/frameworks/base/libs/hwui/ |
Program.cpp | 88 transform = addUniform("transform"); 89 projection = addUniform("projection"); 128 int Program::addUniform(const char* name) { 139 return addUniform(name);
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Program.h | 405 int addUniform(const char* name);
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/external/chromium_org/third_party/skia/src/effects/ |
SkLightingImageFilter.cpp | [all...] |
SkMagnifierImageFilter.cpp | 135 fOffsetVar = builder->addUniform( 139 fZoomVar = builder->addUniform( 143 fInsetVar = builder->addUniform(
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SkPerlinNoiseShader.cpp | 755 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 758 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 761 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 764 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, [all...] |
SkMatrixConvolutionImageFilter.cpp | 395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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SkBicubicImageFilter.cpp | 231 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 233 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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SkColorMatrixFilter.cpp | 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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/external/skia/src/effects/ |
SkLightingImageFilter.cpp | [all...] |
SkMagnifierImageFilter.cpp | 135 fOffsetVar = builder->addUniform( 139 fZoomVar = builder->addUniform( 143 fInsetVar = builder->addUniform(
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SkPerlinNoiseShader.cpp | 755 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 758 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 761 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 764 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, [all...] |
SkMatrixConvolutionImageFilter.cpp | 395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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SkBicubicImageFilter.cpp | 231 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 233 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrConvolutionEffect.cpp | 71 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 74 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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GrTextureDomainEffect.cpp | 57 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLShaderBuilder.h | 75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 219 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
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GrGLShaderBuilder.cpp | 144 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType, 148 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType, 518 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
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GrGLEffectMatrix.cpp | 84 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
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GrGLProgram.cpp | 234 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 264 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 459 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType, 517 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType, [all...] |
/external/skia/src/gpu/effects/ |
GrConvolutionEffect.cpp | 71 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 74 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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GrTextureDomainEffect.cpp | 57 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.h | 75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 219 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
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GrGLShaderBuilder.cpp | 144 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType, 148 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType, 518 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
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GrGLEffectMatrix.cpp | 84 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
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GrGLProgram.cpp | 234 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 264 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 459 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType, 517 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType, [all...] |