1 /* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef TransparencyWin_h 32 #define TransparencyWin_h 33 34 #include <windows.h> 35 36 #include "core/platform/graphics/ImageBuffer.h" 37 #include "core/platform/graphics/transforms/AffineTransform.h" 38 39 #include "wtf/Noncopyable.h" 40 #include "wtf/OwnPtr.h" 41 42 class SkBitmap; 43 class SkCanvas; 44 45 namespace WebCore { 46 47 class GraphicsContext; 48 class TransparencyWin_NoLayer_Test; 49 class TransparencyWin_WhiteLayer_Test; 50 class TransparencyWin_TextComposite_Test; 51 class TransparencyWin_OpaqueCompositeLayer_Test; 52 53 // Helper class that abstracts away drawing ClearType text and Windows form 54 // controls either to the original context directly, or to an offscreen context 55 // that is composited later manually. This is to get around Windows' inability 56 // to handle the alpha channel, semitransparent text, and transformed form 57 // controls. 58 class TransparencyWin { 59 WTF_MAKE_NONCOPYABLE(TransparencyWin); 60 public: 61 enum LayerMode { 62 // No extra layer is created. Drawing will happen to the source. 63 // Valid only with KeepTransform and ScaleTransform. The region being 64 // drawn onto must be opaque, since the modified region will be forced 65 // to opaque when drawing is complete. 66 NoLayer, 67 68 // Makes a temporary layer consisting of the composited layers below 69 // it. This result must be opaque. When complete, the result will be 70 // compared to the original, and the difference will be added to a thee 71 // destination layer. 72 // 73 // This mode only works if the lower layers are opque (normally the 74 // case for a web page) and layers are only drawn in the stack order, 75 // meaning you can never draw underneath a layer. 76 // 77 // This doesn't technically produce the correct answer in all cases. If 78 // you have an opaque base, a transparency layer, than a semitransparent 79 // drawing on top, the result will actually be blended in twice. But 80 // this isn't a very important case. This mode is used for form 81 // controls which are always opaque except for occationally some 82 // antialiasing. It means form control antialiasing will be too light in 83 // some cases, but only if you have extra layers. 84 OpaqueCompositeLayer, 85 86 // Allows semitransparent text to be drawn on any background (even if it 87 // is itself semitransparent), but disables ClearType. 88 // 89 // It makes a trmporary layer filled with white. This is composited with 90 // the lower layer with a custom color applied to produce the result. 91 // The caller must draw the text in black, and set the desired final 92 // text color by calling setTextCompositeColor(). 93 // 94 // Only valid with KeepTransform, which is the only mode where drawing 95 // text in this fashion makes sense. 96 TextComposite, 97 98 // Makes a temporary layer filled with white. When complete, the layer 99 // will be forced to be opqaue (since Windows may have messed up the 100 // alpha channel) and composited down. Any areas not drawn into will 101 // remain white. 102 // 103 // This is the mode of last resort. If the opacity of the final image 104 // is unknown and we can't do the text trick (since we know its color), 105 // then we have to live with potential white halos. This is used for 106 // form control drawing, for example. 107 WhiteLayer, 108 }; 109 110 enum TransformMode { 111 // There are no changes to the transform. Use this when drawing 112 // horizontal text. The current transform must not have rotation. 113 KeepTransform, 114 115 // Drawing happens in an Untransformed space, and then that bitmap is 116 // transformed according to the current context when it is copied down. 117 // Requires that a layer be created (layer mode is not NoLayer). 118 Untransform, 119 120 // When the current transform only has a scaling factor applied and 121 // you're drawing form elements, use this parameter. This will unscale 122 // the coordinate space, so the OS will just draw the form controls 123 // larger or smaller depending on the destination size. 124 ScaleTransform, 125 }; 126 127 // You MUST call init() below. 128 // |region| is expressed relative to the current transformation. 129 TransparencyWin(); 130 ~TransparencyWin(); 131 132 // Initializes the members if you use the 0-argument constructor. Don't call 133 // this if you use the multiple-argument constructor. 