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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "modules/webaudio/ScriptProcessorNode.h"
     30 
     31 #include "core/dom/Document.h"
     32 #include "core/platform/audio/AudioBus.h"
     33 #include "modules/webaudio/AudioBuffer.h"
     34 #include "modules/webaudio/AudioContext.h"
     35 #include "modules/webaudio/AudioNodeInput.h"
     36 #include "modules/webaudio/AudioNodeOutput.h"
     37 #include "modules/webaudio/AudioProcessingEvent.h"
     38 #include "wtf/Float32Array.h"
     39 #include "wtf/MainThread.h"
     40 
     41 namespace WebCore {
     42 
     43 const size_t DefaultBufferSize = 4096;
     44 
     45 PassRefPtr<ScriptProcessorNode> ScriptProcessorNode::create(AudioContext* context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels)
     46 {
     47     // Check for valid buffer size.
     48     switch (bufferSize) {
     49     case 256:
     50     case 512:
     51     case 1024:
     52     case 2048:
     53     case 4096:
     54     case 8192:
     55     case 16384:
     56         break;
     57     default:
     58         return 0;
     59     }
     60 
     61     if (!numberOfInputChannels && !numberOfOutputChannels)
     62         return 0;
     63 
     64     if (numberOfInputChannels > AudioContext::maxNumberOfChannels())
     65         return 0;
     66 
     67     if (numberOfOutputChannels > AudioContext::maxNumberOfChannels())
     68         return 0;
     69 
     70     return adoptRef(new ScriptProcessorNode(context, sampleRate, bufferSize, numberOfInputChannels, numberOfOutputChannels));
     71 }
     72 
     73 ScriptProcessorNode::ScriptProcessorNode(AudioContext* context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels)
     74     : AudioNode(context, sampleRate)
     75     , m_doubleBufferIndex(0)
     76     , m_doubleBufferIndexForEvent(0)
     77     , m_bufferSize(bufferSize)
     78     , m_bufferReadWriteIndex(0)
     79     , m_isRequestOutstanding(false)
     80     , m_numberOfInputChannels(numberOfInputChannels)
     81     , m_numberOfOutputChannels(numberOfOutputChannels)
     82     , m_internalInputBus(AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames, false))
     83 {
     84     ScriptWrappable::init(this);
     85     // Regardless of the allowed buffer sizes, we still need to process at the granularity of the AudioNode.
     86     if (m_bufferSize < AudioNode::ProcessingSizeInFrames)
     87         m_bufferSize = AudioNode::ProcessingSizeInFrames;
     88 
     89     ASSERT(numberOfInputChannels <= AudioContext::maxNumberOfChannels());
     90 
     91     addInput(adoptPtr(new AudioNodeInput(this)));
     92     addOutput(adoptPtr(new AudioNodeOutput(this, numberOfOutputChannels)));
     93 
     94     setNodeType(NodeTypeJavaScript);
     95 
     96     initialize();
     97 }
     98 
     99 ScriptProcessorNode::~ScriptProcessorNode()
    100 {
    101     uninitialize();
    102 }
    103 
    104 void ScriptProcessorNode::initialize()
    105 {
    106     if (isInitialized())
    107         return;
    108 
    109     float sampleRate = context()->sampleRate();
    110 
    111     // Create double buffers on both the input and output sides.
    112     // These AudioBuffers will be directly accessed in the main thread by JavaScript.
    113     for (unsigned i = 0; i < 2; ++i) {
    114         RefPtr<AudioBuffer> inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : 0;
    115         RefPtr<AudioBuffer> outputBuffer = m_numberOfOutputChannels ? AudioBuffer::create(m_numberOfOutputChannels, bufferSize(), sampleRate) : 0;
    116 
    117         m_inputBuffers.append(inputBuffer);
    118         m_outputBuffers.append(outputBuffer);
    119     }
    120 
    121     AudioNode::initialize();
    122 }
    123 
    124 void ScriptProcessorNode::uninitialize()
    125 {
    126     if (!isInitialized())
    127         return;
    128 
    129     m_inputBuffers.clear();
    130     m_outputBuffers.clear();
    131 
    132     AudioNode::uninitialize();
    133 }
    134 
    135 void ScriptProcessorNode::process(size_t framesToProcess)
    136 {
    137     // Discussion about inputs and outputs:
    138     // As in other AudioNodes, ScriptProcessorNode uses an AudioBus for its input and output (see inputBus and outputBus below).
    139     // Additionally, there is a double-buffering for input and output which is exposed directly to JavaScript (see inputBuffer and outputBuffer below).
    140     // This node is the producer for inputBuffer and the consumer for outputBuffer.
    141     // The JavaScript code is the consumer of inputBuffer and the producer for outputBuffer.
    142 
    143     // Get input and output busses.
    144     AudioBus* inputBus = this->input(0)->bus();
    145     AudioBus* outputBus = this->output(0)->bus();
    146 
    147     // Get input and output buffers. We double-buffer both the input and output sides.
    148     unsigned doubleBufferIndex = this->doubleBufferIndex();
    149     bool isDoubleBufferIndexGood = doubleBufferIndex < 2 && doubleBufferIndex < m_inputBuffers.size() && doubleBufferIndex < m_outputBuffers.size();
    150     ASSERT(isDoubleBufferIndexGood);
    151     if (!isDoubleBufferIndexGood)
    152         return;
    153 
    154     AudioBuffer* inputBuffer = m_inputBuffers[doubleBufferIndex].get();
    155     AudioBuffer* outputBuffer = m_outputBuffers[doubleBufferIndex].get();
    156 
    157     // Check the consistency of input and output buffers.
