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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/views/controls/menu/menu_controller.h"
      6 
      7 #if defined(OS_WIN)
      8 #include <windowsx.h>
      9 #endif
     10 
     11 #include "base/i18n/case_conversion.h"
     12 #include "base/i18n/rtl.h"
     13 #include "base/run_loop.h"
     14 #include "base/strings/utf_string_conversions.h"
     15 #include "base/time/time.h"
     16 #include "ui/base/dragdrop/drag_utils.h"
     17 #include "ui/base/dragdrop/os_exchange_data.h"
     18 #include "ui/base/events/event_constants.h"
     19 #include "ui/base/events/event_utils.h"
     20 #include "ui/base/keycodes/keyboard_codes.h"
     21 #include "ui/base/l10n/l10n_util.h"
     22 #include "ui/gfx/canvas.h"
     23 #include "ui/gfx/screen.h"
     24 #include "ui/native_theme/native_theme.h"
     25 #include "ui/views/controls/button/menu_button.h"
     26 #include "ui/views/controls/menu/menu_config.h"
     27 #include "ui/views/controls/menu/menu_controller_delegate.h"
     28 #include "ui/views/controls/menu/menu_scroll_view_container.h"
     29 #include "ui/views/controls/menu/submenu_view.h"
     30 #include "ui/views/drag_utils.h"
     31 #include "ui/views/view_constants.h"
     32 #include "ui/views/views_delegate.h"
     33 #include "ui/views/widget/root_view.h"
     34 #include "ui/views/widget/widget.h"
     35 
     36 #if defined(USE_AURA)
     37 #include "ui/aura/env.h"
     38 #include "ui/aura/root_window.h"
     39 #include "ui/aura/window.h"
     40 #endif
     41 
     42 #if defined(OS_WIN)
     43 #include "ui/views/win/hwnd_util.h"
     44 #endif
     45 
     46 #if defined(USE_X11)
     47 #include <X11/Xlib.h>
     48 #endif
     49 
     50 using base::Time;
     51 using base::TimeDelta;
     52 using ui::OSExchangeData;
     53 
     54 // Period of the scroll timer (in milliseconds).
     55 static const int kScrollTimerMS = 30;
     56 
     57 // Amount of time from when the drop exits the menu and the menu is hidden.
     58 static const int kCloseOnExitTime = 1200;
     59 
     60 // If a context menu is invoked by touch, we shift the menu by this offset so
     61 // that the finger does not obscure the menu.
     62 static const int kCenteredContextMenuYOffset = -15;
     63 
     64 namespace views {
     65 
     66 namespace {
     67 
     68 // When showing context menu on mouse down, the user might accidentally select
     69 // the menu item on the subsequent mouse up. To prevent this, we add the
     70 // following delay before the user is able to select an item.
     71 static int context_menu_selection_hold_time_ms = 200;
     72 
     73 // The spacing offset for the bubble tip.
     74 const int kBubbleTipSizeLeftRight = 12;
     75 const int kBubbleTipSizeTopBottom = 11;
     76 
     77 // Returns true if the mnemonic of |menu| matches key.
     78 bool MatchesMnemonic(MenuItemView* menu, char16 key) {
     79   return menu->GetMnemonic() == key;
     80 }
     81 
     82 // Returns true if |menu| doesn't have a mnemonic and first character of the its
     83 // title is |key|.
     84 bool TitleMatchesMnemonic(MenuItemView* menu, char16 key) {
     85   if (menu->GetMnemonic())
     86     return false;
     87 
     88   string16 lower_title = base::i18n::ToLower(menu->title());
     89   return !lower_title.empty() && lower_title[0] == key;
     90 }
     91 
     92 }  // namespace
     93 
     94 // Returns the first descendant of |view| that is hot tracked.
     95 static View* GetFirstHotTrackedView(View* view) {
     96   if (!view)
     97     return NULL;
     98 
     99   if (!strcmp(view->GetClassName(), CustomButton::kViewClassName)) {
    100     CustomButton* button = static_cast<CustomButton*>(view);
    101     if (button->IsHotTracked())
    102       return button;
    103   }
    104 
    105   for (int i = 0; i < view->child_count(); ++i) {
    106     View* hot_view = GetFirstHotTrackedView(view->child_at(i));
    107     if (hot_view)
    108       return hot_view;
    109   }
    110   return NULL;
    111 }
    112 
    113 // Recurses through the child views of |view| returning the first view starting
    114 // at |start| that is focusable. A value of -1 for |start| indicates to start at
    115 // the first view (if |forward| is false, iterating starts at the last view). If
    116 // |forward| is true the children are considered first to last, otherwise last
    117 // to first.
    118 static View* GetFirstFocusableView(View* view, int start, bool forward) {
    119   if (forward) {
    120     for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
    121       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
    122       if (deepest)
    123         return deepest;
    124     }
    125   } else {
    126     for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
    127       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
    128       if (deepest)
    129         return deepest;
    130     }
    131   }
    132   return view->IsFocusable() ? view : NULL;
    133 }
    134 
    135 // Returns the first child of |start| that is focusable.
    136 static View* GetInitialFocusableView(View* start, bool forward) {
    137   return GetFirstFocusableView(start, -1, forward);
    138 }
    139 
    140 // Returns the next view after |start_at| that is focusable. Returns NULL if
    141 // there are no focusable children of |ancestor| after |start_at|.
    142 static View* GetNextFocusableView(View* ancestor,
    143                                   View* start_at,
    144                                   bool forward) {
    145   DCHECK(ancestor->Contains(start_at));
    146   View* parent = start_at;
    147   do {
    148     View* new_parent = parent->parent();
    149     int index = new_parent->GetIndexOf(parent);
    150     index += forward ? 1 : -1;
    151     if (forward || index != -1) {
    152       View* next = GetFirstFocusableView(new_parent, index, forward);
    153       if (next)
    154         return next;
    155     }
    156     parent = new_parent;
    157   } while (parent != ancestor);
    158   return NULL;
    159 }
    160 
    161 // MenuScrollTask --------------------------------------------------------------
    162 
    163 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
    164 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
    165 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
    166 // appropriately.
    167 
    168 class MenuController::MenuScrollTask {
    169  public:
    170   MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
    171     pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
    172   }
    173 
    174   void Update(const MenuController::MenuPart& part) {
    175     if (!part.is_scroll()) {
    176       StopScrolling();
    177       return;
    178     }
    179     DCHECK(part.submenu);
    180     SubmenuView* new_menu = part.submenu;
    181     bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
    182     if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
    183       return;
    184 
    185     start_scroll_time_ = base::Time::Now();
    186     start_y_ = part.submenu->GetVisibleBounds().y();
    187     submenu_ = new_menu;
    188     is_scrolling_up_ = new_is_up;
    189 
    190     if (!scrolling_timer_.IsRunning()) {
    191       scrolling_timer_.Start(FROM_HERE,
    192                              TimeDelta::FromMilliseconds(kScrollTimerMS),
    193                              this, &MenuScrollTask::Run);
    194     }
    195   }
    196 
    197   void StopScrolling() {
    198     if (scrolling_timer_.IsRunning()) {
    199       scrolling_timer_.Stop();
    200       submenu_ = NULL;
    201     }
    202   }
    203 
    204   // The menu being scrolled. Returns null if not scrolling.
    205   SubmenuView* submenu() const { return submenu_; }
    206 
    207  private:
    208   void Run() {
    209     DCHECK(submenu_);
    210     gfx::Rect vis_rect = submenu_->GetVisibleBounds();
    211     const int delta_y = static_cast<int>(
    212         (base::Time::Now() - start_scroll_time_).InMilliseconds() *
    213         pixels_per_second_ / 1000);
    214     vis_rect.set_y(is_scrolling_up_ ?
    215         std::max(0, start_y_ - delta_y) :
    216         std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
    217     submenu_->ScrollRectToVisible(vis_rect);
    218   }
    219 
    220   // SubmenuView being scrolled.
    221   SubmenuView* submenu_;
    222 
    223   // Direction scrolling.
    224   bool is_scrolling_up_;
    225 
    226   // Timer to periodically scroll.
    227   base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
    228 
    229   // Time we started scrolling at.
    230   base::Time start_scroll_time_;
    231 
    232   // How many pixels to scroll per second.
    233   int pixels_per_second_;
    234 
    235   // Y-coordinate of submenu_view_ when scrolling started.
    236   int start_y_;
    237 
    238   DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
    239 };
    240 
    241 // MenuController:SelectByCharDetails ----------------------------------------
    242 
    243 struct MenuController::SelectByCharDetails {
    244   SelectByCharDetails()
    245       : first_match(-1),
    246         has_multiple(false),
    247         index_of_item(-1),
    248         next_match(-1) {
    249   }
    250 
    251   // Index of the first menu with the specified mnemonic.
    252   int first_match;
    253 
    254   // If true there are multiple menu items with the same mnemonic.
    255   bool has_multiple;
    256 
    257   // Index of the selected item; may remain -1.
    258   int index_of_item;
    259 
    260   // If there are multiple matches this is the index of the item after the
    261   // currently selected item whose mnemonic matches. This may remain -1 even
    262   // though there are matches.
    263   int next_match;
    264 };
    265 
    266 // MenuController:State ------------------------------------------------------
    267 
    268 MenuController::State::State()
    269     : item(NULL),
    270       submenu_open(false),
    271       anchor(views::MenuItemView::TOPLEFT),
    272       context_menu(false) {}
    273 
    274 MenuController::State::~State() {}
    275 
    276 // MenuController ------------------------------------------------------------
    277 
    278 // static
    279 MenuController* MenuController::active_instance_ = NULL;
    280 
    281 // static
    282 MenuController* MenuController::GetActiveInstance() {
    283   return active_instance_;
    284 }
    285 
    286 MenuItemView* MenuController::Run(Widget* parent,
    287                                   MenuButton* button,
    288                                   MenuItemView* root,
    289                                   const gfx::Rect& bounds,
    290                                   MenuItemView::AnchorPosition position,
    291                                   bool context_menu,
    292                                   int* result_event_flags) {
    293   exit_type_ = EXIT_NONE;
    294   possible_drag_ = false;
    295   drag_in_progress_ = false;
    296   closing_event_time_ = base::TimeDelta();
    297   menu_start_time_ = base::TimeTicks::Now();
    298 
    299   // If we are shown on mouse press, we will eat the subsequent mouse down and
    300   // the parent widget will not be able to reset its state (it might have mouse
    301   // capture from the mouse down). So we clear its state here.
    302   if (parent && parent->GetRootView())
    303     parent->GetRootView()->SetMouseHandler(NULL);
    304 
    305   bool nested_menu = showing_;
    306   if (showing_) {
    307     // Only support nesting of blocking_run menus, nesting of
    308     // blocking/non-blocking shouldn't be needed.
    309     DCHECK(blocking_run_);
    310 
    311     // We're already showing, push the current state.
    312     menu_stack_.push_back(state_);
    313 
    314     // The context menu should be owned by the same parent.
