1 /* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #include "config.h" 31 #include "core/loader/cache/ShaderResource.h" 32 33 #include "core/loader/TextResourceDecoder.h" 34 #include "core/platform/SharedBuffer.h" 35 #include "wtf/text/StringBuilder.h" 36 37 namespace WebCore { 38 39 ShaderResource::ShaderResource(const ResourceRequest& resourceRequest) 40 : Resource(resourceRequest, Shader) 41 , m_decoder(TextResourceDecoder::create("application/shader")) 42 { 43 } 44 45 ShaderResource::~ShaderResource() 46 { 47 } 48 49 const String& ShaderResource::shaderString() 50 { 51 if (m_shaderString.isNull() && m_data) { 52 StringBuilder builder; 53 builder.append(m_decoder->decode(m_data->data(), m_data->size())); 54 builder.append(m_decoder->flush()); 55 m_shaderString = builder.toString(); 56 } 57 58 return m_shaderString; 59 } 60 61 } // namespace WebCore 62