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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.cpp 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
20 mTexCoords(texCoords),
Mesh.h 23 Mesh(const float* vertices, const float* normals, const float* texCoords,
GLUtils.cpp 102 float* texCoords = new float[numVertices * 2];
121 texCoords[tIndex + 0] = readFloat(buffer + index);
123 texCoords[tIndex + 1] = readFloat(buffer + index);
126 return new Mesh(vertices, normals, texCoords, numVertices);
  /frameworks/base/libs/hwui/
UvMapper.h 89 void map(Rect& texCoords) const {
91 texCoords.left = lerp(mMinU, mMaxU, texCoords.left);
92 texCoords.right = lerp(mMinU, mMaxU, texCoords.right);
93 texCoords.top = lerp(mMinV, mMaxV, texCoords.top);
94 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
Program.cpp 51 texCoords = bindAttrib("texCoords", kBindingTexCoords);
53 texCoords = -1;
197 if (texCoords >= 0 && !mHasSampler) {
OpenGLRenderer.h 829 * @param texCoords The texture coordinates of each vertex
839 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
851 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    [all...]
Layer.h 78 texCoords.set(
259 Rect texCoords;
OpenGLRenderer.cpp 939 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
    [all...]
LayerRenderer.cpp 221 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
263 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
284 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
DisplayListOp.h 777 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
787 Rect texCoords(0, 0, 1, 1);
788 ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
790 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
791 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
792 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
794 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
795 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
796 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
    [all...]
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShapes.c 48 /// \param texCoords If not NULL, will contain array of float2 texCoords
54 GLfloat **texCoords, GLushort **indices )
70 if ( texCoords != NULL )
71 *texCoords = malloc ( sizeof(GLfloat) * 2 * numVertices );
98 if ( texCoords )
101 (*texCoords)[texIndex + 0] = (float) j / (float) numSlices;
102 (*texCoords)[texIndex + 1] = ( 1.0f - (float) i ) / (float) (numParallels - 1 );
135 /// \param texCoords If not NULL, will contain array of float2 texCoords
    [all...]
esUtil.h 198 /// \param texCoords If not NULL, will contain array of float2 texCoords
204 GLfloat **texCoords, GLushort **indices );
212 /// \param texCoords If not NULL, will contain array of float2 texCoords
218 GLfloat **texCoords, GLushort **indices );
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_state_derived.c 62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face;
66 memset(texCoords, 0, sizeof(texCoords));
78 texCoords[find_mapping(fs, unit)] = TRUE;
87 /* texcoords/varyings/other generic */
90 texCoords[find_mapping(fs, unit)] = TRUE;
144 /* texcoords/varyings */
147 if (texCoords[i]) {
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_derived.c 62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face;
66 memset(texCoords, 0, sizeof(texCoords));
78 texCoords[find_mapping(fs, unit)] = TRUE;
87 /* texcoords/varyings/other generic */
90 texCoords[find_mapping(fs, unit)] = TRUE;
144 /* texcoords/varyings */
147 if (texCoords[i]) {
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 37 enum { position=0, texCoords=1 };
GLES20RenderEngine.cpp 191 glEnableVertexAttribArray(Program::texCoords);
192 glVertexAttribPointer(Program::texCoords,
208 glDisableVertexAttribArray(Program::texCoords);
Program.cpp 36 glBindAttribLocation(programId, texCoords, "texCoords");
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 269 FloatBuffer texCoords = (FloatBuffer) quadModTC.getData();
279 texCoords.rewind();
280 texCoords.put(startX).put(startY);
281 texCoords.put(endX).put(startY);
282 texCoords.put(endX).put(endY);
283 texCoords.put(startX).put(endY);
284 texCoords.flip();
285 quadModTC.updateData(texCoords);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 89 const GLfloat texCoords[4][2] = {
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 100 const GLfloat texCoords[4][2] = {
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/filter/
filter.cpp 148 const GLfloat texCoords[4][2] = {
177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 158 const GLfixed texCoords[] = {
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 68 protected final ArrayList<Vector2f> texCoords = new ArrayList<Vector2f>();
164 texCoords.clear();
263 vx.vt = texCoords.get(vt - 1);
363 texCoords.add(readVector2());
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 348 const GLfixed texCoords[] = {
358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);

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