    315     DCHECK_EQ(owner_, parent);
    316   } else {
    317     showing_ = true;
    318   }
    319 
    320   // Reset current state.
    321   pending_state_ = State();
    322   state_ = State();
    323   UpdateInitialLocation(bounds, position, context_menu);
    324 
    325   if (owner_)
    326     owner_->RemoveObserver(this);
    327   owner_ = parent;
    328   if (owner_)
    329     owner_->AddObserver(this);
    330 
    331   // Set the selection, which opens the initial menu.
    332   SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    333 
    334   if (!blocking_run_) {
    335     // Start the timer to hide the menu. This is needed as we get no
    336     // notification when the drag has finished.
    337     StartCancelAllTimer();
    338     return NULL;
    339   }
    340 
    341   if (button)
    342     menu_button_ = button;
    343 
    344   // Make sure Chrome doesn't attempt to shut down while the menu is showing.
    345   if (ViewsDelegate::views_delegate)
    346     ViewsDelegate::views_delegate->AddRef();
    347 
    348   // We need to turn on nestable tasks as in some situations (pressing alt-f for
    349   // one) the menus are run from a task. If we don't do this and are invoked
    350   // from a task none of the tasks we schedule are processed and the menu
    351   // appears totally broken.
    352   message_loop_depth_++;
    353   DCHECK_LE(message_loop_depth_, 2);
    354   RunMessageLoop(nested_menu);
    355   message_loop_depth_--;
    356 
    357   if (ViewsDelegate::views_delegate)
    358     ViewsDelegate::views_delegate->ReleaseRef();
    359 
    360   // Close any open menus.
    361   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    362 
    363   if (nested_menu) {
    364     DCHECK(!menu_stack_.empty());
    365     // We're running from within a menu, restore the previous state.
    366     // The menus are already showing, so we don't have to show them.
    367     state_ = menu_stack_.back();
    368     pending_state_ = menu_stack_.back();
    369     menu_stack_.pop_back();
    370   } else {
    371     showing_ = false;
    372     did_capture_ = false;
    373   }
    374 
    375   MenuItemView* result = result_;
    376   // In case we're nested, reset result_.
    377   result_ = NULL;
    378 
    379   if (result_event_flags)
    380     *result_event_flags = accept_event_flags_;
    381 
    382   if (exit_type_ == EXIT_OUTERMOST) {
    383     SetExitType(EXIT_NONE);
    384   } else {
    385     if (nested_menu && result) {
    386       // We're nested and about to return a value. The caller might enter
    387       // another blocking loop. We need to make sure all menus are hidden
    388       // before that happens otherwise the menus will stay on screen.
    389       CloseAllNestedMenus();
    390       SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    391 
    392       // Set exit_all_, which makes sure all nested loops exit immediately.
    393       if (exit_type_ != EXIT_DESTROYED)
    394         SetExitType(EXIT_ALL);
    395     }
    396   }
    397 
    398   // If we stopped running because one of the menus was destroyed chances are
    399   // the button was also destroyed.
    400   if (exit_type_ != EXIT_DESTROYED && menu_button_) {
    401     menu_button_->SetState(CustomButton::STATE_NORMAL);
    402     menu_button_->SchedulePaint();
    403   }
    404 
    405   return result;
    406 }
    407 
    408 void MenuController::Cancel(ExitType type) {
    409   // If the menu has already been destroyed, no further cancellation is
    410   // needed.  We especially don't want to set the |exit_type_| to a lesser
    411   // value.
    412   if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
    413     return;
    414 
    415   if (!showing_) {
    416     // This occurs if we're in the process of notifying the delegate for a drop
    417     // and the delegate cancels us.
    418     return;
    419   }
    420 
    421   MenuItemView* selected = state_.item;
    422   SetExitType(type);
    423 
    424   SendMouseCaptureLostToActiveView();
    425 
    426   // Hide windows immediately.
    427   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    428 
    429   if (!blocking_run_) {
    430     // If we didn't block the caller we need to notify the menu, which
    431     // triggers deleting us.
    432     DCHECK(selected);
    433     showing_ = false;
    434     delegate_->DropMenuClosed(
    435         internal::MenuControllerDelegate::NOTIFY_DELEGATE,
    436         selected->GetRootMenuItem());
    437     // WARNING: the call to MenuClosed deletes us.
    438     return;
    439   }
    440 }
    441 
    442 void MenuController::OnMousePressed(SubmenuView* source,
    443                                     const ui::MouseEvent& event) {
    444   SetSelectionOnPointerDown(source, event);
    445 }
    446 
    447 void MenuController::OnMouseDragged(SubmenuView* source,
    448                                     const ui::MouseEvent& event) {
    449   MenuPart part = GetMenuPart(source, event.location());
    450   UpdateScrolling(part);
    451 
    452   if (!blocking_run_)
    453     return;
    454 
    455   if (possible_drag_) {
    456     if (View::ExceededDragThreshold(event.location() - press_pt_))
    457       StartDrag(source, press_pt_);
    458     return;
    459   }
    460   MenuItemView* mouse_menu = NULL;
    461   if (part.type == MenuPart::MENU_ITEM) {
    462     if (!part.menu)
    463       part.menu = source->GetMenuItem();
    464     else
    465       mouse_menu = part.menu;
    466     SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
    467   } else if (part.type == MenuPart::NONE) {
    468     ShowSiblingMenu(source, event.location());
    469   }
    470   UpdateActiveMouseView(source, event, mouse_menu);
    471 }
    472 
    473 void MenuController::OnMouseReleased(SubmenuView* source,
    474                                      const ui::MouseEvent& event) {
    475   if (!blocking_run_)
    476     return;
    477 
    478   DCHECK(state_.item);
    479   possible_drag_ = false;
    480   DCHECK(blocking_run_);
    481   MenuPart part = GetMenuPart(source, event.location());
    482   if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
    483     MenuItemView* menu = part.menu;
    484     // |menu| is NULL means this event is from an empty menu or a separator.
    485     // If it is from an empty menu, use parent context menu instead of that.
    486     if (menu == NULL &&
    487         part.submenu->child_count() == 1 &&
    488         part.submenu->child_at(0)->id()
    489            == views::MenuItemView::kEmptyMenuItemViewID)
    490       menu = part.parent;
    491 
    492     if (menu != NULL && ShowContextMenu(menu, source, event,
    493                                         ui::MENU_SOURCE_MOUSE))
    494       return;
    495   }
    496 
    497   // We can use Ctrl+click or the middle mouse button to recursively open urls
    498   // for selected folder menu items. If it's only a left click, show the
    499   // contents of the folder.
    500   if (!part.is_scroll() && part.menu &&
    501       !(part.menu->HasSubmenu() &&
    502         (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
    503     if (active_mouse_view_) {
    504       SendMouseReleaseToActiveView(source, event);
    505       return;
    506     }
    507     if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
    508             part.menu->GetCommand(), event)) {
    509       part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
    510                                                event.flags());
    511       return;
    512     }
    513     if (!part.menu->NonIconChildViewsCount() &&
    514         part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
    515       int64 time_since_menu_start =
    516           (base::TimeTicks::Now() - menu_start_time_).InMilliseconds();
    517       if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
    518           time_since_menu_start > context_menu_selection_hold_time_ms)
    519         Accept(part.menu, event.flags());
    520       return;
    521     }
    522   } else if (part.type == MenuPart::MENU_ITEM) {
    523     // User either clicked on empty space, or a menu that has children.
    524     SetSelection(part.menu ? part.menu : state_.item,
    525                  SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    526   }
    527   SendMouseCaptureLostToActiveView();
    528 }
    529 
    530 void MenuController::OnMouseMoved(SubmenuView* source,
    531                                   const ui::MouseEvent& event) {
    532   HandleMouseLocation(source, event.location());
    533 }
    534 
    535 void MenuController::OnMouseEntered(SubmenuView* source,
    536                                     const ui::MouseEvent& event) {
    537   // MouseEntered is always followed by a mouse moved, so don't need to
    538   // do anything here.
    539 }
    540 
    541 #if defined(OS_LINUX)
    542 bool MenuController::OnMouseWheel(SubmenuView* source,
    543                                   const ui::MouseWheelEvent& event) {
    544   MenuPart part = GetMenuPart(source, event.location());
    545   return part.submenu && part.submenu->OnMouseWheel(event);
    546 }
    547 #endif
    548 
    549 void MenuController::OnGestureEvent(SubmenuView* source,
    550                                     ui::GestureEvent* event) {
    551   MenuPart part = GetMenuPart(source, event->location());
    552   if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
    553     SetSelectionOnPointerDown(source, *event);
    554     event->StopPropagation();
    555   } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
    556     if (part.type == MenuPart::MENU_ITEM && part.menu) {
    557       if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
    558         event->StopPropagation();
    559     }
    560   } else if (event->type() == ui::ET_GESTURE_TAP) {
    561     if (!part.is_scroll() && part.menu &&
    562         !(part.menu->HasSubmenu())) {
    563       if (part.menu->GetDelegate()->IsTriggerableEvent(
    564           part.menu, *event)) {
    565         Accept(part.menu, event->flags());
    566       }
    567       event->StopPropagation();
    568     } else if (part.type == MenuPart::MENU_ITEM) {
    569       // User either tapped on empty space, or a menu that has children.
    570       SetSelection(part.menu ? part.menu : state_.item,
    571                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    572       event->StopPropagation();
    573     }
    574   } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
    575              part.menu &&
    576              part.type == MenuPart::MENU_ITEM) {
    577     // Move the selection to the parent menu so that the selection in the
    578     // current menu is unset. Make sure the submenu remains open by sending the
    579     // appropriate SetSelectionTypes flags.
    580     SetSelection(part.menu->GetParentMenuItem(),
    581         SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    582     event->StopPropagation();
    583   }
    584 
    585   if (event->stopped_propagation())
    586       return;
    587 
    588   if (!part.submenu)
    589     return;
    590   part.submenu->OnGestureEvent(event);
    591 }
    592 
    593 bool MenuController::GetDropFormats(
    594       SubmenuView* source,
    595       int* formats,
    596       std::set<OSExchangeData::CustomFormat>* custom_formats) {
    597   return source->GetMenuItem()->GetDelegate()->GetDropFormats(
    598       source->GetMenuItem(), formats, custom_formats);
    599 }
    600 
    601 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
    602   return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
    603       source->GetMenuItem());
    604 }
    605 
    606 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
    607   return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
    608                                                        data);
    609 }
    610 
    611 void MenuController::OnDragEntered(SubmenuView* source,
    612                                    const ui::DropTargetEvent& event) {
    613   valid_drop_coordinates_ = false;
    614 }
    615 
    616 int MenuController::OnDragUpdated(SubmenuView* source,
    617                                   const ui::DropTargetEvent& event) {
    618   StopCancelAllTimer();
    619 
    620   gfx::Point screen_loc(event.location());
    621   View::ConvertPointToScreen(source, &screen_loc);
    622   if (valid_drop_coordinates_ && screen_loc == drop_pt_)
    623     return last_drop_operation_;
    624   drop_pt_ = screen_loc;
    625   valid_drop_coordinates_ = true;
    626 
    627   MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
    628   bool over_empty_menu = false;
    629   if (!menu_item) {
    630     // See if we're over an empty menu.
