1 /* 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #include "config.h" 31 32 #include "core/platform/graphics/filters/custom/CustomFilterProgram.h" 33 34 #include "core/platform/graphics/filters/custom/CustomFilterProgramClient.h" 35 #include "core/platform/graphics/filters/custom/CustomFilterProgramInfo.h" 36 37 namespace WebCore { 38 39 CustomFilterProgram::CustomFilterProgram(CustomFilterProgramType programType, const CustomFilterProgramMixSettings& mixSettings, CustomFilterMeshType meshType) 40 : m_programType(programType) 41 , m_mixSettings(mixSettings) 42 , m_meshType(meshType) 43 { 44 // Keep the constructor protected to prevent creating this object directly. 45 } 46 47 CustomFilterProgram::~CustomFilterProgram() 48 { 49 // All the clients should keep a reference to this object. 50 ASSERT(m_clients.isEmpty()); 51 } 52 53 void CustomFilterProgram::addClient(CustomFilterProgramClient* client) 54 { 55 if (m_clients.isEmpty()) { 56 // Notify the StyleCustomFilterProgram that we now have at least a client 57 // and the loading can begin. 58 // Note: If the shader is already cached the first client will be notified, 59 // even if the filter was already built. Add the client only after notifying 60 // the cache about them, so that we avoid a useless recreation of the filters chain. 61 willHaveClients(); 62 } 63 m_clients.add(client); 64 } 65 66 void CustomFilterProgram::removeClient(CustomFilterProgramClient* client) 67 { 68 m_clients.remove(client); 69 if (m_clients.isEmpty()) { 70 // We have no clients anymore, the cached resources can be purged from memory. 71 didRemoveLastClient(); 72 } 73 } 74 75 void CustomFilterProgram::notifyClients() 76 { 77 for (CustomFilterProgramClientList::iterator iter = m_clients.begin(), end = m_clients.end(); iter != end; ++iter) 78 iter->key->notifyCustomFilterProgramLoaded(this); 79 } 80 81 CustomFilterProgramInfo CustomFilterProgram::programInfo() const 82 { 83 ASSERT(isLoaded()); 84 return CustomFilterProgramInfo(vertexShaderString(), fragmentShaderString(), m_programType, m_mixSettings, m_meshType); 85 } 86 87 } // namespace WebCore 88