    158     unsigned numberOfInputChannels = m_internalInputBus->numberOfChannels();
    159     bool buffersAreGood = outputBuffer && bufferSize() == outputBuffer->length() && m_bufferReadWriteIndex + framesToProcess <= bufferSize();
    160 
    161     // If the number of input channels is zero, it's ok to have inputBuffer = 0.
    162     if (m_internalInputBus->numberOfChannels())
    163         buffersAreGood = buffersAreGood && inputBuffer && bufferSize() == inputBuffer->length();
    164 
    165     ASSERT(buffersAreGood);
    166     if (!buffersAreGood)
    167         return;
    168 
    169     // We assume that bufferSize() is evenly divisible by framesToProcess - should always be true, but we should still check.
    170     bool isFramesToProcessGood = framesToProcess && bufferSize() >= framesToProcess && !(bufferSize() % framesToProcess);
    171     ASSERT(isFramesToProcessGood);
    172     if (!isFramesToProcessGood)
    173         return;
    174 
    175     unsigned numberOfOutputChannels = outputBus->numberOfChannels();
    176 
    177     bool channelsAreGood = (numberOfInputChannels == m_numberOfInputChannels) && (numberOfOutputChannels == m_numberOfOutputChannels);
    178     ASSERT(channelsAreGood);
    179     if (!channelsAreGood)
    180         return;
    181 
    182     for (unsigned i = 0; i < numberOfInputChannels; i++)
    183         m_internalInputBus->setChannelMemory(i, inputBuffer->getChannelData(i)->data() + m_bufferReadWriteIndex, framesToProcess);
    184 
    185     if (numberOfInputChannels)
    186         m_internalInputBus->copyFrom(*inputBus);
    187 
    188     // Copy from the output buffer to the output.
    189     for (unsigned i = 0; i < numberOfOutputChannels; ++i)
    190         memcpy(outputBus->channel(i)->mutableData(), outputBuffer->getChannelData(i)->data() + m_bufferReadWriteIndex, sizeof(float) * framesToProcess);
    191 
    192     // Update the buffering index.
    193     m_bufferReadWriteIndex = (m_bufferReadWriteIndex + framesToProcess) % bufferSize();
    194 
    195     // m_bufferReadWriteIndex will wrap back around to 0 when the current input and output buffers are full.
    196     // When this happens, fire an event and swap buffers.
    197     if (!m_bufferReadWriteIndex) {
    198         // Avoid building up requests on the main thread to fire process events when they're not being handled.
    199         // This could be a problem if the main thread is very busy doing other things and is being held up handling previous requests.
    200         if (m_isRequestOutstanding) {
    201             // We're late in handling the previous request. The main thread must be very busy.
    202             // The best we can do is clear out the buffer ourself here.
    203             outputBuffer->zero();
    204         } else {
    205             // Reference ourself so we don't accidentally get deleted before fireProcessEvent() gets called.
    206             ref();
    207 
    208             // Fire the event on the main thread, not this one (which is the realtime audio thread).
    209             m_doubleBufferIndexForEvent = m_doubleBufferIndex;
    210             m_isRequestOutstanding = true;
    211             callOnMainThread(fireProcessEventDispatch, this);
    212         }
    213 
    214         swapBuffers();
    215     }
    216 }
    217 
    218 void ScriptProcessorNode::fireProcessEventDispatch(void* userData)
    219 {
    220     ScriptProcessorNode* jsAudioNode = static_cast<ScriptProcessorNode*>(userData);
    221     ASSERT(jsAudioNode);
    222     if (!jsAudioNode)
    223         return;
    224 
    225     jsAudioNode->fireProcessEvent();
    226 
    227     // De-reference to match the ref() call in process().
    228     jsAudioNode->deref();
    229 }
    230 
    231 void ScriptProcessorNode::fireProcessEvent()
    232 {
    233     ASSERT(isMainThread() && m_isRequestOutstanding);
    234 
    235     bool isIndexGood = m_doubleBufferIndexForEvent < 2;
    236     ASSERT(isIndexGood);
    237     if (!isIndexGood)
    238         return;
    239 
    240     AudioBuffer* inputBuffer = m_inputBuffers[m_doubleBufferIndexForEvent].get();
    241     AudioBuffer* outputBuffer = m_outputBuffers[m_doubleBufferIndexForEvent].get();
    242     ASSERT(outputBuffer);
    243     if (!outputBuffer)
    244         return;
    245 
    246     // Avoid firing the event if the document has already gone away.
    247     if (context()->scriptExecutionContext()) {
    248         // Let the audio thread know we've gotten to the point where it's OK for it to make another request.
    249         m_isRequestOutstanding = false;
    250 
    251         // Call the JavaScript event handler which will do the audio processing.
    252         dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer));
    253     }
    254 }
    255 
    256 void ScriptProcessorNode::reset()
    257 {
    258     m_bufferReadWriteIndex = 0;
    259     m_doubleBufferIndex = 0;
    260 
    261     for (unsigned i = 0; i < 2; ++i) {
    262         m_inputBuffers[i]->zero();
    263         m_outputBuffers[i]->zero();
    264     }
    265 }
    266 
    267 double ScriptProcessorNode::tailTime() const
    268 {
    269     return std::numeric_limits<double>::infinity();
    270 }
    271 
    272 double ScriptProcessorNode::latencyTime() const
    273 {
    274     return std::numeric_limits<double>::infinity();
    275 }
    276 
    277 } // namespace WebCore
    278 
    279 #endif // ENABLE(WEB_AUDIO)
    280