Home | History | Annotate | Download | only in bootanimation
      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_BOOTANIMATION_H
     18 #define ANDROID_BOOTANIMATION_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <androidfw/AssetManager.h>
     24 #include <utils/threads.h>
     25 
     26 #include <EGL/egl.h>
     27 #include <GLES/gl.h>
     28 
     29 class SkBitmap;
     30 
     31 namespace android {
     32 
     33 class Surface;
     34 class SurfaceComposerClient;
     35 class SurfaceControl;
     36 
     37 // ---------------------------------------------------------------------------
     38 
     39 class BootAnimation : public Thread, public IBinder::DeathRecipient
     40 {
     41 public:
     42                 BootAnimation();
     43     virtual     ~BootAnimation();
     44 
     45     sp<SurfaceComposerClient> session() const;
     46 
     47 private:
     48     virtual bool        threadLoop();
     49     virtual status_t    readyToRun();
     50     virtual void        onFirstRef();
     51     virtual void        binderDied(const wp<IBinder>& who);
     52 
     53     struct Texture {
     54         GLint   w;
     55         GLint   h;
     56         GLuint  name;
     57     };
     58 
     59     struct Animation {
     60         struct Frame {
     61             String8 name;
     62             FileMap* map;
     63             mutable GLuint tid;
     64             bool operator < (const Frame& rhs) const {
     65                 return name < rhs.name;
     66             }
     67         };
     68         struct Part {
     69             int count;
     70             int pause;
     71             String8 path;
     72             SortedVector<Frame> frames;
     73             bool playUntilComplete;
     74         };
     75         int fps;
     76         int width;
     77         int height;
     78         Vector<Part> parts;
     79     };
     80 
     81     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
     82     status_t initTexture(void* buffer, size_t len);
     83     bool android();
     84     bool movie();
     85 
     86     void checkExit();
     87 
     88     sp<SurfaceComposerClient>       mSession;
     89     AssetManager mAssets;
     90     Texture     mAndroid[2];
     91     int         mWidth;
     92     int         mHeight;
     93     EGLDisplay  mDisplay;
     94     EGLDisplay  mContext;
     95     EGLDisplay  mSurface;
     96     sp<SurfaceControl> mFlingerSurfaceControl;
     97     sp<Surface> mFlingerSurface;
     98     bool        mAndroidAnimation;
     99     ZipFileRO   mZip;
    100 };
    101 
    102 // ---------------------------------------------------------------------------
    103 
    104 }; // namespace android
    105 
    106 #endif // ANDROID_BOOTANIMATION_H
    107