1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18 #ifndef ANDROID_NATIVE_ACTIVITY_H 19 #define ANDROID_NATIVE_ACTIVITY_H 20 21 #include <stdint.h> 22 #include <sys/types.h> 23 24 #include <jni.h> 25 26 #include <android/asset_manager.h> 27 #include <android/input.h> 28 #include <android/native_window.h> 29 30 #ifdef __cplusplus 31 extern "C" { 32 #endif 33 34 struct ANativeActivityCallbacks; 35 36 /** 37 * This structure defines the native side of an android.app.NativeActivity. 38 * It is created by the framework, and handed to the application's native 39 * code as it is being launched. 40 */ 41 typedef struct ANativeActivity { 42 /** 43 * Pointer to the callback function table of the native application. 44 * You can set the functions here to your own callbacks. The callbacks 45 * pointer itself here should not be changed; it is allocated and managed 46 * for you by the framework. 47 */ 48 struct ANativeActivityCallbacks* callbacks; 49 50 /** 51 * The global handle on the process's Java VM. 52 */ 53 JavaVM* vm; 54 55 /** 56 * JNI context for the main thread of the app. Note that this field 57 * can ONLY be used from the main thread of the process; that is, the 58 * thread that calls into the ANativeActivityCallbacks. 59 */ 60 JNIEnv* env; 61 62 /** 63 * The NativeActivity Java class. 64 */ 65 jobject clazz; 66 67 /** 68 * Path to this application's internal data directory. 69 */ 70 const char* internalDataPath; 71 72 /** 73 * Path to this application's external (removable/mountable) data directory. 74 */ 75 const char* externalDataPath; 76 77 /** 78 * The platform's SDK version code. 79 */ 80 int32_t sdkVersion; 81 82 /** 83 * This is the native instance of the application. It is not used by 84 * the framework, but can be set by the application to its own instance 85 * state. 86 */ 87 void* instance; 88 89 /** 90 * Pointer to the Asset Manager instance for the application. The application 91 * uses this to access binary assets bundled inside its own .apk file. 92 */ 93 AAssetManager* assetManager; 94 } ANativeActivity; 95 96 /** 97 * These are the callbacks the framework makes into a native application. 98 * All of these callbacks happen on the main thread of the application. 99 * By default, all callbacks are NULL; set to a pointer to your own function 100 * to have it called. 101 */ 102 typedef struct ANativeActivityCallbacks { 103 /** 104 * NativeActivity has started. See Java documentation for Activity.onStart() 105 * for more information. 106 */ 107 void (*onStart)(ANativeActivity* activity); 108 109 /** 110 * NativeActivity has resumed. See Java documentation for Activity.onResume() 111 * for more information. 112 */ 113 void (*onResume)(ANativeActivity* activity); 114 115 /** 116 * Framework is asking NativeActivity to save its current instance state. 117 * See Java documentation for Activity.onSaveInstanceState() for more 118 * information. The returned pointer needs to be created with malloc(); 119 * the framework will call free() on it for you. You also must fill in 120 * outSize with the number of bytes in the allocation. Note that the 121 * saved state will be persisted, so it can not contain any active 122 * entities (pointers to memory, file descriptors, etc). 123 */ 124 void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); 125 126 /** 127 * NativeActivity has paused. See Java documentation for Activity.onPause() 128 * for more information. 129 */ 130 void (*onPause)(ANativeActivity* activity); 131 132 /** 133 * NativeActivity has stopped. See Java documentation for Activity.onStop() 134 * for more information. 135 */ 136 void (*onStop)(ANativeActivity* activity); 137 138 /** 139 * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() 140 * for more information. 141 */ 142 void (*onDestroy)(ANativeActivity* activity); 143 144 /** 145 * Focus has changed in this NativeActivity's window. This is often used, 146 * for example, to pause a game when it loses input focus. 147 */ 148 void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); 149 150 /** 151 * The drawing window for this native activity has been created. You 152 * can use the given native window object to start drawing. 153 */ 154 void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); 155 156 /** 157 * The drawing window for this native activity has been resized. You should 158 * retrieve the new size from the window and ensure that your rendering in 159 * it now matches. 160 */ 161 void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); 162 163 /** 164 * The drawing window for this native activity needs to be redrawn. To avoid 165 * transient artifacts during screen changes (such resizing after rotation), 166 * applications should not return from this function until they have finished 167 * drawing their window in its current state. 168 */ 169 void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); 170 171 /** 172 * The drawing window for this native activity is going to be destroyed. 