    631     menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
    632     if (menu_item)
    633       over_empty_menu = true;
    634   }
    635   MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
    636   int drop_operation = ui::DragDropTypes::DRAG_NONE;
    637   if (menu_item) {
    638     gfx::Point menu_item_loc(event.location());
    639     View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
    640     MenuItemView* query_menu_item;
    641     if (!over_empty_menu) {
    642       int menu_item_height = menu_item->height();
    643       if (menu_item->HasSubmenu() &&
    644           (menu_item_loc.y() > kDropBetweenPixels &&
    645            menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
    646         drop_position = MenuDelegate::DROP_ON;
    647       } else {
    648         drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
    649             MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
    650       }
    651       query_menu_item = menu_item;
    652     } else {
    653       query_menu_item = menu_item->GetParentMenuItem();
    654       drop_position = MenuDelegate::DROP_ON;
    655     }
    656     drop_operation = menu_item->GetDelegate()->GetDropOperation(
    657         query_menu_item, event, &drop_position);
    658 
    659     // If the menu has a submenu, schedule the submenu to open.
    660     SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
    661                  SELECTION_DEFAULT);
    662 
    663     if (drop_position == MenuDelegate::DROP_NONE ||
    664         drop_operation == ui::DragDropTypes::DRAG_NONE)
    665       menu_item = NULL;
    666   } else {
    667     SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
    668   }
    669   SetDropMenuItem(menu_item, drop_position);
    670   last_drop_operation_ = drop_operation;
    671   return drop_operation;
    672 }
    673 
    674 void MenuController::OnDragExited(SubmenuView* source) {
    675   StartCancelAllTimer();
    676 
    677   if (drop_target_) {
    678     StopShowTimer();
    679     SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
    680   }
    681 }
    682 
    683 int MenuController::OnPerformDrop(SubmenuView* source,
    684                                   const ui::DropTargetEvent& event) {
    685   DCHECK(drop_target_);
    686   // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
    687   // we don't call cancel here.
    688 
    689   MenuItemView* item = state_.item;
    690   DCHECK(item);
    691 
    692   MenuItemView* drop_target = drop_target_;
    693   MenuDelegate::DropPosition drop_position = drop_position_;
    694 
    695   // Close all menus, including any nested menus.
    696   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    697   CloseAllNestedMenus();
    698 
    699   // Set state such that we exit.
    700   showing_ = false;
    701   SetExitType(EXIT_ALL);
    702 
    703   // If over an empty menu item, drop occurs on the parent.
    704   if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
    705     drop_target = drop_target->GetParentMenuItem();
    706 
    707   if (!IsBlockingRun()) {
    708     delegate_->DropMenuClosed(
    709         internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
    710         item->GetRootMenuItem());
    711   }
    712 
    713   // WARNING: the call to MenuClosed deletes us.
    714 
    715   return drop_target->GetDelegate()->OnPerformDrop(
    716       drop_target, drop_position, event);
    717 }
    718 
    719 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
    720                                                bool is_up) {
    721   MenuPart part;
    722   part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
    723   part.submenu = source;
    724   UpdateScrolling(part);
    725 
    726   // Do this to force the selection to hide.
    727   SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
    728 
    729   StopCancelAllTimer();
    730 }
    731 
    732 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
    733   StartCancelAllTimer();
    734   SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
    735   StopScrolling();
    736 }
    737 
    738 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
    739   if (submenu->IsShowing()) {
    740     gfx::Point point = GetScreen()->GetCursorScreenPoint();
    741     const SubmenuView* root_submenu =
    742         submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
    743     views::View::ConvertPointFromScreen(
    744         root_submenu->GetWidget()->GetRootView(), &point);
    745     HandleMouseLocation(submenu, point);
    746   }
    747 }
    748 
    749 void MenuController::OnWidgetDestroying(Widget* widget) {
    750   DCHECK_EQ(owner_, widget);
    751   owner_->RemoveObserver(this);
    752   owner_ = NULL;
    753 }
    754 
    755 // static
    756 void MenuController::TurnOffContextMenuSelectionHoldForTest() {
    757   context_menu_selection_hold_time_ms = -1;
    758 }
    759 
    760 void MenuController::SetSelection(MenuItemView* menu_item,
    761                                   int selection_types) {
    762   size_t paths_differ_at = 0;
    763   std::vector<MenuItemView*> current_path;
    764   std::vector<MenuItemView*> new_path;
    765   BuildPathsAndCalculateDiff(pending_state_.item, menu_item, &current_path,
    766                              &new_path, &paths_differ_at);
    767 
    768   size_t current_size = current_path.size();
    769   size_t new_size = new_path.size();
    770 
    771   bool pending_item_changed = pending_state_.item != menu_item;
    772   if (pending_item_changed && pending_state_.item) {
    773     View* current_hot_view = GetFirstHotTrackedView(pending_state_.item);
    774     if (current_hot_view && !strcmp(current_hot_view->GetClassName(),
    775                                     CustomButton::kViewClassName)) {
    776       CustomButton* button = static_cast<CustomButton*>(current_hot_view);
    777       button->SetHotTracked(false);
    778     }
    779   }
    780 
    781   // Notify the old path it isn't selected.
    782   MenuDelegate* current_delegate =
    783       current_path.empty() ? NULL : current_path.front()->GetDelegate();
    784   for (size_t i = paths_differ_at; i < current_size; ++i) {
    785     if (current_delegate &&
    786         current_path[i]->GetType() == MenuItemView::SUBMENU) {
    787       current_delegate->WillHideMenu(current_path[i]);
    788     }
    789     current_path[i]->SetSelected(false);
    790   }
    791 
    792   // Notify the new path it is selected.
    793   for (size_t i = paths_differ_at; i < new_size; ++i) {
    794     new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
    795     new_path[i]->SetSelected(true);
    796   }
    797 
    798   if (menu_item && menu_item->GetDelegate())
    799     menu_item->GetDelegate()->SelectionChanged(menu_item);
    800 
    801   DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
    802 
    803   pending_state_.item = menu_item;
    804   pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
    805 
    806   // Stop timers.
    807   StopCancelAllTimer();
    808   // Resets show timer only when pending menu item is changed.
    809   if (pending_item_changed)
    810     StopShowTimer();
    811 
    812   if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
    813     CommitPendingSelection();
    814   else if (pending_item_changed)
    815     StartShowTimer();
    816 
    817   // Notify an accessibility focus event on all menu items except for the root.
    818   if (menu_item &&
    819       (MenuDepth(menu_item) != 1 ||
    820        menu_item->GetType() != MenuItemView::SUBMENU)) {
    821     menu_item->NotifyAccessibilityEvent(
    822         ui::AccessibilityTypes::EVENT_FOCUS, true);
    823   }
    824 }
    825 
    826 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
    827                                                const ui::LocatedEvent& event) {
    828   if (!blocking_run_)
    829     return;
    830 
    831   DCHECK(!active_mouse_view_);
    832 
    833   MenuPart part = GetMenuPart(source, event.location());
    834   if (part.is_scroll())
    835     return;  // Ignore presses on scroll buttons.
    836 
    837   // When this menu is opened through a touch event, a simulated right-click
    838   // is sent before the menu appears.  Ignore it.
    839   if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
    840       (event.flags() & ui::EF_FROM_TOUCH))
    841     return;
    842 
    843   if (part.type == MenuPart::NONE ||
    844       (part.type == MenuPart::MENU_ITEM && part.menu &&
    845        part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
    846     // Remember the time when we repost the event. The owner can then use this
    847     // to figure out if this menu was finished with the same click which is
    848     // sent to it thereafter. Note that the time stamp front he event cannot be
    849     // used since the reposting will set a new timestamp when the event gets
    850     // processed. As such it is better to take the current time which will be
    851     // closer to the time when it arrives again in the menu handler.
    852     closing_event_time_ = ui::EventTimeForNow();
    853 
    854     // Mouse wasn't pressed over any menu, or the active menu, cancel.
    855 
    856 #if defined(OS_WIN)
    857     // We're going to close and we own the mouse capture. We need to repost the
    858     // mouse down, otherwise the window the user clicked on won't get the
    859     // event.
    860     RepostEvent(source, event);
    861 #endif
    862 
    863     // And close.
    864     ExitType exit_type = EXIT_ALL;
    865     if (!menu_stack_.empty()) {
    866       // We're running nested menus. Only exit all if the mouse wasn't over one
    867       // of the menus from the last run.
    868       gfx::Point screen_loc(event.location());
    869       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
    870       MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
    871           menu_stack_.back().item, screen_loc);
    872       if (last_part.type != MenuPart::NONE)
    873         exit_type = EXIT_OUTERMOST;
    874     }
    875     Cancel(exit_type);
    876 
    877 #if defined(USE_AURA) && !defined(OS_WIN)
    878     // We're going to exit the menu and want to repost the event so that is
    879     // is handled normally after the context menu has exited. We call
    880     // RepostEvent after Cancel so that mouse capture has been released so
    881     // that finding the event target is unaffected by the current capture.
    882     RepostEvent(source, event);
    883 #endif
    884 
    885     return;
    886   }
    887 
    888   // On a press we immediately commit the selection, that way a submenu
    889   // pops up immediately rather than after a delay.
    890   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
    891   if (!part.menu) {
    892     part.menu = part.parent;
    893     selection_types |= SELECTION_OPEN_SUBMENU;
    894   } else {
    895     if (part.menu->GetDelegate()->CanDrag(part.menu)) {
    896       possible_drag_ = true;
    897       press_pt_ = event.location();
    898     }
    899     if (part.menu->HasSubmenu())
    900       selection_types |= SELECTION_OPEN_SUBMENU;
    901   }
    902   SetSelection(part.menu, selection_types);
    903 }
    904 
    905 void MenuController::StartDrag(SubmenuView* source,
    906                                const gfx::Point& location) {
    907   MenuItemView* item = state_.item;
    908   DCHECK(item);
    909   // Points are in the coordinates of the submenu, need to map to that of
    910   // the selected item. Additionally source may not be the parent of
    911   // the selected item, so need to map to screen first then to item.
    912   gfx::Point press_loc(location);
    913   View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
    914   View::ConvertPointToTarget(NULL, item, &press_loc);
    915   gfx::Point widget_loc(press_loc);
    916   View::ConvertPointToWidget(item, &widget_loc);
    917   scoped_ptr<gfx::Canvas> canvas(views::GetCanvasForDragImage(
    918       source->GetWidget(), gfx::Size(item->width(), item->height())));
    919   item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
    920 
    921   OSExchangeData data;
    922   item->GetDelegate()->WriteDragData(item, &data);
    923   drag_utils::SetDragImageOnDataObject(*canvas, item->size(),
    924                                        press_loc.OffsetFromOrigin(),
    925                                        &data);
    926   StopScrolling();
    927   int drag_ops = item->GetDelegate()->GetDragOperations(item);
    928   drag_in_progress_ = true;
    929   // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
    930   item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
    931       ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
    932   drag_in_progress_ = false;
    933 
    934   if (GetActiveInstance() == this) {
    935     if (showing_) {
    936       // We're still showing, close all menus.
