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    Searched refs:applyResource (Results 1 - 18 of 18) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceSolidColor.h 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
RenderSVGResourceMasker.h 49 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
RenderSVGResource.h 63 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) = 0;
RenderSVGResourceClipper.h 44 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
46 // applyResource directly and use the rects from the object, since they are empty for RenderSVGResources
47 // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox)
RenderSVGResourceGradient.h 52 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE FINAL;
RenderSVGResourceMarker.h 57 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short) { return false; }
RenderSVGResourcePattern.h 54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
RenderSVGResourceFilter.h 69 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
RenderSVGResourceSolidColor.cpp 43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
SVGRenderingContext.cpp 137 if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
144 if (!clipper->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
156 if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
RenderSVGShape.cpp 220 if (fillPaintingResource->applyResource(this, style, context, ApplyToFillMode))
225 if (fallbackResource->applyResource(this, style, context, ApplyToFillMode))
235 if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode))
240 if (fallbackResource->applyResource(this, style, context, ApplyToStrokeMode))
RenderSVGResourceGradient.cpp 54 bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourceMasker.cpp 76 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourcePattern.cpp 135 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
SVGTextRunRenderingContext.cpp 157 if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context, resourceMode)) {
RenderSVGResourceClipper.cpp 75 bool RenderSVGResourceClipper::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourceFilter.cpp 126 bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
SVGInlineTextBox.cpp 371 if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) {
377 m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode);

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