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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/views/bubble/bubble_border.h"
      6 
      7 #include <algorithm>
      8 
      9 #include "base/logging.h"
     10 #include "base/memory/scoped_ptr.h"
     11 #include "grit/ui_resources.h"
     12 #include "ui/base/resource/resource_bundle.h"
     13 #include "ui/gfx/canvas.h"
     14 #include "ui/gfx/image/image_skia.h"
     15 #include "ui/gfx/skia_util.h"
     16 #include "ui/views/painter.h"
     17 
     18 namespace views {
     19 
     20 namespace internal {
     21 
     22 // A helper that combines each border image-set painter with arrows and metrics.
     23 struct BorderImages {
     24   BorderImages(const int border_image_ids[],
     25                const int arrow_image_ids[],
     26                int border_interior_thickness,
     27                int arrow_interior_thickness,
     28                int corner_radius);
     29 
     30   scoped_ptr<Painter> border_painter;
     31   gfx::ImageSkia left_arrow;
     32   gfx::ImageSkia top_arrow;
     33   gfx::ImageSkia right_arrow;
     34   gfx::ImageSkia bottom_arrow;
     35 
     36   // The thickness of border and arrow images and their interior areas.
     37   // Thickness is the width of left/right and the height of top/bottom images.
     38   // The interior is measured without including stroke or shadow pixels.
     39   int border_thickness;
     40   int border_interior_thickness;
     41   int arrow_thickness;
     42   int arrow_interior_thickness;
     43   // The corner radius of the bubble's rounded-rect interior area.
     44   int corner_radius;
     45 };
     46 
     47 BorderImages::BorderImages(const int border_image_ids[],
     48                            const int arrow_image_ids[],
     49                            int border_interior_thickness,
     50                            int arrow_interior_thickness,
     51                            int corner_radius)
     52     : border_painter(Painter::CreateImageGridPainter(border_image_ids)),
     53       border_thickness(0),
     54       border_interior_thickness(border_interior_thickness),
     55       arrow_thickness(0),
     56       arrow_interior_thickness(arrow_interior_thickness),
     57       corner_radius(corner_radius) {
     58   ResourceBundle& rb = ResourceBundle::GetSharedInstance();
     59   border_thickness = rb.GetImageSkiaNamed(border_image_ids[0])->width();
     60   if (arrow_image_ids[0] != 0) {
     61     left_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[0]);
     62     top_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[1]);
     63     right_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[2]);
     64     bottom_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[3]);
     65     arrow_thickness = top_arrow.height();
     66   }
     67 }
     68 
     69 }  // namespace internal
     70 
     71 namespace {
     72 
     73 // The border and arrow stroke size used in image assets, in pixels.
     74 const int kStroke = 1;
     75 
     76 // Macros to define arrays of IDR constants used with CreateImageGridPainter.
     77 #define IMAGE_BORDER(x) { x ## _TOP_LEFT,    x ## _TOP,    x ## _TOP_RIGHT, \
     78                           x ## _LEFT,        0,            x ## _RIGHT, \
     79                           x ## _BOTTOM_LEFT, x ## _BOTTOM, x ## _BOTTOM_RIGHT, }
     80 #define IMAGE_BORDER_ACRONYM(x) { x ## _TL, x ## _T, x ## _TR, \
     81                                   x ## _L,  0,       x ## _R, \
     82                                   x ## _BL, x ## _B, x ## _BR, }
     83 #define ARROWS(x) { x ## _LEFT, x ## _TOP, x ## _RIGHT, x ## _BOTTOM, }
     84 
     85 // Bubble border and arrow image resource ids.
     86 const int kShadowImages[] = IMAGE_BORDER_ACRONYM(IDR_BUBBLE_SHADOW);
     87 const int kShadowArrows[] = { 0, 0, 0, 0 };
     88 const int kNoShadowImages[] = IMAGE_BORDER_ACRONYM(IDR_BUBBLE);
     89 const int kNoShadowArrows[] = { IDR_BUBBLE_L_ARROW, IDR_BUBBLE_T_ARROW,
     90                                 IDR_BUBBLE_R_ARROW, IDR_BUBBLE_B_ARROW, };
     91 const int kBigShadowImages[] = IMAGE_BORDER(IDR_WINDOW_BUBBLE_SHADOW_BIG);
     92 const int kBigShadowArrows[] = ARROWS(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG);
     93 const int kSmallShadowImages[] = IMAGE_BORDER(IDR_WINDOW_BUBBLE_SHADOW_SMALL);
     94 const int kSmallShadowArrows[] = ARROWS(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL);
     95 
     96 using internal::BorderImages;
     97 
     98 // Returns the cached BorderImages for the given |shadow| type.