    937       CloseAllNestedMenus();
    938       Cancel(EXIT_ALL);
    939     }  // else case, drop was on us.
    940   }  // else case, someone canceled us, don't do anything
    941 }
    942 
    943 #if defined(OS_WIN)
    944 bool MenuController::Dispatch(const MSG& msg) {
    945   DCHECK(blocking_run_);
    946 
    947   if (exit_type_ == EXIT_ALL || exit_type_ == EXIT_DESTROYED) {
    948     // We must translate/dispatch the message here, otherwise we would drop
    949     // the message on the floor.
    950     TranslateMessage(&msg);
    951     DispatchMessage(&msg);
    952     return false;
    953   }
    954 
    955   // NOTE: we don't get WM_ACTIVATE or anything else interesting in here.
    956   switch (msg.message) {
    957     case WM_CONTEXTMENU: {
    958       MenuItemView* item = pending_state_.item;
    959       if (item && item->GetRootMenuItem() != item) {
    960         gfx::Point screen_loc(0, item->height());
    961         View::ConvertPointToScreen(item, &screen_loc);
    962         ui::MenuSourceType source_type = ui::MENU_SOURCE_MOUSE;
    963         if (GET_X_LPARAM(msg.lParam) == -1 && GET_Y_LPARAM(msg.lParam) == -1)
    964           source_type = ui::MENU_SOURCE_KEYBOARD;
    965         item->GetDelegate()->ShowContextMenu(item, item->GetCommand(),
    966                                              screen_loc, source_type);
    967       }
    968       return true;
    969     }
    970 
    971     // NOTE: focus wasn't changed when the menu was shown. As such, don't
    972     // dispatch key events otherwise the focused window will get the events.
    973     case WM_KEYDOWN: {
    974       bool result = OnKeyDown(ui::KeyboardCodeFromNative(msg));
    975       TranslateMessage(&msg);
    976       return result;
    977     }
    978     case WM_CHAR:
    979       return !SelectByChar(static_cast<char16>(msg.wParam));
    980     case WM_KEYUP:
    981       return true;
    982 
    983     case WM_SYSKEYUP:
    984       // We may have been shown on a system key, as such don't do anything
    985       // here. If another system key is pushed we'll get a WM_SYSKEYDOWN and
    986       // close the menu.
    987       return true;
    988 
    989     case WM_CANCELMODE:
    990     case WM_SYSKEYDOWN:
    991       // Exit immediately on system keys.
    992       Cancel(EXIT_ALL);
    993       return false;
    994 
    995     default:
    996       break;
    997   }
    998   TranslateMessage(&msg);
    999   DispatchMessage(&msg);
   1000   return exit_type_ == EXIT_NONE;
   1001 }
   1002 #elif defined(USE_AURA)
   1003 bool MenuController::Dispatch(const base::NativeEvent& event) {
   1004   if (exit_type_ == EXIT_ALL || exit_type_ == EXIT_DESTROYED) {
   1005     aura::Env::GetInstance()->GetDispatcher()->Dispatch(event);
   1006     return false;
   1007   }
   1008   // Activates mnemonics only when it it pressed without modifiers except for
   1009   // caps and shift.
   1010   int flags = ui::EventFlagsFromNative(event) &
   1011       ~ui::EF_CAPS_LOCK_DOWN & ~ui::EF_SHIFT_DOWN;
   1012   if (flags == ui::EF_NONE) {
   1013     switch (ui::EventTypeFromNative(event)) {
   1014       case ui::ET_KEY_PRESSED:
   1015         if (!OnKeyDown(ui::KeyboardCodeFromNative(event)))
   1016           return false;
   1017 
   1018         return !SelectByChar(ui::KeyboardCodeFromNative(event));
   1019       case ui::ET_KEY_RELEASED:
   1020         return true;
   1021       default:
   1022         break;
   1023     }
   1024   }
   1025 
   1026   aura::Env::GetInstance()->GetDispatcher()->Dispatch(event);
   1027   return exit_type_ == EXIT_NONE;
   1028 }
   1029 #endif
   1030 
   1031 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
   1032   DCHECK(blocking_run_);
   1033 
   1034   switch (key_code) {
   1035     case ui::VKEY_UP:
   1036       IncrementSelection(-1);
   1037       break;
   1038 
   1039     case ui::VKEY_DOWN:
   1040       IncrementSelection(1);
   1041       break;
   1042 
   1043     // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
   1044     // layout.
   1045     case ui::VKEY_RIGHT:
   1046       if (base::i18n::IsRTL())
   1047         CloseSubmenu();
   1048       else
   1049         OpenSubmenuChangeSelectionIfCan();
   1050       break;
   1051 
   1052     case ui::VKEY_LEFT:
   1053       if (base::i18n::IsRTL())
   1054         OpenSubmenuChangeSelectionIfCan();
   1055       else
   1056         CloseSubmenu();
   1057       break;
   1058 
   1059     case ui::VKEY_SPACE:
   1060       if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
   1061         return false;
   1062       break;
   1063 
   1064     case ui::VKEY_RETURN:
   1065       if (pending_state_.item) {
   1066         if (pending_state_.item->HasSubmenu()) {
   1067           OpenSubmenuChangeSelectionIfCan();
   1068         } else {
   1069           SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
   1070           if (result == ACCELERATOR_NOT_PROCESSED &&
   1071               pending_state_.item->enabled()) {
   1072             Accept(pending_state_.item, 0);
   1073             return false;
   1074           } else if (result == ACCELERATOR_PROCESSED_EXIT) {
   1075             return false;
   1076           }
   1077         }
   1078       }
   1079       break;
   1080 
   1081     case ui::VKEY_ESCAPE:
   1082       if (!state_.item->GetParentMenuItem() ||
   1083           (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
   1084            (!state_.item->HasSubmenu() ||
   1085             !state_.item->GetSubmenu()->IsShowing()))) {
   1086         // User pressed escape and only one menu is shown, cancel it.
   1087         Cancel(EXIT_OUTERMOST);
   1088         return false;
   1089       }
   1090       CloseSubmenu();
   1091       break;
   1092 
   1093 #if defined(OS_WIN)
   1094     case VK_APPS:
   1095       break;
   1096 #endif
   1097 
   1098     default:
   1099       break;
   1100   }
   1101   return true;
   1102 }
   1103 
   1104 MenuController::MenuController(ui::NativeTheme* theme,
   1105                                bool blocking,
   1106                                internal::MenuControllerDelegate* delegate)
   1107     : blocking_run_(blocking),
   1108       showing_(false),
   1109       exit_type_(EXIT_NONE),
   1110       did_capture_(false),
   1111       result_(NULL),
   1112       accept_event_flags_(0),
   1113       drop_target_(NULL),
   1114       drop_position_(MenuDelegate::DROP_UNKNOWN),
   1115       owner_(NULL),
   1116       possible_drag_(false),
   1117       drag_in_progress_(false),
   1118       valid_drop_coordinates_(false),
   1119       last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
   1120       showing_submenu_(false),
   1121       menu_button_(NULL),
   1122       active_mouse_view_(NULL),
   1123       delegate_(delegate),
   1124       message_loop_depth_(0),
   1125       menu_config_(theme),
   1126       closing_event_time_(base::TimeDelta()),
   1127       menu_start_time_(base::TimeTicks()) {
   1128   active_instance_ = this;
   1129 }
   1130 
   1131 MenuController::~MenuController() {
   1132   DCHECK(!showing_);
   1133   if (owner_)
   1134     owner_->RemoveObserver(this);
   1135   if (active_instance_ == this)
   1136     active_instance_ = NULL;
   1137   StopShowTimer();
   1138   StopCancelAllTimer();
   1139 }
   1140 
   1141 MenuController::SendAcceleratorResultType
   1142     MenuController::SendAcceleratorToHotTrackedView() {
   1143   View* hot_view = GetFirstHotTrackedView(pending_state_.item);
   1144   if (!hot_view)
   1145     return ACCELERATOR_NOT_PROCESSED;
   1146 
   1147   ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
   1148   hot_view->AcceleratorPressed(accelerator);
   1149   if (!strcmp(hot_view->GetClassName(), CustomButton::kViewClassName)) {
   1150     CustomButton* button = static_cast<CustomButton*>(hot_view);
   1151     button->SetHotTracked(true);
   1152   }
   1153   return (exit_type_ == EXIT_NONE) ?
   1154       ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
   1155 }
   1156 
   1157 void MenuController::UpdateInitialLocation(
   1158     const gfx::Rect& bounds,
   1159     MenuItemView::AnchorPosition position,
   1160     bool context_menu) {
   1161   pending_state_.context_menu = context_menu;
   1162   pending_state_.initial_bounds = bounds;
   1163   if (bounds.height() > 1) {
   1164     // Inset the bounds slightly, otherwise drag coordinates don't line up
   1165     // nicely and menus close prematurely.
   1166     pending_state_.initial_bounds.Inset(0, 1);
   1167   }
   1168 
   1169   // Reverse anchor position for RTL languages.
   1170   if (base::i18n::IsRTL() &&
   1171       (position == MenuItemView::TOPRIGHT ||
   1172        position == MenuItemView::TOPLEFT)) {
   1173     pending_state_.anchor = position == MenuItemView::TOPRIGHT ?
   1174         MenuItemView::TOPLEFT : MenuItemView::TOPRIGHT;
   1175   } else {
   1176     pending_state_.anchor = position;
   1177   }
   1178 
   1179   // Calculate the bounds of the monitor we'll show menus on. Do this once to
   1180   // avoid repeated system queries for the info.
   1181   pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
   1182       bounds.origin()).work_area();
   1183 #if defined(USE_ASH)
   1184   if (!pending_state_.monitor_bounds.Contains(bounds)) {
   1185     // Use the monitor area if the work area doesn't contain the bounds. This
   1186     // handles showing a menu from the launcher.
   1187     gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
   1188         bounds.origin()).bounds();
   1189     if (monitor_area.Contains(bounds))
   1190       pending_state_.monitor_bounds = monitor_area;
   1191   }
   1192 #endif
   1193 }
   1194 
   1195 void MenuController::Accept(MenuItemView* item, int event_flags) {
   1196   DCHECK(IsBlockingRun());
   1197   result_ = item;
   1198   if (item && !menu_stack_.empty() &&
   1199       !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
   1200     SetExitType(EXIT_OUTERMOST);
   1201   } else {
   1202     SetExitType(EXIT_ALL);
   1203   }
   1204   accept_event_flags_ = event_flags;
   1205 }
   1206 
   1207 bool MenuController::ShowSiblingMenu(SubmenuView* source,
   1208                                      const gfx::Point& mouse_location) {
   1209   if (!menu_stack_.empty() || !menu_button_)
   1210     return false;
   1211 
   1212   View* source_view = source->GetScrollViewContainer();
   1213   if (mouse_location.x() >= 0 &&
   1214       mouse_location.x() < source_view->width() &&
   1215       mouse_location.y() >= 0 &&
   1216       mouse_location.y() < source_view->height()) {
   1217     // The mouse is over the menu, no need to continue.
