Home | History | Annotate | Download | only in webaudio
      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef AudioDestinationNode_h
     26 #define AudioDestinationNode_h
     27 
     28 #include "core/platform/audio/AudioBus.h"
     29 #include "core/platform/audio/AudioIOCallback.h"
     30 #include "core/platform/audio/AudioSourceProvider.h"
     31 #include "modules/webaudio/AudioBuffer.h"
     32 #include "modules/webaudio/AudioNode.h"
     33 
     34 namespace WebCore {
     35 
     36 class AudioBus;
     37 class AudioContext;
     38 
     39 class AudioDestinationNode : public AudioNode, public AudioIOCallback {
     40 public:
     41     AudioDestinationNode(AudioContext*, float sampleRate);
     42     virtual ~AudioDestinationNode();
     43 
     44     // AudioNode
     45     virtual void process(size_t) { }; // we're pulled by hardware so this is never called
     46     virtual void reset() { m_currentSampleFrame = 0; };
     47 
     48     // The audio hardware calls render() to get the next render quantum of audio into destinationBus.
     49     // It will optionally give us local/live audio input in sourceBus (if it's not 0).
     50     virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames);
     51 
     52     size_t currentSampleFrame() const { return m_currentSampleFrame; }
     53     double currentTime() const { return currentSampleFrame() / static_cast<double>(sampleRate()); }
     54 
     55     virtual unsigned long maxChannelCount() const { return 0; }
     56 
     57     // Enable local/live input for the specified device.
     58     virtual void enableInput(const String& inputDeviceId) = 0;
     59 
     60     virtual void startRendering() = 0;
     61 
     62     AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputProvider; }
     63 
     64 protected:
     65     // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
     66     // If there is local/live audio input, we call set() with the audio input data every render quantum.
     67     class LocalAudioInputProvider : public AudioSourceProvider {
     68     public:
     69         LocalAudioInputProvider()
     70             : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)) // FIXME: handle non-stereo local input.
     71         {
     72         }
     73 
     74         void set(AudioBus* bus)
     75         {
     76             if (bus)
     77                 m_sourceBus->copyFrom(*bus);
     78         }
     79 
     80         // AudioSourceProvider.
     81         virtual void provideInput(AudioBus* destinationBus, size_t numberOfFrames)
     82         {
     83             bool isGood = destinationBus && destinationBus->length() == numberOfFrames && m_sourceBus->length() == numberOfFrames;
     84             ASSERT(isGood);
     85             if (isGood)
     86                 destinationBus->copyFrom(*m_sourceBus);
     87         }
     88 
     89     private:
     90         RefPtr<AudioBus> m_sourceBus;
     91     };
     92 
     93     virtual double tailTime() const OVERRIDE { return 0; }
     94     virtual double latencyTime() const OVERRIDE { return 0; }
     95 
     96     // Counts the number of sample-frames processed by the destination.
     97     size_t m_currentSampleFrame;
     98 
     99     LocalAudioInputProvider m_localAudioInputProvider;
    100 };
    101 
    102 } // namespace WebCore
    103 
    104 #endif // AudioDestinationNode_h
    105