1 /* 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann (at) kde.org> 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Library General Public 7 * License as published by the Free Software Foundation; either 8 * version 2 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Library General Public License for more details. 14 * 15 * You should have received a copy of the GNU Library General Public License 16 * along with this library; see the file COPYING.LIB. If not, write to 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * Boston, MA 02110-1301, USA. 19 */ 20 21 #include "config.h" 22 23 #include "core/rendering/svg/RenderSVGResourcePattern.h" 24 25 #include "core/platform/graphics/GraphicsContext.h" 26 #include "core/rendering/svg/SVGRenderSupport.h" 27 #include "core/rendering/svg/SVGRenderingContext.h" 28 #include "core/svg/PatternAttributes.h" 29 #include "core/svg/SVGFitToViewBox.h" 30 31 namespace WebCore { 32 33 RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternResourceType; 34 35 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) 36 : RenderSVGResourceContainer(node) 37 , m_shouldCollectPatternAttributes(true) 38 { 39 } 40 41 void RenderSVGResourcePattern::removeAllClientsFromCache(bool markForInvalidation) 42 { 43 m_patternMap.clear(); 44 m_shouldCollectPatternAttributes = true; 45 markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); 46 } 47 48 void RenderSVGResourcePattern::removeClientFromCache(RenderObject* client, bool markForInvalidation) 49 { 50 ASSERT(client); 51 m_patternMap.remove(client); 52 markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); 53 } 54 55 PatternData* RenderSVGResourcePattern::buildPattern(RenderObject* object, unsigned short resourceMode) 56 { 57 PatternData* currentData = m_patternMap.get(object); 58 if (currentData && currentData->pattern) 59 return currentData; 60 61 SVGPatternElement* patternElement = toSVGPatternElement(node()); 62 if (!patternElement) 63 return 0; 64 65 if (m_shouldCollectPatternAttributes) { 66 patternElement->synchronizeAnimatedSVGAttribute(anyQName()); 67 68 m_attributes = PatternAttributes(); 69 patternElement->collectPatternAttributes(m_attributes); 70 m_shouldCollectPatternAttributes = false; 71 } 72 73 // If we couldn't determine the pattern content element root, stop here. 74 if (!m_attributes.patternContentElement()) 75 return 0; 76 77 // An empty viewBox disables rendering. 78 if (m_attributes.hasViewBox() && m_attributes.viewBox().isEmpty()) 79 return 0; 80 81 // Compute all necessary transformations to build the tile image & the pattern. 82 FloatRect tileBoundaries; 83 AffineTransform tileImageTransform; 84 if (!buildTileImageTransform(object, m_attributes, patternElement, tileBoundaries, tileImageTransform)) 85 return 0; 86 87 AffineTransform absoluteTransformIgnoringRotation; 88 SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(object, absoluteTransformIgnoringRotation); 89 90 // Ignore 2D rotation, as it doesn't affect the size of the tile. 91 SVGRenderingContext::clear2DRotation(absoluteTransformIgnoringRotation); 92 FloatRect absoluteTileBoundaries = absoluteTransformIgnoringRotation.mapRect(tileBoundaries); 93 FloatRect clampedAbsoluteTileBoundaries; 94 95 // Scale the tile size to match the scale level of the patternTransform. 96 absoluteTileBoundaries.scale(static_cast<float>(m_attributes.patternTransform().xScale()), 97 static_cast<float>(m_attributes.patternTransform().yScale())); 98 99 // Build tile image. 100 OwnPtr<ImageBuffer> tileImage = createTileImage(m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform, clampedAbsoluteTileBoundaries); 101 if (!tileImage) 102 return 0; 103 104 RefPtr<Image> copiedImage = tileImage->copyImage(CopyBackingStore); 105 if (!copiedImage) 106 return 0; 107 108 // Build pattern. 109 OwnPtr<PatternData> patternData = adoptPtr(new PatternData); 110 patternData->pattern = Pattern::create(copiedImage, true, true); 111 112 // Compute pattern space transformation. 113 const IntSize tileImageSize = tileImage->logicalSize(); 114 patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y()); 115 patternData->transform.scale(tileBoundaries.width() / tileImageSize.width(), tileBoundaries.height() / tileImageSize.height()); 116 117 AffineTransform patternTransform = m_attributes.patternTransform(); 118 if (!patternTransform.isIdentity()) 119 patternData->transform = patternTransform * patternData->transform; 120 121 // Account for text drawing resetting the context to non-scaled, see SVGInlineTextBox::paintTextWithShadows. 122 if (resourceMode & ApplyToTextMode) { 123 AffineTransform additionalTextTransformation; 124 if (shouldTransformOnTextPainting(object, additionalTextTransformation)) 125 patternData->transform *= additionalTextTransformation; 126 } 127 patternData->pattern->setPatternSpaceTransform(patternData->transform); 128 129 // Various calls above may trigger invalidations in some fringe cases (ImageBuffer allocation 130 // failures in the SVG image cache for example). To avoid having our PatternData deleted by 131 // removeAllClientsFromCache(), we only make it visible in the cache at the very end. 132 return m_patternMap.set(object, patternData.release()).iterator->value.get(); 133 } 134 135 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) 136 { 137 ASSERT(object); 138 ASSERT(style); 139 ASSERT(context); 140 ASSERT(resourceMode != ApplyToDefaultMode); 141 142 // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, 143 // then the given effect (e.g. a gradient or a filter) will be ignored. 