1 /* 2 * Copyright (C) 2006 Apple Computer, Inc. 3 * Copyright (C) 2009 Google, Inc. 4 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Library General Public 8 * License as published by the Free Software Foundation; either 9 * version 2 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Library General Public License for more details. 15 * 16 * You should have received a copy of the GNU Library General Public License 17 * along with this library; see the file COPYING.LIB. If not, write to 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 19 * Boston, MA 02110-1301, USA. 20 */ 21 22 #include "config.h" 23 24 #include "core/rendering/svg/RenderSVGForeignObject.h" 25 26 #include "core/platform/graphics/GraphicsContextStateSaver.h" 27 #include "core/rendering/HitTestResult.h" 28 #include "core/rendering/LayoutRepainter.h" 29 #include "core/rendering/RenderView.h" 30 #include "core/rendering/svg/SVGRenderSupport.h" 31 #include "core/rendering/svg/SVGRenderingContext.h" 32 #include "core/rendering/svg/SVGResourcesCache.h" 33 #include "core/svg/SVGForeignObjectElement.h" 34 35 namespace WebCore { 36 37 RenderSVGForeignObject::RenderSVGForeignObject(SVGForeignObjectElement* node) 38 : RenderSVGBlock(node) 39 , m_needsTransformUpdate(true) 40 { 41 } 42 43 RenderSVGForeignObject::~RenderSVGForeignObject() 44 { 45 } 46 47 void RenderSVGForeignObject::paint(PaintInfo& paintInfo, const LayoutPoint&) 48 { 49 if (paintInfo.context->paintingDisabled() 50 || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) 51 return; 52 53 PaintInfo childPaintInfo(paintInfo); 54 GraphicsContextStateSaver stateSaver(*childPaintInfo.context); 55 childPaintInfo.applyTransform(localTransform()); 56 57 if (SVGRenderSupport::isOverflowHidden(this)) 58 childPaintInfo.context->clip(m_viewport); 59 60 SVGRenderingContext renderingContext; 61 bool continueRendering = true; 62 if (paintInfo.phase == PaintPhaseForeground) { 63 renderingContext.prepareToRenderSVGContent(this, childPaintInfo); 64 continueRendering = renderingContext.isRenderingPrepared(); 65 } 66 67 if (continueRendering) { 68 // Paint all phases of FO elements atomically, as though the FO element established its 69 // own stacking context. 70 bool preservePhase = paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip; 71 LayoutPoint childPoint = IntPoint(); 72 childPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground; 73 RenderBlock::paint(childPaintInfo, IntPoint()); 74 if (!preservePhase) { 75 childPaintInfo.phase = PaintPhaseChildBlockBackgrounds; 76 RenderBlock::paint(childPaintInfo, childPoint); 77 childPaintInfo.phase = PaintPhaseFloat; 78 RenderBlock::paint(childPaintInfo, childPoint); 79 childPaintInfo.phase = PaintPhaseForeground; 80 RenderBlock::paint(childPaintInfo, childPoint); 81 childPaintInfo.phase = PaintPhaseOutline; 82 RenderBlock::paint(childPaintInfo, childPoint); 83 } 84 } 85 } 86 87 LayoutRect RenderSVGForeignObject::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const 88 { 89 return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer); 90 } 91 92 void RenderSVGForeignObject::computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) const 93 { 94 SVGRenderSupport::computeFloatRectForRepaint(this, repaintContainer, repaintRect, fixed); 95 } 96 97 const AffineTransform& RenderSVGForeignObject::localToParentTransform() const 98 { 99 m_localToParentTransform = localTransform(); 100 m_localToParentTransform.translate(m_viewport.x(), m_viewport.y()); 101 return m_localToParentTransform; 102 } 103 104 void RenderSVGForeignObject::updateLogicalWidth() 105 { 106 // FIXME: Investigate in size rounding issues 107 // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656 108 setWidth(static_cast<int>(roundf(m_viewport.width()))); 109 } 110 111 void RenderSVGForeignObject::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const 112 { 113 // FIXME: Investigate in size rounding issues 114 // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656 115 // FIXME: Is this correct for vertical writing mode? 116 computedValues.m_extent = static_cast<int>(roundf(m_viewport.height())); 117 computedValues.m_position = logicalTop; 118 } 119 120 void RenderSVGForeignObject::layout() 121 { 122 StackStats::LayoutCheckPoint layoutCheckPoint; 123 ASSERT(needsLayout()); 124 ASSERT(!view()->layoutStateEnabled()); // RenderSVGRoot disables layoutState for the SVG rendering tree. 125 126 LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this)); 127 SVGForeignObjectElement* foreign = static_cast<SVGForeignObjectElement*>(node()); 128 129 bool updateCachedBoundariesInParents = false; 130 if (m_needsTransformUpdate) { 131 m_localTransform = foreign->animatedLocalTransform(); 132 m_needsTransformUpdate = false; 133 updateCachedBoundariesInParents = true; 134 } 135 136 FloatRect oldViewport = m_viewport; 137 138 // Cache viewport boundaries 139 SVGLengthContext lengthContext(foreign); 140 FloatPoint viewportLocation(foreign->xCurrentValue().value(lengthContext), foreign->yCurrentValue().value(lengthContext)); 141 m_viewport = FloatRect(viewportLocation, FloatSize(foreign->widthCurrentValue().value(lengthContext), foreign->heightCurrentValue().value(lengthContext))); 142 if (!updateCachedBoundariesInParents) 143 updateCachedBoundariesInParents = oldViewport != m_viewport; 144 145 // Set box origin to the foreignObject x/y translation, so positioned objects in XHTML content get correct 146 // positions. A regular RenderBoxModelObject would pull this information from RenderStyle - in SVG those 147 // properties are ignored for non <svg> elements, so we mimic what happens when specifying them through CSS. 148 149 // FIXME: Investigate in location rounding issues - only affects RenderSVGForeignObject & RenderSVGText 150 setLocation(roundedIntPoint(viewportLocation)); 151 152 bool layoutChanged = everHadLayout() && selfNeedsLayout(); 153 RenderBlock::layout(); 154 ASSERT(!needsLayout()); 155 156 // If our bounds changed, notify the parents. 157 if (updateCachedBoundariesInParents) 158 RenderSVGBlock::setNeedsBoundariesUpdate(); 159 160 // Invalidate all resources of this client if our layout changed. 161 if (layoutChanged) 162 SVGResourcesCache::clientLayoutChanged(this); 163 164 repainter.repaintAfterLayout(); 165 } 166 167 bool RenderSVGForeignObject::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) 168 { 169 // Embedded content is drawn in the foreground phase. 170 if (hitTestAction != HitTestForeground) 171 return false; 172 173 FloatPoint localPoint = localTransform().inverse().mapPoint(pointInParent); 174 175 // Early exit if local point is not contained in clipped viewport area 176 if (SVGRenderSupport::isOverflowHidden(this) && !m_viewport.contains(localPoint)) 177 return false; 178 179 // FOs establish a stacking context, so we need to hit-test all layers. 180 HitTestLocation hitTestLocation(roundedLayoutPoint(localPoint)); 181 return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), HitTestForeground) 182 || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), HitTestFloat) 183 || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), HitTestChildBlockBackgrounds); 184 } 185 186 bool RenderSVGForeignObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction) 187 { 188 ASSERT_NOT_REACHED(); 189 return false; 190 } 191 192 void RenderSVGForeignObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const 193 { 194 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState, wasFixed); 195 } 196 197 const RenderObject* RenderSVGForeignObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const 198 { 199 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geometryMap); 200 } 201 202 } 203