1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // DO NOT EDIT! 8 9 // These functions emulate GLES2 over command buffers. 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 11 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 12 13 void GLES2ActiveTexture(GLenum texture) { 14 gles2::GetGLContext()->ActiveTexture(texture); 15 } 16 void GLES2AttachShader(GLuint program, GLuint shader) { 17 gles2::GetGLContext()->AttachShader(program, shader); 18 } 19 void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) { 20 gles2::GetGLContext()->BindAttribLocation(program, index, name); 21 } 22 void GLES2BindBuffer(GLenum target, GLuint buffer) { 23 gles2::GetGLContext()->BindBuffer(target, buffer); 24 } 25 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { 26 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); 27 } 28 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { 29 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); 30 } 31 void GLES2BindTexture(GLenum target, GLuint texture) { 32 gles2::GetGLContext()->BindTexture(target, texture); 33 } 34 void GLES2BlendColor( 35 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 36 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); 37 } 38 void GLES2BlendEquation(GLenum mode) { 39 gles2::GetGLContext()->BlendEquation(mode); 40 } 41 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 42 gles2::GetGLContext()->BlendEquationSeparate(modeRGB, modeAlpha); 43 } 44 void GLES2BlendFunc(GLenum sfactor, GLenum dfactor) { 45 gles2::GetGLContext()->BlendFunc(sfactor, dfactor); 46 } 47 void GLES2BlendFuncSeparate( 48 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 49 gles2::GetGLContext()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); 50 } 51 void GLES2BufferData( 52 GLenum target, GLsizeiptr size, const void* data, GLenum usage) { 53 gles2::GetGLContext()->BufferData(target, size, data, usage); 54 } 55 void GLES2BufferSubData( 56 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { 57 gles2::GetGLContext()->BufferSubData(target, offset, size, data); 58 } 59 GLenum GLES2CheckFramebufferStatus(GLenum target) { 60 return gles2::GetGLContext()->CheckFramebufferStatus(target); 61 } 62 void GLES2Clear(GLbitfield mask) { 63 gles2::GetGLContext()->Clear(mask); 64 } 65 void GLES2ClearColor( 66 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 67 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); 68 } 69 void GLES2ClearDepthf(GLclampf depth) { 70 gles2::GetGLContext()->ClearDepthf(depth); 71 } 72 void GLES2ClearStencil(GLint s) { 73 gles2::GetGLContext()->ClearStencil(s); 74 } 75 void GLES2ColorMask( 76 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 77 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); 78 } 79 void GLES2CompileShader(GLuint shader) { 80 gles2::GetGLContext()->CompileShader(shader); 81 } 82 void GLES2CompressedTexImage2D( 83 GLenum target, GLint level, GLenum internalformat, GLsizei width, 84 GLsizei height, GLint border, GLsizei imageSize, const void* data) { 85 gles2::GetGLContext()->CompressedTexImage2D( 86 target, level, internalformat, width, height, border, imageSize, data); 87 } 88 void GLES2CompressedTexSubImage2D( 89 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 90 GLsizei height, GLenum format, GLsizei imageSize, const void* data) { 91 gles2::GetGLContext()->CompressedTexSubImage2D( 92 target, level, xoffset, yoffset, width, height, format, imageSize, data); 93 } 94 void GLES2CopyTexImage2D( 95 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, 96 GLsizei width, GLsizei height, GLint border) { 97 gles2::GetGLContext()->CopyTexImage2D( 98 target, level, internalformat, x, y, width, height, border); 99 } 100 void GLES2CopyTexSubImage2D( 101 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, 102 GLsizei width, GLsizei height) { 103 gles2::GetGLContext()->CopyTexSubImage2D( 104 target, level, xoffset, yoffset, x, y, width, height); 105 } 106 GLuint GLES2CreateProgram() { 107 return gles2::GetGLContext()->CreateProgram(); 108 } 109 GLuint GLES2CreateShader(GLenum type) { 110 return gles2::GetGLContext()->CreateShader(type); 111 } 112 void GLES2CullFace(GLenum mode) { 113 gles2::GetGLContext()->CullFace(mode); 114 } 115 void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { 116 gles2::GetGLContext()->DeleteBuffers(n, buffers); 117 } 118 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 119 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); 120 } 121 void GLES2DeleteProgram(GLuint program) { 122 gles2::GetGLContext()->DeleteProgram(program); 123 } 124 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { 125 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); 126 } 127 void GLES2DeleteShader(GLuint shader) { 128 gles2::GetGLContext()->DeleteShader(shader); 129 } 130 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { 131 gles2::GetGLContext()->DeleteTextures(n, textures); 132 } 133 void GLES2DepthFunc(GLenum func) { 134 gles2::GetGLContext()->DepthFunc(func); 135 } 136 void GLES2DepthMask(GLboolean flag) { 137 gles2::GetGLContext()->DepthMask(flag); 138 } 139 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { 140 gles2::GetGLContext()->DepthRangef(zNear, zFar); 141 } 142 void GLES2DetachShader(GLuint program, GLuint shader) { 143 gles2::GetGLContext()->DetachShader(program, shader); 144 } 145 void GLES2Disable(GLenum cap) { 146 gles2::GetGLContext()->Disable(cap); 147 } 148 void GLES2DisableVertexAttribArray(GLuint index) { 149 gles2::GetGLContext()->DisableVertexAttribArray(index); 150 } 151 void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { 152 gles2::GetGLContext()->DrawArrays(mode, first, count); 153 } 154 void GLES2DrawElements( 155 GLenum mode, GLsizei count, GLenum type, const void* indices) { 156 gles2::GetGLContext()->DrawElements(mode, count, type, indices); 157 } 158 void GLES2Enable(GLenum cap) { 159 gles2::GetGLContext()->Enable(cap); 160 } 161 void GLES2EnableVertexAttribArray(GLuint index) { 162 gles2::GetGLContext()->EnableVertexAttribArray(index); 163 } 164 void GLES2Finish() { 165 gles2::GetGLContext()->Finish(); 166 } 167 void GLES2Flush() { 168 gles2::GetGLContext()->Flush(); 169 } 170 void