/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLId.java | 24 public int generateTexture();
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RawTexture.java | 50 mId = glId.generateTexture();
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GLES20IdImpl.java | 12 public int generateTexture() {
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UploadedTexture.java | 225 mId = canvas.getGLId().generateTexture();
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLId.java | 24 public int generateTexture();
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ExtTexture.java | 27 mId = glId.generateTexture();
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GLES11IdImpl.java | 31 public int generateTexture() {
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RawTexture.java | 50 mId = glId.generateTexture();
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GLES20IdImpl.java | 12 public int generateTexture() {
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/packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/ |
GLId.java | 24 public int generateTexture();
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RawTexture.java | 50 mId = glId.generateTexture();
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GLES20IdImpl.java | 12 public int generateTexture() {
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
TextureSource.java | 41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true); 45 return new TextureSource(GLToolbox.generateTexture(),
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GLToolbox.java | 56 public static int generateTexture() {
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/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 76 public int generateTexture() { 83 int texId = generateTexture();
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EffectTest.java | 103 int outputTexture = mEnv.generateTexture();
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/frameworks/base/libs/hwui/ |
TextureCache.h | 125 void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
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TextureCache.cpp | 144 generateTexture(bitmap, texture, false); 158 generateTexture(bitmap, texture, true); 169 generateTexture(bitmap, texture, false); 212 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
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PathCache.h | 260 void generateTexture(SkBitmap& bitmap, Texture* texture); 261 void generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture,
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PathCache.cpp | 280 generateTexture(entry, &bitmap, texture); 285 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, 287 generateTexture(*bitmap, texture); 314 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { 443 generateTexture(entry, bitmap, texture, false);
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GradientCache.h | 154 void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture);
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LayerCache.cpp | 116 layer->generateTexture();
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GradientCache.cpp | 188 generateTexture(colors, positions, count, texture); 241 void GradientCache::generateTexture(uint32_t* colors, float* positions,
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Layer.cpp | 160 void Layer::generateTexture() {
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Layer.h | 228 void generateTexture();
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