1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_ 6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_ 7 8 #include <deque> 9 #include <string> 10 11 #include "base/id_map.h" 12 #include "base/memory/ref_counted.h" 13 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/weak_ptr.h" 15 #include "base/process/process.h" 16 #include "build/build_config.h" 17 #include "content/common/gpu/gpu_command_buffer_stub.h" 18 #include "content/common/gpu/gpu_memory_manager.h" 19 #include "content/common/message_router.h" 20 #include "ipc/ipc_sync_channel.h" 21 #include "ui/gfx/native_widget_types.h" 22 #include "ui/gfx/size.h" 23 #include "ui/gl/gl_share_group.h" 24 #include "ui/gl/gpu_preference.h" 25 26 #if defined(OS_ANDROID) 27 #include "content/common/android/surface_texture_peer.h" 28 #endif 29 30 struct GPUCreateCommandBufferConfig; 31 32 namespace base { 33 class MessageLoopProxy; 34 class WaitableEvent; 35 } 36 37 namespace gpu { 38 class PreemptionFlag; 39 namespace gles2 { 40 class ImageManager; 41 } 42 } 43 44 #if defined(OS_ANDROID) 45 namespace content { 46 class StreamTextureManagerAndroid; 47 } 48 #endif 49 50 namespace content { 51 class GpuChannelManager; 52 struct GpuRenderingStats; 53 class GpuWatchdog; 54 class GpuChannelMessageFilter; 55 56 // Encapsulates an IPC channel between the GPU process and one renderer 57 // process. On the renderer side there's a corresponding GpuChannelHost. 58 class GpuChannel : public IPC::Listener, 59 public IPC::Sender, 60 public base::RefCountedThreadSafe<GpuChannel> { 61 public: 62 // Takes ownership of the renderer process handle. 63 GpuChannel(GpuChannelManager* gpu_channel_manager, 64 GpuWatchdog* watchdog, 65 gfx::GLShareGroup* share_group, 66 gpu::gles2::MailboxManager* mailbox_manager, 67 int client_id, 68 bool software); 69 70 bool Init(base::MessageLoopProxy* io_message_loop, 71 base::WaitableEvent* shutdown_event); 72 73 // Get the GpuChannelManager that owns this channel. 74 GpuChannelManager* gpu_channel_manager() const { 75 return gpu_channel_manager_; 76 } 77 78 // Returns the name of the associated IPC channel. 79 std::string GetChannelName(); 80 81 #if defined(OS_POSIX) 82 int TakeRendererFileDescriptor(); 83 #endif // defined(OS_POSIX) 84 85 base::ProcessId renderer_pid() const { return channel_->peer_pid(); } 86 87 // IPC::Listener implementation: 88 virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; 89 virtual void OnChannelError() OVERRIDE; 90 91 // IPC::Sender implementation: 92 virtual bool Send(IPC::Message* msg) OVERRIDE; 93 94 // Requeue the message that is currently being processed to the beginning of 95 // the queue. Used when the processing of a message gets aborted because of 96 // unscheduling conditions. 97 void RequeueMessage(); 98 99 // This is called when a command buffer transitions from the unscheduled 100 // state to the scheduled state, which potentially means the channel 101 // transitions from the unscheduled to the scheduled state. When this occurs 102 // deferred IPC messaged are handled. 103 void OnScheduled(); 104 105 // This is called when a command buffer transitions between scheduled and 106 // descheduled states. When any stub is descheduled, we stop preempting 107 // other channels. 108 void StubSchedulingChanged(bool scheduled); 109 110 void CreateViewCommandBuffer( 111 const gfx::GLSurfaceHandle& window, 112 int32 surface_id, 113 const GPUCreateCommandBufferConfig& init_params, 114 int32* route_id); 115 116 void CreateImage( 117 gfx::PluginWindowHandle window, 118 int32 image_id, 119 gfx::Size* size); 120 void DeleteImage(int32 image_id); 121 122 gfx::GLShareGroup* share_group() const { return share_group_.get(); } 123 124 GpuCommandBufferStub* LookupCommandBuffer(int32 route_id); 125 126 void LoseAllContexts(); 127 void MarkAllContextsLost(); 128 129 // Destroy channel and all contained contexts. 130 void DestroySoon(); 131 132 // Generate a route ID guaranteed to be unique for this channel. 