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      1 /*
      2  * Copyright (C) 2011, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef MediaElementAudioSourceNode_h
     26 #define MediaElementAudioSourceNode_h
     27 
     28 #if ENABLE(WEB_AUDIO)
     29 
     30 #include "core/html/HTMLMediaElement.h"
     31 #include "core/platform/audio/AudioSourceProviderClient.h"
     32 #include "core/platform/audio/MultiChannelResampler.h"
     33 #include "modules/webaudio/AudioSourceNode.h"
     34 #include "wtf/OwnPtr.h"
     35 #include "wtf/PassRefPtr.h"
     36 #include "wtf/Threading.h"
     37 
     38 namespace WebCore {
     39 
     40 class AudioContext;
     41 
     42 class MediaElementAudioSourceNode : public AudioSourceNode, public AudioSourceProviderClient {
     43 public:
     44     static PassRefPtr<MediaElementAudioSourceNode> create(AudioContext*, HTMLMediaElement*);
     45 
     46     virtual ~MediaElementAudioSourceNode();
     47 
     48     HTMLMediaElement* mediaElement() { return m_mediaElement.get(); }
     49 
     50     // AudioNode
     51     virtual void process(size_t framesToProcess);
     52     virtual void reset();
     53 
     54     // AudioSourceProviderClient
     55     virtual void setFormat(size_t numberOfChannels, float sampleRate);
     56 
     57     void lock();
     58     void unlock();
     59 
     60 private:
     61     MediaElementAudioSourceNode(AudioContext*, HTMLMediaElement*);
     62 
     63     // As an audio source, we will never propagate silence.
     64     virtual bool propagatesSilence() const OVERRIDE { return false; }
     65 
     66     RefPtr<HTMLMediaElement> m_mediaElement;
     67     Mutex m_processLock;
     68 
     69     unsigned m_sourceNumberOfChannels;
     70     double m_sourceSampleRate;
     71 
     72     OwnPtr<MultiChannelResampler> m_multiChannelResampler;
     73 };
     74 
     75 } // namespace WebCore
     76 
     77 #endif // ENABLE(WEB_AUDIO)
     78 
     79 #endif // MediaElementAudioSourceNode_h
     80