     99 BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) {
    100   // Keep a cache of bubble border image-set painters, arrows, and metrics.
    101   static BorderImages* kBorderImages[BubbleBorder::SHADOW_COUNT] = { NULL };
    102 
    103   CHECK_LT(shadow, BubbleBorder::SHADOW_COUNT);
    104   struct BorderImages*& set = kBorderImages[shadow];
    105   if (set)
    106     return set;
    107 
    108   switch (shadow) {
    109     case BubbleBorder::SHADOW:
    110       // Note: SHADOW's border interior thickness is actually 10, but 0 is used
    111       // here to match the legacy appearance of SHADOW's extra large inset.
    112       set = new BorderImages(kShadowImages, kShadowArrows, 0, 0, 3);
    113       break;
    114     case BubbleBorder::NO_SHADOW:
    115     case BubbleBorder::NO_SHADOW_OPAQUE_BORDER:
    116       set = new BorderImages(kNoShadowImages, kNoShadowArrows, 6, 7, 4);
    117       break;
    118     case BubbleBorder::BIG_SHADOW:
    119       set = new BorderImages(kBigShadowImages, kBigShadowArrows, 23, 9, 2);
    120       break;
    121     case BubbleBorder::SMALL_SHADOW:
    122       set = new BorderImages(kSmallShadowImages, kSmallShadowArrows, 5, 6, 2);
    123       break;
    124     case BubbleBorder::SHADOW_COUNT:
    125       NOTREACHED();
    126       break;
    127   }
    128 
    129   return set;
    130 }
    131 
    132 }  // namespace
    133 
    134 BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color)
    135     : arrow_(arrow),
    136       arrow_offset_(0),
    137       arrow_paint_type_(PAINT_NORMAL),
    138       alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
    139       shadow_(shadow),
    140       background_color_(color) {
    141   DCHECK(shadow < SHADOW_COUNT);
    142   images_ = GetBorderImages(shadow);
    143 }
    144 
    145 BubbleBorder::~BubbleBorder() {}
    146 
    147 gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect,
    148                                   const gfx::Size& contents_size) const {
    149   // Enlarge the contents size by the thickness of the border images.
    150   gfx::Size size(contents_size);
    151   const gfx::Insets insets = GetInsets();
    152   size.Enlarge(insets.width(), insets.height());
    153 
    154   // Ensure the bubble is large enough to not overlap border and arrow images.
    155   const int min = 2 * images_->border_thickness;
    156   const int min_with_arrow_width = min + images_->top_arrow.width();
    157   const int min_with_arrow_thickness = images_->border_thickness +
    158       std::max(images_->arrow_thickness + images_->border_interior_thickness,
    159                images_->border_thickness);
    160   // Only take arrow image sizes into account when the bubble tip is shown.
    161   if (arrow_paint_type_ == PAINT_TRANSPARENT || !has_arrow(arrow_))
    162     size.SetToMax(gfx::Size(min, min));
    163   else if (is_arrow_on_horizontal(arrow_))
    164     size.SetToMax(gfx::Size(min_with_arrow_width, min_with_arrow_thickness));
    165   else
    166     size.SetToMax(gfx::Size(min_with_arrow_thickness, min_with_arrow_width));
    167 
    168   int x = anchor_rect.x();
    169   int y = anchor_rect.y();
    170   int w = anchor_rect.width();
    171   int h = anchor_rect.height();
    172   const int arrow_offset = GetArrowOffset(size);
    173   const int arrow_size =
    174       images_->arrow_interior_thickness + kStroke - images_->arrow_thickness;
    175   const bool mid_anchor = alignment_ == ALIGN_ARROW_TO_MID_ANCHOR;
    176 
    177   // Calculate the bubble coordinates based on the border and arrow settings.