   1218     return false;
   1219   }
   1220 
   1221   gfx::NativeWindow window_under_mouse =
   1222       GetScreen()->GetWindowAtCursorScreenPoint();
   1223   // TODO(oshima): Replace with views only API.
   1224   if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
   1225     return false;
   1226 
   1227   // The user moved the mouse outside the menu and over the owning window. See
   1228   // if there is a sibling menu we should show.
   1229   gfx::Point screen_point(mouse_location);
   1230   View::ConvertPointToScreen(source_view, &screen_point);
   1231   MenuItemView::AnchorPosition anchor;
   1232   bool has_mnemonics;
   1233   MenuButton* button = NULL;
   1234   MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
   1235       GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
   1236                      screen_point, &anchor, &has_mnemonics, &button);
   1237   if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
   1238     return false;
   1239 
   1240   delegate_->SiblingMenuCreated(alt_menu);
   1241 
   1242   if (!button) {
   1243     // If the delegate returns a menu, they must also return a button.
   1244     NOTREACHED();
   1245     return false;
   1246   }
   1247 
   1248   // There is a sibling menu, update the button state, hide the current menu
   1249   // and show the new one.
   1250   menu_button_->SetState(CustomButton::STATE_NORMAL);
   1251   menu_button_->SchedulePaint();
   1252   menu_button_ = button;
   1253   menu_button_->SetState(CustomButton::STATE_PRESSED);
   1254   menu_button_->SchedulePaint();
   1255 
   1256   // Need to reset capture when we show the menu again, otherwise we aren't
   1257   // going to get any events.
   1258   did_capture_ = false;
   1259   gfx::Point screen_menu_loc;
   1260   View::ConvertPointToScreen(button, &screen_menu_loc);
   1261 
   1262   // It is currently not possible to show a submenu recursively in a bubble.
   1263   DCHECK(!MenuItemView::IsBubble(anchor));
   1264   // Subtract 1 from the height to make the popup flush with the button border.
   1265   UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
   1266                                   button->width(), button->height() - 1),
   1267                         anchor, state_.context_menu);
   1268   alt_menu->PrepareForRun(
   1269       false, has_mnemonics,
   1270       source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
   1271   alt_menu->controller_ = this;
   1272   SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1273   return true;
   1274 }
   1275 
   1276 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
   1277                                      SubmenuView* source,
   1278                                      const ui::LocatedEvent& event,
   1279                                      ui::MenuSourceType source_type) {
   1280   // Set the selection immediately, making sure the submenu is only open
   1281   // if it already was.
   1282   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
   1283   if (state_.item == pending_state_.item && state_.submenu_open)
   1284     selection_types |= SELECTION_OPEN_SUBMENU;
   1285   SetSelection(pending_state_.item, selection_types);
   1286   gfx::Point loc(event.location());
   1287   View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
   1288 
   1289   if (menu_item->GetDelegate()->ShowContextMenu(
   1290           menu_item, menu_item->GetCommand(), loc, source_type)) {
   1291     SendMouseCaptureLostToActiveView();
   1292     return true;
   1293   }
   1294   return false;
   1295 }
   1296 
   1297 void MenuController::CloseAllNestedMenus() {
   1298   for (std::list<State>::iterator i = menu_stack_.begin();
   1299        i != menu_stack_.end(); ++i) {
   1300     MenuItemView* last_item = i->item;
   1301     for (MenuItemView* item = last_item; item;
   1302          item = item->GetParentMenuItem()) {
   1303       CloseMenu(item);
   1304       last_item = item;
   1305     }
   1306     i->submenu_open = false;
   1307     i->item = last_item;
   1308   }
   1309 }
   1310 
   1311 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
   1312   // Walk the view hierarchy until we find a menu item (or the root).
   1313   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
   1314   while (child_under_mouse &&
   1315          child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
   1316     child_under_mouse = child_under_mouse->parent();
   1317   }
   1318   if (child_under_mouse && child_under_mouse->enabled() &&
   1319       child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
   1320     return static_cast<MenuItemView*>(child_under_mouse);
   1321   }
   1322   return NULL;
   1323 }
   1324 
   1325 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
   1326   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
   1327   if (child_under_mouse &&
   1328       child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
   1329     return static_cast<MenuItemView*>(child_under_mouse);
   1330   }
   1331   return NULL;
   1332 }
   1333 
   1334 bool MenuController::IsScrollButtonAt(SubmenuView* source,
   1335                                       int x,
   1336                                       int y,
   1337                                       MenuPart::Type* part) {
   1338   MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
   1339   View* child_under_mouse =
   1340       scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
   1341   if (child_under_mouse && child_under_mouse->enabled()) {
   1342     if (child_under_mouse == scroll_view->scroll_up_button()) {
   1343       *part = MenuPart::SCROLL_UP;
   1344       return true;
   1345     }
   1346     if (child_under_mouse == scroll_view->scroll_down_button()) {
   1347       *part = MenuPart::SCROLL_DOWN;
   1348       return true;
   1349     }
   1350   }
   1351   return false;
   1352 }
   1353 
   1354 MenuController::MenuPart MenuController::GetMenuPart(
   1355     SubmenuView* source,
   1356     const gfx::Point& source_loc) {
   1357   gfx::Point screen_loc(source_loc);
   1358   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
   1359   return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
   1360 }
   1361 
   1362 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
   1363     MenuItemView* item,
   1364     const gfx::Point& screen_loc) {
   1365   MenuPart part;
   1366   for (; item; item = item->GetParentMenuItem()) {
   1367     if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
   1368         GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
   1369                                           &part)) {
   1370       return part;
   1371     }
   1372   }
   1373   return part;
   1374 }
   1375 
   1376 bool MenuController::GetMenuPartByScreenCoordinateImpl(
   1377     SubmenuView* menu,
   1378     const gfx::Point& screen_loc,
   1379     MenuPart* part) {
   1380   // Is the mouse over the scroll buttons?
   1381   gfx::Point scroll_view_loc = screen_loc;
   1382   View* scroll_view_container = menu->GetScrollViewContainer();
   1383   View::ConvertPointToTarget(NULL, scroll_view_container, &scroll_view_loc);
   1384   if (scroll_view_loc.x() < 0 ||
   1385       scroll_view_loc.x() >= scroll_view_container->width() ||
   1386       scroll_view_loc.y() < 0 ||
   1387       scroll_view_loc.y() >= scroll_view_container->height()) {
   1388     // Point isn't contained in menu.
   1389     return false;
   1390   }
   1391   if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
   1392                        &(part->type))) {
   1393     part->submenu = menu;
   1394     return true;
   1395   }
   1396 
   1397   // Not over the scroll button. Check the actual menu.
   1398   if (DoesSubmenuContainLocation(menu, screen_loc)) {
   1399     gfx::Point menu_loc = screen_loc;
   1400     View::ConvertPointToTarget(NULL, menu, &menu_loc);
   1401     part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
   1402     part->type = MenuPart::MENU_ITEM;
   1403     part->submenu = menu;
   1404     if (!part->menu)
   1405       part->parent = menu->GetMenuItem();
   1406     return true;
   1407   }
   1408 
   1409   // While the mouse isn't over a menu item or the scroll buttons of menu, it
   1410   // is contained by menu and so we return true. If we didn't return true other
   1411   // menus would be searched, even though they are likely obscured by us.
   1412   return true;
   1413 }
   1414 
   1415 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
   1416                                                 const gfx::Point& screen_loc) {
   1417   gfx::Point view_loc = screen_loc;
   1418   View::ConvertPointToTarget(NULL, submenu, &view_loc);
   1419   gfx::Rect vis_rect = submenu->GetVisibleBounds();
   1420   return vis_rect.Contains(view_loc.x(), view_loc.y());
   1421 }
   1422 
   1423 void MenuController::CommitPendingSelection() {
   1424   StopShowTimer();
   1425 
   1426   size_t paths_differ_at = 0;
   1427   std::vector<MenuItemView*> current_path;
   1428   std::vector<MenuItemView*> new_path;
   1429   BuildPathsAndCalculateDiff(state_.item, pending_state_.item, &current_path,
   1430                              &new_path, &paths_differ_at);
   1431 
   1432   // Hide the old menu.
   1433   for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
   1434     if (current_path[i]->HasSubmenu()) {
   1435       current_path[i]->GetSubmenu()->Hide();
   1436     }
   1437   }
   1438 
   1439   // Copy pending to state_, making sure to preserve the direction menus were
   1440   // opened.
   1441   std::list<bool> pending_open_direction;
   1442   state_.open_leading.swap(pending_open_direction);
   1443   state_ = pending_state_;
   1444   state_.open_leading.swap(pending_open_direction);
   1445 
   1446   int menu_depth = MenuDepth(state_.item);
   1447   if (menu_depth == 0) {
   1448     state_.open_leading.clear();
   1449   } else {
   1450     int cached_size = static_cast<int>(state_.open_leading.size());
   1451     DCHECK_GE(menu_depth, 0);
   1452     while (cached_size-- >= menu_depth)
   1453       state_.open_leading.pop_back();
   1454   }
   1455 
   1456   if (!state_.item) {
   1457     // Nothing to select.
   1458     StopScrolling();
   1459     return;
   1460   }
   1461 
   1462   // Open all the submenus preceeding the last menu item (last menu item is
   1463   // handled next).
   1464   if (new_path.size() > 1) {
   1465     for (std::vector<MenuItemView*>::iterator i = new_path.begin();
   1466          i != new_path.end() - 1; ++i) {
   1467       OpenMenu(*i);
   1468     }
   1469   }
   1470 
   1471   if (state_.submenu_open) {
   1472     // The submenu should be open, open the submenu if the item has a submenu.
   1473     if (state_.item->HasSubmenu()) {
   1474       OpenMenu(state_.item);
   1475     } else {
   1476       state_.submenu_open = false;
   1477     }
   1478   } else if (state_.item->HasSubmenu() &&
   1479              state_.item->GetSubmenu()->IsShowing()) {
   1480     state_.item->GetSubmenu()->Hide();
   1481   }
   1482 
   1483   if (scroll_task_.get() && scroll_task_->submenu()) {
   1484     // Stop the scrolling if none of the elements of the selection contain
   1485     // the menu being scrolled.
   1486     bool found = false;
   1487     for (MenuItemView* item = state_.item; item && !found;
   1488          item = item->GetParentMenuItem()) {
   1489       found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
   1490                item->GetSubmenu() == scroll_task_->submenu());
   1491     }
   1492     if (!found)
   1493       StopScrolling();
   1494   }
   1495 }
   1496 
   1497 void MenuController::CloseMenu(MenuItemView* item) {
   1498   DCHECK(item);
   1499   if (!item->HasSubmenu())
   1500     return;
   1501   item->GetSubmenu()->Hide();
   1502 }
   1503 
   1504 void MenuController::OpenMenu(MenuItemView* item) {
   1505   DCHECK(item);
   1506   if (item->GetSubmenu()->IsShowing()) {
   1507     return;
   1508   }
   1509 
   1510   OpenMenuImpl(item, true);
   1511   did_capture_ = true;
   1512 }
   1513 
   1514 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
   1515   // TODO(oshima|sky): Don't show the menu if drag is in progress and
   1516   // this menu doesn't support drag drop. See crbug.com/110495.