GLES2FramebufferRenderbuffer( 171 GLenum target, GLenum attachment, GLenum renderbuffertarget, 172 GLuint renderbuffer) { 173 gles2::GetGLContext()->FramebufferRenderbuffer( 174 target, attachment, renderbuffertarget, renderbuffer); 175 } 176 void GLES2FramebufferTexture2D( 177 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 178 GLint level) { 179 gles2::GetGLContext()->FramebufferTexture2D( 180 target, attachment, textarget, texture, level); 181 } 182 void GLES2FrontFace(GLenum mode) { 183 gles2::GetGLContext()->FrontFace(mode); 184 } 185 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { 186 gles2::GetGLContext()->GenBuffers(n, buffers); 187 } 188 void GLES2GenerateMipmap(GLenum target) { 189 gles2::GetGLContext()->GenerateMipmap(target); 190 } 191 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { 192 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); 193 } 194 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 195 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); 196 } 197 void GLES2GenTextures(GLsizei n, GLuint* textures) { 198 gles2::GetGLContext()->GenTextures(n, textures); 199 } 200 void GLES2GetActiveAttrib( 201 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 202 GLenum* type, char* name) { 203 gles2::GetGLContext()->GetActiveAttrib( 204 program, index, bufsize, length, size, type, name); 205 } 206 void GLES2GetActiveUniform( 207 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 208 GLenum* type, char* name) { 209 gles2::GetGLContext()->GetActiveUniform( 210 program, index, bufsize, length, size, type, name); 211 } 212 void GLES2GetAttachedShaders( 213 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { 214 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); 215 } 216 GLint GLES2GetAttribLocation(GLuint program, const char* name) { 217 return gles2::GetGLContext()->GetAttribLocation(program, name); 218 } 219 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { 220 gles2::GetGLContext()->GetBooleanv(pname, params); 221 } 222 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { 223 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); 224 } 225 GLenum GLES2GetError() { 226 return gles2::GetGLContext()->GetError(); 227 } 228 void GLES2GetFloatv(GLenum pname, GLfloat* params) { 229 gles2::GetGLContext()->GetFloatv(pname, params); 230 } 231 void GLES2GetFramebufferAttachmentParameteriv( 232 GLenum target, GLenum attachment, GLenum pname, GLint* params) { 233 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( 234 target, attachment, pname, params); 235 } 236 void GLES2GetIntegerv(GLenum pname, GLint* params) { 237 gles2::GetGLContext()->GetIntegerv(pname, params); 238 } 239 void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { 240 gles2::GetGLContext()->GetProgramiv(program, pname, params); 241 } 242 void GLES2GetProgramInfoLog( 243 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { 244 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); 245 } 246 void GLES2GetRenderbufferParameteriv( 247 GLenum target, GLenum pname, GLint* params) { 248 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); 249 } 250 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { 251 gles2::GetGLContext()->GetShaderiv(shader, pname, params); 252 } 253 void GLES2GetShaderInfoLog( 254 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { 255 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); 256 } 257 void GLES2GetShaderPrecisionFormat( 258 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 259 gles2::GetGLContext()->GetShaderPrecisionFormat( 260 shadertype, precisiontype, range, precision); 261 } 262 void GLES2GetShaderSource( 263 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { 264 gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); 265 } 266 const GLubyte* GLES2GetString(GLenum name) { 267 return gles2::GetGLContext()->GetString(name); 268 } 269 void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { 270 gles2::GetGLContext()->GetTexParameterfv(target, pname, params); 271 } 272 void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { 273 gles2::GetGLContext()->GetTexParameteriv(target, pname, params); 274 } 275 void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { 276 gles2::GetGLContext()->GetUniformfv(program, location, params); 277 } 278 void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { 279 gles2::GetGLContext()->GetUniformiv(program, location, params); 280 } 281 GLint GLES2GetUniformLocation(GLuint program, const char* name) { 282 return gles2::GetGLContext()->GetUniformLocation(program, name); 283 } 284 void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { 285 gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); 286 } 287 void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { 288 gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); 289 } 290 void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { 291 gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); 292 } 293 void GLES2Hint(GLenum target, GLenum mode) { 294 gles2::GetGLContext()->Hint(target, mode); 295 } 296 GLboolean GLES2IsBuffer(GLuint buffer) { 297 return gles2::GetGLContext()->IsBuffer(buffer); 298 } 299 GLboolean GLES2IsEnabled(GLenum cap) { 300 return gles2::GetGLContext()->IsEnabled(cap); 301 } 302 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { 303 return gles2::GetGLContext()->IsFramebuffer(framebuffer); 304 } 305 GLboolean GLES2IsProgram(GLuint program) { 306 return gles2::GetGLContext()->IsProgram(program); 307 } 308 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { 309 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); 310 } 311 GLboolean GLES2IsShader(GLuint shader) { 312 return gles2::GetGLContext()->IsShader(shader); 313 } 314 GLboolean GLES2IsTexture(GLuint texture) { 315 return gles2::GetGLContext()->IsTexture(texture); 316 } 317 void GLES2LineWidth(GLfloat width) { 318 gles2::GetGLContext()->LineWidth(width); 319 } 320 void GLES2LinkProgram(GLuint program) { 321 gles2::GetGLContext()->LinkProgram(program); 322 } 323 void GLES2PixelStorei(GLenum pname, GLint param) { 324 gles2::GetGLContext()->PixelStorei(pname, param); 325 } 326 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { 327 gles2::GetGLContext()->PolygonOffset(factor, units); 328 } 329 void GLES2ReadPixels( 330 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 331 void* pixels) { 332 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); 333 } 334 void GLES2ReleaseShaderCompiler() { 335 gles2::GetGLContext()->ReleaseShaderCompiler(); 336 } 337 void GLES2RenderbufferStorage( 338 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 339 gles2::GetGLContext()->RenderbufferStorage( 340 target, internalformat, width, height); 341 } 342 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { 343 gles2::GetGLContext()->SampleCoverage(value, invert); 344 } 345 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { 346 gles2::GetGLContext()->Scissor(x, y, width, height); 347 } 348 void GLES2ShaderBinary( 349 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 350 GLsizei length) { 351 gles2::GetGLContext()->ShaderBinary( 352 n, shaders, binaryformat, binary, length); 353 } 354 void GLES2ShaderSource( 355 GLuint shader, GLsizei count, const GLchar* const* str, 356 const GLint* length) { 357 gles2::GetGLContext()->ShaderSource(shader, count, str, length); 358 } 359 void GLES2ShallowFinishCHROMIUM() { 360 gles2::GetGLContext()->ShallowFinishCHROMIUM(); 361 } 362 void GLES2ShallowFlushCHROMIUM() { 363 gles2::GetGLContext()->ShallowFlushCHROMIUM(); 364 } 365 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { 366 gles2::GetGLContext()->StencilFunc(func, ref, mask); 367 } 368 void GLES2StencilFuncSeparate( 369 GLenum face, GLenum func, GLint ref, GLuint mask) { 370 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); 371 } 372 void GLES2StencilMask(GLuint mask) { 373 gles2::GetGLContext()->StencilMask(mask); 374 } 375 void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { 376 gles2::GetGLContext()->StencilMaskSeparate(face, mask); 377 } 378 void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 379 gles2::GetGLContext()->StencilOp(fail, zfail, zpass); 380 } 381 void GLES2StencilOpSeparate( 382 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 383 gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass); 384 } 385 void GLES2TexImage2D( 386 GLenum target, GLint level, GLint internalformat, GLsizei width, 387 GLsizei height, GLint border, GLenum format, GLenum type, 388 const void* pixels) { 389 gles2::GetGLContext()->TexImage2D( 390 target, level, internalformat, width, height, border, format, type, 391 pixels); 392 } 393 void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { 394 gles2::GetGLContext()->TexParameterf(target, pname, param); 395 } 396 void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { 397 gles2::GetGLContext()->TexParameterfv(target, pname, params); 398 } 399 void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { 400 gles2::GetGLContext()->TexParameteri(target, pname, param); 401 } 402 void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { 403 gles2::GetGLContext()->TexParameteriv(target, pname, params); 404 } 405 void GLES2TexSubImage2D( 406 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 407 GLsizei height, GLenum format, GLenum type, const void* pixels) { 408 gles2::GetGLContext()->TexSubImage2D( 409 target, level, xoffset, yoffset, width, height, format, type, pixels); 410 } 411 void GLES2Uniform1f(GLint location, GLfloat x) { 412 gles2::GetGLContext()->Uniform1f(location, x); 413 } 414 void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { 415 gles2::GetGLContext()->Uniform1fv(location, count, v); 416 } 417 void GLES2Uniform1i(GLint location, GLint x) { 418 gles2::GetGLContext()->Uniform1i(location, x); 419 } 420 void GLES2Uniform1iv(GLint location, GLsizei count, const GLint* v) { 421 gles2::GetGLContext()->Uniform1iv(location, count, v); 422 } 423 void GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) { 424 gles2::GetGLContext()->Uniform2f(location, x, y); 425 } 426 void GLES2Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { 427 gles2::GetGLContext()->Uniform2fv(location, count, v); 428 } 429 void GLES2Uniform2i(GLint location, GLint x, GLint y) { 430 gles2::GetGLContext()->Uniform2i(location, x, y); 431 } 432 void GLES2Uniform2iv(GLint location, GLsizei count, const GLint* v) { 433 gles2::GetGLContext()->Uniform2iv(location, count, v); 434 } 435 void GLES2Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { 436 gles2::GetGLContext()->Uniform3f(location, x, y, z); 437 } 438 void GLES2Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { 439 gles2::GetGLContext()->Uniform3fv(location, count, v); 440 } 441 void GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) { 442 gles2::GetGLContext()->Uniform3i(location, x, y, z); 443 } 444 void GLES2Uniform3iv(GLint location, GLsizei count, const GLint* v) { 445 gles2::GetGLContext()->Uniform3iv(location, count, v); 446 } 447 void GLES2Uniform4f( 448 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 449 gles2::GetGLContext()->Uniform4f(location, x, y, z, w); 450 } 451 void GLES2Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { 452 gles2::GetGLContext()->Uniform4fv(location, count, v); 453 } 454 void GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { 455 gles2::GetGLContext()->Uniform4i(location, x, y, z, w); 456 } 457 void GLES2Uniform4iv(GLint location, GLsizei count, const GLint* v) { 458 gles2::GetGLContext()->Uniform4iv(location, count, v); 459 } 460 void GLES2UniformMatrix2fv( 461 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 462 gles2::GetGLContext()->UniformMatrix2fv(location, count, transpose, value); 463 } 464 void GLES2UniformMatrix3fv( 465 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 466 gles2::GetGLContext()->UniformMatrix3fv(location, count, transpose, value); 467 } 468 void GLES2UniformMatrix4fv( 469 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 470 gles2::GetGLContext()->UniformMatrix4fv(location, count, transpose, value); 471 } 472 void GLES2UseProgram(GLuint program) { 473 gles2::GetGLContext()->UseProgram(program); 474 } 475 void GLES2ValidateProgram(GLuint program) { 476 gles2::GetGLContext()->ValidateProgram(program); 477 } 478 void GLES2VertexAttrib1f(GLuint indx, GLfloat x) { 