134 void init(GraphicsContext* dest, 135 LayerMode layerMode, 136 TransformMode transformMode, 137 const IntRect& region); 138 139 // Combines the source and destination bitmaps using the given mode. 140 // Calling this function before the destructor runs is mandatory in most 141 // cases, and harmless otherwise. The mandatory cases are: 142 // (m_layerMode != NoLayer) || (m_transformMode == ScaleTransform) 143 void composite(); 144 145 // Returns the context for drawing into, which may be the destination 146 // context, or a temporary one. 147 GraphicsContext* context() const { return m_drawContext; } 148 149 // When the mode is TextComposite, this sets the color that the text will 150 // get. See the enum above for more. 151 void setTextCompositeColor(Color color); 152 153 // Returns the input bounds translated into the destination space. This is 154 // not necessary for KeepTransform since the rectangle will be unchanged. 155 const IntRect& drawRect() { return m_drawRect; } 156 157 private: 158 friend TransparencyWin_NoLayer_Test; 159 friend TransparencyWin_WhiteLayer_Test; 160 friend TransparencyWin_TextComposite_Test; 161 friend TransparencyWin_OpaqueCompositeLayer_Test; 162 163 class OwnedBuffers; 164 165 void computeLayerSize(); 166 167 // Sets up a new layer, if any. setupLayer() will call the appopriate layer- 168 // specific helper. Must be called after computeLayerSize(); 169 void setupLayer(); 170 void setupLayerForNoLayer(); 171 void setupLayerForOpaqueCompositeLayer(); 172 void setupLayerForTextComposite(); 173 void setupLayerForWhiteLayer(); 174 175 // Sets up the transformation on the newly created layer. setupTransform() 176 // will call the appropriate transform-specific helper. Must be called after 177 // setupLayer(). 178 void setupTransform(const IntRect& region); 179 void setupTransformForKeepTransform(const IntRect& region); 180 void setupTransformForUntransform(); 181 void setupTransformForScaleTransform(); 182 183 void initializeNewContext(); 184 185 void compositeOpaqueComposite(); 186 void compositeTextComposite(); 187 188 // Fixes the alpha channel to make the region inside m_transformedRect 189 // opaque. 190 void makeLayerOpaque(); 191 192 // The context our drawing will eventually end up in. 193 GraphicsContext* m_destContext; 194 195 // The original transform from the destination context. 196 AffineTransform m_orgTransform; 197 198 LayerMode m_layerMode; 199 TransformMode m_transformMode; 200 201 // The rectangle we're drawing in the destination's coordinate space 202 IntRect m_sourceRect; 203 204 // The source rectangle transformed into pixels in the final image. For 205 // Untransform this has no meaning, since the destination might not be a 206 // rectangle. 207 IntRect m_transformedSourceRect; 208 209 // The size of the layer we created. If there's no layer, this is the size 210 // of the region we're using in the source. 211 IntSize m_layerSize; 212 213 // The rectangle we're drawing to in the draw context's coordinate space. 214 // This will be the same as the source rectangle except for ScaleTransform 215 // where we create a new virtual coordinate space for the layer. 216 IntRect m_drawRect; 217 218 // Points to the graphics context to draw text to, which will either be 219 // the original context or the copy, depending on our mode. 220 GraphicsContext* m_drawContext; 221 222 // This flag is set when we call save() on the draw context during 223 // initialization. It allows us to avoid doing an extra save()/restore() 224 // when one is unnecessary. 225 bool m_savedOnDrawContext; 226 227 // Used only when m_mode = TextComposite, this is the color that the text 228 // will end up being once we figure out the transparency. 229 Color m_textCompositeColor; 230 231 // Layer we're drawing to. 232 ImageBuffer* m_layerBuffer; 233 234 // When the layer type is OpaqueCompositeLayer, this will contain a copy 235 // of the original contents of the m_layerBuffer before Windows drew on it. 236 // It allows us to re-create what Windows did to the layer. It is an 237 // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight 238 // (ImageBuffers are also GDI surfaces, which we don't need here). 239 SkBitmap* m_referenceBitmap; 240 241 // If the given size of bitmap can be cached, they will be stored here. Both 242 // the bitmap and the reference are guaranteed to be allocated if this 243 // member is non-null. 244 static OwnedBuffers* m_cachedBuffers; 245 246 // If a buffer was too big to be cached, it will be created temporarily, and 247 // this member tracks its scope to make sure it gets deleted. Always use 248 // m_layerBuffer, which will either point to this object, or the statically 249 // cached one. Don't access directly. 250 OwnPtr<OwnedBuffers> m_ownedBuffers; 251 252 // Sometimes we're asked to create layers that have negative dimensions. 253 // This API is not designed to fail to initialize, so we hide the fact 254 // that they are illegal and can't be rendered (failing silently, drawing 255 // nothing). 256 bool m_validLayer; 257 }; 258 259 } // namespace WebCore 260 261 #endif // TransaprencyWin_h 262