   1517   if (show) {
   1518     int old_count = item->GetSubmenu()->child_count();
   1519     item->GetDelegate()->WillShowMenu(item);
   1520     if (old_count != item->GetSubmenu()->child_count()) {
   1521       // If the number of children changed then we may need to add empty items.
   1522       item->AddEmptyMenus();
   1523     }
   1524   }
   1525   bool prefer_leading =
   1526       state_.open_leading.empty() ? true : state_.open_leading.back();
   1527   bool resulting_direction;
   1528   gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
   1529       CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
   1530       CalculateMenuBounds(item, prefer_leading, &resulting_direction);
   1531   state_.open_leading.push_back(resulting_direction);
   1532   bool do_capture = (!did_capture_ && blocking_run_);
   1533   showing_submenu_ = true;
   1534   if (show)
   1535     item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
   1536   else
   1537     item->GetSubmenu()->Reposition(bounds);
   1538   showing_submenu_ = false;
   1539 }
   1540 
   1541 void MenuController::MenuChildrenChanged(MenuItemView* item) {
   1542   DCHECK(item);
   1543   // Menu shouldn't be updated during drag operation.
   1544   DCHECK(!active_mouse_view_);
   1545 
   1546   // If the current item or pending item is a descendant of the item
   1547   // that changed, move the selection back to the changed item.
   1548   const MenuItemView* ancestor = state_.item;
   1549   while (ancestor && ancestor != item)
   1550     ancestor = ancestor->GetParentMenuItem();
   1551   if (!ancestor) {
   1552     ancestor = pending_state_.item;
   1553     while (ancestor && ancestor != item)
   1554       ancestor = ancestor->GetParentMenuItem();
   1555     if (!ancestor)
   1556       return;
   1557   }
   1558   SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1559   if (item->HasSubmenu())
   1560     OpenMenuImpl(item, false);
   1561 }
   1562 
   1563 void MenuController::BuildPathsAndCalculateDiff(
   1564     MenuItemView* old_item,
   1565     MenuItemView* new_item,
   1566     std::vector<MenuItemView*>* old_path,
   1567     std::vector<MenuItemView*>* new_path,
   1568     size_t* first_diff_at) {
   1569   DCHECK(old_path && new_path && first_diff_at);
   1570   BuildMenuItemPath(old_item, old_path);
   1571   BuildMenuItemPath(new_item, new_path);
   1572 
   1573   size_t common_size = std::min(old_path->size(), new_path->size());
   1574 
   1575   // Find the first difference between the two paths, when the loop
   1576   // returns, diff_i is the first index where the two paths differ.
   1577   for (size_t i = 0; i < common_size; ++i) {
   1578     if ((*old_path)[i] != (*new_path)[i]) {
   1579       *first_diff_at = i;
   1580       return;
   1581     }
   1582   }
   1583 
   1584   *first_diff_at = common_size;
   1585 }
   1586 
   1587 void MenuController::BuildMenuItemPath(MenuItemView* item,
   1588                                        std::vector<MenuItemView*>* path) {
   1589   if (!item)
   1590     return;
   1591   BuildMenuItemPath(item->GetParentMenuItem(), path);
   1592   path->push_back(item);
   1593 }
   1594 
   1595 void MenuController::StartShowTimer() {
   1596   show_timer_.Start(FROM_HERE,
   1597                     TimeDelta::FromMilliseconds(menu_config_.show_delay),
   1598                     this, &MenuController::CommitPendingSelection);
   1599 }
   1600 
   1601 void MenuController::StopShowTimer() {
   1602   show_timer_.Stop();
   1603 }
   1604 
   1605 void MenuController::StartCancelAllTimer() {
   1606   cancel_all_timer_.Start(FROM_HERE,
   1607                           TimeDelta::FromMilliseconds(kCloseOnExitTime),
   1608                           this, &MenuController::CancelAll);
   1609 }
   1610 
   1611 void MenuController::StopCancelAllTimer() {
   1612   cancel_all_timer_.Stop();
   1613 }
   1614 
   1615 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
   1616                                               bool prefer_leading,
   1617                                               bool* is_leading) {
   1618   DCHECK(item);
   1619 
   1620   SubmenuView* submenu = item->GetSubmenu();
   1621   DCHECK(submenu);
   1622 
   1623   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
   1624 
   1625   // Don't let the menu go too wide.
   1626   pref.set_width(std::min(pref.width(),
   1627                             item->GetDelegate()->GetMaxWidthForMenu(item)));
   1628   if (!state_.monitor_bounds.IsEmpty())
   1629     pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
   1630 
   1631   // Assume we can honor prefer_leading.
   1632   *is_leading = prefer_leading;
   1633 
   1634   int x, y;
   1635 
   1636   const MenuConfig& menu_config = item->GetMenuConfig();
   1637 
   1638   if (!item->GetParentMenuItem()) {
   1639     // First item, position relative to initial location.
   1640     x = state_.initial_bounds.x();
   1641 
   1642     // Offsets for context menu prevent menu items being selected by
   1643     // simply opening the menu (bug 142992).
   1644     if (menu_config.offset_context_menus && state_.context_menu)
   1645       x += 1;
   1646 
   1647     y = state_.initial_bounds.bottom();
   1648     if (state_.anchor == MenuItemView::TOPRIGHT) {
   1649       x = x + state_.initial_bounds.width() - pref.width();
   1650       if (menu_config.offset_context_menus && state_.context_menu)
   1651         x -= 1;
   1652     } else if (state_.anchor == MenuItemView::BOTTOMCENTER) {
   1653       x = x - (pref.width() - state_.initial_bounds.width()) / 2;
   1654       if (pref.height() >
   1655           state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
   1656         // Menu does not fit above the anchor. We move it to below.
   1657         y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
   1658       } else {
   1659         y = std::max(0, state_.initial_bounds.y() - pref.height()) +
   1660             kCenteredContextMenuYOffset;
   1661       }
   1662     }
   1663 
   1664     if (!state_.monitor_bounds.IsEmpty() &&
   1665         y + pref.height() > state_.monitor_bounds.bottom()) {
   1666       // The menu doesn't fit fully below the button on the screen. The menu
   1667       // position with respect to the bounds will be preserved if it has
   1668       // already been drawn. When the requested positioning is below the bounds
   1669       // it will shrink the menu to make it fit below.
   1670       // If the requested positioning is best fit, it will first try to fit the
   1671       // menu below. If that does not fit it will try to place it above. If
   1672       // that will not fit it will place it at the bottom of the work area and
   1673       // moving it off the initial_bounds region to avoid overlap.
   1674       // In all other requested position styles it will be flipped above and
   1675       // the height will be shrunken to the usable height.
   1676       if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
   1677         pref.set_height(std::min(pref.height(),
   1678                                  state_.monitor_bounds.bottom() - y));
   1679       } else if (item->actual_menu_position() ==
   1680                  MenuItemView::POSITION_BEST_FIT) {
   1681         MenuItemView::MenuPosition orientation =
   1682             MenuItemView::POSITION_BELOW_BOUNDS;
   1683         if (state_.monitor_bounds.height() < pref.height()) {
   1684           // Handle very tall menus.
   1685           pref.set_height(state_.monitor_bounds.height());
   1686           y = state_.monitor_bounds.y();
   1687         } else if (state_.monitor_bounds.y() + pref.height() <
   1688             state_.initial_bounds.y()) {
   1689           // Flipping upwards if there is enough space.
   1690           y = state_.initial_bounds.y() - pref.height();
   1691           orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
   1692         } else {
   1693           // It is allowed to move the menu a bit around in order to get the
   1694           // best fit and to avoid showing scroll elements.
   1695           y = state_.monitor_bounds.bottom() - pref.height();
   1696         }
   1697         if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
   1698           // The menu should never overlap the owning button. So move it.
   1699           // We use the anchor view style to determine the preferred position
   1700           // relative to the owning button.
   1701           if (state_.anchor == MenuItemView::TOPLEFT) {
   1702             // The menu starts with the same x coordinate as the owning button.
   1703             if (x + state_.initial_bounds.width() + pref.width() >
   1704                 state_.monitor_bounds.right())
   1705               x -= pref.width();  // Move the menu to the left of the button.
   1706             else
   1707               x += state_.initial_bounds.width(); // Move the menu right.
   1708           } else {
   1709             // The menu should end with the same x coordinate as the owning
   1710             // button.
   1711             if (state_.monitor_bounds.x() >
   1712                 state_.initial_bounds.x() - pref.width())
   1713               x = state_.initial_bounds.right();  // Move right of the button.
   1714             else
   1715               x = state_.initial_bounds.x() - pref.width(); // Move left.
   1716           }
   1717         }
   1718         item->set_actual_menu_position(orientation);
   1719       } else {
   1720         pref.set_height(std::min(pref.height(),
   1721             state_.initial_bounds.y() - state_.monitor_bounds.y()));
   1722         y = state_.initial_bounds.y() - pref.height();
   1723         item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
   1724       }
   1725     } else if (item->actual_menu_position() ==
   1726                MenuItemView::POSITION_ABOVE_BOUNDS) {
   1727       pref.set_height(std::min(pref.height(),
   1728           state_.initial_bounds.y() - state_.monitor_bounds.y()));
   1729       y = state_.initial_bounds.y() - pref.height();
   1730     } else {
   1731       item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
   1732     }
   1733     if (state_.monitor_bounds.width() != 0 &&
   1734         menu_config.offset_context_menus && state_.context_menu) {
   1735       if (x + pref.width() > state_.monitor_bounds.right())
   1736         x = state_.initial_bounds.x() - pref.width() - 1;
   1737       if (x < state_.monitor_bounds.x())
   1738         x = state_.monitor_bounds.x();
   1739     }
   1740   } else {
   1741     // Not the first menu; position it relative to the bounds of the menu
   1742     // item.
   1743     gfx::Point item_loc;
   1744     View::ConvertPointToScreen(item, &item_loc);
   1745 
   1746     // We must make sure we take into account the UI layout. If the layout is
   1747     // RTL, then a 'leading' menu is positioned to the left of the parent menu
   1748     // item and not to the right.