479 gles2::GetGLContext()->VertexAttrib1f(indx, x); 480 } 481 void GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) { 482 gles2::GetGLContext()->VertexAttrib1fv(indx, values); 483 } 484 void GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 485 gles2::GetGLContext()->VertexAttrib2f(indx, x, y); 486 } 487 void GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) { 488 gles2::GetGLContext()->VertexAttrib2fv(indx, values); 489 } 490 void GLES2VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 491 gles2::GetGLContext()->VertexAttrib3f(indx, x, y, z); 492 } 493 void GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) { 494 gles2::GetGLContext()->VertexAttrib3fv(indx, values); 495 } 496 void GLES2VertexAttrib4f( 497 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 498 gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w); 499 } 500 void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { 501 gles2::GetGLContext()->VertexAttrib4fv(indx, values); 502 } 503 void GLES2VertexAttribPointer( 504 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 505 const void* ptr) { 506 gles2::GetGLContext()->VertexAttribPointer( 507 indx, size, type, normalized, stride, ptr); 508 } 509 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { 510 gles2::GetGLContext()->Viewport(x, y, width, height); 511 } 512 void GLES2BlitFramebufferEXT( 513 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, 514 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 515 gles2::GetGLContext()->BlitFramebufferEXT( 516 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 517 } 518 void GLES2RenderbufferStorageMultisampleEXT( 519 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, 520 GLsizei height) { 521 gles2::GetGLContext()->RenderbufferStorageMultisampleEXT( 522 target, samples, internalformat, width, height); 523 } 524 void GLES2FramebufferTexture2DMultisampleEXT( 525 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 526 GLint level, GLsizei samples) { 527 gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( 528 target, attachment, textarget, texture, level, samples); 529 } 530 void GLES2TexStorage2DEXT( 531 GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, 532 GLsizei height) { 533 gles2::GetGLContext()->TexStorage2DEXT( 534 target, levels, internalFormat, width, height); 535 } 536 void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { 537 gles2::GetGLContext()->GenQueriesEXT(n, queries); 538 } 539 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { 540 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); 541 } 542 GLboolean GLES2IsQueryEXT(GLuint id) { 543 return gles2::GetGLContext()->IsQueryEXT(id); 544 } 545 void GLES2BeginQueryEXT(GLenum target, GLuint id) { 546 gles2::GetGLContext()->BeginQueryEXT(target, id); 547 } 548 void GLES2EndQueryEXT(GLenum target) { 549 gles2::GetGLContext()->EndQueryEXT(target); 550 } 551 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 552 gles2::GetGLContext()->GetQueryivEXT(target, pname, params); 553 } 554 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 555 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); 556 } 557 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { 558 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); 559 } 560 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { 561 gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); 562 } 563 void GLES2PopGroupMarkerEXT() { 564 gles2::GetGLContext()->PopGroupMarkerEXT(); 565 } 566 void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { 567 gles2::GetGLContext()->GenVertexArraysOES(n, arrays); 568 } 569 void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { 570 gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); 571 } 572 GLboolean GLES2IsVertexArrayOES(GLuint array) { 573 return gles2::GetGLContext()->IsVertexArrayOES(array); 574 } 575 void GLES2BindVertexArrayOES(GLuint array) { 576 gles2::GetGLContext()->BindVertexArrayOES(array); 577 } 578 void GLES2SwapBuffers() { 579 gles2::GetGLContext()->SwapBuffers(); 580 } 581 GLuint GLES2GetMaxValueInBufferCHROMIUM( 582 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { 583 return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( 584 buffer_id, count, type, offset); 585 } 586 void GLES2GenSharedIdsCHROMIUM( 587 GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) { 588 gles2::GetGLContext()->GenSharedIdsCHROMIUM(namespace_id, id_offset, n, ids); 589 } 590 void GLES2DeleteSharedIdsCHROMIUM( 591 GLuint namespace_id, GLsizei n, const GLuint* ids) { 592 gles2::GetGLContext()->DeleteSharedIdsCHROMIUM(namespace_id, n, ids); 593 } 594 void GLES2RegisterSharedIdsCHROMIUM( 595 GLuint namespace_id, GLsizei n, const GLuint* ids) { 596 gles2::GetGLContext()->RegisterSharedIdsCHROMIUM(namespace_id, n, ids); 597 } 598 GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { 599 return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); 600 } 601 void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { 602 return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); 603 } 604 GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { 605 return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); 606 } 607 void* GLES2MapImageCHROMIUM(GLuint image_id, GLenum access) { 608 return gles2::GetGLContext()->MapImageCHROMIUM(image_id, access); 609 } 610 void GLES2UnmapImageCHROMIUM(GLuint image_id) { 611 gles2::GetGLContext()->UnmapImageCHROMIUM(image_id); 612 } 613 void* GLES2MapBufferSubDataCHROMIUM( 614 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { 615 return gles2::GetGLContext()->MapBufferSubDataCHROMIUM( 616 target, offset, size, access); 617 } 618 void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { 619 gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); 620 } 621 void* GLES2MapTexSubImage2DCHROMIUM( 622 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 623 GLsizei height, GLenum format, GLenum type, GLenum access) { 624 return gles2::GetGLContext()->MapTexSubImage2DCHROMIUM( 625 target, level, xoffset, yoffset, width, height, format, type, access); 626 } 627 void GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) { 628 