    178   if (is_arrow_on_horizontal(arrow_)) {
    179     if (is_arrow_on_left(arrow_)) {
    180       x += mid_anchor ? w / 2 - arrow_offset : kStroke - GetBorderThickness();
    181     } else if (is_arrow_at_center(arrow_)) {
    182       x += w / 2 - arrow_offset;
    183     } else {
    184       x += mid_anchor ? w / 2 + arrow_offset - size.width() :
    185                         w - size.width() + GetBorderThickness() - kStroke;
    186     }
    187     y += is_arrow_on_top(arrow_) ? h + arrow_size : -arrow_size - size.height();
    188   } else if (has_arrow(arrow_)) {
    189     x += is_arrow_on_left(arrow_) ? w + arrow_size : -arrow_size - size.width();
    190     if (is_arrow_on_top(arrow_)) {
    191       y += mid_anchor ? h / 2 - arrow_offset : kStroke - GetBorderThickness();
    192     } else if (is_arrow_at_center(arrow_)) {
    193       y += h / 2 - arrow_offset;
    194     } else {
    195       y += mid_anchor ? h / 2 + arrow_offset - size.height() :
    196                         h - size.height() + GetBorderThickness() - kStroke;
    197     }
    198   } else {
    199     x += (w - size.width()) / 2;
    200     y += (arrow_ == NONE) ? h : (h - size.height()) / 2;
    201   }
    202 
    203   return gfx::Rect(x, y, size.width(), size.height());
    204 }
    205 
    206 int BubbleBorder::GetBorderThickness() const {
    207   return images_->border_thickness - images_->border_interior_thickness;
    208 }
    209 
    210 int BubbleBorder::GetBorderCornerRadius() const {
    211   return images_->corner_radius;
    212 }
    213 
    214 int BubbleBorder::GetArrowOffset(const gfx::Size& border_size) const {
    215   const int edge_length = is_arrow_on_horizontal(arrow_) ?
    216       border_size.width() : border_size.height();
    217   if (is_arrow_at_center(arrow_) && arrow_offset_ == 0)
    218     return edge_length / 2;
    219 
    220   // Calculate the minimum offset to not overlap arrow and corner images.
    221   const int min = images_->border_thickness + (images_->top_arrow.width() / 2);
    222   // Ensure the returned value will not cause image overlap, if possible.
    223   return std::max(min, std::min(arrow_offset_, edge_length - min));
    224 }
    225 
    226 gfx::Insets BubbleBorder::GetInsets() const {
    227   // The insets contain the stroke and shadow pixels outside the bubble fill.
    228   const int inset = GetBorderThickness();
    229   if (arrow_paint_type_ == PAINT_NONE)
    230     return gfx::Insets(inset, inset, inset, inset);
    231   const int inset_with_arrow = std::max(inset, images_->arrow_thickness);
    232   if (is_arrow_on_horizontal(arrow_)) {
    233     if (is_arrow_on_top(arrow_))
    234       return gfx::Insets(inset_with_arrow, inset, inset, inset);
    235     return gfx::Insets(inset, inset, inset_with_arrow, inset);
    236   } else if (has_arrow(arrow_)) {
    237     if (is_arrow_on_left(arrow_))
    238       return gfx::Insets(inset, inset_with_arrow, inset, inset);
    239     return gfx::Insets(inset, inset, inset, inset_with_arrow);
    240   }
    241   return gfx::Insets(inset, inset, inset, inset);
    242 }
    243 
    244 void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
    245   gfx::Rect bounds(view.GetContentsBounds());
    246   bounds.Inset(-GetBorderThickness(), -GetBorderThickness());
    247   const gfx::Rect arrow_bounds = GetArrowRect(view.GetLocalBounds());
    248   if (arrow_bounds.IsEmpty()) {
    249     Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
    250     return;
    251   }
    252 
    253   // Clip the arrow bounds out to avoid painting the overlapping edge area.
    254   canvas->Save();
    255   SkRect arrow_rect(gfx::RectToSkRect(arrow_bounds));
    256   canvas->sk_canvas()->clipRect(arrow_rect, SkRegion::kDifference_Op);
    257   Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
    258   canvas->Restore();
    259 
    260   DrawArrow(canvas, arrow_bounds);
    261 }
    262 
    263 gfx::ImageSkia* BubbleBorder::GetArrowImage() const {
    264   if (is_arrow_on_horizontal(arrow_)) {
    265     return is_arrow_on_top(arrow_) ?
    266         &images_->top_arrow : &images_->bottom_arrow;
    267   } else if (has_arrow(arrow_)) {
    268     return is_arrow_on_left(arrow_) ?
