Home | History | Annotate | Download | only in asset
      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.asset;
     34 
     35 import com.jme3.asset.AssetManager;
     36 import com.jme3.asset.DesktopAssetManager;
     37 import com.jme3.asset.plugins.ClasspathLocator;
     38 import com.jme3.audio.AudioData;
     39 import com.jme3.audio.plugins.WAVLoader;
     40 import com.jme3.texture.Texture;
     41 import com.jme3.texture.plugins.AWTLoader;
     42 
     43 public class TestAbsoluteLocators {
     44     public static void main(String[] args){
     45         AssetManager am = new DesktopAssetManager();
     46 
     47         am.registerLoader(AWTLoader.class.getName(), "jpg");
     48         am.registerLoader(WAVLoader.class.getName(), "wav");
     49 
     50         // register absolute locator
     51         am.registerLocator("/",  ClasspathLocator.class.getName());
     52 
     53         // find a sound
     54         AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
     55 
     56         // find a texture
     57         Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg");
     58 
     59         if (audio == null)
     60             throw new RuntimeException("Cannot find audio!");
     61         else
     62             System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
     63 
     64         if (tex == null)
     65             throw new RuntimeException("Cannot find texture!");
     66         else
     67             System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg");
     68 
     69         System.out.println("Success!");
     70     }
     71 }
     72