gles2::GetGLContext()->UnmapTexSubImage2DCHROMIUM(mem); 629 } 630 void GLES2ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) { 631 gles2::GetGLContext()->ResizeCHROMIUM(width, height, scale_factor); 632 } 633 const GLchar* GLES2GetRequestableExtensionsCHROMIUM() { 634 return gles2::GetGLContext()->GetRequestableExtensionsCHROMIUM(); 635 } 636 void GLES2RequestExtensionCHROMIUM(const char* extension) { 637 gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); 638 } 639 void GLES2RateLimitOffscreenContextCHROMIUM() { 640 gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM(); 641 } 642 void GLES2GetMultipleIntegervCHROMIUM( 643 const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) { 644 gles2::GetGLContext()->GetMultipleIntegervCHROMIUM( 645 pnames, count, results, size); 646 } 647 void GLES2GetProgramInfoCHROMIUM( 648 GLuint program, GLsizei bufsize, GLsizei* size, void* info) { 649 gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); 650 } 651 GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { 652 return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); 653 } 654 void GLES2DestroyStreamTextureCHROMIUM(GLuint texture) { 655 gles2::GetGLContext()->DestroyStreamTextureCHROMIUM(texture); 656 } 657 GLuint GLES2CreateImageCHROMIUM( 658 GLsizei width, GLsizei height, GLenum internalformat) { 659 return gles2::GetGLContext()->CreateImageCHROMIUM( 660 width, height, internalformat); 661 } 662 void GLES2DestroyImageCHROMIUM(GLuint image_id) { 663 gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); 664 } 665 void GLES2GetImageParameterivCHROMIUM( 666 GLuint image_id, GLenum pname, GLint* params) { 667 gles2::GetGLContext()->GetImageParameterivCHROMIUM(image_id, pname, params); 668 } 669 void GLES2GetTranslatedShaderSourceANGLE( 670 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { 671 gles2::GetGLContext()->GetTranslatedShaderSourceANGLE( 672 shader, bufsize, length, source); 673 } 674 void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { 675 gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); 676 } 677 void GLES2TexImageIOSurface2DCHROMIUM( 678 GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, 679 GLuint plane) { 680 gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM( 681 target, width, height, ioSurfaceId, plane); 682 } 683 void GLES2CopyTextureCHROMIUM( 684 GLenum target, GLenum source_id, GLenum dest_id, GLint level, 685 GLint internalformat, GLenum dest_type) { 686 gles2::GetGLContext()->CopyTextureCHROMIUM( 687 target, source_id, dest_id, level, internalformat, dest_type); 688 } 689 void GLES2DrawArraysInstancedANGLE( 690 GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 691 gles2::GetGLContext()->DrawArraysInstancedANGLE( 692 mode, first, count, primcount); 693 } 694 void GLES2DrawElementsInstancedANGLE( 695 GLenum mode, GLsizei count, GLenum type, const void* indices, 696 GLsizei primcount) { 697 gles2::GetGLContext()->DrawElementsInstancedANGLE( 698 mode, count, type, indices, primcount); 699 } 700 void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { 701 gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); 702 } 703 void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { 704 gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox); 705 } 706 void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { 707 gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox); 708 } 709 void GLES2ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { 710 gles2::GetGLContext()->ConsumeTextureCHROMIUM(target, mailbox); 711 } 712 void GLES2BindUniformLocationCHROMIUM( 713 GLuint program, GLint location, const char* name) { 714 gles2::GetGLContext()->BindUniformLocationCHROMIUM(program, location, name); 715 } 716 void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { 717 gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); 718 } 719 void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { 720 gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); 721 } 722 void GLES2TraceBeginCHROMIUM(const char* name) { 723 gles2::GetGLContext()->TraceBeginCHROMIUM(name); 724 } 725 void GLES2TraceEndCHROMIUM() { 726 gles2::GetGLContext()->TraceEndCHROMIUM(); 727 } 728 void GLES2AsyncTexSubImage2DCHROMIUM( 729 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 730 GLsizei height, GLenum format, GLenum type, const void* data) { 731 gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM( 732 target, level, xoffset, yoffset, width, height, format, type, data); 733 } 734 void GLES2AsyncTexImage2DCHROMIUM( 735 GLenum target, GLint level, GLint internalformat, GLsizei width, 736 GLsizei height, GLint border, GLenum format, GLenum type, 737 const void* pixels) { 738 gles2::GetGLContext()->AsyncTexImage2DCHROMIUM( 739 target, level, internalformat, width, height, border, format, type, 740 pixels); 741 } 742 void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { 743 gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); 744 } 745 void GLES2DiscardFramebufferEXT( 746 GLenum target, GLsizei count, const GLenum* attachments) { 747 gles2::GetGLContext()->DiscardFramebufferEXT(target, count, attachments); 748 } 749 void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { 750 gles2::GetGLContext()->LoseContextCHROMIUM(current, other); 751 } 752 GLuint GLES2InsertSyncPointCHROMIUM() { 753 return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); 754 } 755 void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { 756 gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); 757 } 758 void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { 759 gles2::GetGLContext()->DrawBuffersEXT(count, bufs); 760 } 761 762 namespace gles2 { 763 764 extern const NameToFunc g_gles2_function_table[] = { 765 { "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>( 766 glActiveTexture), }, 767 { "glAttachShader", reinterpret_cast<GLES2FunctionPointer>( 768 glAttachShader), }, 769 { "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>( 770 glBindAttribLocation), }, 771 { "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), }, 772 { "glBindFramebuffer", reinterpret_cast<GLES2FunctionPointer>( 773 glBindFramebuffer), }, 774 { "glBindRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( 775 glBindRenderbuffer), }, 776 { "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), }, 777 { "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), }, 778 { "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>( 779 glBlendEquation), }, 780 { "glBlendEquationSeparate", reinterpret_cast<GLES2FunctionPointer>( 781 glBlendEquationSeparate), }, 782 { "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), }, 783 { "glBlendFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( 784 glBlendFuncSeparate), }, 785 { "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), }, 786 { "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>( 787 glBufferSubData), }, 788 { "glCheckFramebufferStatus", reinterpret_cast<GLES2FunctionPointer>( 789 glCheckFramebufferStatus), }, 790 { "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), }, 791 { "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), }, 792 { "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), }, 793 { "glClearStencil", reinterpret_cast<GLES2FunctionPointer>( 794 glClearStencil), }, 795 { "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), }, 796 { "glCompileShader", reinterpret_cast<GLES2FunctionPointer>( 797 glCompileShader), }, 798 { "glCompressedTexImage2D", reinterpret_cast<GLES2FunctionPointer>( 799 glCompressedTexImage2D), }, 800 { "glCompressedTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>( 801 glCompressedTexSubImage2D), }, 802 { "glCopyTexImage2D", reinterpret_cast<GLES2FunctionPointer>( 803 glCopyTexImage2D), }, 804 { "glCopyTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>( 805 glCopyTexSubImage2D), }, 806 { "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>( 807 glCreateProgram), }, 808 { "glCreateShader", reinterpret_cast<GLES2FunctionPointer>( 809 glCreateShader), }, 810 { "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), }, 811 { "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>( 812 glDeleteBuffers), }, 813 { "glDeleteFramebuffers", reinterpret_cast<GLES2FunctionPointer>( 814 glDeleteFramebuffers), }, 815 { "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>( 816 glDeleteProgram), }, 817 { "glDeleteRenderbuffers", reinterpret_cast<GLES2FunctionPointer>( 818 glDeleteRenderbuffers), }, 819 { "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>( 820 glDeleteShader), }, 821 { "glDeleteTextures", reinterpret_cast<GLES2FunctionPointer>( 822 glDeleteTextures), }, 823 { "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), }, 824 { "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), }, 825 { "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), }, 826 { "glDetachShader", reinterpret_cast<GLES2FunctionPointer>( 827 glDetachShader), }, 828 { "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), }, 829 { "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( 830 glDisableVertexAttribArray), }, 831 { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, 832 { "glDrawElements", reinterpret_cast<GLES2FunctionPointer>( 833 glDrawElements), }, 834 { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, 835 { "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( 836 glEnableVertexAttribArray), }, 837 { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, 838 { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, 839 { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( 840 glFramebufferRenderbuffer), }, 841 { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>( 842 glFramebufferTexture2D), }, 843 { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, 844 { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, 845 { "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>( 846 glGenerateMipmap), }, 847 { "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>( 848 glGenFramebuffers), }, 849 { "glGenRenderbuffers", reinterpret_cast<GLES2FunctionPointer>( 850 glGenRenderbuffers), }, 851 { "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), }, 852 { "glGetActiveAttrib", reinterpret_cast<GLES2FunctionPointer>( 853 glGetActiveAttrib), }, 854 { "glGetActiveUniform", reinterpret_cast<GLES2FunctionPointer>( 855 glGetActiveUniform), }, 856 { "glGetAttachedShaders", reinterpret_cast<GLES2FunctionPointer>( 857 glGetAttachedShaders), }, 858 { "glGetAttribLocation", reinterpret_cast<GLES2FunctionPointer>( 859 glGetAttribLocation), }, 860 { "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), }, 861 { "glGetBufferParameteriv", reinterpret_cast<GLES2FunctionPointer>( 862 glGetBufferParameteriv), }, 863 { "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), }, 864 { "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), }, 865 { "glGetFramebufferAttachmentParameteriv", reinterpret_cast<GLES2FunctionPointer>(glGetFramebufferAttachmentParameteriv), }, // NOLINT 866 { "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), }, 867 { "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>( 868 glGetProgramiv), }, 869 { "glGetProgramInfoLog", reinterpret_cast<GLES2FunctionPointer>( 870 glGetProgramInfoLog), }, 871 { "glGetRenderbufferParameteriv", reinterpret_cast<GLES2FunctionPointer>( 872 glGetRenderbufferParameteriv), }, 873 { "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), }, 874 { "glGetShaderInfoLog", reinterpret_cast<GLES2FunctionPointer>( 875 glGetShaderInfoLog), }, 876 { "glGetShaderPrecisionFormat", reinterpret_cast<GLES2FunctionPointer>( 877 glGetShaderPrecisionFormat), }, 878 { "glGetShaderSource", reinterpret_cast<GLES2FunctionPointer>( 879 glGetShaderSource), }, 880 { "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), }, 881 { "glGetTexParameterfv", reinterpret_cast<GLES2FunctionPointer>( 882 glGetTexParameterfv), }, 883 { "glGetTexParameteriv", reinterpret_cast<GLES2FunctionPointer>( 884 glGetTexParameteriv), }, 885 { "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>( 886 glGetUniformfv), }, 887 { "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>( 888 glGetUniformiv), }, 889 { "glGetUniformLocation", reinterpret_cast<GLES2FunctionPointer>( 890 glGetUniformLocation), }, 891 { "glGetVertexAttribfv", reinterpret_cast<GLES2FunctionPointer>( 892 