
    453     return true;
    454 }
    455 
    456 static inline float positionOffsetForDecoration(ETextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
    457 {
    458     // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
    459     // Compatible with Batik/Opera.
    460     if (decoration == UNDERLINE)
    461         return fontMetrics.floatAscent() + thickness * 1.5f;
    462     if (decoration == OVERLINE)
    463         return thickness;
    464     if (decoration == LINE_THROUGH)
    465         return fontMetrics.floatAscent() * 5 / 8.0f;
    466 
    467     ASSERT_NOT_REACHED();
    468     return 0.0f;
    469 }
    470 
    471 static inline float thicknessForDecoration(ETextDecoration, const Font& font)
    472 {
    473     // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
    474     // Compatible with Batik/Opera
    475     return font.size() / 20.0f;
    476 }
    477 
    478 static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
    479 {
    480     // Lookup first render object in parent hierarchy which has text-decoration set.
    481     RenderObject* renderer = 0;
    482     while (parentBox) {
    483         renderer = parentBox->renderer();
    484 
    485         if (renderer->style() && renderer->style()->textDecoration() != TDNONE)
    486             break;
    487 
    488         parentBox = parentBox->parent();
    489     }
    490 
    491     ASSERT(renderer);
    492     return renderer;
    493 }
    494 
    495 void SVGInlineTextBox::paintDecoration(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment)
    496 {
    497     if (textRenderer()->style()->textDecorationsInEffect() == TDNONE)
    498         return;
    499 
    500     // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
    501     RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
    502     RenderStyle* decorationStyle = decorationRenderer->style();
    503     ASSERT(decorationStyle);
    504 
    505     if (decorationStyle->visibility() == HIDDEN)
    506         return;
    507 
    508     const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle();
    509     ASSERT(svgDecorationStyle);
    510 
    511     bool hasDecorationFill = svgDecorationStyle->hasFill();
    512     bool hasDecorationStroke = svgDecorationStyle->hasStroke();
    513 
    514     if (hasDecorationFill) {
    515         m_paintingResourceMode = ApplyToFillMode;
    516         paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
    517     }
    518 
    519     if (hasDecorationStroke) {
    520         m_paintingResourceMode = ApplyToStrokeMode;
    521         paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
    522     }
    523 }
    524 
    525 static inline void normalizeTransform(AffineTransform& transform)
    526 {
    527     // Obtain consistent numerical results for the AffineTransform on both 32/64bit platforms.
    528     // Tested with SnowLeopard on Core Duo vs. Core 2 Duo.
    529     static const float s_floatEpsilon = std::numeric_limits<float>::epsilon();
    530 
    531     if (fabs(transform.a() - 1) <= s_floatEpsilon)
    532         transform.setA(1);
    533     else if (fabs(transform.a() + 1) <= s_floatEpsilon)
    534         transform.setA(-1);
    535 
    536     if (fabs(transform.d() - 1) <= s_floatEpsilon)
    537         transform.setD(1);
    538     else if (fabs(transform.d() + 1) <= s_floatEpsilon)
    539         transform.setD(-1);
    540 
    541     if (fabs(transform.e()) <= s_floatEpsilon)
    542         transform.setE(0);
    543 
    544     if (fabs(transform.f()) <= s_floatEpsilon)
    545         transform.setF(0);
    546 }
    547 
    548 void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer)
    549 {
    550     ASSERT(!m_paintingResource);
    551     ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
    552 
    553     RenderStyle* decorationStyle = decorationRenderer->style();
    554     ASSERT(decorationStyle);
    555 
    556     float scalingFactor = 1;
    557     Font scaledFont;
    558     RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont);
    559     ASSERT(scalingFactor);
    560 
    561     // The initial y value refers to overline position.
    562     float thickness = thicknessForDecoration(decoration, scaledFont);
    563 
    564     if (fragment.width <= 0 && thickness <= 0)
    565         return;
    566 
    567     FloatPoint decorationOrigin(fragment.x, fragment.y);
    568     float width = fragment.width;
    569     const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
    570 
    571     context->save();
    572     if (scalingFactor != 1) {
    573         width *= scalingFactor;
    574         decorationOrigin.scale(scalingFactor, scalingFactor);
    575 
    576 #if PLATFORM(ANDROID)
    577         // Android does not support GraphicsContext::setCTM().