    269         &images_->left_arrow : &images_->right_arrow;
    270   }
    271   return NULL;
    272 }
    273 
    274 gfx::Rect BubbleBorder::GetArrowRect(const gfx::Rect& bounds) const {
    275   if (!has_arrow(arrow_) || arrow_paint_type_ != PAINT_NORMAL)
    276     return gfx::Rect();
    277 
    278   gfx::Point origin;
    279   int offset = GetArrowOffset(bounds.size());
    280   const int half_length = images_->top_arrow.width() / 2;
    281   const gfx::Insets insets = GetInsets();
    282 
    283   if (is_arrow_on_horizontal(arrow_)) {
    284     origin.set_x(is_arrow_on_left(arrow_) || is_arrow_at_center(arrow_) ?
    285         offset : bounds.width() - offset);
    286     origin.Offset(-half_length, 0);
    287     if (is_arrow_on_top(arrow_))
    288       origin.set_y(insets.top() - images_->arrow_thickness);
    289     else
    290       origin.set_y(bounds.height() - insets.bottom());
    291   } else {
    292     origin.set_y(is_arrow_on_top(arrow_)  || is_arrow_at_center(arrow_) ?
    293         offset : bounds.height() - offset);
    294     origin.Offset(0, -half_length);
    295     if (is_arrow_on_left(arrow_))
    296       origin.set_x(insets.left() - images_->arrow_thickness);
    297     else
    298       origin.set_x(bounds.width() - insets.right());
    299   }
    300   return gfx::Rect(origin, GetArrowImage()->size());
    301 }
    302 
    303 void BubbleBorder::DrawArrow(gfx::Canvas* canvas,
    304                              const gfx::Rect& arrow_bounds) const {
    305   canvas->DrawImageInt(*GetArrowImage(), arrow_bounds.x(), arrow_bounds.y());
    306   const bool horizontal = is_arrow_on_horizontal(arrow_);
    307   const int thickness = images_->arrow_interior_thickness;
    308   float tip_x = horizontal ? arrow_bounds.CenterPoint().x() :
    309       is_arrow_on_left(arrow_) ? arrow_bounds.right() - thickness :
    310                                  arrow_bounds.x() + thickness;
    311   float tip_y = !horizontal ? arrow_bounds.CenterPoint().y() + 0.5f :
    312       is_arrow_on_top(arrow_) ? arrow_bounds.bottom() - thickness :
    313                                 arrow_bounds.y() + thickness;
    314   const bool positive_offset = horizontal ?
    315       is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_);
    316   const int offset_to_next_vertex = positive_offset ?
    317       images_->arrow_interior_thickness : -images_->arrow_interior_thickness;
    318 
    319   SkPath path;
    320   path.incReserve(4);
    321   path.moveTo(SkDoubleToScalar(tip_x), SkDoubleToScalar(tip_y));
    322   path.lineTo(SkDoubleToScalar(tip_x + offset_to_next_vertex),
    323               SkDoubleToScalar(tip_y + offset_to_next_vertex));
    324   const int multiplier = horizontal ? 1 : -1;
    325   path.lineTo(SkDoubleToScalar(tip_x - multiplier * offset_to_next_vertex),
    326               SkDoubleToScalar(tip_y + multiplier * offset_to_next_vertex));
    327   path.close();
    328 
    329   SkPaint paint;
    330   paint.setStyle(SkPaint::kFill_Style);
    331   paint.setColor(background_color_);
    332 
    333   canvas->DrawPath(path, paint);
    334 }
    335 
    336 void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
    337   if (border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER)
    338     canvas->DrawColor(border_->background_color());
    339 
    340   // Clip out the client bounds to prevent overlapping transparent widgets.
    341   if (!border_->client_bounds().IsEmpty()) {
    342     SkRect client_rect(gfx::RectToSkRect(border_->client_bounds()));
    343     canvas->sk_canvas()->clipRect(client_rect, SkRegion::kDifference_Op);
    344   }
    345 
    346   // Fill the contents with a round-rect region to match the border images.
    347   SkPaint paint;
    348   paint.setAntiAlias(true);
    349   paint.setStyle(SkPaint::kFill_Style);
    350   paint.setColor(border_->background_color());
    351   SkPath path;
    352   gfx::Rect bounds(view->GetLocalBounds());
    353   bounds.Inset(border_->GetInsets());
    354 
    355   // Note: This matches the legacy appearance of SHADOW's extra large inset.
    356   if (border_->shadow() == BubbleBorder::SHADOW)
    357     bounds.Inset(-10, -10);
    358 
    359   SkScalar radius = SkIntToScalar(border_->GetBorderCornerRadius());
    360   path.addRoundRect(gfx::RectToSkRect(bounds), radius, radius);
    361   canvas->DrawPath(path, paint);
    362 }
    363 
    364 }  // namespace views
    365