173 * You MUST ensure that you do not touch the window object after returning 174 * from this function: in the common case of drawing to the window from 175 * another thread, that means the implementation of this callback must 176 * properly synchronize with the other thread to stop its drawing before 177 * returning from here. 178 */ 179 void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); 180 181 /** 182 * The input queue for this native activity's window has been created. 183 * You can use the given input queue to start retrieving input events. 184 */ 185 void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); 186 187 /** 188 * The input queue for this native activity's window is being destroyed. 189 * You should no longer try to reference this object upon returning from this 190 * function. 191 */ 192 void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); 193 194 /** 195 * The rectangle in the window in which content should be placed has changed. 196 */ 197 void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); 198 199 /** 200 * The current device AConfiguration has changed. The new configuration can 201 * be retrieved from assetManager. 202 */ 203 void (*onConfigurationChanged)(ANativeActivity* activity); 204 205 /** 206 * The system is running low on memory. Use this callback to release 207 * resources you do not need, to help the system avoid killing more 208 * important processes. 209 */ 210 void (*onLowMemory)(ANativeActivity* activity); 211 } ANativeActivityCallbacks; 212 213 /** 214 * This is the function that must be in the native code to instantiate the 215 * application's native activity. It is called with the activity instance (see 216 * above); if the code is being instantiated from a previously saved instance, 217 * the savedState will be non-NULL and point to the saved data. You must make 218 * any copy of this data you need -- it will be released after you return from 219 * this function. 220 */ 221 typedef void ANativeActivity_createFunc(ANativeActivity* activity, 222 void* savedState, size_t savedStateSize); 223 224 /** 225 * The name of the function that NativeInstance looks for when launching its 226 * native code. This is the default function that is used, you can specify 227 * "android.app.func_name" string meta-data in your manifest to use a different 228 * function. 229 */ 230 extern ANativeActivity_createFunc ANativeActivity_onCreate; 231 232 /** 233 * Finish the given activity. Its finish() method will be called, causing it 234 * to be stopped and destroyed. Note that this method can be called from 235 * *any* thread; it will send a message to the main thread of the process 236 * where the Java finish call will take place. 237 */ 238 void ANativeActivity_finish(ANativeActivity* activity); 239 240 /** 241 * Change the window format of the given activity. Calls getWindow().setFormat() 242 * of the given activity. Note that this method can be called from 243 * *any* thread; it will send a message to the main thread of the process 244 * where the Java finish call will take place. 245 */ 246 void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); 247 248 /** 249 * Change the window flags of the given activity. Calls getWindow().setFlags() 250 * of the given activity. Note that this method can be called from 251 * *any* thread; it will send a message to the main thread of the process 252 * where the Java finish call will take place. See window.h for flag constants. 253 */ 254 void ANativeActivity_setWindowFlags(ANativeActivity* activity, 255 uint32_t addFlags, uint32_t removeFlags); 256 257 /** 258 * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager 259 * API for documentation. 260 */ 261 enum { 262 ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, 263 ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, 264 }; 265 266 /** 267 * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput() 268 * for the given activity. Note that this method can be called from 269 * *any* thread; it will send a message to the main thread of the process 270 * where the Java finish call will take place. 271 */ 272 void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); 273 274 /** 275 * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager 276 * API for documentation. 277 */ 278 enum { 279 ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, 280 ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, 281 }; 282 283 /** 284 * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput() 285 * for the given activity. Note that this method can be called from 286 * *any* thread; it will send a message to the main thread of the process 287 * where the Java finish call will take place. 288 */ 289 void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); 290 291 #ifdef __cplusplus 292 }; 293 #endif 294 295 #endif // ANDROID_NATIVE_ACTIVITY_H 296 297