1 /* 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #ifndef CustomFilterGlobalContext_h 31 #define CustomFilterGlobalContext_h 32 33 #include "core/platform/graphics/ANGLEWebKitBridge.h" 34 #include "core/platform/graphics/filters/custom/CustomFilterProgramInfo.h" 35 #include "wtf/HashMap.h" 36 #include "wtf/RefPtr.h" 37 38 namespace WebCore { 39 40 class CustomFilterValidatedProgram; 41 class GraphicsContext3D; 42 43 typedef HashMap<CustomFilterProgramInfo, CustomFilterValidatedProgram*> CustomFilterValidatedProgramsMap; 44 45 class CustomFilterGlobalContext { 46 public: 47 CustomFilterGlobalContext(); 48 ~CustomFilterGlobalContext(); 49 50 GraphicsContext3D* context() const { return m_context.get(); } 51 52 // CSS shaders not referenced from the CSS mix function should be validated just like regular WebGL shaders. 53 // This ANGLE validator uses the SH_WEBGL_SPEC flag. 54 ANGLEWebKitBridge* webglShaderValidator(); 55 56 // CSS shaders referenced from the CSS mix function should be validated slightly differently than WebGL shaders. 57 // This ANGLE validator uses the SH_CSS_SHADERS_SPEC flag. 58 // Under this flag, most notably: 59 // - The "gl_FragColor" built-in is not available. 60 // - Instead, the "css_MixColor" and "css_ColorMatrix" built-ins are available. 61 // - The "css_" prefix is reserved. 62 // - In the translated source that ANGLE returns, ANGLE renames the author's "main" function to "css_main". 63 // The complete details are documented in ANGLE/ShaderLang.h. 64 ANGLEWebKitBridge* mixShaderValidator(); 65 66 void prepareContextIfNeeded(); 67 68 PassRefPtr<CustomFilterValidatedProgram> getValidatedProgram(const CustomFilterProgramInfo&); 69 void removeValidatedProgram(const CustomFilterValidatedProgram*); 70 private: 71 static PassOwnPtr<ANGLEWebKitBridge> createShaderValidator(ShShaderSpec); 72 73 RefPtr<GraphicsContext3D> m_context; 74 OwnPtr<ANGLEWebKitBridge> m_webglShaderValidator; 75 OwnPtr<ANGLEWebKitBridge> m_mixShaderValidator; 76 CustomFilterValidatedProgramsMap m_programs; 77 }; 78 79 } // namespace WebCore 80 81 #endif // CustomFilterGlobalContext_h 82