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      1 GL_ENTRY(void, glActiveTexture, GLenum texture)
      2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
      3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
      4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
      5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
      6 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
      7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
      8 GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
      9 GL_ENTRY(void, glBlendEquation,  GLenum mode )
     10 GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
     11 GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
     12 GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
     13 GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
     14 GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
     15 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
     16 GL_ENTRY(void, glClear, GLbitfield mask)
     17 GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
     18 GL_ENTRY(void, glClearDepthf, GLclampf depth)
     19 GL_ENTRY(void, glClearStencil, GLint s)
     20 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
     21 GL_ENTRY(void, glCompileShader, GLuint shader)
     22 GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
     23 GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
     24 GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
     25 GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
     26 GL_ENTRY(GLuint, glCreateProgram, void)
     27 GL_ENTRY(GLuint, glCreateShader, GLenum type)
     28 GL_ENTRY(void, glCullFace, GLenum mode)
     29 GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
     30 GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
     31 GL_ENTRY(void, glDeleteProgram, GLuint program)
     32 GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
     33 GL_ENTRY(void, glDeleteShader, GLuint shader)
     34 GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
     35 GL_ENTRY(void, glDepthFunc, GLenum func)
     36 GL_ENTRY(void, glDepthMask, GLboolean flag)
     37 GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
     38 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
     39 GL_ENTRY(void, glDisable, GLenum cap)
     40 GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
     41 GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
     42 GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
     43 GL_ENTRY(void, glEnable, GLenum cap)
     44 GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
     45 GL_ENTRY(void, glFinish, void)
     46 GL_ENTRY(void, glFlush, void)
     47 GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
     48 GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
     49 GL_ENTRY(void, glFrontFace, GLenum mode)
     50 GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
     51 GL_ENTRY(void, glGenerateMipmap, GLenum target)
     52 GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
     53 GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
     54 GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
     55 GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
     56 GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
     57 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
     58 GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
     59 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
     60 GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
     61 GL_ENTRY(GLenum, glGetError, void)
     62 GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
     63 GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
     64 GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
     65 GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
     66 GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
     67 GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
     68 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
     69 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
     70 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
     71 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
     72 GL_ENTRY(const GLubyte*, glGetString, GLenum name)
     73 GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
     74 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
     75 GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
     76 GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
     77 GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
     78 GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
     79 GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
     80 GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
     81 GL_ENTRY(void, glHint, GLenum target, GLenum mode)
     82 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
     83 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
     84 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
     85 GL_ENTRY(GLboolean, glIsProgram, GLuint program)
     86 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
     87 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
     88 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
     89 GL_ENTRY(void, glLineWidth, GLfloat width)
     90 GL_ENTRY(void, glLinkProgram, GLuint program)
     91 GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
     92 GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
     93 GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
     94 GL_ENTRY(void, glReleaseShaderCompiler, void)
     95 GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
     96 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
     97 GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
     98 GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
     99 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
    100 GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
    101 GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
    102 GL_ENTRY(void, glStencilMask, GLuint mask)
    103 GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
    104 GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
    105 GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
    106 GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    107 GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
    108 GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
    109 GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
    110 GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
    111 GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
    112 GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
    113 GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
    114 GL_ENTRY(void, glUniform1i, GLint location, GLint x)
    115 GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
    116 GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
    117 GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
    118 GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
    119 GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
    120 GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
    121 GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
    122 GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
    123 GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
    124 GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    125 GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
    126 GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
    127 GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
    128 GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    129 GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    130 GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    131 GL_ENTRY(void, glUseProgram, GLuint program)
    132 GL_ENTRY(void, glValidateProgram, GLuint program)
    133 GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
    134 GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
    135 GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
    136 GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
    137 GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
    138 GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
    139 GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    140 GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
    141 GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
    142 GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
    143 GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
    144 GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
    145 GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
    146 GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
    147 GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
    148 GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
    149 #GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params)
    150 GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    151 GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
    152 GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    153 GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
    154 GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
    155 GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
    156 GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
    157 GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
    158 GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
    159 GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
    160 GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
    161 GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
    162 GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
    163 
    164 #not supported
    165 GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
    166 GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
    167 GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
    168 GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
    169 GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
    170 GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
    171 GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
    172 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
    173 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
    174 GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
    175 GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
    176 
    177 GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    178 GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
    179 GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
    180 GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
    181 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
    182 GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
    183 GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
    184 GL_ENTRY(void, glFinishFenceNV, GLuint fence)
    185 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
    186 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
    187 GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
    188 GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
    189 GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
    190 GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
    191 GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
    192 GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
    193 GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
    194 GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
    195 GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
    196 GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
    197 GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
    198 GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
    199 GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoidptr *params)
    200 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
    201 GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
    202 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
    203 GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
    204 GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
    205 GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
    206 
    207 # add-ons
    208 GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,  void * data, GLuint datalen)
    209 GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,  GLuint offset)
    210 GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
    211 GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
    212 GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
    213 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
    214 GL_ENTRY(int, glFinishRoundTrip, void)
    215