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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /** @file SDL_mouse.h
     24  *  Include file for SDL mouse event handling
     25  */
     26 
     27 #ifndef _SDL_mouse_h
     28 #define _SDL_mouse_h
     29 
     30 #include "SDL_stdinc.h"
     31 #include "SDL_error.h"
     32 #include "SDL_video.h"
     33 
     34 #include "begin_code.h"
     35 /* Set up for C function definitions, even when using C++ */
     36 #ifdef __cplusplus
     37 extern "C" {
     38 #endif
     39 
     40 typedef struct WMcursor WMcursor;	/**< Implementation dependent */
     41 typedef struct SDL_Cursor {
     42 	SDL_Rect area;			/**< The area of the mouse cursor */
     43 	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
     44 	Uint8 *data;			/**< B/W cursor data */
     45 	Uint8 *mask;			/**< B/W cursor mask */
     46 	Uint8 *save[2];			/**< Place to save cursor area */
     47 	WMcursor *wm_cursor;		/**< Window-manager cursor */
     48 } SDL_Cursor;
     49 
     50 /* Function prototypes */
     51 /**
     52  * Retrieve the current state of the mouse.
     53  * The current button state is returned as a button bitmask, which can
     54  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
     55  * current mouse cursor position.  You can pass NULL for either x or y.
     56  */
     57 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
     58 
     59 /**
     60  * Retrieve the current state of the mouse.
     61  * The current button state is returned as a button bitmask, which can
     62  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
     63  * mouse deltas since the last call to SDL_GetRelativeMouseState().
     64  */
     65 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
     66 
     67 /**
     68  * Set the position of the mouse cursor (generates a mouse motion event)
     69  */
     70 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
     71 
     72 /**
     73  * Create a cursor using the specified data and mask (in MSB format).
     74  * The cursor width must be a multiple of 8 bits.
     75  *
     76  * The cursor is created in black and white according to the following:
     77  * data  mask    resulting pixel on screen
     78  *  0     1       White
     79  *  1     1       Black
     80  *  0     0       Transparent
     81  *  1     0       Inverted color if possible, black if not.
     82  *
     83  * Cursors created with this function must be freed with SDL_FreeCursor().
     84  */
     85 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
     86 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
     87 
     88 /**
     89  * Set the currently active cursor to the specified one.
     90  * If the cursor is currently visible, the change will be immediately
     91  * represented on the display.
     92  */
     93 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
     94 
     95 /**
     96  * Returns the currently active cursor.
     97  */
     98 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
     99 
    100 /**
    101  * Deallocates a cursor created with SDL_CreateCursor().
    102  */
    103 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
    104 
    105 /**
    106  * Toggle whether or not the cursor is shown on the screen.
    107  * The cursor start off displayed, but can be turned off.
    108  * SDL_ShowCursor() returns 1 if the cursor was being displayed
    109  * before the call, or 0 if it was not.  You can query the current
    110  * state by passing a 'toggle' value of -1.
    111  */
    112 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
    113 
    114 /*@{*/
    115 /** Used as a mask when testing buttons in buttonstate
    116  *  Button 1:	Left mouse button
    117  *  Button 2:	Middle mouse button
    118  *  Button 3:	Right mouse button
    119  *  Button 4:	Mouse wheel up	 (may also be a real button)
    120  *  Button 5:	Mouse wheel down (may also be a real button)
    121  */
    122 #define SDL_BUTTON(X)		(1 << ((X)-1))
    123 #define SDL_BUTTON_LEFT		1
    124 #define SDL_BUTTON_MIDDLE	2
    125 #define SDL_BUTTON_RIGHT	3
    126 #define SDL_BUTTON_WHEELUP	4
    127 #define SDL_BUTTON_WHEELDOWN	5
    128 #define SDL_BUTTON_X1		6
    129 #define SDL_BUTTON_X2		7
    130 #define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
    131 #define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
    132 #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
    133 #define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
    134 #define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
    135 /*@}*/
    136 
    137 /* Ends C function definitions when using C++ */
    138 #ifdef __cplusplus
    139 }
    140 #endif
    141 #include "close_code.h"
    142 
    143 #endif /* _SDL_mouse_h */
    144