   1749     bool layout_is_rtl = base::i18n::IsRTL();
   1750     bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
   1751                                (!prefer_leading && layout_is_rtl);
   1752     int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
   1753 
   1754     if (create_on_the_right) {
   1755       x = item_loc.x() + item->width() - submenu_horizontal_inset;
   1756       if (state_.monitor_bounds.width() != 0 &&
   1757           x + pref.width() > state_.monitor_bounds.right()) {
   1758         if (layout_is_rtl)
   1759           *is_leading = true;
   1760         else
   1761           *is_leading = false;
   1762         x = item_loc.x() - pref.width() + submenu_horizontal_inset;
   1763       }
   1764     } else {
   1765       x = item_loc.x() - pref.width() + submenu_horizontal_inset;
   1766       if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
   1767         if (layout_is_rtl)
   1768           *is_leading = false;
   1769         else
   1770           *is_leading = true;
   1771         x = item_loc.x() + item->width() - submenu_horizontal_inset;
   1772       }
   1773     }
   1774     y = item_loc.y() - menu_config.menu_vertical_border_size;
   1775     if (state_.monitor_bounds.width() != 0) {
   1776       pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
   1777       if (y + pref.height() > state_.monitor_bounds.bottom())
   1778         y = state_.monitor_bounds.bottom() - pref.height();
   1779       if (y < state_.monitor_bounds.y())
   1780         y = state_.monitor_bounds.y();
   1781     }
   1782   }
   1783 
   1784   if (state_.monitor_bounds.width() != 0) {
   1785     if (x + pref.width() > state_.monitor_bounds.right())
   1786       x = state_.monitor_bounds.right() - pref.width();
   1787     if (x < state_.monitor_bounds.x())
   1788       x = state_.monitor_bounds.x();
   1789   }
   1790   return gfx::Rect(x, y, pref.width(), pref.height());
   1791 }
   1792 
   1793 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
   1794                                                     bool prefer_leading,
   1795                                                     bool* is_leading) {
   1796   DCHECK(item);
   1797   DCHECK(!item->GetParentMenuItem());
   1798 
   1799   // Assume we can honor prefer_leading.
   1800   *is_leading = prefer_leading;
   1801 
   1802   SubmenuView* submenu = item->GetSubmenu();
   1803   DCHECK(submenu);
   1804 
   1805   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
   1806   const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
   1807 
   1808   // First the size gets reduced to the possible space.
   1809   if (!state_.monitor_bounds.IsEmpty()) {
   1810     int max_width = state_.monitor_bounds.width();
   1811     int max_height = state_.monitor_bounds.height();
   1812     // In case of bubbles, the maximum width is limited by the space
   1813     // between the display corner and the target area + the tip size.
   1814     if (state_.anchor == MenuItemView::BUBBLE_LEFT) {
   1815       max_width = owner_bounds.x() - state_.monitor_bounds.x() +
   1816                   kBubbleTipSizeLeftRight;
   1817     } else if (state_.anchor == MenuItemView::BUBBLE_RIGHT) {
   1818       max_width = state_.monitor_bounds.right() - owner_bounds.right() +
   1819                   kBubbleTipSizeLeftRight;
   1820     } else if (state_.anchor == MenuItemView::BUBBLE_ABOVE) {
   1821       max_height = owner_bounds.y() - state_.monitor_bounds.y() +
   1822                    kBubbleTipSizeTopBottom;
   1823     } else if (state_.anchor == MenuItemView::BUBBLE_BELOW) {
   1824       max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
   1825                    kBubbleTipSizeTopBottom;
   1826     }
   1827     // The space for the menu to cover should never get empty.
   1828     DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
   1829     DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
   1830     pref.set_width(std::min(pref.width(), max_width));
   1831     pref.set_height(std::min(pref.height(), max_height));
   1832   }
   1833   // Also make sure that the menu does not go too wide.
   1834   pref.set_width(std::min(pref.width(),
   1835                           item->GetDelegate()->GetMaxWidthForMenu(item)));
   1836 
   1837   int x, y;
   1838   if (state_.anchor == MenuItemView::BUBBLE_ABOVE ||
   1839       state_.anchor == MenuItemView::BUBBLE_BELOW) {
   1840     if (state_.anchor == MenuItemView::BUBBLE_ABOVE)
   1841       y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
   1842     else
   1843       y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
   1844 
   1845     x = owner_bounds.CenterPoint().x() - pref.width() / 2;
   1846     int x_old = x;
   1847     if (x < state_.monitor_bounds.x()) {
   1848       x = state_.monitor_bounds.x();
   1849     } else if (x + pref.width() > state_.monitor_bounds.right()) {
   1850       x = state_.monitor_bounds.right() - pref.width();
   1851     }
   1852     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
   1853         pref.width() / 2 - x + x_old);
   1854   } else {
   1855     if (state_.anchor == MenuItemView::BUBBLE_RIGHT)
   1856       x = owner_bounds.right() - kBubbleTipSizeLeftRight;
   1857     else
   1858       x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
   1859 
   1860     y = owner_bounds.CenterPoint().y() - pref.height() / 2;
   1861     int y_old = y;
   1862     if (y < state_.monitor_bounds.y()) {
   1863       y = state_.monitor_bounds.y();
   1864     } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
   1865       y = state_.monitor_bounds.bottom() - pref.height();
   1866     }
   1867     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
   1868         pref.height() / 2 - y + y_old);
   1869   }
   1870   return gfx::Rect(x, y, pref.width(), pref.height());
   1871 }
   1872 
   1873 // static
   1874 int MenuController::MenuDepth(MenuItemView* item) {
   1875   return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
   1876 }
   1877 
   1878 void MenuController::IncrementSelection(int delta) {
   1879   MenuItemView* item = pending_state_.item;
   1880   DCHECK(item);
   1881   if (pending_state_.submenu_open && item->HasSubmenu() &&
   1882       item->GetSubmenu()->IsShowing()) {
   1883     // A menu is selected and open, but none of its children are selected,
   1884     // select the first menu item.
   1885     if (item->GetSubmenu()->GetMenuItemCount()) {
   1886       SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
   1887       return;
   1888     }
   1889   }
   1890 
   1891   if (item->has_children()) {
   1892     View* hot_view = GetFirstHotTrackedView(item);
   1893     if (hot_view &&
   1894         !strcmp(hot_view->GetClassName(), CustomButton::kViewClassName)) {
   1895       CustomButton* button = static_cast<CustomButton*>(hot_view);
   1896       button->SetHotTracked(false);
   1897       View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
   1898       if (to_make_hot &&
   1899           !strcmp(to_make_hot->GetClassName(), CustomButton::kViewClassName)) {
   1900         CustomButton* button_hot = static_cast<CustomButton*>(to_make_hot);
   1901         button_hot->SetHotTracked(true);
   1902         return;
   1903       }
   1904     } else {
   1905       View* to_make_hot = GetInitialFocusableView(item, delta == 1);
   1906       if (to_make_hot &&
   1907           !strcmp(to_make_hot->GetClassName(), CustomButton::kViewClassName)) {
   1908         CustomButton* button_hot = static_cast<CustomButton*>(to_make_hot);
   1909         button_hot->SetHotTracked(true);
   1910         return;
   1911       }
   1912     }
   1913   }
   1914 
   1915   MenuItemView* parent = item->GetParentMenuItem();
   1916   if (parent) {
   1917     int parent_count = parent->GetSubmenu()->GetMenuItemCount();
   1918     if (parent_count > 1) {
   1919       for (int i = 0; i < parent_count; ++i) {
   1920         if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
   1921           MenuItemView* to_select =
   1922               FindNextSelectableMenuItem(parent, i, delta);
   1923           if (!to_select)
   1924             break;
   1925           SetSelection(to_select, SELECTION_DEFAULT);
   1926           View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
   1927           if (to_make_hot && !strcmp(to_make_hot->GetClassName(),
   1928                                      CustomButton::kViewClassName)) {
   1929             CustomButton* button_hot = static_cast<CustomButton*>(to_make_hot);
   1930             button_hot->SetHotTracked(true);
   1931           }
   1932           break;
   1933         }
   1934       }
   1935     }
   1936   }
   1937 }
   1938 
   1939 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
   1940                                                          int index,
   1941                                                          int delta) {
   1942   int start_index = index;
   1943   int parent_count = parent->GetSubmenu()->GetMenuItemCount();
   1944   // Loop through the menu items skipping any invisible menus. The loop stops
   1945   // when we wrap or find a visible child.
   1946   do {
   1947     index = (index + delta + parent_count) % parent_count;
   1948     if (index == start_index)
   1949       return NULL;
   1950     MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
   1951     if (child->visible())
   1952       return child;
   1953   } while (index != start_index);
   1954   return NULL;
   1955 }
   1956 
   1957 void MenuController::OpenSubmenuChangeSelectionIfCan() {
   1958   MenuItemView* item = pending_state_.item;
   1959   if (item->HasSubmenu() && item->enabled()) {
   1960     if (item->GetSubmenu()->GetMenuItemCount() > 0) {
   1961       SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
   1962                    SELECTION_UPDATE_IMMEDIATELY);
   1963     } else {
   1964       // No menu items, just show the sub-menu.
   1965       SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1966     }
   1967   }
   1968 }
   1969 
   1970 void MenuController::CloseSubmenu() {
   1971   MenuItemView* item = state_.item;
   1972   DCHECK(item);
   1973   if (!item->GetParentMenuItem())
   1974     return;
   1975   if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
   1976     SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
   1977   else if (item->GetParentMenuItem()->GetParentMenuItem())
   1978     SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
   1979 }
   1980 
   1981 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
   1982     MenuItemView* parent,
   1983     char16 key,
   1984     bool (*match_function)(MenuItemView* menu, char16 mnemonic)) {
   1985   SubmenuView* submenu = parent->GetSubmenu();
   1986   DCHECK(submenu);
   1987   SelectByCharDetails details;
   1988 
   1989   for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
   1990        i < menu_item_count; ++i) {
   1991     MenuItemView* child = submenu->GetMenuItemAt(i);
   1992     if (child->enabled() && child->visible()) {
   1993       if (child == pending_state_.item)
   1994         details.index_of_item = i;
   1995       if (match_function(child, key)) {
   1996         if (details.first_match == -1)
   1997           details.first_match = i;
   1998         else
   1999           details.has_multiple = true;
   2000         if (details.next_match == -1 && details.index_of_item != -1 &&
   2001             i > details.index_of_item)
   2002           details.next_match = i;
   2003       }
   2004     }
   2005   }
   2006   return details;
   2007 }
   2008 
   2009 bool MenuController::AcceptOrSelect(MenuItemView* parent,
   2010                                     const SelectByCharDetails& details) {
   2011   // This should only be invoked if there is a match.
   2012   DCHECK(details.first_match != -1);
   2013   DCHECK(parent->HasSubmenu());
   2014   SubmenuView* submenu = parent->GetSubmenu();
   2015   DCHECK(submenu);
   2016   if (!details.has_multiple) {
   2017     // There's only one match, activate it (or open if it has a submenu).
