Home | History | Annotate | Download | only in webaudio
      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "modules/webaudio/AudioDestinationNode.h"
     30 
     31 #include "core/platform/audio/AudioUtilities.h"
     32 #include "core/platform/audio/DenormalDisabler.h"
     33 #include "modules/webaudio/AudioContext.h"
     34 #include "modules/webaudio/AudioNodeInput.h"
     35 #include "modules/webaudio/AudioNodeOutput.h"
     36 
     37 namespace WebCore {
     38 
     39 AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRate)
     40     : AudioNode(context, sampleRate)
     41     , m_currentSampleFrame(0)
     42 {
     43     ScriptWrappable::init(this);
     44     addInput(adoptPtr(new AudioNodeInput(this)));
     45 
     46     setNodeType(NodeTypeDestination);
     47 }
     48 
     49 AudioDestinationNode::~AudioDestinationNode()
     50 {
     51     uninitialize();
     52 }
     53 
     54 void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames)
     55 {
     56     // We don't want denormals slowing down any of the audio processing
     57     // since they can very seriously hurt performance.
     58     // This will take care of all AudioNodes because they all process within this scope.
     59     DenormalDisabler denormalDisabler;
     60 
     61     context()->setAudioThread(currentThread());
     62 
     63     if (!context()->isRunnable()) {
     64         destinationBus->zero();
     65         return;
     66     }
     67 
     68     // Let the context take care of any business at the start of each render quantum.
     69     context()->handlePreRenderTasks();
     70 
     71     // Prepare the local audio input provider for this render quantum.
     72     if (sourceBus)
     73         m_localAudioInputProvider.set(sourceBus);
     74 
     75     // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
     76     // all the way backwards through the rendering graph.
     77     AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
     78 
     79     if (!renderedBus)
     80         destinationBus->zero();
     81     else if (renderedBus != destinationBus) {
     82         // in-place processing was not possible - so copy
     83         destinationBus->copyFrom(*renderedBus);
     84     }
     85 
     86     // Process nodes which need a little extra help because they are not connected to anything, but still need to process.
     87     context()->processAutomaticPullNodes(numberOfFrames);
     88 
     89     // Let the context take care of any business at the end of each render quantum.
     90     context()->handlePostRenderTasks();
     91 
     92     // Advance current sample-frame.
     93     m_currentSampleFrame += numberOfFrames;
     94 }
     95 
     96 } // namespace WebCore
     97 
     98 #endif // ENABLE(WEB_AUDIO)
     99