glGetVertexAttribfv), }, 893 { "glGetVertexAttribiv", reinterpret_cast<GLES2FunctionPointer>( 894 glGetVertexAttribiv), }, 895 { "glGetVertexAttribPointerv", reinterpret_cast<GLES2FunctionPointer>( 896 glGetVertexAttribPointerv), }, 897 { "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), }, 898 { "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), }, 899 { "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), }, 900 { "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>( 901 glIsFramebuffer), }, 902 { "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), }, 903 { "glIsRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( 904 glIsRenderbuffer), }, 905 { "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), }, 906 { "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), }, 907 { "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), }, 908 { "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), }, 909 { "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), }, 910 { "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>( 911 glPolygonOffset), }, 912 { "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), }, 913 { "glReleaseShaderCompiler", reinterpret_cast<GLES2FunctionPointer>( 914 glReleaseShaderCompiler), }, 915 { "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>( 916 glRenderbufferStorage), }, 917 { "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>( 918 glSampleCoverage), }, 919 { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, 920 { "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>( 921 glShaderBinary), }, 922 { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>( 923 glShaderSource), }, 924 { "glShallowFinishCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 925 glShallowFinishCHROMIUM), }, 926 { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 927 glShallowFlushCHROMIUM), }, 928 { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, 929 { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( 930 glStencilFuncSeparate), }, 931 { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, 932 { "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>( 933 glStencilMaskSeparate), }, 934 { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, 935 { "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>( 936 glStencilOpSeparate), }, 937 { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, 938 { "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>( 939 glTexParameterf), }, 940 { "glTexParameterfv", reinterpret_cast<GLES2FunctionPointer>( 941 glTexParameterfv), }, 942 { "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>( 943 glTexParameteri), }, 944 { "glTexParameteriv", reinterpret_cast<GLES2FunctionPointer>( 945 glTexParameteriv), }, 946 { "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>( 947 glTexSubImage2D), }, 948 { "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), }, 949 { "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), }, 950 { "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), }, 951 { "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), }, 952 { "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), }, 953 { "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), }, 954 { "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), }, 955 { "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), }, 956 { "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), }, 957 { "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), }, 958 { "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), }, 959 { "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), }, 960 { "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), }, 961 { "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), }, 962 { "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), }, 963 { "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), }, 964 { "glUniformMatrix2fv", reinterpret_cast<GLES2FunctionPointer>( 965 glUniformMatrix2fv), }, 966 { "glUniformMatrix3fv", reinterpret_cast<GLES2FunctionPointer>( 967 glUniformMatrix3fv), }, 968 { "glUniformMatrix4fv", reinterpret_cast<GLES2FunctionPointer>( 969 glUniformMatrix4fv), }, 970 { "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), }, 971 { "glValidateProgram", reinterpret_cast<GLES2FunctionPointer>( 972 glValidateProgram), }, 973 { "glVertexAttrib1f", reinterpret_cast<GLES2FunctionPointer>( 974 glVertexAttrib1f), }, 975 { "glVertexAttrib1fv", reinterpret_cast<GLES2FunctionPointer>( 976 glVertexAttrib1fv), }, 977 { "glVertexAttrib2f", reinterpret_cast<GLES2FunctionPointer>( 978 glVertexAttrib2f), }, 979 { "glVertexAttrib2fv", reinterpret_cast<GLES2FunctionPointer>( 980 glVertexAttrib2fv), }, 981 { "glVertexAttrib3f", reinterpret_cast<GLES2FunctionPointer>( 982 glVertexAttrib3f), }, 983 { "glVertexAttrib3fv", reinterpret_cast<GLES2FunctionPointer>( 984 glVertexAttrib3fv), }, 985 { "glVertexAttrib4f", reinterpret_cast<GLES2FunctionPointer>( 986 glVertexAttrib4f), }, 987 { "glVertexAttrib4fv", reinterpret_cast<GLES2FunctionPointer>( 988 glVertexAttrib4fv), }, 989 { "glVertexAttribPointer", reinterpret_cast<GLES2FunctionPointer>( 990 glVertexAttribPointer), }, 991 { "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), }, 992 { "glBlitFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( 993 glBlitFramebufferEXT), }, 994 { "glRenderbufferStorageMultisampleEXT", reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorageMultisampleEXT), }, // NOLINT 995 { "glFramebufferTexture2DMultisampleEXT", reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2DMultisampleEXT), }, // NOLINT 996 { "glTexStorage2DEXT", reinterpret_cast<GLES2FunctionPointer>( 997 glTexStorage2DEXT), }, 998 { "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>( 999 glGenQueriesEXT), }, 1000 { "glDeleteQueriesEXT", reinterpret_cast<GLES2FunctionPointer>( 1001 glDeleteQueriesEXT), }, 1002 { "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), }, 1003 { "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>( 1004 glBeginQueryEXT), }, 1005 { "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), }, 1006 { "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>( 