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    Searched refs:addUniform (Results 1 - 25 of 34) sorted by null

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  /frameworks/base/libs/hwui/
Program.cpp 88 transform = addUniform("transform");
89 projection = addUniform("projection");
128 int Program::addUniform(const char* name) {
139 return addUniform(name);
Program.h 405 int addUniform(const char* name);
  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
SkMagnifierImageFilter.cpp 135 fOffsetVar = builder->addUniform(
139 fZoomVar = builder->addUniform(
143 fInsetVar = builder->addUniform(
SkPerlinNoiseShader.cpp 755 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
758 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
761 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
764 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    [all...]
SkMatrixConvolutionImageFilter.cpp 395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkBicubicImageFilter.cpp 231 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
233 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkColorMatrixFilter.cpp 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
  /external/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
SkMagnifierImageFilter.cpp 135 fOffsetVar = builder->addUniform(
139 fZoomVar = builder->addUniform(
143 fInsetVar = builder->addUniform(
SkPerlinNoiseShader.cpp 755 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
758 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
761 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
764 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    [all...]
SkMatrixConvolutionImageFilter.cpp 395 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
399 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
401 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
403 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
SkBicubicImageFilter.cpp 231 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
233 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrConvolutionEffect.cpp 71 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
74 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
GrTextureDomainEffect.cpp 57 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.h 75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
219 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
GrGLShaderBuilder.cpp 144 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
148 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
518 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
GrGLEffectMatrix.cpp 84 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
GrGLProgram.cpp 234 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
264 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
459 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
517 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    [all...]
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 71 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
74 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
GrTextureDomainEffect.cpp 57 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
219 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
GrGLShaderBuilder.cpp 144 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
148 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
518 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
GrGLEffectMatrix.cpp 84 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
GrGLProgram.cpp 234 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
264 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
459 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
517 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    [all...]

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