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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <utils/Log.h>
     20 
     21 #include "DisplayList.h"
     22 #include "DeferredDisplayList.h"
     23 #include "Layer.h"
     24 #include "LayerRenderer.h"
     25 #include "OpenGLRenderer.h"
     26 #include "Caches.h"
     27 
     28 namespace android {
     29 namespace uirenderer {
     30 
     31 Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight):
     32         caches(Caches::getInstance()), texture(caches) {
     33     mesh = NULL;
     34     meshElementCount = 0;
     35     cacheable = true;
     36     dirty = false;
     37     textureLayer = false;
     38     renderTarget = GL_TEXTURE_2D;
     39     texture.width = layerWidth;
     40     texture.height = layerHeight;
     41     colorFilter = NULL;
     42     deferredUpdateScheduled = false;
     43     renderer = NULL;
     44     displayList = NULL;
     45     fbo = 0;
     46     stencil = NULL;
     47     debugDrawUpdate = false;
     48     hasDrawnSinceUpdate = false;
     49     deferredList = NULL;
     50     caches.resourceCache.incrementRefcount(this);
     51 }
     52 
     53 Layer::~Layer() {
     54     if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter);
     55     removeFbo();
     56     deleteTexture();
     57 
     58     delete[] mesh;
     59     delete deferredList;
     60 }
     61 
     62 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
     63     return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
     64 }
     65 
     66 uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
     67     return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
     68 }
     69 
     70 bool Layer::resize(const uint32_t width, const uint32_t height) {
     71     uint32_t desiredWidth = computeIdealWidth(width);
     72     uint32_t desiredHeight = computeIdealWidth(height);
     73 
     74     if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
     75         return true;
     76     }
     77 
     78     const uint32_t maxTextureSize = caches.maxTextureSize;
     79     if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
     80         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
     81                 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
     82         return false;
     83     }
     84 
     85     uint32_t oldWidth = getWidth();
     86     uint32_t oldHeight = getHeight();
     87 
     88     setSize(desiredWidth, desiredHeight);
     89 
     90     if (fbo) {
     91         caches.activeTexture(0);
     92         bindTexture();
     93         allocateTexture();
     94 
     95         if (glGetError() != GL_NO_ERROR) {
     96             setSize(oldWidth, oldHeight);
     97             return false;
     98         }
     99     }
    100 
    101     if (stencil) {
    102         stencil->bind();
    103         stencil->resize(desiredWidth, desiredHeight);
    104 
    105         if (glGetError() != GL_NO_ERROR) {
    106             setSize(oldWidth, oldHeight);
    107             return false;
    108         }
    109     }
    110 
    111     return true;
    112 }
    113 
    114 void Layer::removeFbo(bool flush) {
    115     if (stencil) {
    116         GLuint previousFbo;
    117         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    118         if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    119         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
    120         if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    121 
    122         caches.renderBufferCache.put(stencil);
    123         stencil = NULL;
    124     }
    125 
    126     if (fbo) {
    127         if (flush) LayerRenderer::flushLayer(this);
    128         // If put fails the cache will delete the FBO
    129         caches.fboCache.put(fbo);
    130         fbo = 0;
    131     }
    132 }
    133 
    134 void Layer::setPaint(SkPaint* paint) {
    135     OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
    136 }
    137 
    138 void Layer::setColorFilter(SkiaColorFilter* filter) {
    139     if (colorFilter) {
    140         caches.resourceCache.decrementRefcount(colorFilter);
    141     }
    142     colorFilter = filter;
    143     if (colorFilter) {
    144         caches.resourceCache.incrementRefcount(colorFilter);
    145     }
    146 }
    147 
    148 void Layer::bindTexture() const {
    149     if (texture.id) {
    150         caches.bindTexture(renderTarget, texture.id);
    151     }
    152 }
    153 
    154 void Layer::bindStencilRenderBuffer() const {
    155     if (stencil) {
    156         stencil->bind();
    157     }
    158 }
    159 
    160 void Layer::generateTexture() {
    161     if (!texture.id) {
    162         glGenTextures(1, &texture.id);
    163     }
    164 }
    165 
    166 void Layer::deleteTexture() {
    167     if (texture.id) {
    168         texture.deleteTexture();
    169         texture.id = 0;
    170     }
    171 }
    172 
    173 void Layer::clearTexture() {
    174     texture.id = 0;
    175 }
    176 
    177 void Layer::allocateTexture() {
    178 #if DEBUG_LAYERS
    179     ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight());
    180 #endif
    181     if (texture.id) {
    182         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    183         glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
    184                 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    185     }
    186 }
    187 
    188 void Layer::defer() {
    189     const float width = layer.getWidth();
    190     const float height = layer.getHeight();
    191 
    192     if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
    193             dirtyRect.right >= width && dirtyRect.bottom >= height)) {
    194         dirtyRect.set(0, 0, width, height);
    195     }
    196 
    197     if (deferredList) {
    198         deferredList->reset(dirtyRect);
    199     } else {
    200         deferredList = new DeferredDisplayList(dirtyRect);
    201     }
    202     DeferStateStruct deferredState(*deferredList, *renderer,
    203             DisplayList::kReplayFlag_ClipChildren);
    204 
    205     renderer->initViewport(width, height);
    206     renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
    207             dirtyRect.right, dirtyRect.bottom, !isBlend());
    208 
    209     displayList->defer(deferredState, 0);
    210 
    211     deferredUpdateScheduled = false;
    212 }
    213 
    214 void Layer::cancelDefer() {
    215     renderer = NULL;
    216     displayList = NULL;
    217     deferredUpdateScheduled = false;
    218     if (deferredList) {
    219         delete deferredList;
    220         deferredList = NULL;
    221     }
    222 }
    223 
    224 void Layer::flush() {
    225     // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
    226     if (deferredList && renderer) {
    227         renderer->setViewport(layer.getWidth(), layer.getHeight());
    228         renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
    229                 !isBlend());
    230 
    231         deferredList->flush(*renderer, dirtyRect);
    232 
    233         renderer->finish();
    234         renderer = NULL;
    235 
    236         dirtyRect.setEmpty();
    237         displayList = NULL;
    238     }
    239 }
    240 
    241 void Layer::render() {
    242     renderer->setViewport(layer.getWidth(), layer.getHeight());
    243     renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
    244             !isBlend());
    245 
    246     renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren);
    247 
    248     renderer->finish();
    249     renderer = NULL;
    250 
    251     dirtyRect.setEmpty();
    252 
    253     deferredUpdateScheduled = false;
    254     displayList = NULL;
    255 }
    256 
    257 }; // namespace uirenderer
    258 }; // namespace android
    259