144 FloatRect objectBoundingBox = object->objectBoundingBox(); 145 if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty()) 146 return false; 147 148 PatternData* patternData = buildPattern(object, resourceMode); 149 if (!patternData) 150 return false; 151 152 // Draw pattern 153 context->save(); 154 155 const SVGRenderStyle* svgStyle = style->svgStyle(); 156 ASSERT(svgStyle); 157 158 if (resourceMode & ApplyToFillMode) { 159 context->setAlpha(svgStyle->fillOpacity()); 160 context->setFillPattern(patternData->pattern); 161 context->setFillRule(svgStyle->fillRule()); 162 } else if (resourceMode & ApplyToStrokeMode) { 163 if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE) 164 patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(object, patternData->transform)); 165 context->setAlpha(svgStyle->strokeOpacity()); 166 context->setStrokePattern(patternData->pattern); 167 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); 168 } 169 170 if (resourceMode & ApplyToTextMode) { 171 if (resourceMode & ApplyToFillMode) 172 context->setTextDrawingMode(TextModeFill); 173 else if (resourceMode & ApplyToStrokeMode) 174 context->setTextDrawingMode(TextModeStroke); 175 } 176 177 return true; 178 } 179 180 void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) 181 { 182 ASSERT(context); 183 ASSERT(resourceMode != ApplyToDefaultMode); 184 185 if (resourceMode & ApplyToFillMode) { 186 if (path) 187 context->fillPath(*path); 188 else if (shape) 189 shape->fillShape(context); 190 } 191 if (resourceMode & ApplyToStrokeMode) { 192 if (path) 193 context->strokePath(*path); 194 else if (shape) 195 shape->strokeShape(context); 196 } 197 198 context->restore(); 199 } 200 201 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attributes, 202 const FloatRect& objectBoundingBox, 203 const SVGPatternElement* patternElement) 204 { 205 ASSERT(patternElement); 206 return SVGLengthContext::resolveRectangle(patternElement, attributes.patternUnits(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(), attributes.height()); 207 } 208 209 bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer, 210 const PatternAttributes& attributes, 211 const SVGPatternElement* patternElement, 212 FloatRect& patternBoundaries, 213 AffineTransform& tileImageTransform) const 214 { 215 ASSERT(renderer); 216 ASSERT(patternElement); 217 218 FloatRect objectBoundingBox = renderer->objectBoundingBox(); 219 patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement); 220 if (patternBoundaries.width() <= 0 || patternBoundaries.height() <= 0) 221 return false; 222 223 AffineTransform viewBoxCTM = SVGFitToViewBox::viewBoxToViewTransform(attributes.viewBox(), attributes.preserveAspectRatio(), patternBoundaries.width(), patternBoundaries.height()); 224 225 // Apply viewBox/objectBoundingBox transformations. 226 if (!viewBoxCTM.isIdentity()) 227 tileImageTransform = viewBoxCTM; 228 else if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) 229 tileImageTransform.scale(objectBoundingBox.width(), objectBoundingBox.height()); 230 231 return true; 232 } 233 234 PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(const PatternAttributes& attributes, 235 const FloatRect& tileBoundaries, 236 const FloatRect& absoluteTileBoundaries, 237 const AffineTransform& tileImageTransform, 238 FloatRect& clampedAbsoluteTileBoundaries) const 239 { 240 clampedAbsoluteTileBoundaries = SVGRenderingContext::clampedAbsoluteTargetRect(absoluteTileBoundaries); 241 242 OwnPtr<ImageBuffer> tileImage; 243 244 if (!SVGRenderingContext::createImageBufferForPattern(absoluteTileBoundaries, clampedAbsoluteTileBoundaries, tileImage, Unaccelerated)) 245 return nullptr; 246 247 GraphicsContext* tileImageContext = tileImage->context(); 248 ASSERT(tileImageContext); 249 250 // The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation). 251 tileImageContext->scale(FloatSize(clampedAbsoluteTileBoundaries.width() / tileBoundaries.width(), 252 clampedAbsoluteTileBoundaries.height() / tileBoundaries.height())); 253 254 // Apply tile image transformations. 255 if (!tileImageTransform.isIdentity()) 256 tileImageContext->concatCTM(tileImageTransform); 257 258 AffineTransform contentTransformation; 259 if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) 260 contentTransformation = tileImageTransform; 261 262 // Draw the content into the ImageBuffer. 263 for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) { 264 if (!node->isSVGElement() || !node->renderer()) 265 continue; 266 if (node->renderer()->needsLayout()) 267 return nullptr; 268 SVGRenderingContext::renderSubtreeToImageBuffer(tileImage.get(), node->renderer(), contentTransformation); 269 } 270 271 return tileImage.release(); 272 } 273 274 } 275