133 int GenerateRouteID(); 134 135 // Called to add/remove a listener for a particular message routing ID. 136 void AddRoute(int32 route_id, IPC::Listener* listener); 137 void RemoveRoute(int32 route_id); 138 139 gpu::PreemptionFlag* GetPreemptionFlag(); 140 141 bool handle_messages_scheduled() const { return handle_messages_scheduled_; } 142 uint64 messages_processed() const { return messages_processed_; } 143 144 // If |preemption_flag->IsSet()|, any stub on this channel 145 // should stop issuing GL commands. Setting this to NULL stops deferral. 146 void SetPreemptByFlag( 147 scoped_refptr<gpu::PreemptionFlag> preemption_flag); 148 149 #if defined(OS_ANDROID) 150 StreamTextureManagerAndroid* stream_texture_manager() { 151 return stream_texture_manager_.get(); 152 } 153 #endif 154 155 void CacheShader(const std::string& key, const std::string& shader); 156 157 protected: 158 virtual ~GpuChannel(); 159 160 private: 161 friend class base::RefCountedThreadSafe<GpuChannel>; 162 friend class GpuChannelMessageFilter; 163 164 void OnDestroy(); 165 166 bool OnControlMessageReceived(const IPC::Message& msg); 167 168 void HandleMessage(); 169 170 // Message handlers. 171 void OnCreateOffscreenCommandBuffer( 172 const gfx::Size& size, 173 const GPUCreateCommandBufferConfig& init_params, 174 int32* route_id); 175 void OnDestroyCommandBuffer(int32 route_id); 176 177 #if defined(OS_ANDROID) 178 // Register the StreamTextureProxy class with the gpu process so that all 179 // the callbacks will be correctly forwarded to the renderer. 180 void OnRegisterStreamTextureProxy(int32 stream_id, int32* route_id); 181 182 // Create a java surface texture object and send it to the renderer process 183 // through binder thread. 184 void OnEstablishStreamTexture( 185 int32 stream_id, int32 primary_id, int32 secondary_id); 186 187 // Set the size of StreamTexture. 188 void OnSetStreamTextureSize(int32 stream_id, const gfx::Size& size); 189 #endif 190 191 // Collect rendering stats. 192 void OnCollectRenderingStatsForSurface( 193 int32 surface_id, GpuRenderingStats* stats); 194 195 // Decrement the count of unhandled IPC messages and defer preemption. 196 void MessageProcessed(); 197 198 // The lifetime of objects of this class is managed by a GpuChannelManager. 199 // The GpuChannelManager destroy all the GpuChannels that they own when they 200 // are destroyed. So a raw pointer is safe. 201 GpuChannelManager* gpu_channel_manager_; 202 203 scoped_ptr<IPC::SyncChannel> channel_; 204 205 uint64 messages_processed_; 206 207 // Whether the processing of IPCs on this channel is stalled and we should 208 // preempt other GpuChannels. 209 scoped_refptr<gpu::PreemptionFlag> preempting_flag_; 210 211 // If non-NULL, all stubs on this channel should stop processing GL 212 // commands (via their GpuScheduler) when preempted_flag_->IsSet() 213 scoped_refptr<gpu::PreemptionFlag> preempted_flag_; 214 215 std::deque<IPC::Message*> deferred_messages_; 216 217 // The id of the client who is on the other side of the channel. 218 int client_id_; 219 220 // Uniquely identifies the channel within this GPU process. 221 std::string channel_id_; 222 223 // Used to implement message routing functionality to CommandBuffer objects 224 MessageRouter router_; 225 226 // The share group that all contexts associated with a particular renderer 227 // process use. 228 scoped_refptr<gfx::GLShareGroup> share_group_; 229 230 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_; 231 scoped_refptr<gpu::gles2::ImageManager> image_manager_; 232 #if defined(OS_ANDROID) 233 scoped_ptr<StreamTextureManagerAndroid> stream_texture_manager_; 234 #endif 235 236 #if defined(ENABLE_GPU) 237 typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap; 238 StubMap stubs_; 239 #endif // defined (ENABLE_GPU) 240 241 bool log_messages_; // True if we should log sent and received messages. 242 gpu::gles2::DisallowedFeatures disallowed_features_; 243 GpuWatchdog* watchdog_; 244 bool software_; 245 bool handle_messages_scheduled_; 246 bool processed_get_state_fast_; 247 IPC::Message* currently_processing_message_; 248 249 base::WeakPtrFactory<GpuChannel> weak_factory_; 250 251 scoped_refptr<GpuChannelMessageFilter> filter_; 252 scoped_refptr<base::MessageLoopProxy> io_message_loop_; 253 254 size_t num_stubs_descheduled_; 255 256 DISALLOW_COPY_AND_ASSIGN(GpuChannel); 257 }; 258 259 } // namespace content 260 261 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_ 262