   2018     if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
   2019       SetSelection(submenu->GetMenuItemAt(details.first_match),
   2020                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   2021     } else {
   2022       Accept(submenu->GetMenuItemAt(details.first_match), 0);
   2023       return true;
   2024     }
   2025   } else if (details.index_of_item == -1 || details.next_match == -1) {
   2026     SetSelection(submenu->GetMenuItemAt(details.first_match),
   2027                  SELECTION_DEFAULT);
   2028   } else {
   2029     SetSelection(submenu->GetMenuItemAt(details.next_match),
   2030                  SELECTION_DEFAULT);
   2031   }
   2032   return false;
   2033 }
   2034 
   2035 bool MenuController::SelectByChar(char16 character) {
   2036   char16 char_array[] = { character, 0 };
   2037   char16 key = base::i18n::ToLower(char_array)[0];
   2038   MenuItemView* item = pending_state_.item;
   2039   if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
   2040     item = item->GetParentMenuItem();
   2041   DCHECK(item);
   2042   DCHECK(item->HasSubmenu());
   2043   DCHECK(item->GetSubmenu());
   2044   if (item->GetSubmenu()->GetMenuItemCount() == 0)
   2045     return false;
   2046 
   2047   // Look for matches based on mnemonic first.
   2048   SelectByCharDetails details =
   2049       FindChildForMnemonic(item, key, &MatchesMnemonic);
   2050   if (details.first_match != -1)
   2051     return AcceptOrSelect(item, details);
   2052 
   2053   // If no mnemonics found, look at first character of titles.
   2054   details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
   2055   if (details.first_match != -1)
   2056     return AcceptOrSelect(item, details);
   2057 
   2058   return false;
   2059 }
   2060 
   2061 #if defined(OS_WIN)
   2062 void MenuController::RepostEvent(SubmenuView* source,
   2063                                  const ui::LocatedEvent& event) {
   2064   if (!state_.item) {
   2065     // We some times get an event after closing all the menus. Ignore it.
   2066     // Make sure the menu is in fact not visible. If the menu is visible, then
   2067     // we're in a bad state where we think the menu isn't visibile but it is.
   2068     DCHECK(!source->GetWidget()->IsVisible());
   2069     return;
   2070   }
   2071 
   2072   gfx::Point screen_loc(event.location());
   2073   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
   2074   HWND window = WindowFromPoint(screen_loc.ToPOINT());
   2075   if (window) {
   2076     // Release the capture.
   2077     SubmenuView* submenu = state_.item->GetRootMenuItem()->GetSubmenu();
   2078     submenu->ReleaseCapture();
   2079 
   2080     if (submenu->GetWidget()->GetNativeView() &&
   2081         GetWindowThreadProcessId(
   2082             views::HWNDForNativeView(submenu->GetWidget()->GetNativeView()),
   2083             NULL) != GetWindowThreadProcessId(window, NULL)) {
   2084       // Even though we have mouse capture, windows generates a mouse event
   2085       // if the other window is in a separate thread. Don't generate an event in
   2086       // this case else the target window can get double events leading to bad
   2087       // behavior.
   2088       return;
   2089     }
   2090 
   2091     // Convert the coordinates to the target window.
   2092     RECT window_bounds;
   2093     GetWindowRect(window, &window_bounds);
   2094     int window_x = screen_loc.x() - window_bounds.left;
   2095     int window_y = screen_loc.y() - window_bounds.top;
   2096 
   2097     // Determine whether the click was in the client area or not.
   2098     // NOTE: WM_NCHITTEST coordinates are relative to the screen.
   2099     LRESULT nc_hit_result = SendMessage(window, WM_NCHITTEST, 0,
   2100                                         MAKELPARAM(screen_loc.x(),
   2101                                                    screen_loc.y()));
   2102     const bool in_client_area = (nc_hit_result == HTCLIENT);
   2103 
   2104     // TODO(sky): this isn't right. The event to generate should correspond
   2105     // with the event we just got. MouseEvent only tells us what is down,
   2106     // which may differ. Need to add ability to get changed button from
   2107     // MouseEvent.
   2108     int event_type;
   2109     int flags = event.flags();
   2110     if (flags & ui::EF_LEFT_MOUSE_BUTTON)
   2111       event_type = in_client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
   2112     else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON)
   2113       event_type = in_client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
   2114     else if (flags & ui::EF_RIGHT_MOUSE_BUTTON)
   2115       event_type = in_client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
   2116     else
   2117       event_type = 0;  // Unknown mouse press.
   2118 
   2119     if (event_type) {
   2120       if (in_client_area) {
   2121         PostMessage(window, event_type, event.native_event().wParam,
   2122                     MAKELPARAM(window_x, window_y));
   2123       } else {
   2124         PostMessage(window, event_type, nc_hit_result,
   2125                     MAKELPARAM(screen_loc.x(), screen_loc.y()));
   2126       }
   2127     }
   2128   }
   2129 }
   2130 #elif defined(USE_AURA)
   2131 void MenuController::RepostEvent(SubmenuView* source,
   2132                                  const ui::LocatedEvent& event) {
   2133   aura::RootWindow* root_window =
   2134       source->GetWidget()->GetNativeWindow()->GetRootWindow();
   2135   DCHECK(root_window);
   2136   root_window->RepostEvent(event);
   2137 }
   2138 #endif
   2139 
   2140 void MenuController::SetDropMenuItem(
   2141     MenuItemView* new_target,
   2142     MenuDelegate::DropPosition new_position) {
   2143   if (new_target == drop_target_ && new_position == drop_position_)
   2144     return;
   2145 
   2146   if (drop_target_) {
   2147     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
   2148         NULL, MenuDelegate::DROP_NONE);
   2149   }
   2150   drop_target_ = new_target;
   2151   drop_position_ = new_position;
   2152   if (drop_target_) {
   2153     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
   2154         drop_target_, drop_position_);
   2155   }
   2156 }
   2157 
   2158 void MenuController::UpdateScrolling(const MenuPart& part) {
   2159   if (!part.is_scroll() && !scroll_task_.get())
   2160     return;
   2161 
   2162   if (!scroll_task_.get())
   2163     scroll_task_.reset(new MenuScrollTask());
   2164   scroll_task_->Update(part);
   2165 }
   2166 
   2167 void MenuController::StopScrolling() {
   2168   scroll_task_.reset(NULL);
   2169 }
   2170 
   2171 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
   2172                                            const ui::MouseEvent& event,
   2173                                            View* target_menu) {
   2174   View* target = NULL;
   2175   gfx::Point target_menu_loc(event.location());
   2176   if (target_menu && target_menu->has_children()) {
   2177     // Locate the deepest child view to send events to.  This code assumes we
   2178     // don't have to walk up the tree to find a view interested in events. This
   2179     // is currently true for the cases we are embedding views, but if we embed
   2180     // more complex hierarchies it'll need to change.
   2181     View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
   2182                                &target_menu_loc);
   2183     View::ConvertPointToTarget(NULL, target_menu, &target_menu_loc);
   2184     target = target_menu->GetEventHandlerForPoint(target_menu_loc);
   2185     if (target == target_menu || !target->enabled())
   2186       target = NULL;
   2187   }
   2188   if (target != active_mouse_view_) {
   2189     SendMouseCaptureLostToActiveView();
   2190     active_mouse_view_ = target;
   2191     if (active_mouse_view_) {
   2192       gfx::Point target_point(target_menu_loc);
   2193       View::ConvertPointToTarget(
   2194           target_menu, active_mouse_view_, &target_point);
   2195       ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
   2196                                          target_point, target_point,
   2197                                          0);
   2198       active_mouse_view_->OnMouseEntered(mouse_entered_event);
   2199 
   2200       ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
   2201                                          target_point, target_point,
   2202                                          event.flags());
   2203       active_mouse_view_->OnMousePressed(mouse_pressed_event);
   2204     }
   2205   }
   2206 
   2207   if (active_mouse_view_) {
   2208     gfx::Point target_point(target_menu_loc);
   2209     View::ConvertPointToTarget(target_menu, active_mouse_view_, &target_point);
   2210     ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
   2211                                        target_point, target_point,
   2212                                        event.flags());
   2213     active_mouse_view_->OnMouseDragged(mouse_dragged_event);
   2214   }
   2215 }
   2216 
   2217 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
   2218                                                   const ui::MouseEvent& event) {
   2219   if (!active_mouse_view_)
   2220     return;
   2221 
   2222   gfx::Point target_loc(event.location());
   2223   View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
   2224                              &target_loc);
   2225   View::ConvertPointToTarget(NULL, active_mouse_view_, &target_loc);
   2226   ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED,
   2227                            target_loc, target_loc,
   2228                            event.flags());
   2229   // Reset the active_mouse_view_ before sending mouse released. That way if it
   2230   // calls back to us, we aren't in a weird state.
   2231   View* active_view = active_mouse_view_;
   2232   active_mouse_view_ = NULL;
   2233   active_view->OnMouseReleased(release_event);
   2234 }
   2235 
   2236 void MenuController::SendMouseCaptureLostToActiveView() {
   2237   if (!active_mouse_view_)
   2238     return;
   2239 
   2240   // Reset the active_mouse_view_ before sending mouse capture lost. That way if
   2241   // it calls back to us, we aren't in a weird state.
   2242   View* active_view = active_mouse_view_;
   2243   active_mouse_view_ = NULL;
   2244   active_view->OnMouseCaptureLost();
   2245 }
   2246 
   2247 void MenuController::SetExitType(ExitType type) {
   2248   exit_type_ = type;
   2249   // Exit nested message loops as soon as possible. We do this as
   2250   // MessageLoop::Dispatcher is only invoked before native events, which means
   2251   // its entirely possible for a Widget::CloseNow() task to be processed before
   2252   // the next native message. By using QuitNow() we ensures the nested message
   2253   // loop returns as soon as possible and avoids having deleted views classes
   2254   // (such as widgets and rootviews) on the stack when the nested message loop
   2255   // stops.
   2256   //
   2257   // It's safe to invoke QuitNow multiple times, it only effects the current
   2258   // loop.
   2259   bool quit_now = ShouldQuitNow() && exit_type_ != EXIT_NONE &&
   2260       message_loop_depth_;
   2261 
   2262   if (quit_now)
   2263     base::MessageLoop::current()->QuitNow();
   2264 }
   2265 
   2266 void MenuController::HandleMouseLocation(SubmenuView* source,
   2267                                          const gfx::Point& mouse_location) {
   2268   if (showing_submenu_)
   2269     return;
   2270 
   2271   // Ignore mouse events if we're closing the menu.
   2272   if (exit_type_ != EXIT_NONE)
   2273     return;
   2274 
   2275   MenuPart part = GetMenuPart(source, mouse_location);
   2276 
   2277   UpdateScrolling(part);
   2278 
   2279   if (!blocking_run_)
   2280     return;
   2281 
   2282   if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
   2283     return;
   2284 
   2285   if (part.type == MenuPart::MENU_ITEM && part.menu) {
   2286     SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
   2287   } else if (!part.is_scroll() && pending_state_.item &&
   2288              pending_state_.item->GetParentMenuItem() &&
   2289              (!pending_state_.item->HasSubmenu() ||
   2290               !pending_state_.item->GetSubmenu()->IsShowing())) {
   2291     // On exit if the user hasn't selected an item with a submenu, move the
   2292     // selection back to the parent menu item.
   2293     SetSelection(pending_state_.item->GetParentMenuItem(),
   2294                  SELECTION_OPEN_SUBMENU);
   2295   }
   2296 }
   2297 
   2298 }  // namespace views
   2299