1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 31 #if ENABLE(WEB_AUDIO) 32 33 #include "modules/webaudio/ChannelMergerNode.h" 34 35 #include "modules/webaudio/AudioContext.h" 36 #include "modules/webaudio/AudioNodeInput.h" 37 #include "modules/webaudio/AudioNodeOutput.h" 38 39 const unsigned DefaultNumberOfOutputChannels = 1; 40 41 namespace WebCore { 42 43 PassRefPtr<ChannelMergerNode> ChannelMergerNode::create(AudioContext* context, float sampleRate, unsigned numberOfInputs) 44 { 45 if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels()) 46 return 0; 47 48 return adoptRef(new ChannelMergerNode(context, sampleRate, numberOfInputs)); 49 } 50 51 ChannelMergerNode::ChannelMergerNode(AudioContext* context, float sampleRate, unsigned numberOfInputs) 52 : AudioNode(context, sampleRate) 53 , m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels) 54 { 55 ScriptWrappable::init(this); 56 // Create the requested number of inputs. 57 for (unsigned i = 0; i < numberOfInputs; ++i) 58 addInput(adoptPtr(new AudioNodeInput(this))); 59 60 addOutput(adoptPtr(new AudioNodeOutput(this, 1))); 61 setNodeType(NodeTypeChannelMerger); 62 initialize(); 63 } 64 65 void ChannelMergerNode::process(size_t framesToProcess) 66 { 67 AudioNodeOutput* output = this->output(0); 68 ASSERT(output); 69 ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length()); 70 71 // Output bus not updated yet, so just output silence. 72 if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) { 73 output->bus()->zero(); 74 return; 75 } 76 77 // Merge all the channels from all the inputs into one output. 78 unsigned outputChannelIndex = 0; 79 for (unsigned i = 0; i < numberOfInputs(); ++i) { 80 AudioNodeInput* input = this->input(i); 81 if (input->isConnected()) { 82 unsigned numberOfInputChannels = input->bus()->numberOfChannels(); 83 84 // Merge channels from this particular input. 85 for (unsigned j = 0; j < numberOfInputChannels; ++j) { 86 AudioChannel* inputChannel = input->bus()->channel(j); 87 AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex); 88 outputChannel->copyFrom(inputChannel); 89 90 ++outputChannelIndex; 91 } 92 } 93 } 94 95 ASSERT(outputChannelIndex == output->numberOfChannels()); 96 } 97 98 void ChannelMergerNode::reset() 99 { 100 } 101 102 // Any time a connection or disconnection happens on any of our inputs, we potentially need to change the 103 // number of channels of our output. 104 void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input) 105 { 106 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); 107 108 // Count how many channels we have all together from all of the inputs. 109 unsigned numberOfOutputChannels = 0; 110 for (unsigned i = 0; i < numberOfInputs(); ++i) { 111 AudioNodeInput* input = this->input(i); 112 if (input->isConnected()) 113 numberOfOutputChannels += input->numberOfChannels(); 114 } 115 116 // Set the correct number of channels on the output 117 AudioNodeOutput* output = this->output(0); 118 ASSERT(output); 119 output->setNumberOfChannels(numberOfOutputChannels); 120 // There can in rare cases be a slight delay before the output bus is updated to the new number of 121 // channels because of tryLocks() in the context's updating system. So record the new number of 122 // output channels here. 123 m_desiredNumberOfOutputChannels = numberOfOutputChannels; 124 125 AudioNode::checkNumberOfChannelsForInput(input); 126 } 127 128 } // namespace WebCore 129 130 #endif // ENABLE(WEB_AUDIO) 131