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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLId.java 24 public int generateTexture();
RawTexture.java 50 mId = glId.generateTexture();
GLES20IdImpl.java 12 public int generateTexture() {
UploadedTexture.java 225 mId = canvas.getGLId().generateTexture();
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLId.java 24 public int generateTexture();
ExtTexture.java 27 mId = glId.generateTexture();
GLES11IdImpl.java 31 public int generateTexture() {
RawTexture.java 50 mId = glId.generateTexture();
GLES20IdImpl.java 12 public int generateTexture() {
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLId.java 24 public int generateTexture();
RawTexture.java 50 mId = glId.generateTexture();
GLES20IdImpl.java 12 public int generateTexture() {
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TextureSource.java 41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
45 return new TextureSource(GLToolbox.generateTexture(),
GLToolbox.java 56 public static int generateTexture() {
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 76 public int generateTexture() {
83 int texId = generateTexture();
EffectTest.java 103 int outputTexture = mEnv.generateTexture();
  /frameworks/base/libs/hwui/
TextureCache.h 125 void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
TextureCache.cpp 144 generateTexture(bitmap, texture, false);
158 generateTexture(bitmap, texture, true);
169 generateTexture(bitmap, texture, false);
212 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
PathCache.h 260 void generateTexture(SkBitmap& bitmap, Texture* texture);
261 void generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture,
PathCache.cpp 280 generateTexture(entry, &bitmap, texture);
285 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
287 generateTexture(*bitmap, texture);
314 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
443 generateTexture(entry, bitmap, texture, false);
GradientCache.h 154 void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture);
LayerCache.cpp 116 layer->generateTexture();
GradientCache.cpp 188 generateTexture(colors, positions, count, texture);
241 void GradientCache::generateTexture(uint32_t* colors, float* positions,
Layer.cpp 160 void Layer::generateTexture() {
Layer.h 228 void generateTexture();

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