    578         AffineTransform scaleTransform;
    579         scaleTransform.scale(1 / scalingFactor);
    580         context->concatCTM(scaleTransform);
    581 #else
    582         AffineTransform newTransform = context->getCTM();
    583         newTransform.scale(1 / scalingFactor);
    584         normalizeTransform(newTransform);
    585 
    586         context->setCTM(newTransform);
    587 #endif
    588     }
    589 
    590     decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness));
    591 
    592     Path path;
    593     path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness)));
    594 
    595     if (acquirePaintingResource(context, scalingFactor, decorationRenderer, decorationStyle))
    596         releasePaintingResource(context, &path);
    597 
    598     context->restore();
    599 }
    600 
    601 void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition)
    602 {
    603     RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
    604     ASSERT(textRenderer);
    605 
    606     float scalingFactor = textRenderer->scalingFactor();
    607     ASSERT(scalingFactor);
    608 
    609     const Font& scaledFont = textRenderer->scaledFont();
    610     const ShadowData* shadow = style->textShadow();
    611 
    612     FloatPoint textOrigin(fragment.x, fragment.y);
    613     FloatSize textSize(fragment.width, fragment.height);
    614 
    615     if (scalingFactor != 1) {
    616         textOrigin.scale(scalingFactor, scalingFactor);
    617         textSize.scale(scalingFactor);
    618     }
    619 
    620     FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - scaledFont.fontMetrics().floatAscent()), textSize);
    621 
    622     do {
    623         if (!prepareGraphicsContextForTextPainting(context, scalingFactor, textRun, style))
    624             break;
    625 
    626         FloatSize extraOffset;
    627         if (shadow)
    628             extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */);
    629 
    630         AffineTransform originalTransform;
    631         if (scalingFactor != 1) {
    632 #if PLATFORM(ANDROID)
    633             // Android does not support GraphicsContext::setCTM().
    634             context->save();
    635             AffineTransform scaleTransform;
    636             scaleTransform.scale(1 / scalingFactor);
    637             context->concatCTM(scaleTransform);
    638 #else
    639             originalTransform = context->getCTM();
    640 
    641             AffineTransform newTransform = originalTransform;
    642             newTransform.scale(1 / scalingFactor);
    643             normalizeTransform(newTransform);
    644 
    645             context->setCTM(newTransform);
    646 #endif
    647         }
    648 
    649         scaledFont.drawText(context, textRun, textOrigin + extraOffset, startPosition, endPosition);
    650 
    651         if (scalingFactor != 1)
    652 #if PLATFORM(ANDROID)
    653             // Android does not support GraphicsContext::setCTM().
    654             context->restore();
    655 #else
    656             context->setCTM(originalTransform);
    657 #endif
    658 
    659         restoreGraphicsContextAfterTextPainting(context, textRun);
    660 
    661         if (!shadow)
    662             break;
    663 
    664         if (shadow->next())
    665             context->restore();
    666         else
    667             context->clearShadow();
    668 
    669         shadow = shadow->next();
    670     } while (shadow);
    671 }
    672 
    673 void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly)
    674 {
    675     ASSERT(style);
    676     ASSERT(selectionStyle);
    677 
    678     int startPosition = 0;
    679     int endPosition = 0;
    680     if (hasSelection) {
    681         selectionStartEnd(startPosition, endPosition);
    682         hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
    683     }
    684 
    685     // Fast path if there is no selection, just draw the whole chunk part using the regular style
    686     TextRun textRun(constructTextRun(style, fragment));
    687     if (!hasSelection || startPosition >= endPosition) {
    688         paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length);
    689         return;
    690     }
    691 
    692     // Eventually draw text using regular style until the start position of the selection
    693     if (startPosition > 0 && !paintSelectedTextOnly)
    694         paintTextWithShadows(context, style, textRun, fragment, 0, startPosition);
    695 
    696     // Draw text using selection style from the start to the end position of the selection
    697     if (style != selectionStyle)
    698         SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle);
    699 
    700     TextRun selectionTextRun(constructTextRun(selectionStyle, fragment));
    701     paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition);
    702 
    703     if (style != selectionStyle)
    704         SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style);
    705 
    706     // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
    707     if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
    708         paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length);
    709 }
    710 
    711 IntRect SVGInlineTextBox::calculateBoundaries() const
    712 {
    713     FloatRect textRect;
    714 
    715     RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
    716     ASSERT(textRenderer);
    717 
    718     float scalingFactor = textRenderer->scalingFactor();
    719     ASSERT(scalingFactor);
    720 
    721     float baseline = textRenderer->scaledFont().fontMetrics().floatAscent() / scalingFactor;
    722 
    723     AffineTransform fragmentTransform;
    724     unsigned textFragmentsSize = m_textFragments.size();
    725     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    726         const SVGTextFragment& fragment = m_textFragments.at(i);
    727         FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
    728         fragment.buildFragmentTransform(fragmentTransform);
    729         if (!fragmentTransform.isIdentity())
    730             fragmentRect = fragmentTransform.mapRect(fragmentRect);
    731 
    732         textRect.unite(fragmentRect);
    733     }
    734 
    735     return enclosingIntRect(textRect);
    736 }
    737 
    738 } // namespace WebCore
    739 
    740 #endif
    741