1007 glGetQueryivEXT), }, 1008 { "glGetQueryObjectuivEXT", reinterpret_cast<GLES2FunctionPointer>( 1009 glGetQueryObjectuivEXT), }, 1010 { "glInsertEventMarkerEXT", reinterpret_cast<GLES2FunctionPointer>( 1011 glInsertEventMarkerEXT), }, 1012 { "glPushGroupMarkerEXT", reinterpret_cast<GLES2FunctionPointer>( 1013 glPushGroupMarkerEXT), }, 1014 { "glPopGroupMarkerEXT", reinterpret_cast<GLES2FunctionPointer>( 1015 glPopGroupMarkerEXT), }, 1016 { "glGenVertexArraysOES", reinterpret_cast<GLES2FunctionPointer>( 1017 glGenVertexArraysOES), }, 1018 { "glDeleteVertexArraysOES", reinterpret_cast<GLES2FunctionPointer>( 1019 glDeleteVertexArraysOES), }, 1020 { "glIsVertexArrayOES", reinterpret_cast<GLES2FunctionPointer>( 1021 glIsVertexArrayOES), }, 1022 { "glBindVertexArrayOES", reinterpret_cast<GLES2FunctionPointer>( 1023 glBindVertexArrayOES), }, 1024 { "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), }, 1025 { "glGetMaxValueInBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1026 glGetMaxValueInBufferCHROMIUM), }, 1027 { "glGenSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1028 glGenSharedIdsCHROMIUM), }, 1029 { "glDeleteSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1030 glDeleteSharedIdsCHROMIUM), }, 1031 { "glRegisterSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1032 glRegisterSharedIdsCHROMIUM), }, 1033 { "glEnableFeatureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1034 glEnableFeatureCHROMIUM), }, 1035 { "glMapBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1036 glMapBufferCHROMIUM), }, 1037 { "glUnmapBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1038 glUnmapBufferCHROMIUM), }, 1039 { "glMapImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1040 glMapImageCHROMIUM), }, 1041 { "glUnmapImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1042 glUnmapImageCHROMIUM), }, 1043 { "glMapBufferSubDataCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1044 glMapBufferSubDataCHROMIUM), }, 1045 { "glUnmapBufferSubDataCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1046 glUnmapBufferSubDataCHROMIUM), }, 1047 { "glMapTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1048 glMapTexSubImage2DCHROMIUM), }, 1049 { "glUnmapTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1050 glUnmapTexSubImage2DCHROMIUM), }, 1051 { "glResizeCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1052 glResizeCHROMIUM), }, 1053 { "glGetRequestableExtensionsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), }, // NOLINT 1054 { "glRequestExtensionCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1055 glRequestExtensionCHROMIUM), }, 1056 { "glRateLimitOffscreenContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(glRateLimitOffscreenContextCHROMIUM), }, // NOLINT 1057 { "glGetMultipleIntegervCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1058 glGetMultipleIntegervCHROMIUM), }, 1059 { "glGetProgramInfoCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1060 glGetProgramInfoCHROMIUM), }, 1061 { "glCreateStreamTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1062 glCreateStreamTextureCHROMIUM), }, 1063 { "glDestroyStreamTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1064 glDestroyStreamTextureCHROMIUM), }, 1065 { "glCreateImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1066 glCreateImageCHROMIUM), }, 1067 { "glDestroyImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1068 glDestroyImageCHROMIUM), }, 1069 { "glGetImageParameterivCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1070 glGetImageParameterivCHROMIUM), }, 1071 { "glGetTranslatedShaderSourceANGLE", reinterpret_cast<GLES2FunctionPointer>( 1072 glGetTranslatedShaderSourceANGLE), }, 1073 { "glPostSubBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1074 glPostSubBufferCHROMIUM), }, 1075 { "glTexImageIOSurface2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1076 glTexImageIOSurface2DCHROMIUM), }, 1077 { "glCopyTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1078 glCopyTextureCHROMIUM), }, 1079 { "glDrawArraysInstancedANGLE", reinterpret_cast<GLES2FunctionPointer>( 1080 glDrawArraysInstancedANGLE), }, 1081 { "glDrawElementsInstancedANGLE", reinterpret_cast<GLES2FunctionPointer>( 1082 glDrawElementsInstancedANGLE), }, 1083 { "glVertexAttribDivisorANGLE", reinterpret_cast<GLES2FunctionPointer>( 1084 glVertexAttribDivisorANGLE), }, 1085 { "glGenMailboxCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1086 glGenMailboxCHROMIUM), }, 1087 { "glProduceTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1088 glProduceTextureCHROMIUM), }, 1089 { "glConsumeTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1090 glConsumeTextureCHROMIUM), }, 1091 { "glBindUniformLocationCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1092 glBindUniformLocationCHROMIUM), }, 1093 { "glBindTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1094 glBindTexImage2DCHROMIUM), }, 1095 { "glReleaseTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1096 glReleaseTexImage2DCHROMIUM), }, 1097 { "glTraceBeginCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1098 glTraceBeginCHROMIUM), }, 1099 { "glTraceEndCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1100 glTraceEndCHROMIUM), }, 1101 { "glAsyncTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1102 glAsyncTexSubImage2DCHROMIUM), }, 1103 { "glAsyncTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1104 glAsyncTexImage2DCHROMIUM), }, 1105 { "glWaitAsyncTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1106 glWaitAsyncTexImage2DCHROMIUM), }, 1107 { "glDiscardFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( 1108 glDiscardFramebufferEXT), }, 1109 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1110 glLoseContextCHROMIUM), }, 1111 { "glInsertSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1112 glInsertSyncPointCHROMIUM), }, 1113 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1114 glWaitSyncPointCHROMIUM), }, 1115 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( 1116 glDrawBuffersEXT), }, 1117 { NULL, NULL, }, 1118 }; 1119 1120 } // namespace gles2 1121 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 1122 1123